Jump to content

Character Creation | Template


Recommended Posts

Creating a character for The Walking Dead Universe RPG is a fairly simple and straight-forward process that allows for a lot of personalization. You build your PC based on decisions about their background and personality. These become the foundation of your PC. As the story progresses, you will find out more about yourself and your relationships to the other PCs.

 

Character Creation Steps
  1. Choose an Archetype - The available Archetypes are listed in Game Mechanics. If you don't see one you like, or would like to modify an existing Archetype for your own concept, then you have the option to do so.
  2. Create a Name - Make up a name for your PC, preferably a name which is easily remembered and that somehow stands out.
  3. Choose an Issue - Everyone who is alive in the world of the dead has an Issue – something that is problematic or challenging about their person. An Issue could be almost anything. Each archetype has suggestions on Issues. Choose one of them, or come up with something on your own.
  4. Choose your Drive - Your Drive is the thing that makes you grit your teeth and push through the fear and pain. Your Drive could be that you are looking for your daughter, or that you are afraid of dying. It is whatever keeps you going. Choose one from your Archetype or come up with something on your own.
  5. Distribute 13 points amongst your Attributes.
  6. Distribute 12 points amongst your Skills.
  7. Choose a Talent - Talents are tricks, traits, and abilities that can benefit you in various situations. They affect your dice rolls, or they let you do things you would not otherwise be able to do. Each archetype lists several talents closely associated with that particular archetype. The initial talent selected should be one of these, but subsequent talents may be selected from all available talents. The talents and their details are listed in Game Mechanics.
  8. Choose your Gear
  9. Create your Detailed Backstory - Go to your heart's content on the neat details that comprise your character. Try to incorporate some neat hooks I can play with and some sense of what your character has been up to for the last month and a half post collapse.

The following steps we will work together on once the players are selected

  • Define relationships to the other PCs.
  • Creating NPC's and Choosing Anchors.
  • Describe your starting haven.
No Archetype?

If you already have a clear idea of what your PC should be like, you can create it freely without using an archetype. In this case, you need to choose your key attribute, key skills, starting talent, and gear with the GM’s approval. You will also need to come up with your own Issue, Drive, and Relationships.

Attributes

There are four attributes. You get to distribute 13 points between your attributes.

The minimum value of an Attribute is 2 and the maximum is 4, except for the key attribute of your chosen archetype, which has a maximum value of 5.

Skills

Each attribute has 3 skills associated with it.

Each skill has a level between 0 and 5. You get to distribute 12 points between your skills. At the start of the game, you cannot have more than 2 in any skill, except for the main skill of your chosen archetype, which you may spend 3 points on.

STRENGTH AGILITY WITS EMPATHY
Close Combat Mobility Scout Leadership
Endure Ranged Combat Survival Manipulation
Force Stealth Tech Medicine
Gear

Roll three times on the Gear table for your archetype; reroll if you get the same result again, until you have three different items. You also gain one scavenged item decided with a 3D6.

Your ability to carry things is measured in encumbrance slots equal to your Strength plus two. 

Experience

Experience Points represent a measure of your character's progression, growth, and development throughout the course of the game. They can be used to buy new talents, skill points (to a maximum of 5), or attribute points (to a maximum of 4, except your key attribute). You may save your XP for later or use them immediately, but you can only buy skill points and talents during a time break or in your haven, not during a scene or scavenging run.

If your character dies, then you will start over with a new PC - either from your pool of NPC's or as a new survivor looking to join the group. If you create a new PC, then you will start the character creation process again, except you receive half of your previous PC's XP and one talent. They will get introduced in the campaign when dramatically appropriate.

If you choose to take over an NPC Survivor, you get some bonuses when you convert them to a PC. You begin by distributing skill points as you normally do when creating a new PC. Then you get to add one skill point in each skill the NPC was trained in, and two skill points in each skill they were expert in. As a result of this, you may exceed the starting limitations for skill points for new PCs. Master NPC's cannot be made into PC's.

COST IMPROVEMENT
10XP Skill
15XP Talent
25XP Attribute

 


 

CHARACTER NAME
Archetype:   PC Anchor:  
Drive:   NPC Anchor:  
Issues:      

Strength Agility Wits Empathy
0 0 0 0




Close Combat 0 Mobility 0 Scout 0 Medicine 0
Endure 0 Ranged Combat 0 Survival 0 Manipulation 0
Force 0 Stealth 0 Tech 0 Leadership 0

TALENTS HEALTH
  3. Unharmed
  2. Bruised [ ]
  1. Battered [ ]
  0. Broken [ ]
  Critical Injuries
   
   
   

Stress Experience Encumbrance
     

Weapons Bonus Damage Rounds Range
         
         
         
         

Armour Protection Penalty
     
     

male-silhouette-as-avatar-profile-picture.jpg?s=612x612&w=0&k=20&c=AJzMyHfkVKhLnBWOD5aagY--kDBV1g9llOzH9uELE9g=
[CHARACTER QUOTE]
[CHARACTER PHYSICAL DESCRIPTION]

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
GEAR
ITEM QUALITY SLOTS AMOUNT BONUS
         
         
         
         
         
         
         
         
         
         
         
         
Stored Items Location
   
   
   
   
   

OTHER ITEMS
 
 
 
 
 
 
Vehicle Maneuverability Damage Hull Armour
         
         
DETAILED BACKGROUND

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. In hac habitasse platea dictumst. A scelerisque purus semper eget duis at tellus at urna. Gravida cum sociis natoque penatibus et magnis dis parturient. Viverra justo nec ultrices dui sapien eget mi. Nunc scelerisque viverra mauris in aliquam sem. Gravida rutrum quisque non tellus. Venenatis a condimentum vitae sapien pellentesque habitant. Posuere ac ut consequat semper viverra. Cursus metus aliquam eleifend mi in nulla posuere sollicitudin. Consectetur a erat nam at lectus urna duis. Natoque penatibus et magnis dis parturient montes. In massa tempor nec feugiat nisl. Interdum velit laoreet id donec ultrices tincidunt. Urna neque viverra justo nec. Imperdiet proin fermentum leo vel. Ipsum dolor sit amet consectetur. Adipiscing bibendum est ultricies integer quis. Ultrices gravida dictum fusce ut placerat. Mattis enim ut tellus elementum sagittis vitae et.

Habitant morbi tristique senectus et netus et malesuada fames. Est ante in nibh mauris cursus mattis molestie. Maecenas ultricies mi eget mauris pharetra et ultrices neque. Sit amet est placerat in egestas erat imperdiet sed. Fames ac turpis egestas sed tempus urna et pharetra. Justo nec ultrices dui sapien eget mi proin sed. Massa sapien faucibus et molestie ac feugiat sed. Lacus laoreet non curabitur gravida. Sed enim ut sem viverra aliquet eget sit. Sagittis id consectetur purus ut faucibus pulvinar elementum integer enim. Nec tincidunt praesent semper feugiat nibh sed pulvinar proin. Nisi est sit amet facilisis magna etiam. Egestas fringilla phasellus faucibus scelerisque. Eu scelerisque felis imperdiet proin. Pretium vulputate sapien nec sagittis aliquam.

Nascetur ridiculus mus mauris vitae ultricies leo. Duis at consectetur lorem donec massa sapien faucibus et molestie. Elit scelerisque mauris pellentesque pulvinar pellentesque habitant morbi. Feugiat in fermentum posuere urna nec. Metus vulputate eu scelerisque felis imperdiet proin fermentum. Lectus arcu bibendum at varius vel pharetra vel. Dolor sit amet consectetur adipiscing elit. Pharetra sit amet aliquam id diam maecenas ultricies mi eget. Ut sem viverra aliquet eget. Tincidunt tortor aliquam nulla facilisi cras fermentum odio eu feugiat. Felis eget velit aliquet sagittis id consectetur purus ut faucibus.

Tempus urna et pharetra pharetra massa massa ultricies mi quis. Ultrices sagittis orci a scelerisque purus. Id leo in vitae turpis massa sed elementum. At tellus at urna condimentum mattis pellentesque id nibh tortor. Ultrices eros in cursus turpis massa. Congue eu consequat ac felis donec et odio. Id venenatis a condimentum vitae sapien pellentesque habitant. Iaculis nunc sed augue lacus viverra vitae congue eu. Ultricies mi quis hendrerit dolor magna eget est lorem ipsum. Nam aliquam sem et tortor consequat id porta nibh venenatis. Quam lacus suspendisse faucibus interdum posuere lorem. Morbi non arcu risus quis varius quam quisque. Nisi scelerisque eu ultrices vitae auctor eu.

Blandit massa enim nec dui. Nam at lectus urna duis convallis convallis tellus id interdum. Egestas tellus rutrum tellus pellentesque eu. Mauris vitae ultricies leo integer malesuada. Consequat nisl vel pretium lectus quam id leo in vitae. Non tellus orci ac auctor augue mauris augue. Egestas sed sed risus pretium quam vulputate dignissim suspendisse. Eu volutpat odio facilisis mauris sit amet. Vestibulum lectus mauris ultrices eros in cursus turpis massa tincidunt. Quam id leo in vitae turpis. Enim neque volutpat ac tincidunt vitae semper quis lectus. Cras semper auctor neque vitae tempus quam pellentesque. Aliquet lectus proin nibh nisl condimentum id. Senectus et netus et malesuada fames ac turpis. Arcu non odio euismod lacinia at quis risus sed vulputate. Convallis convallis tellus id interdum velit laoreet. Ultrices neque ornare aenean euismod elementum nisi quis eleifend. Vitae ultricies leo integer malesuada nunc vel risus commodo viverra. Pharetra massa massa ultricies mi quis hendrerit dolor magna eget. Vulputate sapien nec sagittis aliquam malesuada bibendum arcu.

For easier copying, clone this post then remove everything that's not the Character Sheet, download the TemplateCode and put into your post source, or use your own template!
 

 

TemplateCode.txt

Edited by Essence (see edit history)
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...