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Valeria Rugatonn


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Name: Valeria Rugatonn

Race: Half-orc (basically)
Homeland: Westcrown, Cheliax

Level: 3
Class: Warpriest

Gender: Female
Age: 21

Alignment: Neutral Good
Deity: Pharasma

Role: Melee, Healer
Concept: Priestess of Fate


Appearance

Valeria is a complex mix of various bloodlines, with human as the largest fraction, orcish a strong second, and a smattering of something fey and even a little dragon. The resulting young woman stands 5'6" tall, with a soft, round, face, large expressive red eyes, and short dark hair. Small overgrown lower incisors remind her, and others, of her rough and tumble ancestors.

Not one for complexity, Valeria dresses simply. Clothing is black, brown, or otherwise or dark colored, with white highlights, where possible.

Personality

Valeria's base demeanor is stoic and rather fatalistic, but roiling underneath the controlled surface is a myriad of opinions and emotions waiting to break out, to her credit or detriment. Her opinions on the need for justice and the general public good are strong and would be considered reasonable in any normal part of the world. Given the situation, she keeps her autrustic tendencies quiet. Although a natural caregiver, she is not above emotional outbursts and sharp, unkind words, although these incidents tend to be short and occasional.

Background

Valeria grew up in a low class, racially mixed slum of Rega Crua, the 'Blood Sector' of Westcrown. A series of misfortunes marred her early life, a strong family unit of seven was whittled down to four over time, by sickness, a working accident and even street violence. The resulting family, such as it was, forced Valeria to tend to her two younger siblings (fraternal twins, one sister and one brother) while her human father swilled his free time away, numbing himself to avoid the grief of his wife's violent death night after night and working the days away on the docks. To his credit, at least he brought in some money. However, it was not enough to quell the growing tension in the family as the young Valeria struggled to hold everything together.

As her home life slowly tore at Valeria's psyche, two related events punctuated and defined her life. The first was falling for a seemingly nice boy from a reasonable artisan (blacksmith) family. Although he treated her kindly in their first couple encounters, Valeria got a strong dose of what lay under the surface when she dared at act with affection towards him in public. With his friends egging on her would-be boyfriend, the situation spiraled out of control in mere moments, from verbal abuse to a brutal beating as the young smith washed himself of the implication he had shown interest in a mixed blood lowlife.

Somehow, Valeria was rescued after the fact, and even as she recovered, healing of her injuries, she careened through her feelings, from anger to shame. One thing set strongly in her mind - had she been of diabolic blood instead of orc, it was doubtful she would have lived. Feelings of sympathy towards the less fortunate helped quell the worst of the other emotions, as she came to her fist pointed example of how much worse others might have it. In her bed with time to think, she reflected on how awful it must feel to be owned, to be hunted, to be truly destitute. She had it bad, but for others, it was worse. At the same time, she wrestled with fate, death, and her own mortality. Why had she lived when so many others in her family had not? She could see no rhyme nor reason for it.

Even before she was fully recovered, Valeria began seeking answers. Social injustice was not something one talked about openly, but a young woman wondering about fate and the whims of the gods was at least somewhat a safe topic. Well, it wasn't outright illegal, anyway. Her poking around, her spiritual search, resulted in a discussion with a wandering priest of Pharasma in the corner of a loud, rowdy bar. To Valeria, the priest was straightforward and honest. Her the priest, the young orc-blood was naturally talented and in great need. A deal was struck, and even though Valeria had only wanted answers, she was offered much more - training in the ways of the goddess, the Lady of Graves.

Training wasn't easy. And the traveling priest of Pharasma was a hard man. Blood, sweat and tears were all too common. More than once Valeria told herself that was enough, she was having hard enough a time balancing this new torture with her home life. There was reading, learning the ways of the healer, the killer, and the protecter of those who have passed. Applied training was hard and relentless. But the priest's sincerity and passion kept her going, washing away the doubt and steeling her resolve each time. In the end, the man pronounced her ready to begin her own discovery of the mysteries of fate, and departing from her life as simply as he had entered it, leaving behind a small set of texts and tools to start her own her own journey. Shortly after, Valeria noticed one lock of her hair, towards the back, had turned white.

Although partially uplifted by her spiritual awakening, Valeria's home life continued to suffer. The twins, tired of her years of pushy authority, all but kicked her out of the home. With little to her name, she found solace to the north in the form of a community in the Last Stand Inn of Rega Cader, the Dead Sector. Trading her skills in medicine and midwifery, Valeria set up shop in the little enclave of Wescrown's lower class. Even though the dangers outside the walls of the inn, including rampant slavers, nobles hunting prey and even uncontrolled monsters, keep Valeria home at night, at least it is a home.

Original Character Thread

https://og.myth-weavers.com/showthread.php?t=510730

Character Sheets

Level Ups

Level 2

  • HP: +8 (1/2HD (2)+4+ConMod+FC) (17 total)
  • +1 BAB (+1 total)
  • +1 Fort and Will SV (Fort +3, Ref +0, Will +3)
  • Added Fervor: 1d6, 5/day (1/2 level + WisMod per day)
  • +7 Skill Ranks (2 base, 2 IntMod, 1 Racial, +2 Background) (14 total)
  • FC: +1 HP (added in)
  • Spell List: 4x Lvl 0 / 2x Lvl 1

Level 3

  • HP: +8 (1/2HD (2)+4+ConMod) (24 + 3 toughness = 27 Total)
  • Level 3 Half Die
  • +1 BAB (+2 total)
  • +1 Ref SV (Fort +3, Ref +1, Will +3)
  • +8 Skill Ranks (2 base, 2 IntMod, 1 Racial, +2 Background, +1 FC)
  • FC: +1 skill rank (added in)
  • Spell List: 4x Lvl 0 / 3x Lvl 1
  • Level 3 feat:
  • Bonus feat: Toughness

 

 

 

 

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Edited by pathfinderaura (see edit history)
Name
Level 3 Half Die
2
1d4 2
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