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War Magus

War Magus

 

 

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Remor: https://www.myth-weavers.com/sheet.html#id=2708614
Lizardfolk
NG Medium Humanoid (reptilian)
Init +1; 


Defense

AC , touch , flat-footed | +1 natural armor bonus 
hp 1D10, +10, +3 Con, +1 Lvl 1= 24 Hp
Fort , Ref , Will 


 

Offense

Speed 30 ft.
Melee: 

Natural Attack- Bite 1d3 | Natural Attack- Bite 1D4

Bastard Sword- 1D10
Special Attacks 
Spell-Like Abilities 


Statistics

Str 17, Dex 13, Con 16, Int 13, Wis 10, Cha 15
Base Atk +1; CMB +0; CMD 
Feats Fighter 1- Exotic Weapon:  Sword, bastard | level 1- Weapon Focus- Sword, bastard
Traits: Bully (+1 Intimidate), Veteran of the Seas (+1 bonus on Profession (sailor) checks, and Profession (sailor), 1 trait bonus on weapon damage rolls against creatures with the aquatic subtype.)
Skills: Intimidate +4, Knowledge (Dungeoneering) +2, Swim +15, | Background Skills- Knowledge (Geography) +2, Linguistics +2

Languages:  Xenophobic (0 RP) Lizardfolk start knowing their racial language only- Common, Goblin

Other Gear Sword, bastard


Special Abilities

Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks


 

War Magus

War Magus

 

 

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[url=https://www.myth-weavers.com/sheet.html#id=2708614]Remor[/URL]
Lizardfolk
NG Medium Humanoid (reptilian)
Init +1; 


Defense

AC , touch , flat-footed | +1 natural armor bonus 
hp 1D10, +10, +3 Con, +1 Lvl 1= 24 Hp
Fort , Ref , Will 


 

Offense

Speed 30 ft.
Melee: 

Natural Attack- Bite 1d3 | Natural Attack- Bite 1D4

Bastard Sword- 1D10
Special Attacks 
Spell-Like Abilities 


Statistics

Str 17, Dex 13, Con 16, Int 13, Wis 10, Cha 15
Base Atk +1; CMB +0; CMD 
Feats Fighter 1- Exotic Weapon:  Sword, bastard | level 1- Weapon Focus- Sword, bastard
Traits: Bully (+1 Intimidate), Veteran of the Seas (+1 bonus on Profession (sailor) checks, and Profession (sailor), 1 trait bonus on weapon damage rolls against creatures with the aquatic subtype.)
Skills: Intimidate +4, Knowledge (Dungeoneering) +2, Swim +15, | Background Skills- Knowledge (Geography) +2, Linguistics +2

Languages:  Xenophobic (0 RP) Lizardfolk start knowing their racial language only- Common, Goblin

Other Gear Sword, bastard


Special Abilities

Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks


 

War Magus

War Magus

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Remor
Lizardfolk
NG Medium Humanoid (reptilian)
Init +1; 


Defense

AC , touch , flat-footed | +1 natural armor bonus 
hp 1D10, +10, +3 Con, +1 Lvl 1= 24 Hp
Fort , Ref , Will 


 

Offense

Speed 30 ft.
Melee: 

Natural Attack- Bite 1d3 | Natural Attack- Bite 1D4

Bastard Sword- 1D10
Special Attacks 
Spell-Like Abilities 


Statistics

Str 17, Dex 13, Con 16, Int 13, Wis 10, Cha 15
Base Atk +1; CMB +0; CMD 
Feats Fighter 1- Exotic Weapon:  Sword, bastard | level 1- Weapon Focus- Sword, bastard
Traits: Bully (+1 Intimidate), Veteran of the Seas (+1 bonus on Profession (sailor) checks, and Profession (sailor), 1 trait bonus on weapon damage rolls against creatures with the aquatic subtype.)
Skills: Intimidate +4, Knowledge (Dungeoneering) +2, Swim +15, | Background Skills- Knowledge (Geography) +2, Linguistics +2

Languages:  Xenophobic (0 RP) Lizardfolk start knowing their racial language only- Common, Goblin

Other Gear Sword, bastard


Special Abilities

Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks


 

War Magus

War Magus

spacer.png

Remor
Lizardfolk
NG Medium Humanoid (reptilian)
Init +; 


Defense

AC , touch , flat-footed | +1 natural armor bonus 
hp 1D10, +10, +3 Con, +1 Lvl 1= 24 Hp
Fort , Ref , Will 


 

Offense

Speed 30 ft.
Melee: 

Natural Attack- Bite 1d3 | Natural Attack- Bite 1D4


Special Attacks 
Spell-Like Abilities 


Statistics

Str 17, Dex 13, Con 16, Int 13, Wis 10, Cha 15
Base Atk +1; CMB +0; CMD 
Feats 
Traits 
Skills 
Languages:  Xenophobic (0 RP) Lizardfolk start knowing their racial language only- Common, Goblin

Other Gear 


Special Abilities

Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks


Feats

 

level1:

Fighter 1: Power Attack

War Magus

War Magus

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Remor
Lizardfolk
NG Medium Humanoid (reptilian)
Init +; 


Defense

AC , touch , flat-footed | +1 natural armor bonus 
hp 1D10, +10, +3 Con, +1 Lvl 1= 24 Hp
Fort , Ref , Will 


 

Offense

Speed 30 ft.
Melee: 

Natural Attack- Bite 1d3 | Natural Attack- Bite 1D4


Special Attacks 
Spell-Like Abilities 


Statistics

Str 17, Dex 13, Con 16, Int 13, Wis 10, Cha 15
Base Atk +1; CMB +0; CMD 
Feats 
Traits 
Skills 
Languages:  Xenophobic (0 RP) Lizardfolk start knowing their racial language only- Common, Goblin

Other Gear 


Special Abilities

Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks

 

War Magus

War Magus

spacer.png

Remor
Lizardfolk
NG Medium Humanoid (reptilian)
Init +; 


Defense

AC , touch , flat-footed | +1 natural armor bonus 
hp 1D10, +10, +3 Con, +1 Lvl 1= 24 Hp
Fort , Ref , Will 


 

Offense

Speed 30 ft.
Melee: 

Natural Attack- Bite 1d3 | Natural Attack- Bite 1D4


Special Attacks 
Spell-Like Abilities 


Statistics

Str 17, Dex 13, Con 16, Int 13, Wis 10, Cha 15
Base Atk +1; CMB +0; CMD 
Feats 
Traits 
Skills 
Languages:  Xenophobic (0 RP) Lizardfolk start knowing their racial language only- Common, 

Other Gear 


Special Abilities

Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks

 

War Magus

War Magus

 

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Remor

Lizard Folk |M|Fighter| NG| 

Level 1, Init ,  HP 20/20 Speed 30
AC 13, Touch 12, Flat-footed 11 CMD 11 Fort 1, Ref 2, Will 4, CMB -1, BAB 0   

Weapon: +4 |Unarmed Strike 1D6 +3
Armor: 
Abilities: Str 17, Dex 13, Con 17, Int 13, Wis 10, Cha 15

 

War Magus

War Magus

 

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Remor

Lizard Folk |M|Brawler| NG| 

Level 1, Init ,  HP 20/20 Speed 30
AC 13, Touch 12, Flat-footed 11 CMD 11 Fort 1, Ref 2, Will 4, CMB -1, BAB 0   

Weapon: +4 |Unarmed Strike 1D6 +3
Armor: 
Abilities: Str 17, Dex 13, Con 17, Int 13, Wis 10, Cha 15

 

War Magus

War Magus

 

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Remor

Liazrd Folk |M | Brawler | NG| Peri Blooded Wizard Evoker 

Level 1, Init ,  HP 20/20 Speed 30
AC 13, Touch 12, Flat-footed 11 CMD 11 Fort 1, Ref 2, Will 4, CMB -1, BAB 0   

Weapon: 
Armor: 
Abilities: Str 17, Dex 13, Con 17, Int 13, Wis 10, Cha 15

 

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