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spacer.pngArt by Kyle Ferrin

Root: The Roleplaying Game by Magpie Games is a Powered By The Apocalypse RPG based on the popular board game from Leder Games about cute animals waging bloody war for control of the Woodland.

The Woodland is in a time of strife. The Eyrie Dynasties, once unquestioned rulers of the forest's clearings, fell into disarray and infighting. Into the power vacuum came the Marquisate du Cat, a foreign power with eyes on the Woodland's rich resources. But the remnants of the Eyrie have regrouped and are ready to attempt to regain their former glory. Further, some of the denizens have decided that they would rather prefer self-rule and banded together to form the Woodland Alliance, with the goal of ousting the other powers. And other factions are taking the opportunity to make their own plays as well.

Players take on the roles of vagabonds, those animals who for various reasons stand outside of normal society, owing allegiance to no faction but themselves. Explorers, couriers, mercenaries, thieves, and con artists; vagabonds can be any and all of these, and a band of them could easily shift the power balance in the Woodlands.

I picked up this game a while ago, and lately I have been in the mood to try actually running a game here on Myth-Weavers. So I am currently reading through the rules again. I have run PBtA games offline in the past (chiefly Dungeon World), and I think Root would be a fun time. I have both the core book and the Travelers & Outsiders book, so all those options will be available.

I'm interested mostly in running the game in a very player-driven way, as a series of individual adventures connected by their decisions, with the larger story evolving out of the impact their actions have on the Woodland at large. I'm even planning on letting the players decide which factions are in play.

So what do you say? Is there any interest in playing?

Illogictree

Illogictree

spacer.pngArt by Kyle Ferrin

Root: The Roleplaying Game by Magpie Games is a Powered By The Apocalypse RPG based on the popular board game from Leder Games about cute animals waging bloody war for control of the Woodland.

The Woodland is in a time of strife. The Eyrie Dynasties, once unquestioned rulers of the forest's clearings, fell into disarray and infighting. Into the power vacuum came the Marquisate du Cat, a foreign power with eyes on the Woodland's rich resources. But the remnants of the Eyrie have regrouped and are ready to attempt to regain their former glory. Further, some of the denizens have decided that they would rather prefer self-rule and banded together to form the Woodland Alliance, with the goal of ousting the other powers. And other factions are taking the opportunity to make their own plays as well.

Players take on the roles of vagabonds, those animals who for various reasons stand outside of normal society, owing allegiance to no faction but themselves. Explorers, couriers, mercenaries, thieves, and con artists; vagabonds can be any and all of these, and a band of them could easily shift the power balance in the Woodlands.

I picked up this game a while ago, and lately I have been in the mood to try actually running a game here on Myth-Weavers. So I am currently reading through the rules again. I have run PBtA games offline in the past (chiefly Dungeon World), and I think Root would be a fun time. I have both the core book and the Travelers & Outsiders book, so all those options will be available.

I'm interested mostly in running the game in a very player-driven way, as a series of individual adventures connected by their decisions, with the larger story evolving out of the impact their actions have on the Woodland at large. I'm even planning on letting the players decide which factions are in play.

So what do you say? Is there any interest in playing?

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