Chapter 1: A Great Upheaval
Round 4, Concluded
Goblin 3 disengages as a bonus action, moves 30 feet southwest, screaming at some goblins it can see both to the southeast and southwest. It dons a shield before pulling out its sword, turning around and waving it challengingly at Duala!
Goblin 4 aims a shot at Yod! The shot misses and the goblin flees south!
Goblins 5 and 6 come running up to the gate, go through it, and then shoot at Ezra. Goblin 5’s arrow flies wide in some wind, but goblin 6’s arrow flies right past Ezra’s cheek!
From the southwest two arrows come streaming at Duala! The first arrow pierces her right in the belly, dealing 10 piercing damage. The second arrow is just aimed badly and lands in some grass.
Looking up, you can all see two goblins taking aim from the window of the windmill on the hill in the southwest before they slip, unseen back inside.
The fences surrounding the farms are 4 feet tall. You can use half your movement speed to climb over or through them (there’s plenty of room to squeeze through the heavy log slats). If your strength modifier is 4 or higher, you can just jump over them. Even the goblins run to the gates to go through them, rather than wasting movement climbing over or through the fences.