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Khakhan

Khakhan

Vampire_The_Masquerade_logo_V20.png

NAME NATURE GENERATION
Name Nature Generation
PLAYER DEMEANOR CONCEPT
Player Demeanor Concept
CHRONICLE CLAN SIRE
Chronicle Clan Sire

 

ATTRIBUTES
Physical Social Mental

Strength

●○○○○

Charisma

●○○○○

Perception

●○○○○

Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○

 

ABILITIES
Talents Skills Knowledge

Alertness

○○○○○

Animal Ken

○○○○○

Academics

○○○○○

Athletics ○○○○○ Crafts ○○○○○ Computers ○○○○○
Awareness ○○○○○ Drive ○○○○○ Finance ○○○○○
Brawl ○○○○○ Firearms ○○○○○ Investigation ○○○○○
Empathy ○○○○○ Etiquette ○○○○○ Law ○○○○○
Expression ○○○○○ Larceny ○○○○○ Medicine ○○○○○
Intimidation ○○○○○ Melee ○○○○○ Occult ○○○○○
Leadership ○○○○○ Performance ○○○○○ Politics ○○○○○
Streetwise ○○○○○ Stealth ○○○○○ Science ○○○○○
Subterfuge ○○○○○ Survival ○○○○○ Technology ○○○○○

 

ADVANTAGES
Disciplines Backgrounds Virtues

Discipline

○○○○○

Background

○○○○○

Conscience/Conviction

●○○○○

Discipline ○○○○○ Background ○○○○○ Self-Control/Instinct ●○○○○
Discipline ○○○○○ Background ○○○○○ Courage ●○○○○

 

MERITS & FLAWS HUMANITY HEALTH

 

ROAD

Road Name

○○○○○ ○○○○○

AURA 

 

WILLPOWER

○○○○○ ○○○○○

□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□

Blood Per Turn: ■

HEALTH
Bruised 
Hurt  -1   
Injured  -1 

Wounded  -2 
Mauled  -2 
Crippled  -5  
Incapacitated 

 

WEAKNESS
Weakness

 

EXPERIENCE
Experience

Khakhan

Khakhan

Vampire_The_Masquerade_logo_V20.png

NAME NATURE GENERATION
Name Nature Generation
PLAYER DEMEANOR CONCEPT
Player Demeanor Concept
CHRONICLE CLAN SIRE
Chronicle Clan Sire

 

ATTRIBUTES
Physical Social Mental

Strength

●○○○○

Charisma

●○○○○

Perception

●○○○○

Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○

 

ABILITIES
Talents Skills Knowledge

Alertness

○○○○○

Animal Ken

○○○○○

Academics

○○○○○

Athletics ○○○○○ Crafts ○○○○○ Computers ○○○○○
Awareness ○○○○○ Drive ○○○○○ Finance ○○○○○
Brawl ○○○○○ Firearms ○○○○○ Investigation ○○○○○
Empathy ○○○○○ Etiquette ○○○○○ Law ○○○○○
Expression ○○○○○ Larceny ○○○○○ Medicine ○○○○○
Intimidation ○○○○○ Melee ○○○○○ Occult ○○○○○
Leadership ○○○○○ Performance ○○○○○ Politics ○○○○○
Streetwise ○○○○○ Stealth ○○○○○ Science ○○○○○
Subterfuge ○○○○○ Survival ○○○○○ Technology ○○○○○

 

ADVANTAGES
Disciplines Backgrounds Virtues

Discipline

○○○○○

Background

○○○○○

Conscience/Conviction

●○○○○

Discipline ○○○○○ Background ○○○○○ Self-Control/Instinct ●○○○○
Discipline ○○○○○ Background ○○○○○ Courage ●○○○○

 

MERITS & FLAWS HUMANITY HEALTH

 

ROAD

Road Name

○○○○○ ○○○○○

AURA 

 

WILLPOWER

○○○○○ ○○○○○

□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□

Blood Per Turn: ■

HEALTH
Bruised 
Hurt  -1   
Injured  -1 

Wounded  -2 
Mauled  -2 
Crippled  -5  
Incapacitated 

 

WEAKNESS
Weakness

 

EXPERIENCE
Experience

Khakhan

Khakhan

Vampire_The_Masquerade_logo_V20.png

Name Nature Generation
Name Nature Generation
Player Demeanor Concept
Player Demeanor Concept
Chronicle Clan Sire
Chronicle Clan Sire

 

ATTRIBUTES
Physical Social Mental

Strength

●○○○○

Charisma

●○○○○

Perception

●○○○○

Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○

 

ABILITIES
Talents Skills Knowledge

Alertness

○○○○○

Animal Ken

○○○○○

Academics

○○○○○

Athletics ○○○○○ Crafts ○○○○○ Computers ○○○○○
Awareness ○○○○○ Drive ○○○○○ Finance ○○○○○
Brawl ○○○○○ Firearms ○○○○○ Investigation ○○○○○
Empathy ○○○○○ Etiquette ○○○○○ Law ○○○○○
Expression ○○○○○ Larceny ○○○○○ Medicine ○○○○○
Intimidation ○○○○○ Melee ○○○○○ Occult ○○○○○
Leadership ○○○○○ Performance ○○○○○ Politics ○○○○○
Streetwise ○○○○○ Stealth ○○○○○ Science ○○○○○
Subterfuge ○○○○○ Survival ○○○○○ Technology ○○○○○

 

ADVANTAGES
Disciplines Backgrounds Virtues

Discipline

○○○○○

Background

○○○○○

Conscience/Conviction

●○○○○

Discipline ○○○○○ Background ○○○○○ Self-Control/Instinct ●○○○○
Discipline ○○○○○ Background ○○○○○ Courage ●○○○○

 

MERITS & FLAWS HUMANITY HEALTH

 

ROAD

Road Name

○○○○○ ○○○○○

AURA 

 

WILLPOWER

○○○○○ ○○○○○

□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□

Blood Per Turn: ■

HEALTH
Bruised 
Hurt  -1   
Injured  -1 

Wounded  -2 
Mauled  -2 
Crippled  -5  
Incapacitated 

 

WEAKNESS
Weakness

 

EXPERIENCE
Experience

Khakhan

Khakhan

Vampire_The_Masquerade_logo_V20.png

Name Nature Generation
Name Nature Generation
Player Demeanor Concept
Player Demeanor Concept
Chronicle Clan Sire
Chronicle Clan Sire

 

ATTRIBUTES
Physical Social Mental

Strength

●○○○○

Charisma

●○○○○

Perception

●○○○○

Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○

 

ABILITIES
Talents Skills Knowledge

Alertness

○○○○○

Animal Ken

○○○○○

Academics

○○○○○

Athletics ○○○○○ Crafts ○○○○○ Computers ○○○○○
Awareness ○○○○○ Drive ○○○○○ Finance ○○○○○
Brawl ○○○○○ Firearms ○○○○○ Investigation ○○○○○
Empathy ○○○○○ Etiquette ○○○○○ Law ○○○○○
Expression ○○○○○ Larceny ○○○○○ Medicine ○○○○○
Intimidation ○○○○○ Melee ○○○○○ Occult ○○○○○
Leadership ○○○○○ Performance ○○○○○ Politics ○○○○○
Streetwise ○○○○○ Stealth ○○○○○ Science ○○○○○
Subterfuge ○○○○○ Survival ○○○○○ Technology ○○○○○

 

ADVANTAGES
Disciplines Backgrounds Virtues

Discipline

○○○○○

Background

○○○○○

Conscience/Conviction

●○○○○

Discipline ○○○○○ Background ○○○○○ Self-Control/Instinct ●○○○○
Discipline ○○○○○ Background ○○○○○ Courage ●○○○○

 

Merits/Flaws Humanity Health

 

ROAD

Road Name

○○○○○ ○○○○○

AURA 

 

WILLPOWER

○○○○○ ○○○○○

□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□

Blood Per Turn: ■

HEALTH
Bruised 
Hurt  -1   
Injured  -1 

Wounded  -2 
Mauled  -2 
Crippled  -5  
Incapacitated 

 

WEAKNESS
Weakness

 

EXPERIENCE
Experience

Khakhan

Khakhan

Vampire_The_Masquerade_logo_V20.png

Name Nature Generation
Name Nature Generation
Player Demeanor Concept
Player Demeanor Concept
Chronicle Clan Sire
Chronicle Clan Sire

 

ATTRIBUTES
Physical Social Mental

Strength

○○○○

Charisma

○○○○

Perception

○○○○

Dexterity ○○○○ Manipulation ○○○○ Intelligence ○○○○
Stamina ○○○○ Appearance ○○○○ Wits ○○○○

 

ABILITIES
Talents Skills Knowledge

Alertness

○○○○○

Animal Ken

○○○○○

Academics

○○○○○

Athletics ○○○○○ Crafts ○○○○○ Computers ○○○○○
Awareness ○○○○○ Drive ○○○○○ Finance ○○○○○
Brawl ○○○○○ Firearms ○○○○○ Investigation ○○○○○
Empathy ○○○○○ Etiquette ○○○○○ Law ○○○○○
Expression ○○○○○ Larceny ○○○○○ Medicine ○○○○○
Intimidation ○○○○○ Melee ○○○○○ Occult ○○○○○
Leadership ○○○○○ Performance ○○○○○ Politics ○○○○○
Streetwise ○○○○○ Stealth ○○○○○ Science ○○○○○
Subterfuge ○○○○○ Survival ○○○○○ Technology ○○○○○

 

ADVANTAGES
Disciplines Backgrounds Virtues

Discipline

○○○○○

Background

○○○○○

Conscience/Conviction

○○○○

Discipline ○○○○○ Background ○○○○○ Self-Control/Instinct ○○○○
Discipline ○○○○○ Background ○○○○○ Courage ○○○○

 

Merits/Flaws Humanity Health

 

ROAD

Road Name

○○○○○ ○○○○○

AURA 

 

WILLPOWER

○○○○○ ○○○○○

□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□

Blood Per Turn: ■

HEALTH
Bruised 
Hurt  -1   
Injured  -1 

Wounded  -2 
Mauled  -2 
Crippled  -5  
Incapacitated 

 

WEAKNESS
Weakness

 

EXPERIENCE
Experience

Khakhan

Khakhan

Vampire_The_Masquerade_logo_V20.png

Name Nature Generation
Name Nature Generation
Player Demeanor Concept
Player Demeanor Concept
Chronicle Clan Sire
Chronicle Clan Sire

 

ATTRIBUTES
Physical Social Mental

Strength

○○○○

Charisma

○○○○

Perception

○○○○

Dexterity ○○○○ Manipulation ○○○○ Intelligence ○○○○
Stamina ○○○○ Appearance ○○○○ Wits ○○○○

 

ABILITIES
Talents Skills Knowledge

Alertness

○○○○○

Animal Ken

○○○○○

Academics

○○○○○

Athletics ○○○○○ Crafts ○○○○○ Computers ○○○○○
Awareness ○○○○○ Drive ○○○○○ Finance ○○○○○
Brawl ○○○○○ Firearms ○○○○○ Investigation ○○○○○
Empathy ○○○○○ Etiquette ○○○○○ Law ○○○○○
Expression ○○○○○ Larceny ○○○○○ Medicine ○○○○○
Intimidation ○○○○○ Melee ○○○○○ Occult ○○○○○
Leadership ○○○○○ Performance ○○○○○ Politics ○○○○○
Streetwise ○○○○○ Stealth ○○○○○ Science ○○○○○
Subterfuge ○○○○○ Survival ○○○○○ Technology ○○○○○

 

ADVANTAGES
Disciplines Backgrounds Virtues

Discipline

○○○○○

Background

○○○○○

Conscience/Conviction

○○○○

Discipline ○○○○○ Background ○○○○○ Self-Control/Instinct ○○○○
Discipline ○○○○○ Background ○○○○○ Courage ○○○○

 

Merits/Flaws Humanity Health

 

ROAD

Road Name

○○○○○ ○○○○○

AURA 

 

WILLPOWER

○○○○○ ○○○○○

□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□

Blood Per Turn: ■

HEALTH
Bruised 
Hurt  -1   
Injured  -1 

Wounded  -2 
Mauled  -2 
Crippled  -5  
Incapacitated 

 

WEAKNESS
Weakness

 

EXPERIENCE
Experience

Khakhan

Khakhan

Vampire_The_Masquerade_logo_V20.png

Name Nature Generation
Name Nature Generation
Player Demeanor Concept
Player Demeanor Concept
Chronicle Clan Sire
Chronicle Clan Sire

 

ATTRIBUTES
Physical Social Mental

Strength

○○○○

Charisma

○○○○

Perception

○○○○

Dexterity ○○○○ Manipulation ○○○○ Intelligence ○○○○
Stamina ○○○○ Appearance ○○○○ Wits ○○○○

 

ABILITIES
Talents Skills Knowledge

Alertness

○○○○○

Animal Ken

○○○○○

Academics

○○○○○

Athletics ○○○○○ Crafts ○○○○○ Computers ○○○○○
Awareness ○○○○○ Drive ○○○○○ Finance ○○○○○
Brawl ○○○○○ Firearms ○○○○○ Investigation ○○○○○
Empathy ○○○○○ Etiquette ○○○○○ Law ○○○○○
Expression ○○○○○ Larceny ○○○○○ Medicine ○○○○○
Intimidation ○○○○○ Melee ○○○○○ Occult ○○○○○
Leadership ○○○○○ Performance ○○○○○ Politics ○○○○○
Streetwise ○○○○○ Stealth ○○○○○ Science ○○○○○
Subterfuge ○○○○○ Survival ○○○○○ Technology ○○○○○

 

ADVANTAGES
Disciplines Backgrounds Virtues

Discipline

○○○○○

Background

○○○○○

Conscience/Conviction

○○○○

Discipline ○○○○○ Background ○○○○○ Self-Control/Instinct ○○○○
Discipline ○○○○○ Background ○○○○○ Courage ○○○○

 

Merits/Flaws Humanity Health

 

ROAD

Road Name

○○○○○ ○○○○○

AURA 

 

WILLPOWER

○○○○○ ○○○○○

□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□

Blood Per Turn: ■

HEALTH
Bruised 
Hurt  -1   
Injured  -1 

Wounded  -2 
Mauled  -2 
Crippled  -5  
Incapacitated 

 

WEAKNESS
Weakness

 

EXPERIENCE
Experience

Khakhan

Khakhan

Vampire_The_Masquerade_logo_V20.png

Name Nature Generation
Name Nature Generation
Player Demeanor Concept
Player Demeanor Concept
Chronicle Clan Sire
Chronicle Clan Sire

 

ATTRIBUTES
Physical Social Mental

Strength

○○○○

Charisma

○○○○

Perception

○○○○

Dexterity ○○○○ Manipulation ○○○○ Intelligence ○○○○
Stamina ○○○○ Appearance ○○○○ Wits ○○○○

 

ABILITIES
Talents Skills Knowledge

Alertness

○○○○○

Animal Ken

○○○○○

Academics

○○○○○

Athletics ○○○○○ Crafts ○○○○○ Computers ○○○○○
Awareness ○○○○○ Drive ○○○○○ Finance ○○○○○
Brawl ○○○○○ Firearms ○○○○○ Investigation ○○○○○
Empathy ○○○○○ Etiquette ○○○○○ Law ○○○○○
Expression ○○○○○ Larceny ○○○○○ Medicine ○○○○○
Intimidation ○○○○○ Melee ○○○○○ Occult ○○○○○
Leadership ○○○○○ Performance ○○○○○ Politics ○○○○○
Streetwise ○○○○○ Stealth ○○○○○ Science ○○○○○
Subterfuge ○○○○○ Survival ○○○○○ Technology ○○○○○

 

ADVANTAGES
Disciplines Backgrounds Virtues

Discipline

○○○○○

Background

○○○○○

Conscience/Conviction

○○○○

Discipline ○○○○○ Background ○○○○○ Self-Control/Instinct ○○○○
Discipline ○○○○○ Background ○○○○○ Courage ○○○○

 

Merits/Flaws Humanity Health

 

ROAD

Road Name

○○○○○ ○○○○○

AURA 

 

WILLPOWER

○○○○○ ○○○○○

□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□

Blood Per Turn: ■

HEALTH
Bruised 
Hurt  -1   
Injured  -1 

Wounded  -2 
Mauled  -2 
Crippled  -5  
Incapacitated 

 

WEAKNESS
Weakness

 

EXPERIENCE
Experience

Khakhan

Khakhan

Vampire_The_Masquerade_logo_V20.png

Name Nature Generation
Name Nature Generation
Player Demeanor Concept
Player Demeanor Concept
Chronicle Clan Sire
Chronicle Clan Sire

 

ATTRIBUTES
Physical Social Mental

Strength

○○○○

Charisma

○○○○

Perception

○○○○

Dexterity ○○○○ Manipulation ○○○○ Intelligence ○○○○
Stamina ○○○○ Appearance ○○○○ Wits ○○○○

 

ABILITIES
Talents Skills Knowledge

Alertness

○○○○○

Animal Ken

○○○○○

Academics

○○○○○

Athletics ○○○○○ Crafts ○○○○○ Computers ○○○○○
Awareness ○○○○○ Drive ○○○○○ Finance ○○○○○
Brawl ○○○○○ Firearms ○○○○○ Investigation ○○○○○
Empathy ○○○○○ Etiquette ○○○○○ Law ○○○○○
Expression ○○○○○ Larceny ○○○○○ Medicine ○○○○○
Intimidation ○○○○○ Melee ○○○○○ Occult ○○○○○
Leadership ○○○○○ Performance ○○○○○ Politics ○○○○○
Streetwise ○○○○○ Stealth ○○○○○ Science ○○○○○
Subterfuge ○○○○○ Survival ○○○○○ Technology ○○○○○

 

ADVANTAGES
Disciplines Backgrounds Virtues

Discipline

○○○○○

Background

○○○○○

Conscience/Conviction

○○○○

Discipline ○○○○○ Background ○○○○○ Self-Control/Instinct ○○○○
Discipline ○○○○○ Background ○○○○○ Courage ○○○○

 

Merits/Flaws Humanity Health

 

ROAD

Road Name

○○○○○ ○○○○○

AURA 

 

WILLPOWER

○○○○○ ○○○○○

□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□

Blood Per Turn: ■

HEALTH
Bruised 
Hurt  -1   
Injured  -1 

Wounded  -2 
Mauled  -2 
Crippled  -5  
Incapacitated 

 

WEAKNESS
Weakness

 

EXPERIENCE
Experience

Khakhan

Khakhan

Vampire_The_Masquerade_logo_V20.png

Name Nature Generation
Name Nature Generation
Player Demeanor Concept
Player Demeanor Concept
Chronicle Clan Sire
Chronicle Clan Sire

 

ATTRIBUTES
Physical Social Mental

Strength

○○○○

Charisma

○○○○

Perception

○○○○

Dexterity ○○○○ Manipulation ○○○○ Intelligence ○○○○
Stamina ○○○○ Appearance ○○○○ Wits ○○○○

 

ABILITIES
Talents Skills Knowledge

Alertness

○○○○○

Animal Ken

○○○○○

Academics

○○○○○

Athletics ○○○○○ Crafts ○○○○○ Computers ○○○○○
Awareness ○○○○○ Drive ○○○○○ Finance ○○○○○
Brawl ○○○○○ Firearms ○○○○○ Investigation ○○○○○
Empathy ○○○○○ Etiquette ○○○○○ Law ○○○○○
Expression ○○○○○ Larcency ○○○○○ Medicine ○○○○○
Intimidation ○○○○○ Melee ○○○○○ Occult ○○○○○
Leadership ○○○○○ Performance ○○○○○ Politics ○○○○○
Streetwise ○○○○○ Stealth ○○○○○ Science ○○○○○
Subterfuge ○○○○○ Survival ○○○○○ Technology ○○○○○

 

ADVANTAGES
Disciplines Backgrounds Virtues

Discipline

○○○○○

Background

○○○○○

Conscience/Conviction

○○○○

Discipline ○○○○○ Background ○○○○○ Self-Control/Instinct ○○○○
Discipline ○○○○○ Background ○○○○○ Courage ○○○○

 

Merits/Flaws Humanity Health

 

ROAD

Road Name

○○○○○ ○○○○○

AURA 

 

WILLPOWER

○○○○○ ○○○○○

□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□

Blood Per Turn: ■

HEALTH
Bruised 
Hurt  -1   
Injured  -1 

Wounded  -2 
Mauled  -2 
Crippled  -5  
Incapacitated 

 

WEAKNESS
Weakness

 

EXPERIENCE
Experience

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