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DarkisNotEvil

DarkisNotEvil

Greetings, {ARMOR AGENT}.

REMINDER

In accordance with your NDA, the names and identities of these individuals are considered private until otherwise specified. Either as citizens of the United States or residents thereof due to being present in the continental US area, they are still granted personal privacy protection IAW existing guidance. Using this information, except in due legal process and the proper procedures approved by the chain of command, is considered a breach of privacy rights and may result in the revocation of your clearance or restriction from further access.Don't read unless you want setting spoilers, but remember that I have the ability to change things up. This is mostly for fun, though, and to christen the homebrew area.

 

>Search: Kris Walker
>Lightning Lad

 

Lightning Lad
Affiliations: Solo D10 Buddy D8 Team D6
       
Distinctions:   Too Fast to Handle  
D8 or D4+1 PP   Lightning Wit  
    Adapt and Overcome  
       
Power Sets: Electro-Shifter    
  Electric Blast D8 Electric Mastery D10 Intangibility D10
  Godlike Speed D12 Superhuman Reflexes D10  
   SFX: Area Attack.Against multiple targets, for every additional target add a d6 and keep an additional effect die. SFX: Immunity.Spend 1 PP to ignore stress or trauma from vacuum, hunger, thirst, or fatigue. SFX: Live Wire.On a successful reaction against a physical attack, inflict physical stress with your effect die at no PP cost. Spend 1 PP to step it up.
  SFX: Multipower.Add more than one Electro-Shifter powers to your dice pool. Step for back each Electro-Shifter die in your pool once for each die beyond the first. Limit: Faraday Cage.Shut down Electro-Shifter and gain 1 PP versus grounding or electricity-dampening attacks. Recover by activating an opportunity or during a Transition Scene. Limit: Just a Child.Step up emotional stress caused by doubt, guilt, or self-worth to gain 1 PP.
       
Specialties: Combat Expert D8 Science Expert D8 Tech Expert D8
       
Milestones: Growing Pains    
  1XP - No Big DealWhen someone mentions your unusual upbringing or lifestyle, but you treat it as if it were normal. 3XP - Harmful to MinorsWhen you are prevented from going on a mission due to it being 'unsuitable for children'. 10 XP- Not Just a PhaseWhen you either give up heroism in order to grow up 'normally', or you become a legal adult hero full-time.
  You Can Choose Your Friends...    
  1 XP - Better ForgottenWhen a situation or statement reminds you of your abusive parents. 3 XP - I Don't Know You AnymoreWhen you take or inflict Trauma onto Vermillion Viper. 10 XP - Choose Your FamilyWhen you either give up on Vermillion Viper forever, or you manage to convince him to return to his identity as Lloyd Walker.

 

  • History: Born into a poor inner-city home, Kris was too young to understand what was going on as Lloyd took care of him and his his mother wasted away, until she was finally ordered to release custody of the boys to her ex-husband. Mr. Walker wasn't much better, as while he did properly feed and house the boys, any time not spent on homework or sleep was spent on self-sufficiency and athletic training. Because of this and other factors, Lloyd ran away from home, causing Kris to move once more when the government realized what had happened and took away custody rights from Mr. Walker. His mother was dead by that point, and he ended up being shuffled from family to family until his powers were revealed during an athletic event at school. Having put off the feelings of loneliness in pursuit of athletic excellence, Kris revealed his electro-magnetic powers when he was trying to catch up in a sprint before practically teleporting to the end of the race. Soon, he was moved again, because his completely normal adoptive parents simply couldn't handle him. At that point, ARMOR stepped in, and did their best to try and give the boy an ordinary childhood. ARMOR wasn't well-equipped for superhuman homeschooling, though, and even once they caught up in anticipation of future super-powered children, Kris was practically uncontrollable. Being able to turn into electromagnetic power meant there weren't a lot of ways to keep him in one place, especially when he was interested in performing super-heroic acts.  Only after a lot of convincing did they manage to get him to focus on his schoolwork.
  • Personality: Kris Walker is overenthusiastic, extremely powerful, and, despite issues in his upbringing, very idealistic. Somewhat competitive, he has a tendency to bite off more than he can chew on purpose, in order to discover a way out. However, being reminded that he's expected to behave like a child can put him in a dark mood, as he's often bitterly reminded of how he's nothing like most other children and doesn't have any close friends his age.
  • Abilities and Resources: Kris's abilities are myriad, most powerful among them a nearly unstoppable speed that he is able to employ without injuring himself. Able to 'ride wires' and phase through most substances, he is able to take down far more experienced foes simply by virtue of them simply not being able to stop anything he does, nor hurt him in any way. He can also 'hack machines', though for the most part he's limited to simple scrambling or push-button mechanics, such as breaking a vending machine to make it constantly vend. With the support of ARMOR, who is still hesitant to let him out, he can arrange aid to solve problems that are beyond his skillset or means. He is also the only brother of Lloyd Walker, better known as Vermillion Viper.
DarkisNotEvil

DarkisNotEvil

Greetings, {ARMOR AGENT}.

REMINDER

In accordance with your NDA, the names and identities of these individuals are considered private until otherwise specified. Either as citizens of the United States or residents thereof due to being present in the continental US area, they are still granted personal privacy protection IAW existing guidance. Using this information, except in due legal process and the proper procedures approved by the chain of command, is considered a breach of privacy rights and may result in the revocation of your clearance or restriction from further access.Don't read unless you want setting spoilers, but remember that I have the ability to change things up. This is mostly for fun, though, and to christen the homebrew area.

 

>Search: Kris Walker
>Lightning Lad

 

Lightning Lad
Affiliations: Solo D10 Buddy D8 Team D6
       
Distinctions:   Too Fast to Handle  
D8 or D4+1 PP   Lightning Wit  
    Adapt and Overcome  
       
Power Sets: Electro-Shifter    
  Electric Blast D8 Electric Mastery D10 Intangibility D10
  Godlike Speed D12 Superhuman Reflexes D10  
   SFX: Area Attack.Against multiple targets, for every additional target add a d6 and keep an additional effect die. SFX: Immunity.Spend 1 PP to ignore stress or trauma from vacuum, hunger, thirst, or fatigue. SFX: Live Wire.On a successful reaction against a physical attack, inflict physical stress with your effect die at no PP cost. Spend 1 PP to step it up.
  SFX: Multipower.Add more than one Electro-Shifter powers to your dice pool. Step for back each Electro-Shifter die in your pool once for each die beyond the first. Limit: Faraday Cage.Shut down Electro-Shifter and gain 1 PP versus grounding or electricity-dampening attacks. Recover by activating an opportunity or during a Transition Scene. Limit: Just a Child.Step up emotional stress caused by doubt, guilt, or self-worth to gain 1 PP.
       
Specialties: Combat Expert D8 Science Expert D8 Tech Expert D8
       
Milestones: Growing Pains    
  1XP - No Big DealWhen someone mentions your unusual upbringing or lifestyle, but you treat it as if it were normal. 3XP - Harmful to MinorsWhen you are prevented from going on a mission due to it being 'unsuitable for children'. 10 XP- Not Just a PhaseWhen you either give up heroism in order to grow up 'normally', or you become a legal adult hero full-time.
  You Can Choose Your Friends...    
  1 XP - Better ForgottenWhen a situation or statement reminds you of your abusive parents. 3 XP - I Don't Know You AnymoreWhen you take or inflict Trauma onto Vermillion Viper. 10 XP - Choose Your FamilyWhen you either give up on Vermillion Viper forever, or you manage to convince him to return to his identity as Lloyd Walker.

 

  • History: Born into a poor inner-city home, Kris was too young to understand what was going on as Lloyd took care of him and his his mother wasted away, until she was finally ordered to release custody of the boys to her ex-husband. Mr. Walker wasn't much better, as while he did properly feed and house the boys, any time not spent on homework or sleep was spent on self-sufficiency and athletic training. Because of this and other factors, Lloyd ran away from home, causing Kris to move once more when the government realized what had happened and took away custody rights from Mr. Walker. His mother was dead by that point, and he ended up being shuffled from family to family until his powers were revealed during an athletic event at school. Having put off the feelings of loneliness in pursuit of athletic excellence, Kris revealed his electro-magnetic powers when he was trying to catch up in a sprint before practically teleporting to the end of the race. Soon, he was moved again, because his completely normal adoptive parents simply couldn't handle him. At that point, ARMOR stepped in, and did their best to try and give the boy an ordinary childhood. ARMOR wasn't well-equipped for superhuman homeschooling, though, and even once they caught up in anticipation of future super-powered children, Kris was practically uncontrollable. Being able to turn into electromagnetic power meant there weren't a lot of ways to keep him in one place, especially when he was interested in performing super-heroic acts.  Only after a lot of convincing did they manage to get him to focus on his schoolwork.
  • Personality: Kris Walker is overenthusiastic, extremely powerful, and, despite issues in his upbringing, very idealistic. Somewhat competitive, he has a tendency to bite off more than he can chew on purpose, in order to discover a way out. However, being reminded that he's expected to behave like a child can put him in a dark mood, as he's often bitterly reminded of how he's nothing like most other children and doesn't have any close friends his age.
  • Abilities and Resources: Kris's abilities are myriad, most powerful among them a nearly unstoppable speed that he is able to employ without injuring himself. Able to 'ride wires' and phase through most substances, he is able to take down far more experienced foes simply by virtue of them simply not being able to stop anything he does, nor hurt him in any way. He can also 'hack machines', though for the most part he's limited to simple scrambling or push-button mechanics, such as breaking a vending machine to make it constantly vend. With the support of ARMOR, who is still hesitant to let him out, he can arrange aid to solve problems that are beyond his skillset or means. He is also the only brother of Lloyd Walker, better known as Vermillion Viper.
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