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A long time ago in a galaxy far, far away…

 

A Star Wars Text Adventure (Game 1) - 'A Matter of the Mind'

Episode I – 'Bits and Pieces'

12 ABY (The New Republic Era - EU)


Playable Character: A female Mirialan Jedi Knight with partial amnesia.

Primary Goal: Escape from the Imperial base holding you captive.

Score: TWENTY-THREE points out of a possible 1,138


BEGIN-

Hallway EE-S [Section 4] (East-West Hallway)
Tagged in Aurebesh text, two halves of a broken sign lie upon the pristine floor. A pair of E-11 blaster rifles sit on the floor as well.

The horizontal swiping port, once on the north wall, has been destroyed. It now exists only as plasteel shards littered across the hallway. There's also a small, empty recess above the fried console.

A plasteel equipment rack, undamaged, is recessed into the wall. It holds two E-11 blaster rifles.

There's a holding cell to the south. Its designation is written in Aurebesh, which you... couldn't read. However, comprehension of the text is slowly returning to you. You don't know what caused this recall, but the text reads 'Holding Cell EE-90'. Due to its ray shield being deactivated, the cell is accessible.

Again, you notice the schematic attached to the southern wall on both sides of the cell's aperture:
schematic-detentionblockEEA2.jpg.8845f364b071c594e134a9f108499f21.jpg
The rooms depicted by the schematic are labeled in Aurebesh. Since you seem to be able to read Aurebesh again, you peruse the labels corresponding to the east-west hallway:
use2.jpg.63820cb262db88f1da7e8b3c1ca66c53.jpg

You hear nothing but the drone of the illumination banks, coupled with your saber's hum.

Staring westward, beyond your greenish-yellow hands and the lightsaber, you're a bit stunned that the corridor is now empty. You finally remove one hand from your exquisite hilt, and immediately notice that your palm features a dark, geometrically repetitive tattoo.

You don't know when any adversaries may show up. However, there are three more unguarded cells within the east-west hallway.


@Barrigan > Examine the hallway, the swiping port/s and the cells. See if Sulon left the magenta card behind, or if there is another nearby. See if any of the other three cells are occupied. Call out to any occupants. "Hello in there! I'll get you out if I can. Any advice?"

You commence with your examination. All of the swiping ports are functional, with the exception of Section Four's. You know the card with a teal square opened your cell, and the card with a magenta square opened Sulon's cell. However, you DON'T know which cards open the three remaining cells.

Electing to study the cells, you enter Holding Cell EE-90, which was Sulon's.

Holding Cell EE-90
You can now examine the human's cell from within the room itself. Without delay, you study the holding cell. You see two power cells, lying on the pristine floor. There's a crude wooden chair in the southeast corner of the room. Sitting atop the chair is a plasma gas cartridge.

You exit Holding Cell EE-90, returning to the east-west corridor. Sulon did NOT leave the magenta card behind, and you find no cards of any kind.

The other three cells are indeed occupied. Considering you've already stared at the occupant in Holding Cell EE-88, you head over to Section Two of the hallway.

Hallway EE-S [Section 2] (East-West Hallway)
Tagged in Aurebesh text, a sign hangs high on the northern wall. Beneath, a horizontal swiping port protrudes out of a console.

A plasteel equipment rack is recessed into the wall. It holds one personal shield generator.

There's a holding cell to the south. Its designation is written in Aurebesh. It reads 'Holding Cell EE-88'. Due to its ray shield being activated, the cell is inaccessible.

Once again, you notice the detention block schematic attached to the southern wall on both sides of the cell's aperture.

You call out to the occupant, a male Zabrak sitting upon a crude wooden chair. "Hello in there! I'll get you out if I can. Any advice?"

His distraught face looks up and examines you for a moment. Then, he springs to the floor and nears the ray shield with a glint of hope in his eyes. "Hello. I've seen them swipe the key card. It's marked with a small square."


@LDDragon > Go east.

You head east.

Hallway EE-S [Section 3] (East-West Hallway)
Tagged in Aurebesh text, a sign with a blast mark hangs high on the northern wall. Beneath, a horizontal swiping port protrudes out of a console.

Still accessible, Holding Cell EE-89 is located to the south. Its designation is notated in Aurebesh. The detention block schematic is found on both sides of the aperture.

"Are you a Jedi?" the Zabrak asks loudly from his holding cell. "What should I do?"

You have now visited FIVE locations. Explore seven more to receive 12 points!

A long time ago in a galaxy far, far away…

 

A Star Wars Text Adventure (Game 1) - 'A Matter of the Mind'

Episode I – 'Bits and Pieces'

12 ABY (The New Republic Era - EU)


Playable Character: A female Mirialan Jedi Knight with partial amnesia.

Primary Goal: Escape from the Imperial base holding you captive.

Score: TWENTY-THREE points out of a possible 1,138


BEGIN-

Hallway EE-S [Section 4] (East-West Hallway)
Tagged in Aurebesh text, two halves of a broken sign lie upon the pristine floor. A pair of E-11 blaster rifles sit on the floor as well.

The horizontal swiping port, once on the north wall, has been destroyed. It now exists only as plasteel shards littered across the hallway. There's also a small, empty recess above the fried console.

A plasteel equipment rack, undamaged, is recessed into the wall. It holds two E-11 blaster rifles.

There's a holding cell to the south. Its designation is written in Aurebesh, which you... couldn't read. However, comprehension of the text is slowly returning to you. You don't know what caused this recall, but the text reads 'Holding Cell EE-90'. Due to its ray shield being deactivated, the cell is accessible.

Again, you notice the schematic attached to the southern wall on both sides of the cell's aperture:
schematic-detentionblockEEA2.jpg.8845f364b071c594e134a9f108499f21.jpg
The rooms depicted by the schematic are labeled in Aurebesh. Since you seem to be able to read Aurebesh again, you peruse the labels corresponding to the east-west hallway:
use2.jpg.63820cb262db88f1da7e8b3c1ca66c53.jpg

You hear nothing but the drone of the illumination banks, coupled with your saber's hum.

Staring westward, beyond your greenish-yellow hands and the lightsaber, you're a bit stunned that the corridor is now empty. You finally remove one hand from your exquisite hilt, and immediately notice that your palm features a dark, geometrically repetitive tattoo.

You don't know when any adversaries may show up. However, there are three more unguarded cells within the east-west hallway.


@Barrigan > Examine the hallway, the swiping port/s and the cells. See if Sulon left the magenta card behind, or if there is another nearby. See if any of the other three cells are occupied. Call out to any occupants. "Hello in there! I'll get you out if I can. Any advice?"

You commence with your examination. All of the swiping ports are functional, with the exception of Section Four's. You know the card with a teal square opened your cell, and the card with a magenta square opened Sulon's cell. However, you DON'T know which cards open the three remaining cells.

Electing to study the cells, you enter Holding Cell EE-90, which was Sulon's.

Holding Cell EE-90
You can now examine the human's cell from within the room itself. Without delay, you study the holding cell. You see two power cells, lying on the pristine floor. There's a crude wooden chair in the southeast corner of the room. Sitting atop the chair is a plasma gas cartridge.

You exit Holding Cell EE-90, returning to the east-west corridor. Sulon did NOT leave the magenta card behind, and you find no cards of any kind.

The other three cells are indeed occupied. Considering you've already stared at the occupant in Holding Cell EE-88, you head over to Section Two of the hallway.

Hallway EE-S [Section 2] (East-West Hallway)
Tagged in Aurebesh text, a sign hangs high on the northern wall. Beneath, a horizontal swiping port protrudes out of a console.

A plasteel equipment rack is recessed into the wall. It holds one personal shield generator.

There's a holding cell to the south. Its designation is written in Aurebesh. It reads 'Holding Cell EE-88'. Due to its ray shield being activated, the cell is inaccessible.

Once again, you notice the detention block schematic attached to the southern wall on both sides of the cell's aperture.

You call out to the occupant, a male Zabrak sitting upon a crude wooden chair. "Hello in there! I'll get you out if I can. Any advice?"

His distraught face looks up and examines you for a moment Then, he springs to the floor and nears the ray shield with a glint of hope in his eyes. "Hello. I've seen them swipe the key card. It's marked with a small square."


@LDDragon > Go east.

You head east.

Hallway EE-S [Section 3] (East-West Hallway)
Tagged in Aurebesh text, a sign with a blast mark hangs high on the northern wall. Beneath, a horizontal swiping port protrudes out of a console.

Still accessible, Holding Cell EE-89 is located to the south. Its designation is notated in Aurebesh. The detention block schematic is found on both sides of the aperture.

"Are you a Jedi?" the Zabrak asks loudly from his holding cell. "What should I do?"

You have now visited FIVE locations. Explore seven more to receive 12 points!

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