Shazzar | The Wizard
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam dignissim ante nec hendrerit volutpat. Maecenas ante massa, consequat quis sollicitudin id, viverra at dolor. Integer nulla libero, ultricies id sodales et, feugiat non orci. Maecenas vitae commodo sapien, pharetra bibendum neque. Pellentesque neque enim, dictum at arcu a, lacinia rhoncus neque. Nulla interdum rhoncus diam id iaculis. Etiam eros velit, dapibus vitae consectetur quis, varius a dui. In lectus odio, aliquam ut imperdiet in, vestibulum quis urna. Donec et laoreet ante. Duis tincidunt sagittis lectus, sit amet tempus justo consectetur at. Praesent fringilla ipsum eu nisi bibendum, quis facilisis felis egestas. Morbi congue risus et congue sagittis. Aliquam tristique tincidunt lacus a consequat. Phasellus enim ante, porta eget nunc vel, tempus placerat tortor. Praesent non dolor nibh.
Etiam et felis vitae nulla hendrerit pharetra. Donec ut lorem lectus. Ut vulputate nisl id leo elementum, sollicitudin lacinia urna aliquam. Nam feugiat tortor nulla, et rutrum quam faucibus vel. Vestibulum dapibus urna non odio cursus commodo. Phasellus posuere nec nulla sed imperdiet. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nullam posuere est augue, sed gravida leo porta sit amet. Pellentesque elit nisi, aliquam vitae mollis sed, varius ac justo. Sed eleifend, turpis in tristique lacinia, velit tortor elementum sapien, mollis efficitur quam massa in massa. Cras non eros arcu. Pellentesque consectetur ligula at nisi commodo efficitur. Nullam imperdiet nunc risus, at blandit nunc cursus non. Maecenas semper velit in blandit viverra. Suspendisse sit amet quam sit amet lacus venenatis vestibulum.
|
|
Stat Block Male Human Cloistered-Scholar Wizard 1 hp 8/8 ▪ AC 12 (Unarmored) ▪ Speed 30 ft HD 1d6 ▪ Proficiency +2 ▪ Initiative +2 ▪ Senses Passive Perception 11 STR 10 (+0) ▪ DEX 14 (+2) ▪ CON 14 (+2) ▪ INT 16 (+3) ▪ WIS 12 (+1) ▪ CHA 8 (-1) Saves Intelligence +5, Wisdom +3 Skills Arcana +5, History +5, Insight +3, Investigation +5 Languages Common, Draconic, Elvish, Infernal
Features Arcane Recovery♦ Arcane Recovery ♦ Attacks ▬ Dagger: Melee | +4 to hit | 1d4+2 piercing damage | finesse, light, thrown 20/40 ▬ Produce Flame: Ranged 30 | +3 to hit | 1d8 fire damage Spellcasting: Wizard | Spell Save DC 13, Spell Attack +5
▬ Cantrips: Mage HandConjuration
▬ 1st (2/2 slots): Comprehend LanguagesDivination (Ritual)
Spellcasting: Magic Initiate (Druid) | Spell Save DC 11, Spell Attack +3
▬ Cantrips: GuidanceDivination
▬ 1st (1/1 use): GoodberryTransmutation Equipment Spellbook, staff (arcane focus), scholar's robes, dagger, writing kit, borrowed book (Elminster's Treatise On The Arcane), belt pouch, backpack, bedroll, mess kit, tinderbox, 5 torches, 5 rations, waterskin, 50 ft of hemp rope, 12 gp, 5 sp, 5 cp Narra | The Familiar Owl (Tiny Fey) hp 1/1 ▪ AC 11 (Unarmored) ▪ Speed 5 ft, fly 60 ft. HD 1d4 ▪ Senses Darkvision 120 ft., Passive Perception 13 STR 3 (-4) ▪ DEX 13 (+1) ▪ CON 8 (-1) ▪ INT 2 (-4) ▪ WIS 12 (+1) ▪ CHA 7 (-2) Skills Perception +3, Stealth +3 Features FlybyThe owl doesn't provoke opportunity attacks when it flies out of an enemy's reach., Keen Hearing & SightThe owl has advantage on Wisdom (Perception) checks that rely on hearing and sight.; Deliver Touch SpellsWhen you Cast a Spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its Reaction to deliver the spell when you cast it. If the spell requires an Attack roll, you use your Attack modifier for the roll., Link With MasterWhile your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an Action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any Special Senses that the familiar has. During this time, you are deaf and blind with regard to your own Senses., Pocket DimensionAs an Action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an Action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
|
֎ ֎ ֎