Joyce la Dévouée
“There are worse fates then death.”
 
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Basic Information

Race: Human Variant | Sex: F
Age: 23 | Height: '5'10" | Weight: 145 lb
Alignment: LG | Background: Noble
Class: Warlock (1) | Subclass: Hexblade

Personality

"Sweet talker? You were born a grovelling worm and you'll die a grovelling worm."


Long ago, Joyce learned that flowery speech and kind words go a long way to endear people to you. She has an almost obsequious way about her that makes one feel like they're the most wonderful and influential person in the world.

Ideals

"Rules and laws are the tools of slavemasters. Bowing to another's will is just weakness born of cowardice."


Joyce was born to a minor noble house, and her strict upbringing and training in the Knights of the Pale taught her to follow the rules and a hierarchy. This led her to become attracted to the worship of Lothian naturally.
Bonds

"Kin, comrades, friends. Useless burdens all; best be done with them. We are all you will ever need."


Even in self-exile, Joyce still considers herself a member of the Knights of the Pale and will help or aid one in need. Furthermore, deep down, she wishes to redeem herself in the eyes of her order and father.
Flaws

"You humans- so weak and frail, bah. You'd be so hopeless without Us. Yet, your worthless struggles are quite amusing."


Joyce's desperate bid for redemption and desire to win her family's favour can often be used against her by the creature within her. If overcome with either fear or anger Ig'drich may momentarily take over. More mundane is her fear of confined places, so she often refuses to enter a dark hole, for example.

 

 
Proficiency Bonus +2 | checked-shield.svg AC: 18| health-normal.svg Max HP: 17 | walking-boot.svg Speed: 30ft | awareness.svg PP: 11 | sprint.svg Init: +2 | night-vision.svg Darkvision: 120ft
 
 
strong.svg
STRENGTH
body-balance.svg
DEXTERITY
caduceus.svg
CONSTITUTION
meditation.svg
WISDOM
read.svg
INTELLIGENCE
aura.svg
CHARISMA
8
(-1)
14
(+2)
14
(+2)
12
(+1)
12
(+1)
16
(+3)
-1 STR Save +2 DEX Save +4 CON Save +3 WIS Save +1 INT Save +5 CHA Save
-1 Athletics
 
+2 Acrobatics
+2 Sleight
+2 Stealth
 

 
+3 Animal Handling
+1 Insight
+1 Medicine
+1 Perception
+1 Survival
 
+1 Arcana
+3 History
+1 Investigation
+1 Nature
+3 Religion
 
+5 Deception
+3 Intimidation
+3 Perform.
+5 Persuasion
 
Description

Joyce possesses a slighter build than most, being both willowy and graceful. Joyce once had golden locks of blonde hair and deep blue eyes. Since fusing with Ig'drich, her appearance has changed considerably to be nearly unrecognizable to those who knew her before. She possesses an attractive oval-shaped face with pale albino skin, accented by striking dark gold eyes that some might mistake for hazel from a distance. Closer inspection would reveal a decidedly catlike shape to her pupils. This, with her long ashen white hair, which is often tied in a braid, certainly gives Joyce an unusual air.

Joyce's travelling gear is a tattered, faded black hooded travelling cloak and a worn scarf around her neck. Her upper body is clothed in a plain earth-brown tunic with sewn-in patches. The trousers paired with these are equally battered of a much darker hue and torn at the very bottom edges. A belt pouch holding money is tied around her waist, and from under her scarf hides a holy symbol of Lothian. On the same string is her house's signet ring, which she seldom wears.

When dressed for action, Joyce does away with her cloak though she keeps her scarf and a spare hooded tunic. A bandolier of knives spans her chest from her left shoulder to her right hip. She wears a reinforced quilted jacket of padded cloth; the dark leather coat's tail splits in the back and reaches as far as the back of her knees. An old battered messer (a reskinned longsword) is sheathed at her left hip.

 

 

Actions

Attacks
Longsword (Melee) +5 to hit, 1d8/1d10+3 slashing
Dagger (Melee/Thrown(20/60) +4 to hit, 1d4+2 piercing
Eldritch Blast (range/120ft) +5 to hit, 1d10 Force

Bonus Actions

Hexblade's Curse: 1/short or long rest
Offhand attack Dagger (Melee/Thrown(20/60) +4 to hit, 1d4 piercing

Spell Casting
| CHA | DC 13 | Mod+3 |

Spell Slots: 1 (1st level)

Spells

Cantrips

  • Eldritch Blast
  • Friends

 

1st Level

  • Armour of Agathys
  • Charm Person
  • Hex

Features

Class Features

Pact Magic

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

Spell Slots: 2/2

Hex Warrior

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

Eldritch Invocations

At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class.

 

Tools
Tool Proficiencies: Painter's Supplies

Languages
Imperial (Common), Abyssal, Elvish

Weapons & Armors
Simple, Martial weapons, Light & Medium armor, Shields,

 

Feats & Others

Resilient
Choose one ability score. You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20. You gain proficiency in saving throws using the chosen ability. Chosen: Con

Mask of Many Faces You can cast disguise self at will without expending a spell slot.
Devil's Sight You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.


Racial & Background Features
Position of Privilege

Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

 

Delver Equipment

You should include all equipment that you own in this tab; this is how you will load out when in "delver" mode. With everything.
WEIGHT: 108 Ib / 120 Ib Max

crossed-swords.svgWeapons
7 Ib
Dagger 1 Ib /+4/1d4+2 piercing
Dagger 1 Ib /+4/1d4+2 piercing
Dagger 1 Ib /+4/1d4+2 piercing
Dagger 1 Ib /+4/1d4+2 piercing
Longsword 3 Ib /+5/1d8/1d10 slashing

breastplate.svg Armor
53 Ib
Scale mail 45 lb/ 14 + 2 + 2 / AC 18
Shield 8 lb+2

orb-wand.svg Magic Items
None
 

backpack.svg Other Equipment
55 Ib
Leather armor 8 lb
Arcane focus: Metal Fragment in right-hand palm-
Holy Symbol-
Clothes, Fine 6 Ib
Signet Ring-
A small piece of leather with an insignia of a dog-
Belt, Pouch 1 Ib


Backpack/ Includes 5 lbs. for backpack. 25 Ib/ 30 Ib max


Crowbar 5 Ib
Hammer 3 Ib
Torches x5. 5 Ib
Tinderbox 1 Ib
Rations x5. 10 Ib
Strapped
Waterskin 5 Ib
Rope, hempen (50 feet) 10 Ib

cash.svg Treasure
Gold Pieces 9gp
Silver Pieces 9sp
Copper Pieces 2cp

 


City Equipment

 

You should only include equipment in this tab that you usually carry when walking around the city doing everyday things and not in "delver" mode. Everything else will be considered to be stored wherever you reside.

WEIGHT: 17 Ib / 120 Ib Max
 

crossed-swords.svgWeapons
2 Ib
Dagger 1Ib /+3/1d4+2 piercing (Hidden)
Dagger 1Ib /+3/1d4+2 piercing (Hidden)

breastplate.svg Armor
None

orb-wand.svg Magic Items
None
 
backpack.svg Other Equipment
7Ib
Arcane focus: Metal Fragment in the right-hand palm-
Holy Symbol-
Signet Ring-
Belt, Pouch 1 Ib
Clothes, Fine 6 Ib


cash.svg Treasure
Gold Pieces 9gp
Silver Pieces 9sp
Copper Pieces 2cp


 


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