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Butchern

Butchern

The game is also being discussed on OGMW. Here is some of the discussion so far:

 

Quote

Are you thinking of a heavy politics type of game?

Definitely not for three reasons: 1) It doesn't work in PbP at all in my opinion—posting rates are far too slow and players are far too unengaged, 2) I don't know one single thing about Changeling politics, and 3) from what I do know about politics in WoD games, I don't find any of that interesting, so I would probably be a very bad at GMing it. 😄

 

Quote

I've been curious about Changeling for a long time, and I picked up a Bundle of Holding of the books (1e?) a little while ago, but I've never actually played.

I am pretty sure that I have played Changeling the Lost with the nWoD rules, maybe once or twice. I too have a collection of books that I have read but never played. 😄

In whatever game I run, the players would be brand new "hatchlings" (goblins entering the mortal world for the very first time, Fetches and Fae-Touched who just discovered their true identity and the supernatural world, Changelings who just returned to the mortal world with very little knowledge of Arcadia or the current mortal world). The game would be a "fish out of water" kind of game, as supernatural creatures try to come to grips with the insanity of the mortal world and the mortal characters come to grips with the insanity of Faerie. We will begin with only a handful of assumptions about the world of Faerie, and we will collectively make it up as we go.

 

As far as rules go . . . We will probably use three additional refresh for "Fae powers," a self-determined "Wyrd" score (that provided a bonus to Fae powers and a penalty to interactions with the mundane world), and aspect permission to regain Fate Points by harvesting "glamour" from spending time inspiring or being around inspired mortals. We may use the streamlined stunt system from Good Neighbors. I like that system a lot. We'll also probably use a check box system that requires characters to make a significant connection to a person, a place, and a thing in order to Advance.

In our pick-up game, here was how we laid out Aspects:

 

High Concept - Standard High Concept from Fate Core, and it should include a word or two that describes what sort of character/creature you are (Fetch, Changeling, etc.). Make your High Concept primarily about who the character is as a person and their character niche in the story.
Durance - Your Durance describes the impact that the world of Faerie has had on you as a person. This will often function as your Trouble. It should be the thing that you are continually trying to escape or come to grips with in the mortal world. It should be the opposite pole of your Longing.
Longing - Your Longing describes what you miss either from the Other Place or from your lost mortal life. It should be the opposite pole of your Durance.
Aspect 4 - One of these Aspects should describe your relationship to a mortal NPC in the story. Fill this in as we play.
Aspect 5 - One of these Aspects should describe your relationship to a PC in the story. Fill this in as we play.

Butchern

Butchern

The game is also being discussed on OGMW. Here is some of the discussion so far:

 

Quote

Are you thinking of a heavy politics type of game?

Definitely not for three reasons: 1) It doesn't work in PbP at all in my opinion—posting rates are far too slow and players are far too unengaged, 2) I don't know one single thing about Changeling politics, and 3) from what I do know about politics in WoD games, I don't find any of that interesting, so I would probably be a very bad at GMing it. 😄

 

Quote

I've been curious about Changeling for a long time, and I picked up a Bundle of Holding of the books (1e?) a little while ago, but I've never actually played.

I am pretty sure that I have played Changeling the Lost with the nWoD rules, maybe once or twice. I too have a collection of books that I have read but never played. 😄

In whatever game I run, the players would be brand new "hatchlings" (goblins entering the mortal world for the very first time, Fetches and Fae-Touched who just discovered their true identity and the supernatural world, Changelings who just returned to the mortal world with very little knowledge of Arcadia or the current mortal world). The game would be a "fish out of water" kind of game, as supernatural creatures try to come to grips with the insanity of the mortal world and the mortal characters come to grips with the insanity of Faerie. We won't begin with only a handful of assumptions about the world of Faerie, and we will collectively make it up as we go.

 

As far as rules go . . . We will probably use three additional refresh for "Fae powers," a self-determined "Wyrd" score (that provided a bonus to Fae powers and a penalty to interactions with the mundane world), and aspect permission to regain Fate Points by harvesting "glamour" from spending time inspiring or being around inspired mortals. We may use the streamlined stunt system from Good Neighbors. I like that system a lot. We'll also probably use a check box system that requires characters to make a significant connection to a person, a place, and a thing in order to Advance.

In our pick-up game, here was how we laid out Aspects:

 

High Concept - Standard High Concept from Fate Core, and it should include a word or two that describes what sort of character/creature you are (Fetch, Changeling, etc.). Make your High Concept primarily about who the character is as a person and their character niche in the story.
Durance - Your Durance describes the impact that the world of Faerie has had on you as a person. This will often function as your Trouble. It should be the thing that you are continually trying to escape or come to grips with in the mortal world. It should be the opposite pole of your Longing.
Longing - Your Longing describes what you miss either from the Other Place or from your lost mortal life. It should be the opposite pole of your Durance.
Aspect 4 - One of these Aspects should describe your relationship to a mortal NPC in the story. Fill this in as we play.
Aspect 5 - One of these Aspects should describe your relationship to a PC in the story. Fill this in as we play.

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