Gigglecake Posted January 19, 2023 Clone Share Posted January 19, 2023 (edited) Delheid Battlecry Gender: Female Race: Hill Dwarf Alignment: Lawful Good Class: Fighter (Battle Master) / Bard (College of Lore) (4) Current XP: 2700 Next Level XP: 3800 Passive Perception/Investigation: 14/11 Passive Insight: 14 HP: 44 Hit Dice: 4d10 AC: 18 Initiative: +2 Size: Medium Speed: 30 feet Abilities & Skills Proficiency Bonus: +2 STR 20 (+5) DEX 15 (+2) CON 16 (+3) INT 13 (+1) WIS 15 (+2) CHA 18 (+4) +5 Saves +2 Saves +5 Saves +1 Saves +2 Saves +6 Saves +9 Athletics +4 Acrobatics +2 Sleight of Hand +2 Stealth +1 Arcana +1 History +1 Investigation +1 Nature +1 Religion +2 Animal Handling +4 Insight +2 Medicine +4 Perception +2 Survival +6 Deception +6 Intimidation +6 Performance +8 Persuasion Proficiencies Languages Class Features Race Features & Feats All Armor Shields Simple Weapons Martial Weapons Drum Tambourine Trumpet Gaming set (deck of cards) Vehicles (land) Cook's utensils Common Dwarven Fighter: Dueling. Second Wind. Action Surge. Combat Superiority. Bard: Spellcasting. Bardic Inspiration. Jack of All Trades. Song of Rest. Expertise. Bonus Proficiencies. Cutting Words. 4th level ASI: +2 STR, +1 CHA +2 STR, +1 CHA SpeedYour speed is not reduced by wearing heavy armor. DarkvisionAccustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Dwarven ResilienceYou have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat TrainingYou have proficiency with the battleaxe, handaxe, light hammer, and warhammer. Tool Proficiency: Calligrapher's Tools StonecunningWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Dwarven ToughnessYour hit point maximum increases by 1, and it increases by 1 every time you gain a level. Feats: Martial Adept. War Caster. Attacks Weapon To Hit Damage Type/(Range) Battleaxe, +1 Handaxe +8 +7 1d8+6 or 1d10+6 1d6+5 Slashing Slashing (20/60) Spells Cantrips 1st level Spells 2nd level Spells Mage Hand Minor Illusion Vicious Mockery Comprehend Languages Detect Magic Faerie Fire Healing Word Aid Enhance Ability Silence Spell Save DC: 14 Spell Attack: +6 Money Copper: 5 Silver: 5 Gold: 156 Platinum: 0 (166 coins * .02 lbs. = 3.32 lbs. Total Weight) Encumbrance Weight: 147 lbs. / 300 lbs. max. Status: Unencumbered Penalty: None Equipment Readied Equipped Items: (76 lbs.) Armor (64 lbs.) Weapons (8 lbs.) Readied Items (4 lbs.) Chainmail (55 lbs.) Sentinel Shield (6 lbs.) Common Clothes (3 lbs.) Battleaxe, +1 (4 lbs.) 2 Handaxes (4 lbs.) Belt Pouch (1 lbs.) Trumpet (3 lbs.) Equipment Stored Stored Items: (68 lbs.) Explorer's Pack Backpack (5 lbs.) Bedroll (7 lbs.) Mess Kit (1 lb.) Tinderbox (1 lb.) 10 days of Rations (20 lbs.) Waterskin (5 lbs.) 50 feet of hempen rope (10 lbs.) Insignia of Rank Trophy from a Fallen Enemy - Dagger (1 lb.) Deck of Cards A diary with seven missing pages (5 lbs.) A book that tells the story of a legendary hero's rise and fall with the last chapter missing (5 lbs.) Potion of Climbing Tankard of Plenty Cook's utensils (8 lbs) Magic Items Magic Items: Non-Attuned Attuned 0/3 Battleaxe, +1 Potion of Climbing Tankard of Plenty Sentinel Shield Character Overview Description: Delheid is 58 years old, so still a young woman by dwarven standards. She stands at about 4'5 and weighs in at about 160 lbs. She is somewhat muscular owing to her time in Highhome's guard where being fit is a necessity. She has thick, long blonde hair which is bundled up in two thick, short braids. Her eyes are sky blue in color and often narrowed, giving off the impression that she is suspicious of everyone (and this isn't too far from the truth). Although, her expression is often stern, she is capable of smiling and laughing like any dwarf and usually does so when she's in a storytelling mood or had enough ale. She typically wears her armor and some slightly ill-fitting, patchwork common clothes. Personality: Delheid has the kind of attitude you would expect of someone working in a guard house in the worst part of town. She's generally suspicious of other people, stern, no-nonsense, and by the book. Perhaps that's why it catches people off-guard that Delheid not only doesn't work a regular beat being a cook and entertainer for morale-boosting, but also that she does entertain on the side with tales and stories of derring-do and outrageous adventures. There is nothing Delheid appreciates more than a good story. So, she's not a total stick in the mud. Delheid is generally an honest person, some would even say too honest given how blunt she can be, but that doesn't mean she's incapable of lying. If it serves the law and the greater good, Delheid has no qualms with telling a well-placed lie here and there. In fact, Delheid might be a dwarven rarity in that she likes to try talking to solve problems first before resorting to violence. Background: Delheid grew up in Highhome in the mid-sized clan of Battlecry. Her parents fought often, so from a young age, Delheid did what she could to avoid dealing with her parents - occasionally staying over at a favorite cousin's home or simply walking the streets and familiarizing herself with her surroundings. Being a mid-sized clan of little note, the Battlecry served in Highhome in various menial jobs such as servants, cooks, some entertainers, etc. Delheid was a big fan of her Aunt Mildred Battlecry who played the drums at taverns in Highhome. This became the starting point for an interest in music for her. She would learn from her aunt how to play various instruments. One day, her aunt was said to have left Highhome and from that point on never returned. Delheid became convinced something unfortunate had happened to her aunt. She searched through her belongings and found her aunt's diary but seven pages were missing from it. Not much of a reader, Delheid nonetheless read and kept the diary - though, it gave no clues as to what happened to her aunt. The disappearance of her aunt ultimately led to her becoming a part of the cragwardens in hopes of preventing any other such unexpected disappearances from happening. Delheid didn't have much skill as an investigator, unfortunately, but the cragwardens still accepted her and found a place for her to serve. Despite serving in the worst part of town, Delheid's routine was largely ho-hum. As part of the support staff, she would cook meals and tidy up around the guard house. She did have one interesting experience of note, though. While off-duty, she once single-handedly stopped an assassin from stabbing a noble. She did this by using her body as a dwarven shield, but still, she stopped him! Fortunately, Delheid lived through the experience and kept the dagger as a reminder of her own heroism. It was this experience that would lead to King Finellen taking an interest in her later as a potential recruit to the Dwarven Mountain. Other Details: One of Delheid's cousins is a librarian in Highhome. He was the one who gave her the book of the tale of a legendary hero's rise and fall with the last chapter missing. Delheid usually prefers oral storytelling over book stories, but this book intrigued her because of the missing last chapter. She has found herself on occasion repeating the story while she's storytelling and then making up an ending that usually ends with the question "But that's just one way it could have ended." Delheid dreams of becoming a legendary hero herself someday. Delheid is particularly fond of the deity Haela Brightaxe. Background PHB: Soldier (Specialty: Support Staff) Personality Traits: I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. I have a crude sense of humor. Ideal: Nation. My city, nation, and people are all that matter. (Any) Bond: Those who fight beside me are those worth dying for. Flaw: I'd rather eat my armor than admit when I'm wrong. Edited January 21, 2023 by Gigglecake (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gigglecake Posted January 19, 2023 Author Clone Share Posted January 19, 2023 Post template Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Gigglecake Posted January 19, 2023 Author Clone Share Posted January 19, 2023 (edited) Dice Edited January 19, 2023 by Gigglecake (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll 11,12,14,12,18,13; 16,15,16,15,13,16 repeat(drop(reroll(4d6,2,below),lowest),6);repeat(drop(reroll(4d6,2,below),lowest),6) ; Link to comment Share on other sites More sharing options...
Recommended Posts