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DecoyGirl

DecoyGirl

Velkahttps://www.myth-weavers.com/sheets/?id=2902622

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

Background

If someone asked Velka about her childhood her answer would simple be 'no'
Were she was born? Family? no... The first thing she remembered was being handed? Taken? Sold to Chelaxian slavers while barely able to walk, and while this sad story is hardly unique what was unique was both the girls physical ability even at a young age, and the girls temper and will, so while she was useful and a wonderful servant and possible skilled worker as she aged. She kept her eyes open for any change to free herself. And her chance came in a storm, on a ship. Or rather over the side of the ship in a storm, the options were drown or survive either way Velka was going to be free.

Of all the places Velka could have washed up. Korvosa was maybe not the worse place, but it was by far not a easy place for a child with no connections and no one to turn to to end up. On the streets she was any number of Vagabonds, she was just a swift and agile one. Quickly make a place for herself if by no other means than steeling, and getting food were she could find it.

But it was her lack of tact and skill that eventually lead her to be noticed for another talent, a talent for violence. One of the numerous crimelords having her snatched off the street, which was for a time preferable. A useful slave is more comfortable then a poor child on the street but it's still a slave. A slave who's duty it is to beat anyone who angers there owner is little more then a dog.

And it was the view this constant anger and need to be free.
So it was laying in a cemetery beaten and bleeding she was left for head, the words of her 'boss' in her hears "What good is a dog that bites it's master." Maybe it was her constant verbal defiance, maybe it was her temper and being 'sloppy' maybe it was the few instances were she would go easy on someone, maybe let someone get away because she just.. didn't have it in her to beat a old shop keeper that night. Either way she had learned a lesson. While the sting of not even being important enough to actually make sure she was dead.

A servant who is no use to a master is not worth keeping.
Refusal to do the bidding of anyone else was the ultimate freedom.

Appearance

Velka might be considered attractive maybe even 'pretty' is she had a bath, a comb and.. maybe a trip to a healer at some point.
At the moment she's a mess of life experience, messy ginger hair, intense almost feral amber eyes. And a collection of visible scars and bruises.
With a physique like a bunch of twisted leather cords. It's clear she's athletic and agile, but she gives the impression of someone who needs a good meal along with her bath.

Her gear looks rough, maybe not as rough as she does. But removing mud was not a big stressing factor.
A suit of studded leather. With a collection of Sash's and scarfs. Both giving her places to put things and places to hide weapons. Her weapon of choice a jagged curved blade hide under one flap of cloth or another. Giving her the look of maybe not a out and out mugger or thief but defiantly someone who is willing to do violence in a dark ally.

Personality

While it would be correct to say that Velka is intense and wild. Seeming dangerous the kind of person that you half suspect is currently wondering who she needs to stab first to get to the door.

This misses that it's not actually malicious more just, survival.
You could say Velka is a warm and trusting friend willing to kill and die for her friends... But she's never had friends so she doesn't know that.
Her former 'boss' liked to describe Velka as a dog, an attack dog. A war dog. A wild dog.
But she's just a lost dog, with no pack. She wants a group friends, family she just doesn't know it.

So for now, she's intense. Wild. Hot headed, maybe even a bit violent.

Role

Basically a feinting warrior who can likewise disable devices.
Find traps (At level 3)
And sneak real good.

 

Name: Velka
Age: 16.
Ht: 5'2" Wt: 108lbs.
Hair: Red.
Eyes: Amber.
Race: Half-Elf.
Class: Brawler: Snakebite Striker. (Variant multiclass: Rogue)
Deity: Pharasma.
Alignment: CG.

Lvl: 1.

STR:12. ATK:1.
DEX:20. DF:18.
CON:12. HP:11.
INT:10. FT:3.
WIS:12. RF:8.
CHA:12. WP:1.

_

Unarmed. ATK:6+1. 20x2.
Waveblade. ATK:6+1. 18-20x2.
_

9 Acrobatics.
9 Bluff.
1 Climb.
5 Escape Artist.
1 Handle Animal.
0 Dungeeoneering.
0 Local.
7 Perception.
5 Ride.
5 Sense Motive.
5 Swim.
9 Stealth.
10 Disable Device.

Elven. Common.
_

Brawler's Cunning.
Sneak Attack. 1d6 Damage.
Martial Training.
Unarmed Strike. 1d6 Damage.


1st lvl: Weapon Finesse.
Trait Trade Feat: Improved Feint.
Adaptability: Skill Focus: Bluff.

Trait: Fast-Talker. (+1 Bluff)
Trait: Unhappy childhood. (+1 Reflex save)
Trait: Vagabond Child. (Disable Device)
Drawback: Unlearned. (Only Local)
_
30 Ft speed.
Elven Immunities.
Adaptability.
Keen Senses.
Low-Light Vision.
Elf Blood.
Multitalented.
_

  • Home Base: If not in/at Gray then around the area. Willing to stick around midland if for no other reason then most criminals are less likely to be bold in the area.
Gear

1 gp for gear.
9 Silver.
Studded Leather. DF:3. MDB:5. ACP:-1. 20lbs.
Waveblade. 1d6 Damage. 18-20x2. 2lbs. PorS. Monk,+2 CMD Vs Disarm.

Pocketed Scarf.
Mask.
Cape.
Adventurers sash.
backpack
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
Grappling hook
Iron Pot
Mess kit
Mirriro
Pitons (10)
Rope
Soap
Theives Tools
Torches (10)
Trail Rations (5 days)
Waterskin

 

DecoyGirl

DecoyGirl

Velkahttps://www.myth-weavers.com/sheets/?id=2902622

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

Background

If someone asked Velka about her childhood her answer would simple be 'no'
Were she was born? Family? no... The first thing she remembered was being handed? Taken? Sold to Chelaxian slavers while barely able to walk, and while this sad story is hardly unique what was unique was both the girls physical ability even at a young age, and the girls temper and will, so while she was useful and a wonderful servant and possible skilled worker as she aged. She kept her eyes open for any change to free herself. And her chance came in a storm, on a ship. Or rather over the side of the ship in a storm, the options were drown or survive either way Velka was going to be free.

Of all the places Velka could have washed up. Korvosa was maybe not the worse place, but it was by far not a easy place for a child with no connections and no one to turn to to end up. On the streets she was any number of Vagabonds, she was just a swift and agile one. Quickly make a place for herself if by no other means than steeling, and getting food were she could find it.

But it was her lack of tact and skill that eventually lead her to be noticed for another talent, a talent for violence. One of the numerous crimelords having her snatched off the street, which was for a time preferable. A useful slave is more comfortable then a poor child on the street but it's still a slave. A slave who's duty it is to beat anyone who angers there owner is little more then a dog.

And it was the view this constant anger and need to be free.
So it was laying in a cemetery beaten and bleeding she was left for head, the words of her 'boss' in her hears "What good is a dog that bites it's master." Maybe it was her constant verbal defiance, maybe it was her temper and being 'sloppy' maybe it was the few instances were she would go easy on someone, maybe let someone get away because she just.. didn't have it in her to beat a old shop keeper that night. Either way she had learned a lesson. While the sting of not even being important enough to actually make sure she was dead.

A servant who is no use to a master is not worth keeping.
Refusal to do the bidding of anyone else was the ultimate freedom.

Appearance

Velka might be considered attractive maybe even 'pretty' is she had a bath, a comb and.. maybe a trip to a healer at some point.
At the moment she's a mess of life experience, messy ginger hair, intense almost feral amber eyes. And a collection of visible scars and bruises.
With a physique like a bunch of twisted leather cords. It's clear she's athletic and agile, but she gives the impression of someone who needs a good meal along with her bath.

Her gear looks rough, maybe not as rough as she does. But removing mud was not a big stressing factor.
A suit of studded leather. With a collection of Sash's and scarfs. Both giving her places to put things and places to hide weapons. Her weapon of choice a jagged curved blade hide under one flap of cloth or another. Giving her the look of maybe not a out and out mugger or thief but defiantly someone who is willing to do violence in a dark ally.

Personality

While it would be correct to say that Velka is intense and wild. Seeming dangerous the kind of person that you half suspect is currently wondering who she needs to stab first to get to the door.

This misses that it's not actually malicious more just, survival.
You could say Velka is a warm and trusting friend willing to kill and die for her friends... But she's never had friends so she doesn't know that.
Her former 'boss' liked to describe Velka as a dog, an attack dog. A war dog. A wild dog.
But she's just a lost dog, with no pack. She wants a group friends, family she just doesn't know it.

So for now, she's intense. Wild. Hot headed, maybe even a bit violent.

Role

Basically a feinting warrior who can likewise disable devices.
Find traps (At level 3)
And sneak real good.

 

Name: Velka
Age: 16.
Ht: 5'2" Wt: 108lbs.
Hair: Red.
Eyes: Amber.
Race: Half-Elf.
Class: Brawler: Snakebite Striker. (Variant multiclass: Rogue)
Deity: Pharasma.
Alignment: CG.

Lvl: 1.

STR:12. ATK:1.
DEX:20. DF:18.
CON:12. HP:11.
INT:10. FT:3.
WIS:12. RF:8.
CHA:12. WP:1.

_

Unarmed. ATK:6+1. 20x2.
Waveblade. ATK:6+1. 18-20x2.
_

9 Acrobatics.
9 Bluff.
1 Climb.
5 Escape Artist.
1 Handle Animal.
0 Dungeeoneering.
0 Local.
7 Perception.
5 Ride.
5 Sense Motive.
5 Swim.
9 Stealth.
10 Disable Device.

Elven. Common.
_

Brawler's Cunning.
Sneak Attack. 1d6 Damage.
Martial Training.
Unarmed Strike. 1d6 Damage.


1st lvl: Weapon Finesse.
Trait Trade Feat: Combat Expertise.
Adaptability: Skill Focus: Bluff.

Trait: Fast-Talker. (+1 Bluff)
Trait: Unhappy childhood. (+1 Reflex save)
Trait: Vagabond Child. (Disable Device)
Drawback: Unlearned. (Only Local)
_
30 Ft speed.
Elven Immunities.
Adaptability.
Keen Senses.
Low-Light Vision.
Elf Blood.
Multitalented.
_

  • Home Base: If not in/at Gray then around the area. Willing to stick around midland if for no other reason then most criminals are less likely to be bold in the area.
Gear

1 gp for gear.
9 Silver.
Studded Leather. DF:3. MDB:5. ACP:-1. 20lbs.
Waveblade. 1d6 Damage. 18-20x2. 2lbs. PorS. Monk,+2 CMD Vs Disarm.

Pocketed Scarf.
Mask.
Cape.
Adventurers sash.
backpack
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
Grappling hook
Iron Pot
Mess kit
Mirriro
Pitons (10)
Rope
Soap
Theives Tools
Torches (10)
Trail Rations (5 days)
Waterskin

 

DecoyGirl

DecoyGirl

Velkahttps://www.myth-weavers.com/sheets/?id=2902622

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

Background

If someone asked Velka about her childhood her answer would simple be 'no'
Were she was born? Family? no... The first thing she remembered was being handed? Taken? Sold to Chelaxian slavers while barely able to walk, and while this sad story is hardly unique what was unique was both the girls physical ability even at a young age, and the girls temper and will, so while she was useful and a wonderful servant and possible skilled worker as she aged. She kept her eyes open for any change to free herself. And her chance came in a storm, on a ship. Or rather over the side of the ship in a storm, the options were drown or survive either way Velka was going to be free.

Of all the places Velka could have washed up. Korvosa was maybe not the worse place, but it was by far not a easy place for a child with no connections and no one to turn to to end up. On the streets she was any number of Vagabonds, she was just a swift and agile one. Quickly make a place for herself if by no other means than steeling, and getting food were she could find it.

But it was her lack of tact and skill that eventually lead her to be noticed for another talent, a talent for violence. One of the numerous crimelords having her snatched off the street, which was for a time preferable. A useful slave is more comfortable then a poor child on the street but it's still a slave. A slave who's duty it is to beat anyone who angers there owner is little more then a dog.

And it was the view this constant anger and need to be free.
So it was laying in a cemetery beaten and bleeding she was left for head, the words of her 'boss' in her hears "What good is a dog that bites it's master." Maybe it was her constant verbal defiance, maybe it was her temper and being 'sloppy' maybe it was the few instances were she would go easy on someone, maybe let someone get away because she just.. didn't have it in her to beat a old shop keeper that night. Either way she had learned a lesson. While the sting of not even being important enough to actually make sure she was dead.

A servant who is no use to a master is not worth keeping.
Refusal to do the bidding of anyone else was the ultimate freedom.

Appearance

Velka might be considered attractive maybe even 'pretty' is she had a bath, a comb and.. maybe a trip to a healer at some point.
At the moment she's a mess of life experience, messy ginger hair, intense almost feral amber eyes. And a collection of visible scars and bruises.
With a physique like a bunch of twisted leather cords. It's clear she's athletic and agile, but she gives the impression of someone who needs a good meal along with her bath.

Her gear looks rough, maybe not as rough as she does. But removing mud was not a big stressing factor.
A suit of studded leather. With a collection of Sash's and scarfs. Both giving her places to put things and places to hide weapons. Her weapon of choice a jagged curved blade hide under one flap of cloth or another. Giving her the look of maybe not a out and out mugger or thief but defiantly someone who is willing to do violence in a dark ally.

Personality

While it would be correct to say that Velka is intense and wild. Seeming dangerous the kind of person that you half suspect is currently wondering who she needs to stab first to get to the door.

This misses that it's not actually malicious more just, survival.
You could say Velka is a warm and trusting friend willing to kill and die for her friends... But she's never had friends so she doesn't know that.
Her former 'boss' liked to describe Velka as a dog, an attack dog. A war dog. A wild dog.
But she's just a lost dog, with no pack. She wants a group friends, family she just doesn't know it.

So for now, she's intense. Wild. Hot headed, maybe even a bit violent.

Role

Basically a feinting warrior who can likewise disable devices.
Find traps (At level 3)
And sneak real good.

 

Name: Velka
Age: 16.
Ht: 5'2" Wt: 108lbs.
Hair: Red.
Eyes: Amber.
Race: Half-Elf.
Class: Brawler: Snakebite Striker. (Variant multiclass: Rogue)
Deity: Pharasma.
Alignment: CG.

Lvl: 1.

STR:12. ATK:1.
DEX:20. DF:18.
CON:12. HP:11.
INT:10. FT:3.
WIS:12. RF:8.
CHA:12. WP:1.

_

Unarmed. ATK:6+1. 20x2.
Waveblade. ATK:6+1. 18-20x2.
_

9 Acrobatics.
8 Bluff.
1 Climb.
5 Escape Artist.
1 Handle Animal.
0 Dungeeoneering.
0 Local.
7 Perception.
5 Ride.
5 Sense Motive.
5 Swim.
9 Stealth.
10 Disable Device.

Elven. Common.
_

Brawler's Cunning.
Sneak Attack. 1d6 Damage.
Martial Training.
Unarmed Strike. 1d6 Damage.


1st lvl: Weapon Finesse.
Trait Trade Feat: Combat Expertise.
Trait Trade Feat: Improved Feint.
Adaptability: Skill Focus: Bluff.

Trait: Unhappy childhood. (+1 Reflex save)
Trait: Vagabond Child. (Disable Device)
Drawback: Unlearned. (Only Local)
_
30 Ft speed.
Elven Immunities.
Adaptability.
Keen Senses.
Low-Light Vision.
Elf Blood.
Multitalented.
_

  • Home Base: If not in/at Gray then around the area. Willing to stick around midland if for no other reason then most criminals are less likely to be bold in the area.
Gear

1 gp for gear.
9 Silver.
Studded Leather. DF:3. MDB:5. ACP:-1. 20lbs.
Waveblade. 1d6 Damage. 18-20x2. 2lbs. PorS. Monk,+2 CMD Vs Disarm.

Pocketed Scarf.
Mask.
Cape.
Adventurers sash.
backpack
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
Grappling hook
Iron Pot
Mess kit
Mirriro
Pitons (10)
Rope
Soap
Theives Tools
Torches (10)
Trail Rations (5 days)
Waterskin

 

DecoyGirl

DecoyGirl

I promises, I'm not planning to play a lone wolf edge lord. She's honestly a (very violent) fluffy puppy if she made some friends.

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

Background

If someone asked Velka about her childhood her answer would simple be 'no'
Were she was born? Family? no... The first thing she remembered was being handed? Taken? Sold to Chelaxian slavers while barely able to walk, and while this sad story is hardly unique what was unique was both the girls physical ability even at a young age, and the girls temper and will, so while she was useful and a wonderful servant and possible skilled worker as she aged. She kept her eyes open for any change to free herself. And her chance came in a storm, on a ship. Or rather over the side of the ship in a storm, the options were drown or survive either way Velka was going to be free.

Of all the places Velka could have washed up. Korvosa was maybe not the worse place, but it was by far not a easy place for a child with no connections and no one to turn to to end up. On the streets she was any number of Vagabonds, she was just a swift and agile one. Quickly make a place for herself if by no other means than steeling, and getting food were she could find it.

But it was her lack of tact and skill that eventually lead her to be noticed for another talent, a talent for violence. One of the numerous crimelords having her snatched off the street, which was for a time preferable. A useful slave is more comfortable then a poor child on the street but it's still a slave. A slave who's duty it is to beat anyone who angers there owner is little more then a dog.

And it was the view this constant anger and need to be free.
So it was laying in a cemetery beaten and bleeding she was left for head, the words of her 'boss' in her hears "What good is a dog that bites it's master." Maybe it was her constant verbal defiance, maybe it was her temper and being 'sloppy' maybe it was the few instances were she would go easy on someone, maybe let someone get away because she just.. didn't have it in her to beat a old shop keeper that night. Either way she had learned a lesson. While the sting of not even being important enough to actually make sure she was dead.

A servant who is no use to a master is not worth keeping.
Refusal to do the bidding of anyone else was the ultimate freedom.

Appearance

Velka might be considered attractive maybe even 'pretty' is she had a bath, a comb and.. maybe a trip to a healer at some point.
At the moment she's a mess of life experience, messy ginger hair, intense almost feral amber eyes. And a collection of visible scars and bruises.
With a physique like a bunch of twisted leather cords. It's clear she's athletic and agile, but she gives the impression of someone who needs a good meal along with her bath.

Her gear looks rough, maybe not as rough as she does. But removing mud was not a big stressing factor.
A suit of studded leather. With a collection of Sash's and scarfs. Both giving her places to put things and places to hide weapons. Her weapon of choice a jagged curved blade hide under one flap of cloth or another. Giving her the look of maybe not a out and out mugger or thief but defiantly someone who is willing to do violence in a dark ally.

Personality

While it would be correct to say that Velka is intense and wild. Seeming dangerous the kind of person that you half suspect is currently wondering who she needs to stab first to get to the door.

This misses that it's not actually malicious more just, survival.
You could say Velka is a warm and trusting friend willing to kill and die for her friends... But she's never had friends so she doesn't know that.
Her former 'boss' liked to describe Velka as a dog, an attack dog. A war dog. A wild dog.
But she's just a lost dog, with no pack. She wants a group friends, family she just doesn't know it.

So for now, she's intense. Wild. Hot headed, maybe even a bit violent.

Role

Basically a feinting warrior who can likewise disable devices.
Find traps (At level 3)
And sneak real good.

 

Name: Velka
Age: 16.
Ht: 5'2" Wt: 108lbs.
Hair: Red.
Eyes: Amber.
Race: Half-Elf.
Class: Brawler: Snakebite Striker. (Variant multiclass: Rogue)
Deity: Pharasma.
Alignment: CG.

Lvl: 1.

STR:12. ATK:1.
DEX:20. DF:18.
CON:12. HP:11.
INT:10. FT:3.
WIS:12. RF:8.
CHA:12. WP:1.

_

Unarmed. ATK:6+1. 20x2.
Waveblade. ATK:6+1. 18-20x2.
_

9 Acrobatics.
8 Bluff.
1 Climb.
5 Escape Artist.
1 Handle Animal.
0 Dungeeoneering.
0 Local.
7 Perception.
5 Ride.
5 Sense Motive.
5 Swim.
9 Stealth.
10 Disable Device.

Elven. Common.
_

Brawler's Cunning.
Sneak Attack. 1d6 Damage.
Martial Training.
Unarmed Strike. 1d6 Damage.


1st lvl: Weapon Finesse.
Trait Trade Feat: Combat Expertise.
Trait Trade Feat: Improved Feint.
Adaptability: Skill Focus: Bluff.

Trait: Unhappy childhood. (+1 Reflex save)
Trait: Vagabond Child. (Disable Device)
Drawback: Unlearned. (Only Local)
_
30 Ft speed.
Elven Immunities.
Adaptability.
Keen Senses.
Low-Light Vision.
Elf Blood.
Multitalented.
_

  • Home Base: If not in/at Gray then around the area. Willing to stick around midland if for no other reason then most criminals are less likely to be bold in the area.
Gear

1 gp for gear.
9 Silver.
Studded Leather. DF:3. MDB:5. ACP:-1. 20lbs.
Waveblade. 1d6 Damage. 18-20x2. 2lbs. PorS. Monk,+2 CMD Vs Disarm.

Pocketed Scarf.
Mask.
Cape.
Adventurers sash.
backpack
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
Grappling hook
Iron Pot
Mess kit
Mirriro
Pitons (10)
Rope
Soap
Theives Tools
Torches (10)
Trail Rations (5 days)
Waterskin

 

DecoyGirl

DecoyGirl

I promises, I'm not planning to play a lone wolf edge lord. She's honestly a (very violent) fluffy puppy if she made some friends.

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

Background

If someone asked Velka about her childhood her answer would simple be 'no'
Were she was born? Family? no... The first thing she remembered was being handed? Taken? Sold to Chelaxian slavers while barely able to walk, and while this sad story is hardly unique what was unique was both the girls physical ability even at a young age, and the girls temper and will, so while she was useful and a wonderful servant and possible skilled worker as she aged. She kept her eyes open for any change to free herself. And her chance came in a storm, on a ship. Or rather over the side of the ship in a storm, the options were drown or survive either way Velka was going to be free.

Of all the places Velka could have washed up. Korvosa was maybe not the worse place, but it was by far not a easy place for a child with no connections and no one to turn to to end up. On the streets she was any number of Vagabonds, she was just a swift and agile one. Quickly make a place for herself if by no other means than steeling, and getting food were she could find it.

But it was her lack of tact and skill that eventually lead her to be noticed for another talent, a talent for violence. One of the numerous crimelords having her snatched off the street, which was for a time preferable. A useful slave is more comfortable then a poor child on the street but it's still a slave. A slave who's duty it is to beat anyone who angers there owner is little more then a dog.

And it was the view this constant anger and need to be free.
So it was laying in a cemetery beaten and bleeding she was left for head, the words of her 'boss' in her hears "What good is a dog that bites it's master." Maybe it was her constant verbal defiance, maybe it was her temper and being 'sloppy' maybe it was the few instances were she would go easy on someone, maybe let someone get away because she just.. didn't have it in her to beat a old shop keeper that night. Either way she had learned a lesson. While the sting of not even being important enough to actually make sure she was dead.

A servant who is no use to a master is not worth keeping.
Refusal to do the bidding of anyone else was the ultimate freedom.

Appearance

Velka might be considered attractive maybe even 'pretty' is she had a bath, a comb and.. maybe a trip to a healer at some point.
At the moment she's a mess of life experience, messy ginger hair, intense almost feral amber eyes. And a collection of visible scars and bruises.
With a physique like a bunch of twisted leather cords. It's clear she's athletic and agile, but she gives the impression of someone who needs a good meal along with her bath.

Her gear looks rough, maybe not as rough as she does. But removing mud was not a big stressing factor.
A suit of studded leather. With a collection of Sash's and scarfs. Both giving her places to put things and places to hide weapons. Her weapon of choice a jagged curved blade hide under one flap of cloth or another. Giving her the look of maybe not a out and out mugger or thief but defiantly someone who is willing to do violence in a dark ally.

Personality

While it would be correct to say that Velka is intense and wild. Seeming dangerous the kind of person that you half suspect is currently wondering who she needs to stab first to get to the door.

This misses that it's not actually malicious more just, survival.
You could say Velka is a warm and trusting friend willing to kill and die for her friends... But she's never had friends so she doesn't know that.
Her former 'boss' liked to describe Velka as a dog, an attack dog. A war dog. A wild dog.
But she's just a lost dog, with no pack. She wants a group friends, family she just doesn't know it.

So for now, she's intense. Wild. Hot headed, maybe even a bit violent.

Role

Basically a feinting warrior who can likewise disable devices.
Find traps (At level 3)
And sneak real good.

 

Name: Velka
Age: 16.
Ht: 5'2" Wt: 108lbs.
Hair: Red.
Eyes: Amber.
Race: Half-Elf.
Class: Brawler: Snakebite Striker. (Variant multiclass: Rogue)
Deity: Pharasma.
Alignment: CG.

Lvl: 1.

STR:12. ATK:1.
DEX:20. DF:18.
CON:12. HP:11.
INT:10. FT:3.
WIS:12. RF:8.
CHA:12. WP:1.

_

Unarmed. ATK:6+1. 20x2.
Waveblade. ATK:6+1. 18-20x2.
_

9 Acrobatics.
8 Bluff.
1 Climb.
5 Escape Artist.
1 Handle Animal.
0 Dungeeoneering.
0 Local.
7 Perception.
5 Ride.
5 Sense Motive.
5 Swim.
9 Stealth.
10 Disable Device.

Elven. Common.
_

Brawler's Cunning.
Sneak Attack. 1d6 Damage.
Martial Training.
Unarmed Strike. 1d6 Damage.


1st lvl: Weapon Finesse.
Trait Trade Feat: Combat Expertise.
Trait Trade Feat: Improved Feint.
Adaptability: Skill Focus: Bluff.

Trait: Unhappy childhood. (+1 Reflex save)
Trait: Vagabond Child. (Disable Device)
Drawback: Unlearned. (Only Local)
_
30 Ft speed.
Elven Immunities.
Adaptability.
Keen Senses.
Low-Light Vision.
Elf Blood.
Multitalented.
_

  • Home Base: If not in/at Gray then around the area. Willing to stick around midland if for no other reason then most criminals are less likely to be bold in the area.
Gear

1 gp for gear.
9 Silver.
Studded Leather. DF:3. MDB:5. ACP:-1. 20lbs.
Waveblade. 1d6 Damage. 18-20x2. 2lbs. PorS. Monk,+2 CMD Vs Disarm.

Pocketed Scarf.
Mask.
Cape.
Adventurers sash.
backpack
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
Grappling hook
Iron Pot
Mess kit
Mirriro
Pitons (10)
Rope
Soap
Theives Tools
Torches (10)
Trail Rations (5 days)
Waterskin

 

DecoyGirl

DecoyGirl

I promises, I'm not planning to play a lone wolf edge lord. She's honestly a (very violent) fluffy puppy if she made some friends.

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

Background

If someone asked Velka about her childhood her answer would simple be 'no'
Were she was born? Family? no... The first thing she remembered was being handed? Taken? Sold to Chelaxian slavers while barely able to walk, and while this sad story is hardly unique what was unique was both the girls physical ability even at a young age, and the girls temper and will, so while she was useful and a wonderful servant and possible skilled worker as she aged. She kept her eyes open for any change to free herself. And her chance came in a storm, on a ship. Or rather over the side of the ship in a storm, the options were drown or survive either way Velka was going to be free.

Of all the places Velka could have washed up. Korvosa was maybe not the worse place, but it was by far not a easy place for a child with no connections and no one to turn to to end up. On the streets she was any number of Vagabonds, she was just a swift and agile one. Quickly make a place for herself if by no other means than steeling, and getting food were she could find it.

But it was her lack of tact and skill that eventually lead her to be noticed for another talent, a talent for violence. One of the numerous crimelords having her snatched off the street, which was for a time preferable. A useful slave is more comfortable then a poor child on the street but it's still a slave. A slave who's duty it is to beat anyone who angers there owner is little more then a dog.

And it was the view this constant anger and need to be free.
So it was laying in a cemetery beaten and bleeding she was left for head, the words of her 'boss' in her hears "What good is a dog that bites it's master." Maybe it was her constant verbal defiance, maybe it was her temper and being 'sloppy' maybe it was the few instances were she would go easy on someone, maybe let someone get away because she just.. didn't have it in her to beat a old shop keeper that night. Either way she had learned a lesson. While the sting of not even being important enough to actually make sure she was dead.

A servant who is no use to a master is not worth keeping.
Refusal to do the bidding of anyone else was the ultimate freedom.

Appearance

Velka might be considered attractive maybe even 'pretty' is she had a bath, a comb and.. maybe a trip to a healer at some point.
At the moment she's a mess of life experience, messy ginger hair, intense almost feral amber eyes. And a collection of visible scars and bruises.
With a physique like a bunch of twisted leather cords. It's clear she's athletic and agile, but she gives the impression of someone who needs a good meal along with her bath.

Her gear looks rough, maybe not as rough as she does. But removing mud was not a big stressing factor.
A suit of studded leather. With a collection of Sash's and scarfs. Both giving her places to put things and places to hide weapons. Her weapon of choice a jagged curved blade hide under one flap of cloth or another. Giving her the look of maybe not a out and out mugger or thief but defiantly someone who is willing to do violence in a dark ally.

Personality

While it would be correct to say that Velka is intense and wild. Seeming dangerous the kind of person that you half suspect is currently wondering who she needs to stab first to get to the door.

This misses that it's not actually malicious more just, survival.
You could say Velka is a warm and trusting friend willing to kill and die for her friends... But she's never had friends so she doesn't know that.
Her former 'boss' liked to describe Velka as a dog, an attack dog. A war dog. A wild dog.
But she's just a lost dog, with no pack. She wants a group friends, family she just doesn't know it.

So for now, she's intense. Wild. Hot headed, maybe even a bit violent.

Role

Basically a feinting warrior who can likewise disable devices.
Find traps (At level 3)
And sneak real good.

 

Name: Velka
Age: 22.
Ht: 5'2" Wt: 108lbs.
Hair: Red.
Eyes: Amber.
Race: Half-Elf.
Class: Brawler: Snakebite Striker. (Variant multiclass: Rogue)
Deity: Pharasma.
Alignment: CG.

Lvl: 1.

STR:12. ATK:1.
DEX:20. DF:18.
CON:12. HP:11.
INT:10. FT:3.
WIS:12. RF:8.
CHA:12. WP:1.

_

Unarmed. ATK:6+1. 20x2.
Waveblade. ATK:6+1. 18-20x2.
_

9 Acrobatics.
8 Bluff.
1 Climb.
5 Escape Artist.
1 Handle Animal.
0 Dungeeoneering.
0 Local.
7 Perception.
5 Ride.
5 Sense Motive.
5 Swim.
9 Stealth.
10 Disable Device.

Elven. Common.
_

Brawler's Cunning.
Sneak Attack. 1d6 Damage.
Martial Training.
Unarmed Strike. 1d6 Damage.


1st lvl: Weapon Finesse.
Trait Trade Feat: Combat Expertise.
Trait Trade Feat: Improved Feint.
Adaptability: Skill Focus: Bluff.

Trait: Unhappy childhood. (+1 Reflex save)
Trait: Vagabond Child. (Disable Device)
Drawback: Unlearned. (Only Local)
_
30 Ft speed.
Elven Immunities.
Adaptability.
Keen Senses.
Low-Light Vision.
Elf Blood.
Multitalented.
_

  • Home Base: If not in/at Gray then around the area. Willing to stick around midland if for no other reason then most criminals are less likely to be bold in the area.
Gear

1 gp for gear.
9 Silver.
Studded Leather. DF:3. MDB:5. ACP:-1. 20lbs.
Waveblade. 1d6 Damage. 18-20x2. 2lbs. PorS. Monk,+2 CMD Vs Disarm.

Pocketed Scarf.
Mask.
Cape.
Adventurers sash.
backpack
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
Grappling hook
Iron Pot
Mess kit
Mirriro
Pitons (10)
Rope
Soap
Theives Tools
Torches (10)
Trail Rations (5 days)
Waterskin

 

DecoyGirl

DecoyGirl

I promises, I'm not planning to play a lone wolf edge lord. She's honestly a (very violent) fluffy puppy if she made some friends.

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

Background

If someone asked Velka about her childhood her answer would simple be 'no'
Were she was born? Family? no... The first thing she remembered was being handed? Taken? Sold to Chelaxian slavers while barely able to walk, and while this sad story is hardly unique what was unique was both the girls physical ability even at a young age, and the girls temper and will, so while she was useful and a wonderful servant and possible skilled worker as she aged. She kept her eyes open for any change to free herself. And her chance came in a storm, on a ship. Or rather over the side of the ship in a storm, the options were drown or survive either way Velka was going to be free.

Of all the places Velka could have washed up. Korvosa was maybe not the worse place, but it was by far not a easy place for a child with no connections and no one to turn to to end up. On the streets she was any number of Vagabonds, she was just a swift and agile one. Quickly make a place for herself if by no other means than steeling, and getting food were she could find it.

But it was her lack of tact and skill that eventually lead her to be noticed for another talent, a talent for violence. One of the numerous crimelords having her snatched off the street, which was for a time preferable. A useful slave is more comfortable then a poor child on the street but it's still a slave. A slave who's duty it is to beat anyone who angers there owner is little more then a dog.

And it was the view this constant anger and need to be free.
So it was laying in a cemetery beaten and bleeding she was left for head, the words of her 'boss' in her hears "What good is a dog that bites it's master." Maybe it was her constant verbal defiance, maybe it was her temper and being 'sloppy' maybe it was the few instances were she would go easy on someone, maybe let someone get away because she just.. didn't have it in her to beat a old shop keeper that night. Either way she had learned a lesson. While the sting of not even being important enough to actually make sure she was dead.

A servant who is no use to a master is not worth keeping.
Refusal to do the bidding of anyone else was the ultimate freedom.

Appearance

Velka might be considered attractive maybe even 'pretty' is she had a bath, a comb and.. maybe a trip to a healer at some point.
At the moment she's a mess of life experience, messy ginger hair, intense almost feral amber eyes. And a collection of visible scars and bruises.
With a physique like a bunch of twisted leather cords. It's clear she's athletic and agile, but she gives the impression of someone who needs a good meal along with her bath.

Her gear looks rough, maybe not as rough as she does. But removing mud was not a big stressing factor.
A suit of studded leather. With a collection of Sash's and scarfs. Both giving her places to put things and places to hide weapons. Her weapon of choice a jagged curved blade hide under one flap of cloth or another. Giving her the look of maybe not a out and out mugger or thief but defiantly someone who is willing to do violence in a dark ally.

Personality

While it would be correct to say that Velka is intense and wild. Seeming dangerous the kind of person that you half suspect is currently wondering who she needs to stab first to get to the door.

This misses that it's not actually malicious more just, survival.
You could say Velka is a warm and trusting friend willing to kill and die for her friends... But she's never had friends so she doesn't know that.
Her former 'boss' liked to describe Velka as a dog, an attack dog. A war dog. A wild dog.
But she's just a lost dog, with no pack. She wants a group friends, family she just doesn't know it.

So for now, she's intense. Wild. Hot headed, maybe even a bit violent.

Role

Basically a feinting warrior who can likewise disable devices.
Find traps (At level 3)
And sneak real good.

 

Name: Velka
Age: 22.
Ht: 5'2" Wt: 108lbs.
Hair: Red.
Eyes: Amber.
Race: Half-Elf.
Class: Brawler: Snakebite Striker. (Variant multiclass: Rogue)
Deity: Pharasma.
Alignment: CG.

Lvl: 1.

STR:12. ATK:1.
DEX:20. DF:18.
CON:12. HP:11.
INT:10. FT:3.
WIS:12. RF:8.
CHA:12. WP:1.

_

Unarmed. ATK:6+1. 20x2.
Waveblade. ATK:6+1. 18-20x2.
_

9 Acrobatics.
8 Bluff.
1 Climb.
5 Escape Artist.
1 Handle Animal.
0 Dungeeoneering.
0 Local.
7 Perception.
5 Ride.
5 Sense Motive.
5 Swim.
9 Stealth.
10 Disable Device.

Elven. Common.
_

Brawler's Cunning.
Sneak Attack. 1d6 Damage.
Martial Training.
Unarmed Strike. 1d6 Damage.


1st lvl: Weapon Finesse.
Trait Trade Feat: Combat Expertise.
Trait Trade Feat: Improved Feint.
Adaptability: Skill Focus: Bluff.

Trait: Unhappy childhood. (+1 Reflex save)
Trait: Vagabond Child. (Disable Device)
Drawback: Unlearned. (Only Local)
_
30 Ft speed.
Elven Immunities.
Adaptability.
Keen Senses.
Low-Light Vision.
Elf Blood.
Multitalented.
_

  • Home Base: If not in/at Gray then around the area. Willing to stick around midland if for no other reason then most criminals are less likely to be bold in the area.
Gear

1 gp for gear.
9 Silver.
Studded Leather. DF:3. MDB:5. ACP:-1. 20lbs.
Waveblade. 1d6 Damage. 18-20x2. 2lbs. PorS. Monk,+2 CMD Vs Disarm.

Pocketed Scarf.
Mask.
Cape.
Adventurers sash.
backpack
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
Grappling hook
Iron Pot
Mess kit
Mirriro
Pitons (10)
Rope
Soap
Theives Tools
Torches (10)
Trail Rations (5 days)
Waterskin

 

DecoyGirl

DecoyGirl

I promises, I'm not planning to play a lone wolf edge lord. She's honestly a (very violent) fluffy puppy if she made some friends.

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

Background

If someone asked Velka about her childhood her answer would simple be 'no'
Were she was born? Family? no... The first thing she remembered was being handed? Taken? Sold to Chelaxian slavers while barely able to walk, and while this sad story is hardly unique what was unique was both the girls physical ability even at a young age, and the girls temper and will, so while she was useful and a wonderful servant and possible skilled worker as she aged. She kept her eyes open for any change to free herself. And her chance came in a storm, on a ship. Or rather over the side of the ship in a storm, the options were drown or survive either way Velka was going to be free.

Of all the places Velka could have washed up. Korvosa was maybe not the worse place, but it was by far not a easy place for a child with no connections and no one to turn to to end up. On the streets she was any number of Vagabonds, she was just a swift and agile one. Quickly make a place for herself if by no other means than steeling, and getting food were she could find it.

But it was her lack of tact and skill that eventually lead her to be noticed for another talent, a talent for violence. One of the numerous crimelords having her snatched off the street, which was for a time preferable. A useful slave is more comfortable then a poor child on the street but it's still a slave. A slave who's duty it is to beat anyone who angers there owner is little more then a dog.

And it was the view this constant anger and need to be free.
So it was laying in a cemetery beaten and bleeding she was left for head, the words of her 'boss' in her hears "What good is a dog that bites it's master." Maybe it was her constant verbal defiance, maybe it was her temper and being 'sloppy' maybe it was the few instances were she would go easy on someone, maybe let someone get away because she just.. didn't have it in her to beat a old shop keeper that night. Either way she had learned a lesson. While the sting of not even being important enough to actually make sure she was dead.

A servant who is no use to a master is not worth keeping.
Refusal to do the bidding of anyone else was the ultimate freedom.

Appearance

Velka might be considered attractive maybe even 'pretty' is she had a bath, a comb and.. maybe a trip to a healer at some point.
At the moment she's a mess of life experience, messy ginger hair, intense almost feral amber eyes. And a collection of visible scars and bruises.
With a physique like a bunch of twisted leather cords. It's clear she's athletic and agile, but she gives the impression of someone who needs a good meal along with her bath.

Her gear looks rough, maybe not as rough as she does. But removing mud was not a big stressing factor.
A suit of studded leather. With a collection of Sash's and scarfs. Both giving her places to put things and places to hide weapons. Her weapon of choice a jagged curved blade hide under one flap of cloth or another. Giving her the look of maybe not a out and out mugger or thief but defiantly someone who is willing to do violence in a dark ally.

Personality

While it would be correct to say that Velka is intense and wild. Seeming dangerous the kind of person that you half suspect is currently wondering who she needs to stab first to get to the door.

This misses that it's not actually malicious more just, survival.
You could say Velka is a warm and trusting friend willing to kill and die for her friends... But she's never had friends so she doesn't know that.
Her former 'boss' liked to describe Velka as a dog, an attack dog. A war dog. A wild dog.
But she's just a lost dog, with no pack. She wants a group friends, family she just doesn't know it.

So for now, she's intense. Wild. Hot headed, maybe even a bit violent.

Role

Basically a feinting warrior who can likewise disable devices.
Find traps (At level 3)
And sneak real good.

 

Name: Velka
Age: 22.
Ht: 5'2" Wt: 108lbs.
Hair: Red.
Eyes: Amber.
Race: Half-Elf.
Class: Brawler: Snakebite Striker. (Variant multiclass: Rogue)
Deity: Pharasma.
Lvl: 1.

STR:12. ATK:1.
DEX:20. DF:18.
CON:12. HP:11.
INT:10. FT:3.
WIS:12. RF:8.
CHA:12. WP:1.

_

Unarmed. ATK:6+1. 20x2.
Waveblade. ATK:6+1. 18-20x2.
_

9 Acrobatics.
8 Bluff.
1 Climb.
5 Escape Artist.
1 Handle Animal.
0 Dungeeoneering.
0 Local.
7 Perception.
5 Ride.
5 Sense Motive.
5 Swim.
9 Stealth.
10 Disable Device.

Elven. Common.
_

Brawler's Cunning.
Sneak Attack. 1d6 Damage.
Martial Training.
Unarmed Strike. 1d6 Damage.


1st lvl: Weapon Finesse.
Trait Trade Feat: Combat Expertise.
Trait Trade Feat: Improved Feint.
Adaptability: Skill Focus: Bluff.

Trait: Unhappy childhood. (+1 Reflex save)
Trait: Vagabond Child. (Disable Device)
Drawback: Unlearned. (Only Local)
_
30 Ft speed.
Elven Immunities.
Adaptability.
Keen Senses.
Low-Light Vision.
Elf Blood.
Multitalented.
_

  • Home Base: If not in/at Gray then around the area. Willing to stick around midland if for no other reason then most criminals are less likely to be bold in the area.
Gear

1 gp for gear.
9 Silver.
Studded Leather. DF:3. MDB:5. ACP:-1. 20lbs.
Waveblade. 1d6 Damage. 18-20x2. 2lbs. PorS. Monk,+2 CMD Vs Disarm.

Pocketed Scarf.
Mask.
Cape.
Adventurers sash.
backpack
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
Grappling hook
Iron Pot
Mess kit
Mirriro
Pitons (10)
Rope
Soap
Theives Tools
Torches (10)
Trail Rations (5 days)
Waterskin

 

DecoyGirl

DecoyGirl

I promises, I'm not planning to play a lone wolf edge lord. She's honestly a (very violent) fluffy puppy if she made some friends.

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

Background

If someone asked Velka about her childhood her answer would simple be 'no'
Were she was born? Family? no... The first thing she remembered was being handed? Taken? Sold to Chelaxian slavers while barely able to walk, and while this sad story is hardly unique what was unique was both the girls physical ability even at a young age, and the girls temper and will, so while she was useful and a wonderful servant and possible skilled worker as she aged. She kept her eyes open for any change to free herself. And her chance came in a storm, on a ship. Or rather over the side of the ship in a storm, the options were drown or survive either way Velka was going to be free.

Of all the places Velka could have washed up. Korvosa was maybe not the worse place, but it was by far not a easy place for a child with no connections and no one to turn to to end up. On the streets she was any number of Vagabonds, she was just a swift and agile one. Quickly make a place for herself if by no other means than steeling, and getting food were she could find it.

But it was her lack of tact and skill that eventually lead her to be noticed for another talent, a talent for violence. One of the numerous crimelords having her snatched off the street, which was for a time preferable. A useful slave is more comfortable then a poor child on the street but it's still a slave. A slave who's duty it is to beat anyone who angers there owner is little more then a dog.

And it was the view this constant anger and need to be free.
So it was laying in a cemetery beaten and bleeding she was left for head, the words of her 'boss' in her hears "What good is a dog that bites it's master." Maybe it was her constant verbal defiance, maybe it was her temper and being 'sloppy' maybe it was the few instances were she would go easy on someone, maybe let someone get away because she just.. didn't have it in her to beat a old shop keeper that night. Either way she had learned a lesson. While the sting of not even being important enough to actually make sure she was dead.

A servant who is no use to a master is not worth keeping.
Refusal to do the bidding of anyone else was the ultimate freedom.

Appearance

Velka might be considered attractive maybe even 'pretty' is she had a bath, a comb and.. maybe a trip to a healer at some point.
At the moment she's a mess of life experience, messy ginger hair, intense almost feral amber eyes. And a collection of visible scars and bruises.
With a physique like a bunch of twisted leather cords. It's clear she's athletic and agile, but she gives the impression of someone who needs a good meal along with her bath.

Her gear looks rough, maybe not as rough as she does. But removing mud was not a big stressing factor.
A suit of studded leather. With a collection of Sash's and scarfs. Both giving her places to put things and places to hide weapons. Her weapon of choice a jagged curved blade hide under one flap of cloth or another. Giving her the look of maybe not a out and out mugger or thief but defiantly someone who is willing to do violence in a dark ally.

Personality

While it would be correct to say that Velka is intense and wild. Seeming dangerous the kind of person that you half suspect is currently wondering who she needs to stab first to get to the door.

This misses that it's not actually malicious more just, survival.
You could say Velka is a warm and trusting friend willing to kill and die for her friends... But she's never had friends so she doesn't know that.
Her former 'boss' liked to describe Velka as a dog, an attack dog. A war dog. A wild dog.
But she's just a lost dog, with no pack. She wants a group friends, family she just doesn't know it.

So for now, she's intense. Wild. Hot headed, maybe even a bit violent.

Role

Basically a feinting warrior who can likewise disable devices.
Find traps (At level 3)
And sneak real good.

 

Name: Velka
Age: 22.
Ht: 5'2" Wt: 108lbs.
Hair: Red.
Eyes: Amber.
Race: Half-Elf.
Class: Brawler: Snakebite Striker. (Variant multiclass: Rogue)
Deity: Pharasma.
Lvl: 1.

STR:12. ATK:1.
DEX:20. DF:18.
CON:12. HP:11.
INT:10. FT:3.
WIS:12. RF:8.
CHA:12. WP:1.

_

Unarmed. ATK:6+1. 20x2.
Waveblade. ATK:6+1. 18-20x2.
_

9 Acrobatics.
8 Bluff.
1 Climb.
5 Escape Artist.
1 Handle Animal.
0 Dungeeoneering.
0 Local.
7 Perception.
5 Ride.
5 Sense Motive.
5 Swim.
9 Stealth.
10 Disable Device.

Elven. Common.
_

Brawler's Cunning.
Sneak Attack. 1d6 Damage.
Martial Training.
Unarmed Strike. 1d6 Damage.


1st lvl: Weapon Finesse.
Trait Trade Feat: Combat Expertise.
Adaptability: Skill Focus: Bluff.

Trait: Unhappy childhood. (+1 Reflex save)
Trait: Vagabond Child. (Disable Device)
Drawback: Unlearned. (Only Local)
_
30 Ft speed.
Elven Immunities.
Adaptability.
Keen Senses.
Low-Light Vision.
Elf Blood.
Multitalented.
_

  • Home Base: If not in/at Gray then around the area. Willing to stick around midland if for no other reason then most criminals are less likely to be bold in the area.
Gear

1 gp for gear.
9 Silver.
Studded Leather. DF:3. MDB:5. ACP:-1. 20lbs.
Waveblade. 1d6 Damage. 18-20x2. 2lbs. PorS. Monk,+2 CMD Vs Disarm.

Pocketed Scarf.
Mask.
Cape.
Adventurers sash.
backpack
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
Grappling hook
Iron Pot
Mess kit
Mirriro
Pitons (10)
Rope
Soap
Theives Tools
Torches (10)
Trail Rations (5 days)
Waterskin

 

DecoyGirl

DecoyGirl

image.jpeg.6e332328a2463df4207cc889a99654d4.jpeg

Background

If someone asked Velka about her childhood her answer would simple be 'no'
Were she was born? Family? no... The first thing she remembered was being handed? Taken? Sold to Chelaxian slavers while barely able to walk, and while this sad story is hardly unique what was unique was both the girls physical ability even at a young age, and the girls temper and will, so while she was useful and a wonderful servant and possible skilled worker as she aged. She kept her eyes open for any change to free herself. And her chance came in a storm, on a ship. Or rather over the side of the ship in a storm, the options were drown or survive either way Velka was going to be free.

Of all the places Velka could have washed up. Korvosa was maybe not the worse place, but it was by far not a easy place for a child with no connections and no one to turn to to end up. On the streets she was any number of Vagabonds, she was just a swift and agile one. Quickly make a place for herself if by no other means than steeling, and getting food were she could find it.

But it was her lack of tact and skill that eventually lead her to be noticed for another talent, a talent for violence. One of the numerous crimelords having her snatched off the street, which was for a time preferable. A useful slave is more comfortable then a poor child on the street but it's still a slave. A slave who's duty it is to beat anyone who angers there owner is little more then a dog.

And it was the view this constant anger and need to be free.
So it was laying in a cemetery beaten and bleeding she was left for head, the words of her 'boss' in her hears "What good is a dog that bites it's master." Maybe it was her constant verbal defiance, maybe it was her temper and being 'sloppy' maybe it was the few instances were she would go easy on someone, maybe let someone get away because she just.. didn't have it in her to beat a old shop keeper that night. Either way she had learned a lesson. While the sting of not even being important enough to actually make sure she was dead.

A servant who is no use to a master is not worth keeping.
Refusal to do the bidding of anyone else was the ultimate freedom.

Appearance

Velka might be considered attractive maybe even 'pretty' is she had a bath, a comb and.. maybe a trip to a healer at some point.
At the moment she's a mess of life experience, messy ginger hair, intense almost feral amber eyes. And a collection of visible scars and bruises.
With a physique like a bunch of twisted leather cords. It's clear she's athletic and agile, but she gives the impression of someone who needs a good meal along with her bath.

Her gear looks rough, maybe not as rough as she does. But removing mud was not a big stressing factor.
A suit of studded leather. With a collection of Sash's and scarfs. Both giving her places to put things and places to hide weapons. Her weapon of choice a jagged curved blade hide under one flap of cloth or another. Giving her the look of maybe not a out and out mugger or thief but defiantly someone who is willing to do violence in a dark ally.

Personality

While it would be correct to say that Velka is intense and wild. Seeming dangerous the kind of person that you half suspect is currently wondering who she needs to stab first to get to the door.

This misses that it's not actually malicious more just, survival.
You could say Velka is a warm and trusting friend willing to kill and die for her friends... But she's never had friends so she doesn't know that.
Her former 'boss' liked to describe Velka as a dog, an attack dog. A war dog. A wild dog.
But she's just a lost dog, with no pack. She wants a group friends, family she just doesn't know it.

So for now, she's intense. Wild. Hot headed, maybe even a bit violent.

Role

Basically a feinting warrior who can likewise disable devices.
Find traps (At level 3)
And sneak real good.

 

Name: Velka
Age: 22.
Ht: 5'2" Wt: 108lbs.
Hair: Red.
Eyes: Amber.
Race: Half-Elf.
Class: Brawler: Snakebite Striker. (Variant multiclass: Rogue)
Deity: Pharasma.
Lvl: 1.

STR:12. ATK:1.
DEX:20. DF:18.
CON:12. HP:11.
INT:10. FT:3.
WIS:12. RF:8.
CHA:12. WP:1.

_

Unarmed. ATK:6+1. 20x2.
Waveblade. ATK:6+1. 18-20x2.
_

9 Acrobatics.
8 Bluff.
1 Climb.
5 Escape Artist.
1 Handle Animal.
0 Dungeeoneering.
0 Local.
7 Perception.
5 Ride.
5 Sense Motive.
5 Swim.
9 Stealth.
10 Disable Device.

Elven. Common.
_

Brawler's Cunning.
Sneak Attack. 1d6 Damage.
Martial Training.
Unarmed Strike. 1d6 Damage.


1st lvl: Weapon Finesse.
Trait Trade Feat: Combat Expertise.
Adaptability: Skill Focus: Bluff.

Trait: Unhappy childhood. (+1 Reflex save)
Trait: Vagabond Child. (Disable Device)
Drawback: Unlearned. (Only Local)
_
30 Ft speed.
Elven Immunities.
Adaptability.
Keen Senses.
Low-Light Vision.
Elf Blood.
Multitalented.
_

  • Home Base: If not in/at Gray then around the area. Willing to stick around midland if for no other reason then most criminals are less likely to be bold in the area.
Gear

1 gp for gear.
9 Silver.
Studded Leather. DF:3. MDB:5. ACP:-1. 20lbs.
Waveblade. 1d6 Damage. 18-20x2. 2lbs. PorS. Monk,+2 CMD Vs Disarm.

Pocketed Scarf.
Mask.
Cape.
Adventurers sash.
backpack
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
Grappling hook
Iron Pot
Mess kit
Mirriro
Pitons (10)
Rope
Soap
Theives Tools
Torches (10)
Trail Rations (5 days)
Waterskin

 

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