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Rowan


Booker28

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Pathbuilder Link: https://pathbuilder2e.com/launch.html?build=323978

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Rowan

Human (Versatile) • Magical Merchant • Druid 1 (Animal Order)
Medium • NG • Humanoid


Abilities
Strength 10 (+0) • Dexterity 16 (+3) • Constitution 12 (+1) • Intelligence 12 (+1) • Wisdom 18 (+4) • Charisma 10 (+0)

Boosts
• Ancestry: +2 WIS, +2 DEX
• Background: +2 WIS, +2 DEX
• Class: +2 WIS
• Free: +2 WIS, +2 DEX, +2 CON, +2 INT


Adventuring & Combat
HP 17/17
Perception +7 • Trained 3 • Wis 4 • Item 0 • Senses
Speed 25 feet
Class DC 17 • Trained 3 • Base 10 • Wis 4 • Item 0


Armor and Shields —
AC 18 • Trained 3 • Base 10 • Dex 3 • Item 2
Trained: Medium and Light Armor, unarmored

Studded Leather Armor • Bulk 1 • +2 AC, Dex cap 3, Check Penalty -1, Speed Penalty 0, Strength 12

Wooden Shield • Bulk 1 • +2 AC when raised, Hard 3, HP 12 (6)


Saving Throws —
• Fortitude +4 • Trained 3 • Con 1 • Item 0
• Reflex +8 • Expert 5 • Dex 3 • Item 0 (Canny Acumen)
• Will +9 • Expert 5 • Wis 4 • Item 0

Weapon Proficiencies
• Trained: Simple, unarmed

Dagger +6 • Trained 3 • Dex 3 • Item 0 • Damage 1d4+1 P/S • Agile, Finesse, Thrown (10 ft), Versatile S


Skills
Acrobatics +2 • Untrained 0 • Dex 3 • Item 0 • Armor -1
Arcana +1 • Untrained 0 • Int 1 • Item 0
Athletics +2 • Trained 3 • Str 0 • Item 0 • Armor -1
Crafting +4 • Trained 3 • Int 1 • Item 0
Deception +0 • Untrained 0 • Cha 0 • Item 0
Diplomacy +3 • Trained 3 • Cha 0 • Item 0
Intimidation +0 • Untrained 0 • Cha 0 • Item 0
Lore: Mercantile +4 • Trained 3 • Int 1 • Item 0
Medicine +7 • Trained 3 • Wis 4 • Item 0
Nature +7 • Trained 3 • Wis 4 • Item 0
Occultism +1 • Untrained 0 • Int 1 • Item 0
Performance +0 • Untrained 0 • Cha 0 • Item 0
Religion +4 • Untrained 0 • Wis 4 • Item 0
Society +4 • Trained 3 • Int 1 • Item 0
Stealth +2 • Untrained 0 • Dex 3 • Item 0 • Armor -1
Survival +4 • Untrained 0 • Wis 4 • Item 0
Thievery +2 • Untrained 0 • Dex 3 • Item 0 • Armor -1

Languages: Common, Druidic, Elven, Sylvan


Abilities
Wild Empathy • Druid • Use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.


Feats
Animal Companion • Druid - Animal Order • Gain a young animal companion - Panther (Cat)
Shield Block • Druid • Ward off a blow with your shield
Canny Acumen (Reflex) • Human 1 (Versatile Heritage) • Expert in Reflex saving throws
Battle Medicine • Human 1 (Ancestry Feat - General Training) • Treat Wounds during combat
Crafter's Appraisal • Background 1 • Use Crafting to identify magical Items
Unimpeded Step • Champion 1 (Liberator) • Liberating Step movement unaffected by terrain


Spells & Powers
Spell Attack +7 • Trained 3 • Wis 4
Spell DC 17 • Trained 3 • Base 10 • Wis 4
Focus Points 1/1

Focus 1 —
• Heal AnimalCast 1 or 2 actions, somatic
Range touch or 30 feet (see text); Targets 1 willing living animal creature
You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect.
- 1 action somatic The spell has a range of touch.
- 2 actions somatic, verbal The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.

Heightened (+1) The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.
 ♦/♦♦ somatic • Range touch/30 feet • Targets 1 willing living animal creature • Heal 1d8/1d8+8 points Heightened (+1): +1d8 healing/+1d8+8 healing

 Cantrips —
Electric Arc

Light

Detect Magic

Guidance

Ray of Frost

Level 1 —

Heal

Summon Animal


Inventory
Money: 2 sp, 8 cp
Bulk 3/10 • Enc 5 (5 + Str 0) • Max 10 (10 + Str 0)


Adventurer's Pack • Bulk 2 • Backpack, bedroll, belt pouch (2), chalk (10), flint and steel, rope (50 ft.), rations (14), soap, torches (5), waterskin
Basic Crafter's Book • Bulk L • Formulas for level 0 common items.

Brass Ear • Bulk none • When using a brass ear to listen through a door, window, thin wall, or similar barrier, if the barrier would normally increase the DC of your Perception check to hear sounds on the other side, the DC increases by only half as much as normal. 
Caltrops • Bulk L • Scatter with an interact action. DC14 Acrobatics or 1d4 piercing, 1 persistent bleed damage, and -5 speed. Spending an action to pluck caltrops from feet reduces DC to stop the bleeding.
Crowbar • Bulk L • Do not take -2 penalty when Forcing Open an object without an easy grip.
Grappling Hook • Bulk L • Attach to rope, Secret attack roll to anchor against DM-determined DC (typically 20 or higher). Crit fail: looks good but falls when you're partway up.
Mirror • Bulk none • For looking at oneself or looking around corners.
Writing Set • Bulk L • Stationary, ink, quill, sealing wax and seal. 
 


Arms and Armor
Studded Leather Armor • Bulk 1 • +2 AC, Dex Cap +3, CP -1, Speed 0 • No special traits
Wooden Shield • Bulk 1 • +2 AC, Hard 3, HP 12 (6)

Holly and Mistletoe •  Druid spell focus
Dagger • Bulk L • 1d8 B, Hammer, Shove

Worn tools

Healer's Tools • Bulk 1 • Heal people
 


Appearance


Personality

Personality Trait:
- I would rather make a new friend than a new enemy.
- The best way to get me to do something is to tell me I can't do it.

Ideals:
- People. I like seeing the smiles on people's faces. That's all that matters, even if that means breaking a few rules.

Bonds:
- Otrai is my home and I care deeply for its townsfolk.
- Wrin used to hire me in her shop, though that had been a while ago before my connection with nature blossomed.
- Though my mother has left that life behind, she was once a noblewoman. She has not told me much, but I wish to learn more. 

Flaws:
- Though I like following rules, if curiosity takes a hold of me, that's a whole different story.
- I am a terrible liar.


History
 

Edited by Booker28 (see edit history)
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Rowan (Human Druid 1, CG)WtZf5X5.png


AC: 18 |  HP: 17/17 |  Perception: +7 | Fort: +4 | Ref: +8 | Will: +9 Hero Points:: 1/1 | Conditions: None


Post goes here.

"Speech"

thoughts in italics

((Note: Picture should link to your character thread or your MW sheet, whichever one you are keeping up to date.))


Mechanics

Main Hand: Empty
Off Hand: Empty


Action 1: Your action goes here.
Action 2: Your action goes here.
Action 3: Your action goes here.

     

 

Edited by Booker28 (see edit history)
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