Jump to content

Edit History

Khakhan

Khakhan

spacer.png

 

Rosemary Posey
Rosie Posey

 

 

Fate Points

Refresh: 3 | Current: 3

High Concept

Much Loved Mother HenPeople *love* Rosie. Really, like practically everyone. She's always there to lend a helping hand when you need it. Unfortunately, she's also there when you don't need, or really even want, her help, which can get kind of annoying. Still, she's there when she's needed, and she's always on the ball.

Invoke:
Compel: To be overly defensive of her friends; to act bossy; to be frustrated when things don't go according to her plans.

 

Trouble

I Can Fix It!Aspect Description Here.

 

Aspects

A Shoulder to Cry OnEveryone in town knows if they need to talk, Rosie is their girl. She listens, never asks embarrassing questions and has never shared a secret once told. However, everyone has come to expect the young woman to carry these secrets and she would never want anyone to feel the pressure she sometimes feels, leaving her alone to carry her own burdens.

Invoke: To help someone work out an emotional situation; to know what's new in camp gossip; to make friends.
Compel: Someone comes along needing to talk at the worst time. A burdensome secret that she can't help with or share. In some cases, to be brought down by the emotional pains of others.

Let Me Check My BagRosie always carries around her hemp backpack purse. Everywhere. Inside the bag, she's got [I]everything[/I]. Chapstick? Yep. Tissue? Check. Chocolate? Well, *yeah*, obviously, what does she look like? Silver? That pendant belonged to her grandma. Iron? *Weeeellll...*

Invoke: To have nearly anything you need on hand.
Compel: To feel edgy without the purse; when going into a situation without at least an outline of a plan.

Approaches

Flair: Fair (+2)

Focus: Average (+1)

Force: Fair (+2)

Guile: Mediocre (+0)

Haste: Good (+3)

Intellect: Average (+1)

 

 

Mantle Stunts

Ready and WillingMark a box of Followers to bring a minor NPC into the scene with either an aspect or a +2 bonus in something they’re skilled at. Mark multiple boxes to grant them multiple aspects and multiple areas of competence, with a maximum of +2 in any one area. Use your fate points to invoke their aspects on your behalf.

PatronageMark all five Followers boxes to declare that a campaign NPC is a patron of your community or is somehow indebted to your community. This NPC will grant one favor of significance, such as allowing access to something otherwise inaccessible or accomplishing an objective sans opposition. The GM is the final arbiter of whatever aid you receive.

Seelie MagicAs described for the Summer Court Fae, save that each magical action requires a box of Called to be marked. Each additional box marked provides +1 to the same magic-based action.

 

Unique Stunts

EmpathRosie is adept at reading the emotions of those around her; unless someone is actively attempting to disguise their emotional state, she knows precisely how they feel. Furthermore, she gets +2 when using Guile to create an advantage by leveraging her knowledge.

 

 

Stress

[1] [1] [1] [1] [1] [1]

 

Default Conditions

In Peril (St)You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from [B]In Peril[/B] when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. [4]

Doomed (La)You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side.

Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out [B]Doomed[/B] at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
 [6]

Extras

 

 

 

Khakhan

Khakhan

spacer.png

 

Rosemary Posey
Rosie Posey

Mantle

Leader of the PeopleYou are the representative of a community of people who are loyal to you. You might be a priest, an activist, or a social worker, but you might also be a cult leader. / ChangelingYou are a mortal with Fae heritage that is becoming manifest and guiding you toward transformation into a Fae. Fae stunts operate at Supernatural scale.

Fate Points

Refresh: 3 | Current: 3

High Concept

Much Loved Mother HenPeople *love* Rosie. Really, like practically everyone. She's always there to lend a helping hand when you need it. Unfortunately, she's also there when you don't need, or really even want, her help, which can get kind of annoying. Still, she's there when she's needed, and she's always on the ball.

Invoke:
Compel: To be overly defensive of her friends; to act bossy; to be frustrated when things don't go according to her plans.

 

Trouble

I Can Fix It!Aspect Description Here.

 

Aspects

A Shoulder to Cry OnEveryone in town knows if they need to talk, Rosie is their girl. She listens, never asks embarrassing questions and has never shared a secret once told. However, everyone has come to expect the young woman to carry these secrets and she would never want anyone to feel the pressure she sometimes feels, leaving her alone to carry her own burdens.

Invoke: To help someone work out an emotional situation; to know what's new in camp gossip; to make friends.
Compel: Someone comes along needing to talk at the worst time. A burdensome secret that she can't help with or share. In some cases, to be brought down by the emotional pains of others.

Let Me Check My BagRosie always carries around her hemp backpack purse. Everywhere. Inside the bag, she's got [I]everything[/I]. Chapstick? Yep. Tissue? Check. Chocolate? Well, *yeah*, obviously, what does she look like? Silver? That pendant belonged to her grandma. Iron? *Weeeellll...*

Invoke: To have nearly anything you need on hand.
Compel: To feel edgy without the purse; when going into a situation without at least an outline of a plan.

Approaches

Flair: Fair (+2)

Focus: Average (+1)

Force: Fair (+2)

Guile: Mediocre (+0)

Haste: Good (+3)

Intellect: Average (+1)

 

 

Mantle Stunts

Ready and WillingMark a box of Followers to bring a minor NPC into the scene with either an aspect or a +2 bonus in something they’re skilled at. Mark multiple boxes to grant them multiple aspects and multiple areas of competence, with a maximum of +2 in any one area. Use your fate points to invoke their aspects on your behalf.

PatronageMark all five Followers boxes to declare that a campaign NPC is a patron of your community or is somehow indebted to your community. This NPC will grant one favor of significance, such as allowing access to something otherwise inaccessible or accomplishing an objective sans opposition. The GM is the final arbiter of whatever aid you receive.

Seelie MagicAs described for the Summer Court Fae, save that each magical action requires a box of Called to be marked. Each additional box marked provides +1 to the same magic-based action.

 

Unique Stunts

EmpathRosie is adept at reading the emotions of those around her; unless someone is actively attempting to disguise their emotional state, she knows precisely how they feel. Furthermore, she gets +2 when using Guile to create an advantage by leveraging her knowledge.

 

 

Stress

[1] [1] [1] [1] [1] [1]

 

 

Default Conditions

In Peril (St)You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from [B]In Peril[/B] when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. [4]

Doomed (La)You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side.

Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out [B]Doomed[/B] at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
 [6]

Indebted (St)This condition has five boxes. Mark one or more boxes when you have accrued a debt to a powerful group, person, or entity. The number of boxes you mark depends on the magnitude of the favor done for you; the GM has final say. Recover boxes of Indebted by doing favors for the lender in return, on their terms. Typically, a fairly safe but challenging task recovers one box, a dangerous task recovers two boxes, and a task that puts you in mortal danger or could otherwise permanently impact you recovers all boxes.

You may carry debt with more than one lender but must recover them separately. Thus, if you have one box of debt to a demon and one to a local sorcerer, when you do something for the demon worth two boxes of recovery, it does not remove your debt to the sorcerer. If all boxes are full and you wish to acquire more debt, you may default on one of your current debts—the GM will tell you what happens, but you may clear out those boxes for further use.
 [ ] [ ] [ ] [ ] [ ]

Mantle Conditions

Followers (St)This condition uses five boxes to represent your significant social capital, which translates to a constant supply of local individuals to help you. Mark a box when you draw on your community resources for this mantle’s stunts. Recover this condition by waiting (one box per session) or by spending a scene to meet with your followers and clear the track. During the meeting, however, your followers (via the GM) will inform you of a community problem necessitating your attention. [ ] [ ] [ ] [ ] [ ]

Disfavored (St)Violating your followers’ trust marks this condition. While Disfavored you may no longer use the Followers condition. Recover Disfavored when you have made restitution with your followers or established a new support base, per the GM. [ ]

Called (St)Mark one of this condition’s five boxes to use one of your Fae stunts for a whole scene. If you ever fill the track, you have three options:

● Make the Choice to become fully Fae. You may use your Fae stunts the rest of the session without penalty. At the next minor milestone, declare a Court affiliation (or choose to be Wyldfae) and transition to the True Fae mantle.

● Deliberately shun your Fae stunts until you recover one or more boxes. Recover a box at the end of every session in which you avoid using Fae stunts. At the GM’s discretion, long time jumps mid-session or between session might allow you to recover another box.

● Choose to become fully mortal. Immediately clear the track. You may no longer use your Fae stunts, and at the next minor milestone, you revert fully to your mortal mantle.
 [ ] [ ] [ ] [ ] [ ]

 

Khakhan

Khakhan

spacer.png

 

Rosemary Posey
Rosie Posey

Mantle

Leader of the PeopleYou are the representative of a community of people who are loyal to you. You might be a priest, an activist, or a social worker, but you might also be a cult leader. / ChangelingYou are a mortal with Fae heritage that is becoming manifest and guiding you toward transformation into a Fae. Fae stunts operate at Supernatural scale.

Fate Points

Refresh: 3 | Current: 3

High Concept

Much Loved Mother HenPeople *love* Rosie. Really, like practically everyone. She's always there to lend a helping hand when you need it. Unfortunately, she's also there when you don't need, or really even want, her help, which can get kind of annoying. Still, she's there when she's needed, and she's always on the ball.

Invoke:
Compel: To be overly defensive of her friends; to act bossy; to be frustrated when things don't go according to her plans.

 

Trouble

I Can Fix It!Aspect Description Here.

 

Aspects

A Shoulder to Cry OnEveryone in town knows if they need to talk, Rosie is their girl. She listens, never asks embarrassing questions and has never shared a secret once told. However, everyone has come to expect the young woman to carry these secrets and she would never want anyone to feel the pressure she sometimes feels, leaving her alone to carry her own burdens.

Invoke: To help someone work out an emotional situation; to know what's new in camp gossip; to make friends.
Compel: Someone comes along needing to talk at the worst time. A burdensome secret that she can't help with or share. In some cases, to be brought down by the emotional pains of others.

Let Me Check My BagRosie always carries around her hemp backpack purse. Everywhere. Inside the bag, she's got [I]everything[/I]. Chapstick? Yep. Tissue? Check. Chocolate? Well, *yeah*, obviously, what does she look like? Silver? That pendant belonged to her grandma. Iron? *Weeeellll...*

Invoke: To have nearly anything you need on hand.
Compel: To feel edgy without the purse; when going into a situation without at least an outline of a plan.

Approaches

Flair: Fair (+2)

Focus: Average (+1)

Force: Fair (+2)

Guile: Mediocre (+0)

Haste: Good (+3)

Intellect: Average (+1)

 

 

Mantle Stunts

Ready and WillingMark a box of Followers to bring a minor NPC into the scene with either an aspect or a +2 bonus in something they’re skilled at. Mark multiple boxes to grant them multiple aspects and multiple areas of competence, with a maximum of +2 in any one area. Use your fate points to invoke their aspects on your behalf.

PatronageMark all five Followers boxes to declare that a campaign NPC is a patron of your community or is somehow indebted to your community. This NPC will grant one favor of significance, such as allowing access to something otherwise inaccessible or accomplishing an objective sans opposition. The GM is the final arbiter of whatever aid you receive.

Seelie MagicAs described for the Summer Court Fae, save that each magical action requires a box of Called to be marked. Each additional box marked provides +1 to the same magic-based action.

 

Unique Stunts

EmpathRosie is adept at reading the emotions of those around her; unless someone is actively attempting to disguise their emotional state, she knows precisely how they feel. Furthermore, she gets +2 when using Guile to create an advantage by leveraging her knowledge.

 

 

Stress

[1] [1] [1] [1] [1] [1]

 

 

Default Conditions

In Peril (St)You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from [B]In Peril[/B] when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. [4]

Doomed (La)You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side.

Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out [B]Doomed[/B] at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
 [6]

Indebted (St)This condition has five boxes. Mark one or more boxes when you have accrued a debt to a powerful group, person, or entity. The number of boxes you mark depends on the magnitude of the favor done for you; the GM has final say. Recover boxes of Indebted by doing favors for the lender in return, on their terms. Typically, a fairly safe but challenging task recovers one box, a dangerous task recovers two boxes, and a task that puts you in mortal danger or could otherwise permanently impact you recovers all boxes.

You may carry debt with more than one lender but must recover them separately. Thus, if you have one box of debt to a demon and one to a local sorcerer, when you do something for the demon worth two boxes of recovery, it does not remove your debt to the sorcerer. If all boxes are full and you wish to acquire more debt, you may default on one of your current debts—the GM will tell you what happens, but you may clear out those boxes for further use.
 [ ] [ ] [ ] [ ] [ ]

Mantle Conditions

Followers (St)This condition uses five boxes to represent your significant social capital, which translates to a constant supply of local individuals to help you. Mark a box when you draw on your community resources for this mantle’s stunts. Recover this condition by waiting (one box per session) or by spending a scene to meet with your followers and clear the track. During the meeting, however, your followers (via the GM) will inform you of a community problem necessitating your attention. [ ] [ ] [ ] [ ] [ ]

Disfavored (St)Violating your followers’ trust marks this condition. While Disfavored you may no longer use the Followers condition. Recover Disfavored when you have made restitution with your followers or established a new support base, per the GM. [ ]

Called (St)Mark one of this condition’s five boxes to use one of your Fae stunts for a whole scene. If you ever fill the track, you have three options:

● Make the Choice to become fully Fae. You may use your Fae stunts the rest of the session without penalty. At the next minor milestone, declare a Court affiliation (or choose to be Wyldfae) and transition to the True Fae mantle.

● Deliberately shun your Fae stunts until you recover one or more boxes. Recover a box at the end of every session in which you avoid using Fae stunts. At the GM’s discretion, long time jumps mid-session or between session might allow you to recover another box.

● Choose to become fully mortal. Immediately clear the track. You may no longer use your Fae stunts, and at the next minor milestone, you revert fully to your mortal mantle.
 [ ] [ ] [ ] [ ] [ ]

 

Khakhan

Khakhan

spacer.png

 

Rosemary Posey
Rosie Posey

Mantle

Leader of the PeopleYou are the representative of a community of people who are loyal to you. You might be a priest, an activist, or a social worker, but you might also be a cult leader. / ChangelingYou are a mortal with Fae heritage that is becoming manifest and guiding you toward transformation into a Fae. Fae stunts operate at Supernatural scale.

Fate Points

Refresh: 3 | Current: 3

High Concept

Much Loved Mother HenPeople *love* Rosie. Really, like practically everyone. She's always there to lend a helping hand when you need it. Unfortunately, she's also there when you don't need, or really even want, her help, which can get kind of annoying. Still, she's there when she's needed, and she's always on the ball.

Invoke:
Compel: To be overly defensive of her friends; to act bossy; to be frustrated when things don't go according to her plans.

 

Trouble

I Can Fix It!Aspect Description Here.

 

Aspects

A Shoulder to Cry OnEveryone in town knows if they need to talk, Rosie is their girl. She listens, never asks embarrassing questions and has never shared a secret once told. However, everyone has come to expect the young woman to carry these secrets and she would never want anyone to feel the pressure she sometimes feels, leaving her alone to carry her own burdens.

Invoke: To help someone work out an emotional situation; to know what's new in camp gossip; to make friends.
Compel: Someone comes along needing to talk at the worst time. A burdensome secret that she can't help with or share. In some cases, to be brought down by the emotional pains of others.

Let Me Check My BagRosie always carries around her hemp backpack purse. Everywhere. Inside the bag, she's got [I]everything[/I]. Chapstick? Yep. Tissue? Check. Chocolate? Well, *yeah*, obviously, what does she look like? Silver? That pendant belonged to her grandma. Iron? *Weeeellll...*

Invoke: To have nearly anything you need on hand.
Compel: To feel edgy without the purse; when going into a situation without at least an outline of a plan.

Approaches

Flair: Fair (+2)

Focus: Average (+1)

Force: Fair (+2)

Guile: Mediocre (+0)

Haste: Good (+3)

Intellect: Average (+1)

 

 

Mantle Stunts

Ready and WillingMark a box of Followers to bring a minor NPC into the scene with either an aspect or a +2 bonus in something they’re skilled at. Mark multiple boxes to grant them multiple aspects and multiple areas of competence, with a maximum of +2 in any one area. Use your fate points to invoke their aspects on your behalf.

PatronageMark all five Followers boxes to declare that a campaign NPC is a patron of your community or is somehow indebted to your community. This NPC will grant one favor of significance, such as allowing access to something otherwise inaccessible or accomplishing an objective sans opposition. The GM is the final arbiter of whatever aid you receive.

Seelie MagicAs described for the Summer Court Fae, save that each magical action requires a box of Called to be marked. Each additional box marked provides +1 to the same magic-based action.

 

Unique Stunts

EmpathRosie is adept at reading the emotions of those around her; unless someone is actively attempting to disguise their emotional state, she knows precisely how they feel. Furthermore, she gets +2 when using Guile to create an advantage by leveraging her knowledge.

 

 

Stress

[1] [1] [1] [1] [1] [1]

 

 

Default Conditions

In Peril (St)You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from [B]In Peril[/B] when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. [4]

Doomed (La)You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side.

Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out [B]Doomed[/B] at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
 [6]

Indebted (St)This condition has five boxes. Mark one or more boxes when you have accrued a debt to a powerful group, person, or entity. The number of boxes you mark depends on the magnitude of the favor done for you; the GM has final say. Recover boxes of Indebted by doing favors for the lender in return, on their terms. Typically, a fairly safe but challenging task recovers one box, a dangerous task recovers two boxes, and a task that puts you in mortal danger or could otherwise permanently impact you recovers all boxes.

You may carry debt with more than one lender but must recover them separately. Thus, if you have one box of debt to a demon and one to a local sorcerer, when you do something for the demon worth two boxes of recovery, it does not remove your debt to the sorcerer. If all boxes are full and you wish to acquire more debt, you may default on one of your current debts—the GM will tell you what happens, but you may clear out those boxes for further use.
 [ ] [ ] [ ] [ ] [ ]

Mantle Conditions

Followers (St)This condition uses five boxes to represent your significant social capital, which translates to a constant supply of local individuals to help you. Mark a box when you draw on your community resources for this mantle’s stunts. Recover this condition by waiting (one box per session) or by spending a scene to meet with your followers and clear the track. During the meeting, however, your followers (via the GM) will inform you of a community problem necessitating your attention. [ ] [ ] [ ] [ ] [ ]

Disfavored (St)Violating your followers’ trust marks this condition. While Disfavored you may no longer use the Followers condition. Recover Disfavored when you have made restitution with your followers or established a new support base, per the GM. [ ]

Called (St)Mark one of this condition’s five boxes to use one of your Fae stunts for a whole scene. If you ever fill the track, you have three options:

● Make the Choice to become fully Fae. You may use your Fae stunts the rest of the session without penalty. At the next minor milestone, declare a Court affiliation (or choose to be Wyldfae) and transition to the True Fae mantle.

● Deliberately shun your Fae stunts until you recover one or more boxes. Recover a box at the end of every session in which you avoid using Fae stunts. At the GM’s discretion, long time jumps mid-session or between session might allow you to recover another box.

● Choose to become fully mortal. Immediately clear the track. You may no longer use your Fae stunts, and at the next minor milestone, you revert fully to your mortal mantle.
 [ ] [ ] [ ] [ ] [ ]

 

Khakhan

Khakhan

spacer.png

 

Rosemary Posey
Rosie Posey

Mantle

Leader of the PeopleYou are the representative of a community of people who are loyal to you. You might be a priest, an activist, or a social worker, but you might also be a cult leader. / ChangelingYou are a mortal with Fae heritage that is becoming manifest and guiding you toward transformation into a Fae. Fae stunts operate at Supernatural scale.

Fate Points

Refresh: 3 | Current: 3

High Concept

Much Loved Mother HenPeople *love* Rosie. Really, like practically everyone. She's always there to lend a helping hand when you need it. Unfortunately, she's also there when you [I]don't[/I] need, or really even want, her help, which can get kind of annoying. Still, she's there when she's needed, and she's always on the ball.

Invoke:
Compel: To be overly defensive of her friends; to act bossy; to be frustrated when things don't go according to her plans.

 

Trouble

I Can Fix It!Aspect Description Here.

 

Aspects

A Shoulder to Cry OnEveryone in town knows if they need to talk, Rosie is their girl. She listens, never asks embarrassing questions and has never shared a secret once told. However, everyone has come to expect the young woman to carry these secrets and she would never want anyone to feel the pressure she sometimes feels, leaving her alone to carry her own burdens.

Invoke: To help someone work out an emotional situation; to know what's new in camp gossip; to make friends.
Compel: Someone comes along needing to talk at the worst time. A burdensome secret that she can't help with or share. In some cases, to be brought down by the emotional pains of others.

Let Me Check My BagRosie always carries around her hemp backpack purse. Everywhere. Inside the bag, she's got [I]everything[/I]. Chapstick? Yep. Tissue? Check. Chocolate? Well, *yeah*, obviously, what does she look like? Silver? That pendant belonged to her grandma. Iron? *Weeeellll...*

Invoke: To have nearly anything you need on hand.
Compel: To feel edgy without the purse; when going into a situation without at least an outline of a plan.

Approaches

Flair: Fair (+2)

Focus: Average (+1)

Force: Fair (+2)

Guile: Mediocre (+0)

Haste: Good (+3)

Intellect: Average (+1)

 

 

Mantle Stunts

Ready and WillingMark a box of Followers to bring a minor NPC into the scene with either an aspect or a +2 bonus in something they’re skilled at. Mark multiple boxes to grant them multiple aspects and multiple areas of competence, with a maximum of +2 in any one area. Use your fate points to invoke their aspects on your behalf.

PatronageMark all five Followers boxes to declare that a campaign NPC is a patron of your community or is somehow indebted to your community. This NPC will grant one favor of significance, such as allowing access to something otherwise inaccessible or accomplishing an objective sans opposition. The GM is the final arbiter of whatever aid you receive.

Seelie MagicAs described for the Summer Court Fae, save that each magical action requires a box of Called to be marked. Each additional box marked provides +1 to the same magic-based action.

 

Unique Stunts

EmpathRosie is adept at reading the emotions of those around her; unless someone is actively attempting to disguise their emotional state, she knows precisely how they feel. Furthermore, she gets +2 when using Guile to create an advantage by leveraging her knowledge.

 

 

Stress

[1] [1] [1] [1] [1] [1]

 

 

Default Conditions

In Peril (St)You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from [B]In Peril[/B] when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. [4]

Doomed (La)You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side.

Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out [B]Doomed[/B] at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
 [6]

Indebted (St)This condition has five boxes. Mark one or more boxes when you have accrued a debt to a powerful group, person, or entity. The number of boxes you mark depends on the magnitude of the favor done for you; the GM has final say. Recover boxes of Indebted by doing favors for the lender in return, on their terms. Typically, a fairly safe but challenging task recovers one box, a dangerous task recovers two boxes, and a task that puts you in mortal danger or could otherwise permanently impact you recovers all boxes.

You may carry debt with more than one lender but must recover them separately. Thus, if you have one box of debt to a demon and one to a local sorcerer, when you do something for the demon worth two boxes of recovery, it does not remove your debt to the sorcerer. If all boxes are full and you wish to acquire more debt, you may default on one of your current debts—the GM will tell you what happens, but you may clear out those boxes for further use.
 [ ] [ ] [ ] [ ] [ ]

Mantle Conditions

Followers (St)This condition uses five boxes to represent your significant social capital, which translates to a constant supply of local individuals to help you. Mark a box when you draw on your community resources for this mantle’s stunts. Recover this condition by waiting (one box per session) or by spending a scene to meet with your followers and clear the track. During the meeting, however, your followers (via the GM) will inform you of a community problem necessitating your attention. [ ] [ ] [ ] [ ] [ ]

Disfavored (St)Violating your followers’ trust marks this condition. While Disfavored you may no longer use the Followers condition. Recover Disfavored when you have made restitution with your followers or established a new support base, per the GM. [ ]

Called (St)Mark one of this condition’s five boxes to use one of your Fae stunts for a whole scene. If you ever fill the track, you have three options:

● Make the Choice to become fully Fae. You may use your Fae stunts the rest of the session without penalty. At the next minor milestone, declare a Court affiliation (or choose to be Wyldfae) and transition to the True Fae mantle.

● Deliberately shun your Fae stunts until you recover one or more boxes. Recover a box at the end of every session in which you avoid using Fae stunts. At the GM’s discretion, long time jumps mid-session or between session might allow you to recover another box.

● Choose to become fully mortal. Immediately clear the track. You may no longer use your Fae stunts, and at the next minor milestone, you revert fully to your mortal mantle.
 [ ] [ ] [ ] [ ] [ ]

 

Khakhan

Khakhan


http://www.faterpg.com/wp-content/uploads/2013/06/Powered-by-Fate-Final-Light-BG.png

 

Rosemary Posey
Rosie Posey

Mantle

Leader of the PeopleYou are the representative of a community of people who are loyal to you. You might be a priest, an activist, or a social worker, but you might also be a cult leader. / ChangelingYou are a mortal with Fae heritage that is becoming manifest and guiding you toward transformation into a Fae. Fae stunts operate at Supernatural scale.

Fate Points

Refresh: 3 | Current: 3

High Concept

Much Loved Mother HenPeople *love* Rosie. Really, like practically everyone. She's always there to lend a helping hand when you need it. Unfortunately, she's also there when you [I]don't[/I] need, or really even want, her help, which can get kind of annoying. Still, she's there when she's needed, and she's always on the ball.

Invoke:
Compel: To be overly defensive of her friends; to act bossy; to be frustrated when things don't go according to her plans.

 

Trouble

I Can Fix It!Aspect Description Here.

 

Aspects

A Shoulder to Cry OnEveryone in town knows if they need to talk, Rosie is their girl. She listens, never asks embarrassing questions and has never shared a secret once told. However, everyone has come to expect the young woman to carry these secrets and she would never want anyone to feel the pressure she sometimes feels, leaving her alone to carry her own burdens.

Invoke: To help someone work out an emotional situation; to know what's new in camp gossip; to make friends.
Compel: Someone comes along needing to talk at the worst time. A burdensome secret that she can't help with or share. In some cases, to be brought down by the emotional pains of others.

Let Me Check My BagRosie always carries around her hemp backpack purse. Everywhere. Inside the bag, she's got [I]everything[/I]. Chapstick? Yep. Tissue? Check. Chocolate? Well, *yeah*, obviously, what does she look like? Silver? That pendant belonged to her grandma. Iron? *Weeeellll...*

Invoke: To have nearly anything you need on hand.
Compel: To feel edgy without the purse; when going into a situation without at least an outline of a plan.

Approaches

Flair: Fair (+2)

Focus: Average (+1)

Force: Fair (+2)

Guile: Mediocre (+0)

Haste: Good (+3)

Intellect: Average (+1)

 

 

Mantle Stunts

Ready and WillingMark a box of Followers to bring a minor NPC into the scene with either an aspect or a +2 bonus in something they’re skilled at. Mark multiple boxes to grant them multiple aspects and multiple areas of competence, with a maximum of +2 in any one area. Use your fate points to invoke their aspects on your behalf.

PatronageMark all five Followers boxes to declare that a campaign NPC is a patron of your community or is somehow indebted to your community. This NPC will grant one favor of significance, such as allowing access to something otherwise inaccessible or accomplishing an objective sans opposition. The GM is the final arbiter of whatever aid you receive.

Seelie MagicAs described for the Summer Court Fae, save that each magical action requires a box of Called to be marked. Each additional box marked provides +1 to the same magic-based action.

 

Unique Stunts

EmpathRosie is adept at reading the emotions of those around her; unless someone is actively attempting to disguise their emotional state, she knows precisely how they feel. Furthermore, she gets +2 when using Guile to create an advantage by leveraging her knowledge.

 

 

Stress

[1] [1] [1] [1] [1] [1]

 

 

Default Conditions

In Peril (St)You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from [B]In Peril[/B] when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. [4]

Doomed (La)You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side.

Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out [B]Doomed[/B] at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
 [6]

Indebted (St)This condition has five boxes. Mark one or more boxes when you have accrued a debt to a powerful group, person, or entity. The number of boxes you mark depends on the magnitude of the favor done for you; the GM has final say. Recover boxes of Indebted by doing favors for the lender in return, on their terms. Typically, a fairly safe but challenging task recovers one box, a dangerous task recovers two boxes, and a task that puts you in mortal danger or could otherwise permanently impact you recovers all boxes.

You may carry debt with more than one lender but must recover them separately. Thus, if you have one box of debt to a demon and one to a local sorcerer, when you do something for the demon worth two boxes of recovery, it does not remove your debt to the sorcerer. If all boxes are full and you wish to acquire more debt, you may default on one of your current debts—the GM will tell you what happens, but you may clear out those boxes for further use.
 [ ] [ ] [ ] [ ] [ ]

Mantle Conditions

Followers (St)This condition uses five boxes to represent your significant social capital, which translates to a constant supply of local individuals to help you. Mark a box when you draw on your community resources for this mantle’s stunts. Recover this condition by waiting (one box per session) or by spending a scene to meet with your followers and clear the track. During the meeting, however, your followers (via the GM) will inform you of a community problem necessitating your attention. [ ] [ ] [ ] [ ] [ ]

Disfavored (St)Violating your followers’ trust marks this condition. While Disfavored you may no longer use the Followers condition. Recover Disfavored when you have made restitution with your followers or established a new support base, per the GM. [ ]

Called (St)Mark one of this condition’s five boxes to use one of your Fae stunts for a whole scene. If you ever fill the track, you have three options:

● Make the Choice to become fully Fae. You may use your Fae stunts the rest of the session without penalty. At the next minor milestone, declare a Court affiliation (or choose to be Wyldfae) and transition to the True Fae mantle.

● Deliberately shun your Fae stunts until you recover one or more boxes. Recover a box at the end of every session in which you avoid using Fae stunts. At the GM’s discretion, long time jumps mid-session or between session might allow you to recover another box.

● Choose to become fully mortal. Immediately clear the track. You may no longer use your Fae stunts, and at the next minor milestone, you revert fully to your mortal mantle.
 [ ] [ ] [ ] [ ] [ ]

 

Khakhan

Khakhan

The One Ring (2nd Edition)

 

Attributes & Derived Stats


TN 15 TN 14 TN 17
Strength 5 Heart 6 Wits 3
Endurance 25 Hope 14 Parry 15

Load 16

Fatigue

Shadow Points

Shadow Scars

 
Valour 1   Wisdom 1

Rewards:

Cunning Make (armor)Reduce your Load rating by 2 (armor only)

 

Virtues:

MasteryChoose two Skills and make them Favoured (Explore, Lore).

 

Conditions


☐ Weary ☐ Miserable ☐ Wounded

 

Skills & Proficiencies


Skill Points: 1

Awe ▣☐☐☐☐☐ Enhearten ▣▣☐☐☐☐ Persuade ▣▣▣☐☐☐
Athletics ▣▣☐☐☐☐ Travel ▣☐☐☐☐☐ Stealth ▣☐☐☐☐☐
Awareness ▣▣☐☐☐☐ Insight ▣▣☐☐☐☐ Scan ▣☐☐☐☐☐
Hunting ▣▣☐☐☐☐ Healing ▣☐☐☐☐☐ Explore ▣▣☐☐☐☐
Song ▣☐☐☐☐☐ Courtesy ▣▣☐☐☐☐ Riddle ☐☐☐☐☐☐
Craft ▣☐☐☐☐☐ Battle ▣▣☐☐☐☐ Lore ▣☐☐☐☐☐

 

Axes ☐☐☐☐☐☐ Bows ▣▣☐☐☐☐ Spears ☐☐☐☐☐☐ Swords ▣☐☐☐☐☐

 

War Gear


Weapon Damage Injury Load Notes
Long Sword 5 16/18 3  
Bow 3 14 2  
Armor/Shield Protection Parry Mod.    
Mail-shirt 3d   7  
Shield   +2 4  

 

Equipment


Treasure Rating: 30

Travelling Gear War Gear  
Map collection (Explore)A sheaf of fairly detailed maps of Eriador. Mail-shirt Long Sword
Soothing balm (Healing)A poultice of soothing herbs. Shield Bow

 

Khakhan

Khakhan

The One Ring (2nd Edition)

 

Attributes & Derived Stats


TN 15 TN 14 TN 17
Strength 5 Heart 6 Wits 3
Endurance 25 Hope 14 Parry 15

Load 16

Fatigue

Shadow Points

Shadow Scars

 
Valour 1   Wisdom 1

Rewards:

Cunning Make (armor)Reduce your Load rating by 2 (armor only)

 

Virtues:

MasteryChoose two Skills and make them Favoured (Explore, Lore).

 

Conditions


☐ Weary ☐ Miserable ☐ Wounded

 

Skills & Proficiencies


Skill Points: 1

Awe ▣☐☐☐☐☐ Enhearten ▣▣☐☐☐☐ Persuade ▣▣▣☐☐☐
Athletics ▣▣☐☐☐☐ Travel ▣☐☐☐☐☐ Stealth ▣☐☐☐☐☐
Awareness ▣▣☐☐☐☐ Insight ▣▣☐☐☐☐ Scan ▣☐☐☐☐☐
Hunting ▣▣☐☐☐☐ Healing ▣☐☐☐☐☐ Explore ▣▣☐☐☐☐
Song ▣☐☐☐☐☐ Courtesy ▣▣☐☐☐☐ Riddle ☐☐☐☐☐☐
Craft ▣☐☐☐☐☐ Battle ▣▣☐☐☐☐ Lore ▣☐☐☐☐☐

 

Axes ☐☐☐☐☐☐ Bows ▣▣☐☐☐☐ Spears ☐☐☐☐☐☐ Swords ▣☐☐☐☐☐

 

War Gear


Weapon Damage Injury Load Notes
Long Sword 5 16/18 3  
Bow 3 14 2  
Armor/Shield Protection Parry Mod.    
Mail-shirt 3d   7  
Shield   +2 4  

 

Equipment


Treasure Rating: 30

Travelling Gear War Gear  
Map collection (Explore)A sheaf of fairly detailed maps of Eriador. Mail-shirt Long Sword
Soothing balm (Healing)A poultice of soothing herbs. Shield Bow

 

Khakhan

Khakhan

The One Ring (2nd Edition)

 

Attributes & Derived Stats


TN 15 TN 14 TN 17
Strength 5 Heart 6 Wits 3
Endurance 25 Hope 14 Parry 15

Load 16

Fatigue

Shadow Points

Shadow Scars

 
Valour 1   Wisdom 1

Rewards:

Cunning Make (armor)Reduce your Load rating by 2 (armor only)

 

Virtues:

MasteryChoose two Skills and make them Favoured (Explore, Lore).

 

Conditions


☐ Weary ☐ Miserable ☐ Wounded

 

Skills & Proficiencies


Skill Points: 1

Awe ▣☐☐☐☐☐ Enhearten ▣▣☐☐☐☐ Persuade ▣▣▣☐☐☐
Athletics ▣▣☐☐☐☐ Travel ▣☐☐☐☐☐ Stealth ▣☐☐☐☐☐
Awareness ▣▣☐☐☐☐ Insight ▣▣☐☐☐☐ Scan ▣☐☐☐☐☐
Hunting ▣▣☐☐☐☐ Healing ▣☐☐☐☐☐ Explore ▣▣☐☐☐☐
Song ▣☐☐☐☐☐ Courtesy ▣▣☐☐☐☐ Riddle ☐☐☐☐☐☐
Craft ▣☐☐☐☐☐ Battle ▣▣☐☐☐☐ Lore ▣☐☐☐☐☐

 

Axes ☐☐☐☐☐☐ Bows ▣▣☐☐☐☐ Spears ☐☐☐☐☐☐ Swords ▣☐☐☐☐☐

 

War Gear


Weapon Damage Injury Load Notes
Long Sword 5 16/18 3  
Bow 3 14 2  
Armor/Shield Protection Parry Mod.    
Mail-shirt 3d   7  
Shield   +2 4  

 

Equipment


Treasure Rating: 30

Travelling Gear War Gear  
Map collection (Explore)A sheaf of fairly detailed maps of Eriador. Mail-shirt Long Sword
Soothing balm (Healing)A poultice of soothing herbs. Shield Bow

 

Khakhan

Khakhan

The One Ring (2nd Edition)

 

Attributes & Derived Stats


TN 15 TN 14 TN 17
Strength 5 Heart 6 Wits 3
Endurance 25 Hope 14 Parry 15

Load 16

Fatigue

Shadow Points

Shadow Scars

 
Valour 1   Wisdom 1

Rewards:

Cunning Make (armor)Reduce your Load rating by 2 (armor only)

 

Virtues:

MasteryChoose two Skills and make them Favoured (Explore, Lore).

 

Conditions


☐ Weary ☐ Miserable ☐ Wounded

 

Skills & Proficiencies


Skill Points: 1

Awe ▣☐☐☐☐☐ Enhearten ▣▣☐☐☐☐ Persuade ▣▣▣☐☐☐
Athletics ▣▣☐☐☐☐ Travel ▣☐☐☐☐☐ Stealth ▣☐☐☐☐☐
Awareness ▣▣☐☐☐☐ Insight ▣▣☐☐☐☐ Scan ▣☐☐☐☐☐
Hunting ▣▣☐☐☐☐ Healing ▣☐☐☐☐☐ Explore ▣▣☐☐☐☐
Song ▣☐☐☐☐☐ Courtesy ▣▣☐☐☐☐ Riddle ☐☐☐☐☐☐
Craft ▣☐☐☐☐☐ Battle ▣▣☐☐☐☐ Lore ▣☐☐☐☐☐

 

Axes ☐☐☐☐☐☐ Bows ▣▣☐☐☐☐ Spears ☐☐☐☐☐☐ Swords ▣☐☐☐☐☐

 

War Gear


Weapon Damage Injury Load Notes
Long Sword 5 16/18 3  
Bow 3 14 2  
Armor/Shield Protection Parry Mod.    
Mail-shirt 3d   7  
Shield   +2 4  

 

Equipment


Treasure Rating: 30

Travelling Gear War Gear  
Map collection (Explore)A sheaf of fairly detailed maps of Eriador. Mail-shirt Long Sword
Soothing balm (Healing)A poultice of soothing herbs. Shield Bow

 

×
×
  • Create New...