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Khakhan

Khakhan

Modified from Bwatford's work.
 
Drathan Nake

Thief-Extraordinaire

 

image.png.d406bcae635afc79c6c2ec802d98aebc.png

 

"Pithy Quote Here"

image.png.04bd6eeb0af8f7138c38283a299e0655.png

 

UNCHAINED ROGUE 1

Medium humanoid male (half-elf), neutral good


Armor Class 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)

Hit Points 13 ( 1d8 + 2 + 3 )
Speed 30 ft.


Senses low-light vision, darkvision 60 ft.; Perception +5

Languages celestial, coomon, draconic, elven, goblin, sylvan, varisian

Base Attack Bonus +0

 

ABILITIES & SKILLS 

(BASE: 12 ranks)

Strength 12 (+1)
Athletics +1 | Climb +1C | Swim +1C


Dexterity 16 (+3) 
Reflex Save +5 
Acrobatics +5C | Disable Device +8C | Escape Artist +7C | Fly +3 | Ride +3 | Sleight of Hand +7C | Stealth +7C


Constitution 14 (+2)
Fortitude Save +2 
No skills associated.


Intelligence 18 (+4) 
Appraise +4C | Craft +4C | Know. (arcana) +5 | Know. (dungeoneering) +4C | Know. (engineering) +4 | Know. (geography) +4 | Know. (history) +4 | Know. (local) +8C | Know. (nature) +4 | Know. (nobility) +4 | Know. (the planes) +4 | Know. (religion) +4 | Linguistics +4C | Spellcraft +5


Wisdom 8 (-1)
Will Save +1
Heal -1 | Perception +5C | Profession -1C | Sense Motive +3C | Survival -1


Charisma 10 (+0) 
Bluff +4C | Diplomacy +4C | Disguise +0C | Handle Animal +0 | Intimidate +0C | Perform +0C | Use Magic Device +0C

C denotes class skill.
 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Weapons all simple weapons, hand crossbow, rapier, sap, short sword, shortbow 
  • Armors Light

UNCHAINED ROGUE CLASS ABILITIES
Sneak Attack +1d6If you can catch an opponent when he is unable to defend himself effectively from youi attack, you can strike a vital spot for extra damage.

Your attack deals extra 1d6 damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flank your target. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with total concealment.
 | Trapfinding +1You add +1 on Perception checks to locate traps and on Disable Device checks. You can use Disable Device to disarm magic traps. | Finesse TrainingYou gains Weapon Finesse as a bonus feat. 


RACIAL TRAITS
Low-light VisionYou can see twice as far as humans in conditions of dim light. | Elf BloodYou count as both elves and humans for any effect related to race. | Elven ImmunitiesYou are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects. | Keen SensesYou receive a +2 racial bonus on Perception checks. | Dual MindedYou gain a +2 bonus on all Will saving throws. | Blended ViewYou gain darkvision to a distance of 60 feet.


FEATS

Weapon FinesseYou are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.
B | ToughnessYou have enhanced physical stamina.

Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die.


TRAITS

Family Ties (campaign)While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.

denotes bonus feat.

 

WEAPONS

WEAPONS

  • Rapier +3 to hit for (1d6+1/18-20) piercing | Finesse
  • Dagger +3 to hit for (1d4+1/19-20) piercing |  10 ft. range

 

SPELLS

SPELL SLOTS 0


CANTRIPS 


FIRST LEVEL 

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (18 lbs.)

  • Light 43 lbs. Medium 86 lbs. Heavy 130 lbs.
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.00 lbs.)

Copper: 0 | Silver: 0 | Gold: 0 | Obsidian: 0 | Platinum: 0

(0 Coins x .02 lbs. = 0.00 lbs. Total Weight)


EQUIPEMENT READIED (16 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (10 lbs.) Leather Armor - 10 lbs.
  • Weapons (4 lbs.) Rapier - 2 lbs. | Dagger x2 - 1 lb. (2 lbs.)
  • Readied Items (2 lbs.) Spell Component Pouch - 2 lbs.

EQUIPMENT STORED (2 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (2 lbs.) Backpack - 2 lbs. 
  • Strapped to Backpack (-- lbs.) 

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 

 

 

APPEARANCE

Age 439 | Height 5' 9" | Weight 126 lbs. | Hair Ash Brown| Eyes Pale Blue | Complexion Fair


 

 

BACKGROUND

BACKSTORY

 

 

 

Khakhan

Khakhan

Drathan Nake

Thief-Extraordinaire

 

image.png.d406bcae635afc79c6c2ec802d98aebc.png

 

"Pithy Quote Here"

image.png.04bd6eeb0af8f7138c38283a299e0655.png

 

UNCHAINED ROGUE 1

Medium humanoid male (half-elf), neutral good


Armor Class 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)

Hit Points 13 ( 1d8 + 2 + 3 )
Speed 30 ft.


Senses low-light vision, darkvision 60 ft.; Perception +5

Languages celestial, coomon, draconic, elven, goblin, sylvan, varisian

Base Attack Bonus +0

 

ABILITIES & SKILLS 

(BASE: 12 ranks)

Strength 12 (+1)
Athletics +1 | Climb +1C | Swim +1C


Dexterity 16 (+3) 
Reflex Save +5 
Acrobatics +5C | Disable Device +8C | Escape Artist +7C | Fly +3 | Ride +3 | Sleight of Hand +7C | Stealth +7C


Constitution 14 (+2)
Fortitude Save +2 
No skills associated.


Intelligence 18 (+4) 
Appraise +4C | Craft +4C | Know. (arcana) +5 | Know. (dungeoneering) +4C | Know. (engineering) +4 | Know. (geography) +4 | Know. (history) +4 | Know. (local) +8C | Know. (nature) +4 | Know. (nobility) +4 | Know. (the planes) +4 | Know. (religion) +4 | Linguistics +4C | Spellcraft +5


Wisdom 8 (-1)
Will Save +1
Heal -1 | Perception +5C | Profession -1C | Sense Motive +3C | Survival -1


Charisma 10 (+0) 
Bluff +4C | Diplomacy +4C | Disguise +0C | Handle Animal +0 | Intimidate +0C | Perform +0C | Use Magic Device +0C

C denotes class skill.
 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Weapons all simple weapons, hand crossbow, rapier, sap, short sword, shortbow 
  • Armors Light

UNCHAINED ROGUE CLASS ABILITIES
Sneak Attack +1d6If you can catch an opponent when he is unable to defend himself effectively from youi attack, you can strike a vital spot for extra damage.

Your attack deals extra 1d6 damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flank your target. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with total concealment.
 | Trapfinding +1You add +1 on Perception checks to locate traps and on Disable Device checks. You can use Disable Device to disarm magic traps. | Finesse TrainingYou gains Weapon Finesse as a bonus feat. 


RACIAL TRAITS
Low-light VisionYou can see twice as far as humans in conditions of dim light. | Elf BloodYou count as both elves and humans for any effect related to race. | Elven ImmunitiesYou are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects. | Keen SensesYou receive a +2 racial bonus on Perception checks. | Dual MindedYou gain a +2 bonus on all Will saving throws. | Blended ViewYou gain darkvision to a distance of 60 feet.


FEATS

Weapon FinesseYou are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.
B | ToughnessYou have enhanced physical stamina.

Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die.


TRAITS

Family Ties (campaign)While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.

denotes bonus feat.

 

WEAPONS

WEAPONS

  • Rapier +3 to hit for (1d6+1/18-20) piercing | Finesse
  • Dagger +3 to hit for (1d4+1/19-20) piercing |  10 ft. range

 

SPELLS

SPELL SLOTS 0


CANTRIPS 


FIRST LEVEL 

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (18 lbs.)

  • Light 43 lbs. Medium 86 lbs. Heavy 130 lbs.
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.00 lbs.)

Copper: 0 | Silver: 0 | Gold: 0 | Obsidian: 0 | Platinum: 0

(0 Coins x .02 lbs. = 0.00 lbs. Total Weight)


EQUIPEMENT READIED (16 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (10 lbs.) Leather Armor - 10 lbs.
  • Weapons (4 lbs.) Rapier - 2 lbs. | Dagger x2 - 1 lb. (2 lbs.)
  • Readied Items (2 lbs.) Spell Component Pouch - 2 lbs.

EQUIPMENT STORED (2 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (2 lbs.) Backpack - 2 lbs. 
  • Strapped to Backpack (-- lbs.) 

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 

 

 

APPEARANCE

Age 439 | Height 5' 9" | Weight 126 lbs. | Hair Ash Brown| Eyes Pale Blue | Complexion Fair


 

 

BACKGROUND

BACKSTORY

 

 

 

Khakhan

Khakhan

Drathan Nake

Thief-Extraordinaire

 

image.png.d406bcae635afc79c6c2ec802d98aebc.png

 

"Pithy Quote Here"

image.png.04bd6eeb0af8f7138c38283a299e0655.png

 

UNCHAINED ROGUE 1

Medium humanoid male (half-elf), neutral good


Armor Class 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)

Hit Points 13 ( 1d8 + 2 + 3 )
Speed 30 ft.


Senses low-light vision, darkvision 60 ft.; Perception +5

Languages celestial, coomon, draconic, elven, goblin, sylvan, varisian

Base Attack Bonus +0

 

ABILITIES & SKILLS 

(BASE: 12 ranks)

Strength 12 (+1)
Athletics +1 | Climb +1C | Swim +1C


Dexterity 16 (+3) 
Reflex Save +5 
Acrobatics +5C | Disable Device +8C | Escape Artist +7C | Fly +3 | Ride +3 | Sleight of Hand +7C | Stealth +7C


Constitution 14 (+2)
Fortitude Save +2 
No skills associated.


Intelligence 18 (+4) 
Appraise +4C | Craft +4C | Know. (arcana) +5 | Know. (dungeoneering) +4C | Know. (engineering) +4 | Know. (geography) +4 | Know. (history) +4 | Know. (local) +8C | Know. (nature) +4 | Know. (nobility) +4 | Know. (the planes) +4 | Know. (religion) +4 | Linguistics +4C | Spellcraft +5


Wisdom 8 (-1)
Will Save +1
Heal -1 | Perception +5C | Profession -1C | Sense Motive +3C | Survival -1


Charisma 10 (+0) 
Bluff +4C | Diplomacy +4C | Disguise +0C | Handle Animal +0 | Intimidate +0C | Perform +0C | Use Magic Device +0C

C denotes class skill.
 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Weapons all simple weapons, hand crossbow, rapier, sap, short sword, shortbow 
  • Armors Light

UNCHAINED ROGUE CLASS ABILITIES
Sneak Attack +1d6If you can catch an opponent when he is unable to defend himself effectively from youi attack, you can strike a vital spot for extra damage.

Your attack deals extra 1d6 damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flank your target. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with total concealment.
 | Trapfinding +1You add +1 on Perception checks to locate traps and on Disable Device checks. You can use Disable Device to disarm magic traps. | Finesse TrainingYou gains Weapon Finesse as a bonus feat. 


RACIAL TRAITS
Low-light VisionYou can see twice as far as humans in conditions of dim light. | Elf BloodYou count as both elves and humans for any effect related to race. | Elven ImmunitiesYou are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects. | Keen SensesYou receive a +2 racial bonus on Perception checks. | Dual MindedYou gain a +2 bonus on all Will saving throws. | Blended ViewYou gain darkvision to a distance of 60 feet.


FEATS

Weapon FinesseYou are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.
B | ToughnessYou have enhanced physical stamina.

Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die.


TRAITS

Family Ties (campaign)While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.

denotes bonus feat.

 

WEAPONS

WEAPONS

  • Rapier +3 to hit for (1d6+1/18-20) piercing | Finesse
  • Dagger +3 to hit for (1d4+1/19-20) piercing | Finesse, light, thrown (20/60)

 

SPELLS

SPELL SLOTS 0


CANTRIPS 


FIRST LEVEL 

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (18 lbs.)

  • Light 43 lbs. Medium 86 lbs. Heavy 130 lbs.
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.00 lbs.)

Copper: 0 | Silver: 0 | Gold: 0 | Obsidian: 0 | Platinum: 0

(0 Coins x .02 lbs. = 0.00 lbs. Total Weight)


EQUIPEMENT READIED (16 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (10 lbs.) Leather Armor - 10 lbs.
  • Weapons (4 lbs.) Rapier - 2 lbs. | Dagger x2 - 1 lb. (2 lbs.)
  • Readied Items (2 lbs.) Spell Component Pouch - 2 lbs.

EQUIPMENT STORED (2 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (2 lbs.) Backpack - 2 lbs. 
  • Strapped to Backpack (-- lbs.) 

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 

 

 

APPEARANCE

Age 439 | Height 5' 9" | Weight 126 lbs. | Hair Ash Brown| Eyes Pale Blue | Complexion Fair


 

 

BACKGROUND

BACKSTORY

 

 

 

Khakhan

Khakhan

Drathan Nake

Thief-Extraordinaire

 

image.png.d406bcae635afc79c6c2ec802d98aebc.png

 

"Pithy Quote Here"

image.png.04bd6eeb0af8f7138c38283a299e0655.png

 

UNCHAINED ROGUE 1

Medium humanoid male (half-elf), neutral good


Armor Class 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)

Hit Points 13 ( 1d8 + 2 + 3 )
Speed 30 ft.


Senses low-light vision, darkvision 60 ft.; Perception +5

Languages celestial, coomon, draconic, elven, goblin, sylvan, varisian

Base Attack Bonus +0

 

ABILITIES & SKILLS 

(BASE: 12 ranks)

Strength 12 (+1)
Athletics +1 | Climb +1C | Swim +1C


Dexterity 16 (+3) 
Reflex Save +5 
Acrobatics +5C | Disable Device +8C | Escape Artist +7C | Fly +3 | Ride +3 | Sleight of Hand +7C | Stealth +7C


Constitution 14 (+5)
Fortitude Save +2 
No skills associated.


Intelligence 18 (+4) 
Appraise +4C | Craft +4C | Know. (arcana) +5 | Know. (dungeoneering) +4C | Know. (engineering) +4 | Know. (geography) +4 | Know. (history) +4 | Know. (local) +8C | Know. (nature) +4 | Know. (nobility) +4 | Know. (the planes) +4 | Know. (religion) +4 | Linguistics +4C | Spellcraft +5


Wisdom 8 (-1)
Will Save +1
Heal -1 | Perception +5C | Profession -1C | Sense Motive +3C | Survival -1


Charisma 10 (+0) 
Bluff +4C | Diplomacy +4C | Disguise +0C | Handle Animal +0 | Intimidate +0C | Perform +0C | Use Magic Device +0C

C denotes class skill.
 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Weapons all simple weapons, hand crossbow, rapier, sap, short sword, shortbow 
  • Armors Light

UNCHAINED ROGUE CLASS ABILITIES
Sneak Attack +1d6If you can catch an opponent when he is unable to defend himself effectively from youi attack, you can strike a vital spot for extra damage.

Your attack deals extra 1d6 damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flank your target. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with total concealment.
 | Trapfinding +1You add +1 on Perception checks to locate traps and on Disable Device checks. You can use Disable Device to disarm magic traps. | Finesse TrainingYou gains Weapon Finesse as a bonus feat. 


RACIAL TRAITS
Low-light VisionYou can see twice as far as humans in conditions of dim light. | Elf BloodYou count as both elves and humans for any effect related to race. | Elven ImmunitiesYou are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects. | Keen SensesYou receive a +2 racial bonus on Perception checks. | Dual MindedYou gain a +2 bonus on all Will saving throws. | Blended ViewYou gain darkvision to a distance of 60 feet.


FEATS

Weapon FinesseYou are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.
B | ToughnessYou have enhanced physical stamina.

Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die.


TRAITS

Family Ties (campaign)While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.

denotes bonus feat.

 

WEAPONS

WEAPONS

  • Rapier +3 to hit for (1d6+1/18-20) piercing | Finesse
  • Dagger +3 to hit for (1d4+1/19-20) piercing | Finesse, light, thrown (20/60)

 

SPELLS

SPELL SLOTS 0


CANTRIPS 


FIRST LEVEL 

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (18 lbs.)

  • Light 43 lbs. Medium 86 lbs. Heavy 130 lbs.
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.00 lbs.)

Copper: 0 | Silver: 0 | Gold: 0 | Obsidian: 0 | Platinum: 0

(0 Coins x .02 lbs. = 0.00 lbs. Total Weight)


EQUIPEMENT READIED (16 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (10 lbs.) Leather Armor - 10 lbs.
  • Weapons (4 lbs.) Rapier - 2 lbs. | Dagger x2 - 1 lb. (2 lbs.)
  • Readied Items (2 lbs.) Spell Component Pouch - 2 lbs.

EQUIPMENT STORED (2 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (2 lbs.) Backpack - 2 lbs. 
  • Strapped to Backpack (-- lbs.) 

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 

 

 

APPEARANCE

Age 439 | Height 5' 9" | Weight 126 lbs. | Hair Ash Brown| Eyes Pale Blue | Complexion Fair


 

 

BACKGROUND

BACKSTORY

 

 

 

Khakhan

Khakhan

Drathan Nake

Thief-Extraordinaire

 

image.png.d406bcae635afc79c6c2ec802d98aebc.png

 

"Pithy Quote Here"

image.png.04bd6eeb0af8f7138c38283a299e0655.png

 

UNCHAINED ROGUE 1

Medium humanoid male (half-elf), neutral good


Armor Class 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)

Hit Points 13 ( 1d8 + 2 + 3 )
Speed 30' ft.


Senses low-light vision, darkvision 60 ft.; Perception +5

Languages celestial, coomon, draconic, elven, goblin, sylvan, varisian

Base Attack Bonus +0

 

ABILITIES & SKILLS 

(BASE: 12 ranks)

Strength 12 (+1)
Athletics +1 | Climb +1C | Swim +1C


Dexterity 16 (+3) 
Reflex Save +5 
Acrobatics +5C | Disable Device +8C | Escape Artist +7C | Fly +3 | Ride +3 | Sleight of Hand +7C | Stealth +7C


Constitution 14 (+5)
Fortitude Save +2 
No skills associated.


Intelligence 18 (+4) 
Appraise +4C | Craft +4C | Know. (arcana) +5 | Know. (dungeoneering) +4C | Know. (engineering) +4 | Know. (geography) +4 | Know. (history) +4 | Know. (local) +8C | Know. (nature) +4 | Know. (nobility) +4 | Know. (the planes) +4 | Know. (religion) +4 | Linguistics +4C | Spellcraft +5


Wisdom 8 (-1)
Will Save +1
Heal -1 | Perception +5C | Profession -1C | Sense Motive +3C | Survival -1


Charisma 10 (+0) 
Bluff +4C | Diplomacy +4C | Disguise +0C | Handle Animal +0 | Intimidate +0C | Perform +0C | Use Magic Device +0C

C denotes class skill.
 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Weapons all simple weapons, hand crossbow, rapier, sap, short sword, shortbow 
  • Armors Light

UNCHAINED ROGUE CLASS ABILITIES
Sneak Attack +1d6If you can catch an opponent when he is unable to defend himself effectively from youi attack, you can strike a vital spot for extra damage.

Your attack deals extra 1d6 damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flank your target. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with total concealment.
 | Trapfinding +1You add +1 on Perception checks to locate traps and on Disable Device checks. You can use Disable Device to disarm magic traps. | Finesse TrainingYou gains Weapon Finesse as a bonus feat. 


RACIAL TRAITS
Low-light VisionYou can see twice as far as humans in conditions of dim light. | Elf BloodYou count as both elves and humans for any effect related to race. | Elven ImmunitiesYou are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects. | Keen SensesYou receive a +2 racial bonus on Perception checks. | Dual MindedYou gain a +2 bonus on all Will saving throws. | Blended ViewYou gain darkvision to a distance of 60 feet.


FEATS

Weapon FinesseYou are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.
B | ToughnessYou have enhanced physical stamina.

Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die.


TRAITS

Family Ties (campaign)While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.

denotes bonus feat.

 

WEAPONS

WEAPONS

  • Rapier +3 to hit for (1d6+1/18-20) piercing | Finesse
  • Dagger +3 to hit for (1d4+1/19-20) piercing | Finesse, light, thrown (20/60)

 

SPELLS

SPELL SLOTS 0


CANTRIPS 


FIRST LEVEL 

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (18 lbs.)

  • Light 43 lbs. Medium 86 lbs. Heavy 130 lbs.
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.00 lbs.)

Copper: 0 | Silver: 0 | Gold: 0 | Obsidian: 0 | Platinum: 0

(0 Coins x .02 lbs. = 0.00 lbs. Total Weight)


EQUIPEMENT READIED (16 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (10 lbs.) Leather Armor - 10 lbs.
  • Weapons (4 lbs.) Rapier - 2 lbs. | Dagger x2 - 1 lb. (2 lbs.)
  • Readied Items (2 lbs.) Spell Component Pouch - 2 lbs.

EQUIPMENT STORED (2 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (2 lbs.) Backpack - 2 lbs. 
  • Strapped to Backpack (-- lbs.) 

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 

 

 

APPEARANCE

Age 439 | Height 5' 9" | Weight 126 lbs. | Hair Ash Brown| Eyes Pale Blue | Complexion Fair


 

 

BACKGROUND

BACKSTORY

 

 

 

Khakhan

Khakhan

Drathan Nake

Thief-Extraordinaire

 

image.png.d406bcae635afc79c6c2ec802d98aebc.png

 

"Pithy Quote Here"

image.png.04bd6eeb0af8f7138c38283a299e0655.png

 

UNCHAINED ROGUE 1

Medium humanoid male (half-elf), neutral good


Armor Class 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)

Hit Points 13 ( 1d8 + 2 + 3 )
Speed 30' ft.


Senses low-light vision, darkvision 60 ft.; Perception +5

Languages celestial, coomon, draconic, elven, goblin, sylvan, varisian

Base Attack Bonus +0

 

ABILITIES & SKILLS 

(BASE: 12 ranks)

Strength 12 (+1)
Athletics +1 | Climb +1 | Swim +1


Dexterity 16 (+3) 
Reflex Save +5 
Acrobatics +5 | Disable Device +8 | Escape Artist +7 | Fly +3 | Ride +3 | Sleight of Hand +7 | Stealth +7


Constitution 14 (+5)
Fortitude Save +2 
No skills associated.


Intelligence 18 (+4) 
Appraise +4 | Craft +4 | Know. (arcana) +5 | Know. (dungeoneering) +4 | Know. (engineering) +4 | Know. (geography) +4 | Know. (history) +4 | Know. (local) +8 | Know. (nature) +4 | Know. (nobility) +4 | Know. (the planes) +4 | Know. (religion) +4 | Linguistics +4 | Spellcraft +5


Wisdom 8 (-1)
Will Save +1
Heal -1 | Perception +5 | Profession -1 | Sense Motive +3 | Survival -1


Charisma 10 (+0) 
Bluff +4 | Diplomacy +4 | Disguise +0 | Handle Animal +0 | Intimidate +0 | Perform +0 | Use Magic Device +0

Bold denotes a class skill.
 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Weapons all simple weapons, hand crossbow, rapier, sap, short sword, shortbow 
  • Armors Light

UNCHAINED ROGUE CLASS ABILITIES
Sneak Attack +1d6If you can catch an opponent when he is unable to defend himself effectively from youi attack, you can strike a vital spot for extra damage.

Your attack deals extra 1d6 damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flank your target. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with total concealment.
 | Trapfinding +1You add +1 on Perception checks to locate traps and on Disable Device checks. You can use Disable Device to disarm magic traps. | Finesse TrainingYou gains Weapon Finesse as a bonus feat. 


RACIAL TRAITS
Low-light VisionYou can see twice as far as humans in conditions of dim light. | Elf BloodYou count as both elves and humans for any effect related to race. | Elven ImmunitiesYou are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects. | Keen SensesYou receive a +2 racial bonus on Perception checks. | Dual MindedYou gain a +2 bonus on all Will saving throws. | Blended ViewYou gain darkvision to a distance of 60 feet.


FEATS

Weapon Finesse (B)You are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.
 | ToughnessYou have enhanced physical stamina.

Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die.


TRAITS

Family Ties (campaign)While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.

 

WEAPONS

WEAPONS

  • Rapier +3 to hit for (1d6+1/18-20) piercing | Finesse
  • Dagger +3 to hit for (1d4+1/19-20) piercing | Finesse, light, thrown (20/60)

 

SPELLS

SPELL SLOTS 0


CANTRIPS 


FIRST LEVEL 

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (18 lbs.)

  • Light 43 lbs. Medium 86 lbs. Heavy 130 lbs.
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.00 lbs.)

Copper: 0 | Silver: 0 | Gold: 0 | Obsidian: 0 | Platinum: 0

(0 Coins x .02 lbs. = 0.00 lbs. Total Weight)


EQUIPEMENT READIED (16 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (10 lbs.) Leather Armor - 10 lbs.
  • Weapons (4 lbs.) Rapier - 2 lbs. | Dagger x2 - 1 lb. (2 lbs.)
  • Readied Items (2 lbs.) Spell Component Pouch - 2 lbs.

EQUIPMENT STORED (2 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (2 lbs.) Backpack - 2 lbs. 
  • Strapped to Backpack (-- lbs.) 

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 

 

 

APPEARANCE

Age 439 | Height 5' 9" | Weight 126 lbs. | Hair Ash Brown| Eyes Pale Blue | Complexion Fair


 

 

BACKGROUND

BACKSTORY

 

 

 

Khakhan

Khakhan

Drathan Nake

Thief-Extraordinaire

 

image.png.d406bcae635afc79c6c2ec802d98aebc.png

 

"Pithy Quote Here"

image.png.04bd6eeb0af8f7138c38283a299e0655.png

 

UNCHAINED ROGUE 1

Medium humanoid male (half-elf), neutral good


Armor Class 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)

Hit Points 13 ( 1d8 + 2 + 3 )
Speed 30' ft.


Senses low-light vision, darkvision 60 ft.; Perception +5

Languages celestial, coomon, draconic, elven, goblin, sylvan, varisian

Base Attack Bonus +0

 

ABILITIES & SKILLS 

(BASE: 12 ranks)

Strength 12 (+1)
Athletics +1 | Climb +1 | Swim +1


Dexterity 16 (+3) 
Reflex Save +5 
Acrobatics +5 | Disable Device +8 | Escape Artist +7 | Fly +3 | Ride +3 | Sleight of Hand +7 | Stealth +7


Constitution 14 (+5)
Fortitude Save +2 
No skills associated.


Intelligence 18 (+4) 
Appraise +4 | Craft +4 | Know. (arcana) +5 | Know. (dungeoneering) +4 | Know. (engineering) +4 | Know. (geography) +4 | Know. (history) +4 | Know. (local) +8 | Know. (nature) +4 | Know. (nobility) +4 | Know. (the planes) +4 | Know. (religion) +4 | Linguistics +4 | Spellcraft +5


Wisdom 8 (-1)
Will Save +1
Heal -1 | Perception +5 | Profession -1 | Sense Motive +3 | Survival -1


Charisma 10 (+0) 
Bluff +4 | Diplomacy +4 | Disguise +0 | Handle Animal +0 | Intimidate +0 | Perform +0 | Use Magic Device +0

Bold denotes a class skill.
 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Weapons all simple weapons, hand crossbow, rapier, sap, short sword, shortbow 
  • Armors Light

UNCHAINED ROGUE CLASS ABILITIES
Sneak Attack +1d6If you can catch an opponent when he is unable to defend himself effectively from youi attack, you can strike a vital spot for extra damage.

Your attack deals extra 1d6 damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you flank your target. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with total concealment.
 | Trapfinding +1You add +1 on Perception checks to locate traps and on Disable Device checks. You can use Disable Device to disarm magic traps. | Finesse TrainingYou gains Weapon Finesse as a bonus feat. 


RACIAL TRAITS
Low-light VisionYou can see twice as far as humans in conditions of dim light. | Elf BloodYou count as both elves and humans for any effect related to race. | Elven ImmunitiesYou are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects. | Keen SensesYou receive a +2 racial bonus on Perception checks. | Dual MindedYou gain a +2 bonus on all Will saving throws. | Blended ViewYou gain darkvision to a distance of 60 feet.


FEATS

Weapon Finesse (B)You are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.
 | ToughnessYou have enhanced physical stamina.

Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die.


TRAITS

Family Ties (campaign)While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.

 

WEAPONS

WEAPONS

  • Rapier +3 to hit for (1d6+1/18-20) piercing | Finesse
  • Dagger +3 to hit for (1d4+1/19-20) piercing | Finesse, light, thrown (20/60)

 

SPELLS

SPELL SLOTS 0


CANTRIPS 


FIRST LEVEL 

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

WIZARD'S SPELLBOOK

These spells are not available unless they have been prepared ahead of time. (Unless they are a ritual.)

FIRST LEVEL

(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (18 lbs.)

  • Light 43 lbs. Medium 86 lbs. Heavy 130 lbs.
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.00 lbs.)

Copper: 0 | Silver: 0 | Gold: 0 | Obsidian: 0 | Platinum: 0

(0 Coins x .02 lbs. = 0.00 lbs. Total Weight)


EQUIPEMENT READIED (16 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (10 lbs.) Leather Armor - 10 lbs.
  • Weapons (4 lbs.) Rapier - 2 lbs. | Dagger x2 - 1 lb. (2 lbs.)
  • Readied Items (2 lbs.) Spell Component Pouch - 2 lbs.

EQUIPMENT STORED (2 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (2 lbs.) Backpack - 2 lbs. 
  • Strapped to Backpack (-- lbs.) 

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 

 

 

APPEARANCE

Age 439 | Height 5' 9" | Weight 126 lbs. | Hair Ash Brown| Eyes Pale Blue | Complexion Fair


 

 

BACKGROUND

BACKSTORY

 

 

 

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