Steel Warrior April 19 Nyll Nyll HP: 39/39 Saves: Fort 5, Ref 12, Will 6 AC: 21, 17(touch), 16 (flat-footed) Initiative: 5 Speed: 30', Climb 10', Acrobatics +14, DD +16, Perception +20, Stealth +25 Spellbook Spells Per Day: 0-lvl: 5, 1st: 5, 2nd: 4 Prepared 0-Level: Create Water, Detect Magic, Disrupt Undead, Mage Hand, Prestidigitation 1st: Endure Elements, Identify, mage Armor, Protection from Evil, Summon Monster I 2nd: Scorching Ray, Summon Monster II, Web, Glitterdust Spellbook Spells 0-Level: Create Water (T-WM), Resistance, Acid Splash, Drench, Detect Fiendish Presence, Detect Magic, Detect Poison, Read Magic, Daze, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Ghost Sound, Haunted Fey Aspect, Vacuous Vessel, Bleed, Disrupt Undead, Touch of Fatigue, Chameleon Scales, Jolt, Mage Hand, Mending, Open/Close, Scrivener's Chant, Arcane Mark, Prestidigitation 1st: Alarm, Endure Elements, Protection from (chaos/evil/good/law), Mage Armor, Secluded Grimoire, Grease, Identify, Magic Missile, Shield, Summon Monster I 2nd: Scorching Ray, Cat's Grace, Glitterdust, Knock, Sonic Scream, Summon Monster II, Web After it's been decided which watches people will take, Nyll will try to take advantage of getting the first sleep in, so she has more time after waking to explore the books as well. Her arcane talents aren't as good as a wizard or sorcerer, but adding to her own spellbook can prove vital. "Wake me on my watch." she says sleepily. Nyll finds a spot well hidden and slides a small shelf in front of herself and then dozes off.
Steel Warrior April 19 Nyll Nyll HP: 39/39 Saves: Fort 5, Ref 12, Will 6 AC: 21, 17(touch), 16 (flat-footed) Initiative: 5 Speed: 30', Climb 10', Acrobatics +14, DD +16, Perception +20, Stealth +25 Spellbook Spells Per Day: 0-lvl: 5, 1st: 5, 2nd: 4 Prepared 0-Level: Create Water, Detect Magic, Disrupt Undead, Mage Hand, Prestidigitation 1st: Endure Elements, Identify, mage Armor, Protection from Evil, Summon Monster I 2nd: Scorching Ray, Summon Monster II, Web, Glitterdust Spellbook Spells 0-Level: Create Water (T-WM), Resistance, Acid Splash, Drench, Detect Fiendish Presence, Detect Magic, Detect Poison, Read Magic, Daze, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Ghost Sound, Haunted Fey Aspect, Vacuous Vessel, Bleed, Disrupt Undead, Touch of Fatigue, Chameleon Scales, Jolt, Mage Hand, Mending, Open/Close, Scrivener's Chant, Arcane Mark, Prestidigitation 1st: Alarm, Endure Elements, Protection from (chaos/evil/good/law), Mage Armor, Secluded Grimoire, Grease, Identify, Magic Missile, Shield, Summon Monster I 2nd: Scorching Ray, Cat's Grace, Glitterdust, Knock, Sonic Scream, Summon Monster II, Web After it's been decided which watches people will take, Nyll will try to take advantage of getting the first sleep in, so she has more time after waking to explore the books as well. Her arcane talents aren't as good as a wizard or sorcerer, but adding to her own spellbook can prove vital. She finds a spot well hidden and slides a shelf in front of it, then dozes off.