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DarkisNotEvil

>Search: Captain Cobra
>Dwight, Harold
>If you meant another Captain Cobra, see Disambiguation (Captain Cobra)

 

Captain Cobra
Affiliations: Solo D10 Buddy D6 Team D8
       
Distinctions:   Everywhere All the Time  
D8 or D4+1 PP   Snake-Eat-Snake  
    Chain of Command  
       
Power Sets: ARMOR's Best Agent    
  Enhanced Reflexes D8 Enhanced Stamina D8 Honed Senses D6
  Speed D6    
 

  SFX: Better than InstinctSpend 1 PP to add Honed Senses (or step up by +1 if already in your pool) and reroll all dice on an action or reaction.

   SFX: Cobra KiaiIf a pool includes a ARMOR's Best Agent power, you may replace two dice of equal size with one die one step larger. 

  SFX: Favors the BoldWhen the Watcher offers to pay you a Plot Point for your Opportunities, you may choose to borrow the largest die in the Doom Pool as an asset for your next action instead. When that action resolves, return the die to the Doom Pool.

 

  SFX: You're With MeYou may pay another Heroic character 1PP to use add their Affiliation die or one of their Distinctions in one of your dice pools.

  Limit: Not Your JurisdictionEarn 1 PP to step up stress or complications inflicted by civilian authorities or ARMOR directives by +1. 

 
 

Tools of the Trade

 

 
 

Body Armor D8

Combat Knife D6

Cybernetic Senses D6
  Long Gun D8    
 

  SFX: Area AttackTarget multiple opponents. For each additional target, add D6 to your pool and keep +1 effect die.

    SFX: BurstBurst. Step up or double a Heavy Arms die against a single target. Remove the highest rolling die and add three dice for your total.

   SFX: DangerousAdd a D6 to your dice pool for an attack action and step back the largest die in the pool by -1. Step up Physical Stress inflicted by +1.

 

      Limit: Compromised CommsTurn Cybernetic Senses into a complication and gain 1PP. Activate an opportunity or remove the complication to recover the power. 

Limit: GearShutdown a Tools of the Trade power and gain 1 PP. Take an action vs. the doom pool to recover.

 

 

 

 

Specialties: Combat Master D10 Covert Master D10 Crime Expert D8
  Medical Expert D8 Menace Expert D8 Psyche Master D10
  Tech Expert D8 Vehicle Master D10  
       
Milestones: It's Not Paranoia    
 

 1XP - Check the DoorsWhen you personally confirm the security of a location you've never been before.

 3XP - Change the LocksWhen a location you previously confirmed to be secure is intruded upon or compromised.

 10 XP- Fission MailedWhen either your overzealous policing gets you removed from the mission you're on or your caution is cited by command as the reason your mission succeeded.

  Work-Life Balance    
  1 XP - Had Plans that DayWhen you put off a non-ARMOR social obligation to fulfill your duties within ARMOR. 3 XP - No Disneyland DadWhen you block off four or more hours in a day in order to spend time with your children. 10 XP - A Particular Set of SkillsWhen your wife or children are used as leverage by a major villain, or you retire from your position as Captain Cobra in order to shield your family from the impact of being Cobra.

Pointbuy: Powers 6D8 + SFX 7D8 + Specialties 12D8 - Limits 3D8 = 22D8 

  • History: Obtaining the honor at 22 years old, Harold Dwight is the youngest individual to be officially dubbed Captain Cobra. Fifteen years later, he has the track record to prove he deserved it from the very beginning. A brilliant officer in the Marine Corps dedicated to going above and beyond, his overall stellar performance and interest in covert operations made him the obvious student of the aging previous holder of the title. Jacob Freight, whose body had been broken by decades of exhausting espionage, put everything he had into making sure Harold had all possible advantages. Fast-tracked through everything in order to get the maximum mileage out of him, Dwight continued to exceed all expectations despite momentary mistakes, lapses in reason, and sidetracked priorities. Fighting the secretive and sinister Snake Society locally and abroad, he foiled plot after plot by the group to commit acts of terror or undermine good order or freedom. His status as ARMOR's golden boy was tested by fire, and though some of his idealism melted away when confronted with ugly truths about the way the world worked, Harold's ability grew as he aged. Marrying four years into his work, he has a nine-year-old son and a four-year-old daughter.
  • Personality: Someone as amiable as the Captain wouldn't even scan as a possible spy, which is part of what makes him so effective at his job. Friendly, courteous, and as patient as someone on a strict timetable can be, Dwight does his best to be a good friend, fine husband, and better father. His calm, collected presence makes him the go-to authority in most situations where danger is afoot. Despite his charming demeanor, he is still a spy, which leads him to be cautious and dodge hard answers to questions. In defiance of most expectations of spies and military personnel, Harold doesn't drink alcohol or smoke unless it's to maintain cover. He's naturally a skeptic about most things: Partially as a result of having his headset compromised more than once, but mostly because he's had to listen to poor justifications for bad decisions.
  • Abilities and Resources: Captain Cobra carries a decade and a half of high-intensity experience with firearms, covert work, deception, leadership, counterintelligence, close-quarters combat, and government red tape. The title of Cobra itself carries almost a century's worth of legacy, which he lives up to as much as he can. As the Captain, his word is practically gospel to the more impressionable members of ARMOR, such as Lightning Lad. Harold has hundreds of contacts all over the world, legal or non. His long-since-retired mentor Freight "Train" remains one of the premier minds in the United States, albeit one that's tucked away in a think tank or playing golf more often than not.
DarkisNotEvil

DarkisNotEvil

>Search: Captain Cobra
>Dwight, Harold
>If you meant another Captain Cobra, see Disambiguation (Captain Cobra)

 

Captain Cobra
Affiliations: Solo D10 Buddy D6 Team D8
       
Distinctions:   Everywhere All the Time  
D8 or D4+1 PP   Snake-Eat-Snake  
    Chain of Command  
       
Power Sets: ARMOR's Best Agent    
  Enhanced Reflexes D8 Enhanced Stamina D8 Honed Senses D6
  Speed D6    
 

  SFX: Better than InstinctSpend 1 PP to add Honed Senses (or step up by +1 if already in your pool) and reroll all dice on an action or reaction.

   SFX: Cobra KiaiIf a pool includes a ARMOR's Best Agent power, you may replace two dice of equal size with one die one step larger. 

  SFX: Favors the BoldWhen the Watcher offers to pay you a Plot Point for your Opportunities, you may choose to borrow the largest die in the Doom Pool as an asset for your next action instead. When that action resolves, return the die to the Doom Pool.

 

  SFX: You're With MeYou may pay another Heroic character 1PP to use add their Affiliation die or one of their Distinctions in one of your dice pools.

  Limit: Not Your JurisdictionEarn 1 PP to step up stress or complications inflicted by civilian authorities or ARMOR directives by +1. 

 
 

Tools of the Trade

 

 
 

Body Armor D8

Combat Knife D6

Cybernetic Senses D6
  Long Gun D8    
 

  SFX: Area AttackTarget multiple opponents. For each additional target, add D6 to your pool and keep +1 effect die.

    SFX: BurstBurst. Step up or double a Heavy Arms die against a single target. Remove the highest rolling die and add three dice for your total.

   SFX: DangerousAdd a D6 to your dice pool for an attack action and step back the largest die in the pool by -1. Step up Physical Stress inflicted by +1.

 

      Limit: Compromised CommsTurn Cybernetic Senses into a complication and gain 1PP. Activate an opportunity or remove the complication to recover the power. 

Limit: GearShutdown a Weapons of War power and gain 1 PP. Take an action vs. the doom pool to recover.

 

 

 

 

Specialties: Combat Master D10 Covert Master D10 Crime Expert D8
  Medical Expert D8 Menace Expert D8 Psyche Master D10
  Tech Expert D8 Vehicle Master D10  
       
Milestones: It's Not Paranoia    
 

 1XP - Check the DoorsWhen you personally confirm the security of a location you've never been before.

 3XP - Change the LocksWhen a location you previously confirmed to be secure is intruded upon or compromised.

 10 XP- Fission MailedWhen either your overzealous policing gets you removed from the mission you're on or your caution is cited by command as the reason your mission succeeded.

  Work-Life Balance    
  1 XP - Had Plans that DayWhen you put off a non-ARMOR social obligation to fulfill your duties within ARMOR. 3 XP - No Disneyland DadWhen you block off four or more hours in a day in order to spend time with your children. 10 XP - A Particular Set of SkillsWhen your wife or children are used as leverage by a major villain, or you retire from your position as Captain Cobra in order to shield your family from the impact of being Cobra.

Pointbuy: Powers 6D8 + SFX 7D8 + Specialties 12D8 - Limits 3D8 = 22D8 

  • History: Obtaining the honor at 22 years old, Harold Dwight is the youngest individual to be officially dubbed Captain Cobra. Fifteen years later, he has the track record to prove he deserved it from the very beginning. A brilliant officer in the Marine Corps dedicated to going above and beyond, his overall stellar performance and interest in covert operations made him the obvious student of the aging previous holder of the title. Jacob Freight, whose body had been broken by decades of exhausting espionage, put everything he had into making sure Harold had all possible advantages. Fast-tracked through everything in order to get the maximum mileage out of him, Dwight continued to exceed all expectations despite momentary mistakes, lapses in reason, and sidetracked priorities. Fighting the secretive and sinister Snake Society locally and abroad, he foiled plot after plot by the group to commit acts of terror or undermine good order or freedom. His status as ARMOR's golden boy was tested by fire, and though some of his idealism melted away when confronted with ugly truths about the way the world worked, Harold's ability grew as he aged. Marrying four years into his work, he has a nine-year-old son and a four-year-old daughter.
  • Personality: Someone as amiable as the Captain wouldn't even scan as a possible spy, which is part of what makes him so effective at his job. Friendly, courteous, and as patient as someone on a strict timetable can be, Dwight does his best to be a good friend, fine husband, and better father. His calm, collected presence makes him the go-to authority in most situations where danger is afoot. Despite his charming demeanor, he is still a spy, which leads him to be cautious and dodge hard answers to questions. In defiance of most expectations of spies and military personnel, Harold doesn't drink alcohol or smoke unless it's to maintain cover. He's naturally a skeptic about most things: Partially as a result of having his headset compromised more than once, but mostly because he's had to listen to poor justifications for bad decisions.
  • Abilities and Resources: Captain Cobra carries a decade and a half of high-intensity experience with firearms, covert work, deception, leadership, counterintelligence, close-quarters combat, and government red tape. The title of Cobra itself carries almost a century's worth of legacy, which he lives up to as much as he can. As the Captain, his word is practically gospel to the more impressionable members of ARMOR, such as Lightning Lad. Harold has hundreds of contacts all over the world, legal or non. His long-since-retired mentor Freight "Train" remains one of the premier minds in the United States, albeit one that's tucked away in a think tank or playing golf more often than not.
DarkisNotEvil

DarkisNotEvil

>Search: Captain Cobra
>Dwight, Harold
>If you meant another Captain Cobra, see Disambiguation (Captain Cobra)

 

Captain Cobra
Affiliations: Solo D10 Buddy D6 Team D8
       
Distinctions:   Everywhere All the Time  
D8 or D4+1 PP   Snake-Eat-Snake  
    Chain of Command  
       
Power Sets: ARMOR's Best Agent    
  Enhanced Reflexes D8 Enhanced Stamina D8 Honed Senses D6
  Speed D6    
 

  SFX: Better than InstinctSpend 1 PP to add Honed Senses (or step up by +1 if already in your pool) and reroll all dice on an action or reaction.

   SFX: Cobra KiaiIf a pool includes a ARMOR's Best Agent power, you may replace two dice of equal size with one die one step larger. 

  SFX: Favors the BoldWhen the Watcher offers to pay you a Plot Point for your Opportunities, you may choose to borrow the largest die in the Doom Pool as an asset for your next action instead. When that action resolves, return the die to the Doom Pool.

 

  SFX: You're With MeYou may pay another Heroic character 1PP to use add their Affiliation die or one of their Distinctions in one of your dice pools.

  Limit: Not Your JurisdictionEarn 1 PP to step up stress or complications inflicted by civilian authorities or ARMOR directives by +1. 

 
 

Tools of the Trade

 

 
 

Body Armor D8

Combat Knife D6

Cybernetic Senses D6
  Long Gun D8    
 

  SFX: Area AttackTarget multiple opponents. For each additional target, add D6 to your pool and keep +1 effect die.

    SFX: BurstBurst. Step up or double a Heavy Arms die against a single target. Remove the highest rolling die and add three dice for your total.

   SFX: DangerousAdd a D6 to your dice pool for an attack action and step back the largest die in the pool by -1. Step up Physical Stress inflicted by +1.

 

      Limit: Compromised CommsTurn Cybernetic Senses into a complication and gain 1PP. Activate an opportunity or remove the complication to recover the power. 

Limit: GearShutdown a Weapons of War power and gain 1 PP. Take an action vs. the doom pool to recover.

 

 

 

 

Specialties: Acrobatics Expert D8 Combat Master D10 Covert Master D10
  Crime Expert D8 Menace Expert D8 Psyche Master D10
  Tech Expert D8 Vehicle Master D10  
       
Milestones: It's Not Paranoia    
 

 1XP - Check the DoorsWhen you personally confirm the security of a location you've never been before.

 3XP - Change the LocksWhen a location you previously confirmed to be secure is intruded upon or compromised.

 10 XP- Fission MailedWhen either your overzealous policing gets you removed from the mission you're on or your caution is cited by command as the reason your mission succeeded.

  Work-Life Balance    
  1 XP - Had Plans that DayWhen you put off a non-ARMOR social obligation to fulfill your duties within ARMOR. 3 XP - No Disneyland DadWhen you block off four or more hours in a day in order to spend time with your children. 10 XP - A Particular Set of SkillsWhen your wife or children are used as leverage by a major villain, or you retire from your position as Captain Cobra in order to shield your family from the impact of being Cobra.

Pointbuy: Powers 6D8 + SFX 7D8 + Specialties 12D8 - Limits 3D8 = 22D8 

  • History: Obtaining the honor at 22 years old, Harold Dwight is the youngest individual to be officially dubbed Captain Cobra. Fifteen years later, he has the track record to prove he deserved it from the very beginning. A brilliant officer in the Marine Corps dedicated to going above and beyond, his overall stellar performance and interest in covert operations made him the obvious student of the aging previous holder of the title. Jacob Freight, whose body had been broken by decades of exhausting espionage, put everything he had into making sure Harold had all possible advantages. Fast-tracked through everything in order to get the maximum mileage out of him, Dwight continued to exceed all expectations despite momentary mistakes, lapses in reason, and sidetracked priorities. Fighting the secretive and sinister Snake Society locally and abroad, he foiled plot after plot by the group to commit acts of terror or undermine good order or freedom. His status as ARMOR's golden boy was tested by fire, and though some of his idealism melted away when confronted with ugly truths about the way the world worked, Harold's ability grew as he aged. Marrying four years into his work, he has a nine-year-old son and a four-year-old daughter.
  • Personality: Someone as amiable as the Captain wouldn't even scan as a possible spy, which is part of what makes him so effective at his job. Friendly, courteous, and as patient as someone on a strict timetable can be, Dwight does his best to be a good friend, fine husband, and better father. His calm, collected presence makes him the go-to authority in most situations where danger is afoot. Despite his charming demeanor, he is still a spy, which leads him to be cautious and dodge hard answers to questions. In defiance of most expectations of spies and military personnel, Harold doesn't drink alcohol or smoke unless it's to maintain cover. He's naturally a skeptic about most things: Partially as a result of having his headset compromised more than once, but mostly because he's had to listen to poor justifications for bad decisions.
  • Abilities and Resources: Captain Cobra carries a decade and a half of high-intensity experience with firearms, covert work, deception, leadership, counterintelligence, close-quarters combat, and government red tape. The title of Cobra itself carries almost a century's worth of legacy, which he lives up to as much as he can. As the Captain, his word is practically gospel to the more impressionable members of ARMOR, such as Lightning Lad. Harold has hundreds of contacts all over the world, legal or non. His long-since-retired mentor Freight "Train" remains one of the premier minds in the United States, albeit one that's tucked away in a think tank or playing golf more often than not.
DarkisNotEvil

DarkisNotEvil

>Search: Captain Cobra
>Dwight, Harold
>If you meant another Captain Cobra, see Disambiguation (Captain Cobra)

 

Captain Cobra
Affiliations: Solo D10 Buddy D6 Team D8
       
Distinctions:   Everywhere All the Time  
D8 or D4+1 PP   Snake-Eat-Snake  
    Chain of Command  
       
Power Sets: ARMOR's Best Agent    
  Enhanced Reflexes D8 Enhanced Stamina D8 Honed Senses D6
  Speed D6    
 

  SFX: Better than InstinctSpend 1 PP to add Honed Senses (or step up by +1 if already in your pool) and reroll all dice on an action or reaction.

   SFX: Cobra KiaiIf a pool includes a ARMOR's Best Agent power, you may replace two dice of equal size with one die one step larger. 

  SFX: Favors the BoldWhen the Watcher offers to pay you a Plot Point for your Opportunities, you may choose to borrow the largest die in the Doom Pool as an asset for your next action instead. When that action resolves, return the die to the Doom Pool.

 

  SFX: You're With MeYou may pay another Heroic character 1PP to use add their Affiliation die or one of their Distinctions in one of your dice pools.

  Limit: Not Your JurisdictionEarn 1 PP to step up stress or complications inflicted by civilian authorities or ARMOR directives by +1. 

 
 

Tools of the Trade

 

 
 

Body Armor D8

Combat Knife D6

Cybernetic Senses D6
  Long Gun D8    
 

  SFX: Area AttackTarget multiple opponents. For each additional target, add D6 to your pool and keep +1 effect die.

    SFX: BurstBurst. Step up or double a Heavy Arms die against a single target. Remove the highest rolling die and add three dice for your total.

   SFX: DangerousAdd a D6 to your dice pool for an attack action and step back the largest die in the pool by -1. Step up Physical Stress inflicted by +1.

 

      Limit: Compromised CommsTurn Cybernetic Senses into a complication and gain 1PP. Activate an opportunity or remove the complication to recover the power. 

Limit: GearShutdown a Weapons of War power and gain 1 PP. Take an action vs. the doom pool to recover.

 

 

 

 

Specialties: Acrobatics Expert D8 Combat Master D10 Covert Master D10
  Crime Expert D8 Menace Expert D8 Psyche Master D10
  Tech Expert D8 Vehicle Master D10  
       
Milestones: It's Not Paranoia    
 

 1XP - Check the DoorsWhen you personally confirm the security of a location you've never been before.

 3XP - Change the LocksWhen a location you previously confirmed to be secure is intruded upon or compromised.

 10 XP- Fission MailedWhen either your overzealous policing gets you removed from the mission you're on or your caution is cited by command as the reason your mission succeeded.

  Work-Life Balance    
  1 XP - Had Plans that DayWhen you put off a non-ARMOR social obligation to fulfill your duties within ARMOR. 3 XP - No Disneyland DadWhen you block off four or more hours in a day in order to spend time with your children. 10 XP - A Particular Set of SkillsWhen your wife or children are used as leverage by a major villain, or you retire from your position as Captain Cobra in order to shield your family from the impact of being Cobra.

Pointbuy: Powers 6D8 + SFX 7D8 + Specialties 12D8 - Limits 3D8 = 22D8 

  • History: Obtaining the honor at 22 years old, Harold Dwight is the youngest individual to be officially dubbed Captain Cobra. Fifteen years later, he has the track record to prove he deserved it from the very beginning. A brilliant officer in the Marine Corps dedicated to going above and beyond, his overall stellar performance and interest in covert operations made him the obvious student of the aging previous holder of the title. Jacob Freight, whose body had been broken by decades of exhausting espionage, put everything he had into making sure Harold had all possible advantages. Fast-tracked through everything in order to get the maximum mileage out of him, Dwight continued to exceed all expectations despite momentary mistakes, lapses in reason, and sidetracked priorities. Fighting the secretive and sinister Snake Society locally and abroad, he foiled plot after plot by the group to commit acts of terror or undermine good order or freedom. His status as ARMOR's golden boy was tested by fire, and though some of his idealism melted away when confronted with ugly truths about the way the world worked, Harold's ability grew as he aged. Marrying four years into his work, he has a nine-year-old son and a four-year-old daughter.
  • Personality: Someone as amiable as the Captain wouldn't even scan as a possible spy, which is part of what makes him so effective at his job. Friendly, courteous, and as patient as someone on a strict timetable can be, Dwight does his best to be a good friend, fine husband, and better father. His calm, collected presence makes him the go-to authority in most situations where danger is afoot. Despite his charming demeanor, he is still a spy, which leads him to be cautious and dodge hard answers to questions. In defiance of most expectations of spies and military personnel, Harold doesn't drink alcohol or smoke unless it's to maintain cover. He's naturally a skeptic about most things.  partially as a result of having his headset compromised more than once, but mostly because he's had to listen to poor justifications for bad decisions.
  • Abilities and Resources: Captain Cobra carries a decade and a half of high-intensity experience with firearms, covert work, deception, leadership, counterintelligence, close-quarters combat, and government red tape. The title of Cobra itself carries almost a century's worth of legacy, which he lives up to as much as he can. As the Captain, his word is practically gospel to the more impressionable members of ARMOR, such as Lightning Lad. Harold has hundreds of contacts all over the world, legal or non. His long-since-retired mentor Freight "Train" remains one of the premier minds in the United States, albeit one that's tucked away in a think tank or playing golf more often than not.
DarkisNotEvil

DarkisNotEvil

>Captain Cobra
>Dwight, Harold
>If you meant another Captain Cobra, see Disambiguation (Captain Cobra)
 

Captain Cobra
Affiliations: Solo D10 Buddy D6 Team D8
       
Distinctions:   Everywhere All the Time  
D8 or D4+1 PP   Snake-Eat-Snake  
    Chain of Command  
       
Power Sets: ARMOR's Best Agent    
  Enhanced Reflexes D8 Enhanced Stamina D8 Honed Senses D6
  Speed D6    
 

  SFX: Better than InstinctSpend 1 PP to add Honed Senses (or step up by +1 if already in your pool) and reroll all dice on an action or reaction.

   SFX: Cobra KiaiIf a pool includes a ARMOR's Best Agent power, you may replace two dice of equal size with one die one step larger. 

  SFX: Favors the BoldWhen the Watcher offers to pay you a Plot Point for your Opportunities, you may choose to borrow the largest die in the Doom Pool as an asset for your next action instead. When that action resolves, return the die to the Doom Pool.

 

  SFX: You're With MeYou may pay another Heroic character 1PP to use add their Affiliation die or one of their Distinctions in one of your dice pools.

  Limit: Not Your JurisdictionEarn 1 PP to step up stress or complications inflicted by civilian authorities or ARMOR directives by +1. 

 
 

Tools of the Trade

 

 
 

Body Armor D8

Combat Knife D6

Cybernetic Senses D6
  Long Gun D8    
 

  SFX: Area AttackTarget multiple opponents. For each additional target, add D6 to your pool and keep +1 effect die.

    SFX: BurstBurst. Step up or double a Heavy Arms die against a single target. Remove the highest rolling die and add three dice for your total.

   SFX: DangerousAdd a D6 to your dice pool for an attack action and step back the largest die in the pool by -1. Step up Physical Stress inflicted by +1.

 

      Limit: Compromised CommsTurn Cybernetic Senses into a complication and gain 1PP. Activate an opportunity or remove the complication to recover the power. 

Limit: GearShutdown a Weapons of War power and gain 1 PP. Take an action vs. the doom pool to recover.

 

 

 

 

Specialties: Acrobatics Expert D8 Combat Master D10 Covert Master D10
  Crime Expert D8 Menace Expert D8 Psyche Master D10
  Tech Expert D8 Vehicle Master D10  
       
Milestones: It's Not Paranoia    
 

 1XP - Check the DoorsWhen you personally confirm the security of a location you've never been before.

 3XP - Change the LocksWhen a location you previously confirmed to be secure is intruded upon or compromised.

 10 XP- Fission MailedWhen either your overzealous policing gets you removed from the mission you're on or your caution is cited by command as the reason your mission succeeded.

  Work-Life Balance    
  1 XP - Had Plans that DayWhen you put off a non-ARMOR social obligation to fulfill your duties within ARMOR. 3 XP - No Disneyland DadWhen you block off four or more hours in a day in order to spend time with your children. 10 XP - A Particular Set of SkillsWhen your wife or children are used as leverage by a major villain, or you retire from your position as Captain Cobra in order to shield your family from the impact of being Cobra.

Pointbuy: Powers 6D8 + SFX 7D8 + Specialties 12D8 - Limits 3D8 = 22D8 

  • History: Obtaining the honor at 22 years old, Harold Dwight is the youngest individual to be officially dubbed Captain Cobra. Fifteen years later, he has the track record to prove he deserved it from the very beginning. A brilliant officer in the Marine Corps dedicated to going above and beyond, his overall stellar performance and interest in covert operations made him the obvious student of the aging previous holder of the title. Jacob Freight, whose body had been broken by decades of exhausting espionage, put everything he had into making sure Harold had all possible advantages. Fast-tracked through everything in order to get the maximum mileage out of him, Dwight continued to exceed all expectations despite momentary mistakes, lapses in reason, and sidetracked priorities. Fighting the secretive and sinister Snake Society locally and abroad, he foiled plot after plot by the group to commit acts of terror or undermine good order or freedom. His status as ARMOR's golden boy was tested by fire, and though some of his idealism melted away when confronted with ugly truths about the way the world worked, Harold's ability grew as he aged. Marrying four years into his work, he has a nine-year-old son and a four-year-old daughter.
  • Personality: Someone as amiable as the Captain wouldn't even scan as a possible spy, which is part of what makes him so effective at his job. Friendly, courteous, and as patient as someone on a strict timetable can be, Dwight does his best to be a good friend, fine husband, and better father. His calm, collected presence makes him the go-to authority in most situations where danger is afoot. Despite his charming demeanor, he is still a spy, which leads him to be cautious and dodge hard answers to questions. In defiance of most expectations of spies and military personnel, Harold doesn't drink alcohol or smoke unless it's to maintain cover. He's naturally a skeptic about most things.  partially as a result of having his headset compromised more than once, but mostly because he's had to listen to poor justifications for bad decisions.
  • Abilities and Resources: Captain Cobra carries a decade and a half of high-intensity experience with firearms, covert work, deception, leadership, counterintelligence, close-quarters combat, and government red tape. The title of Cobra itself carries almost a century's worth of legacy, which he lives up to as much as he can. As the Captain, his word is practically gospel to the more impressionable members of ARMOR, such as Lightning Lad. Harold has hundreds of contacts all over the world, legal or non. His long-since-retired mentor Freight "Train" remains one of the premier minds in the United States, albeit one that's tucked away in a think tank or playing golf more often than not.
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