NAME | NATURE | GENERATION |
Name | Nature | Generation |
PLAYER | DEMEANOR | CONCEPT |
Player | Demeanor | Concept |
CHRONICLE | CLAN | SIRE |
Chronicle | Clan | Sire |
ATTRIBUTES | |||||
Physical | Social | Mental | |||
Strength |
●○○○○ |
Charisma |
●○○○○ |
Perception |
●○○○○ |
Dexterity | ●○○○○ | Manipulation | ●○○○○ | Intelligence | ●○○○○ |
Stamina | ●○○○○ | Appearance | ●○○○○ | Wits | ●○○○○ |
ABILITIES | |||||
Talents | Skills | Knowledge | |||
Alertness |
○○○○○ |
Animal Ken |
○○○○○ |
Academics |
○○○○○ |
Athletics | ○○○○○ | Crafts | ○○○○○ | Computers | ○○○○○ |
Awareness | ○○○○○ | Drive | ○○○○○ | Finance | ○○○○○ |
Brawl | ○○○○○ | Firearms | ○○○○○ | Investigation | ○○○○○ |
Empathy | ○○○○○ | Etiquette | ○○○○○ | Law | ○○○○○ |
Expression | ○○○○○ | Larceny | ○○○○○ | Medicine | ○○○○○ |
Intimidation | ○○○○○ | Melee | ○○○○○ | Occult | ○○○○○ |
Leadership | ○○○○○ | Performance | ○○○○○ | Politics | ○○○○○ |
Streetwise | ○○○○○ | Stealth | ○○○○○ | Science | ○○○○○ |
Subterfuge | ○○○○○ | Survival | ○○○○○ | Technology | ○○○○○ |
ADVANTAGES | |||||
Disciplines | Backgrounds | Virtues | |||
Discipline |
○○○○○ |
Background |
○○○○○ |
Conscience/Conviction |
●○○○○ |
Discipline | ○○○○○ | Background | ○○○○○ | Self-Control/Instinct | ●○○○○ |
Discipline | ○○○○○ | Background | ○○○○○ | Courage | ●○○○○ |
MERITS & FLAWS | HUMANITY | HEALTH | |||
|
ROAD Road Name ○○○○○ ○○○○○ AURA
WILLPOWER ○○○○○ ○○○○○ □□□□□ □□□□□
BLOOD POOL |
HEALTH
WEAKNESS
EXPERIENCE |