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Drakeburn

Drakeburn

In this game, there is a possibility to gain superpowers when the opportunity arises. But the effects of super-empowerment are based on how many points the new power costs over the remaining available points. The excess cost is called Burn and remains until the character can pay for it through experience and loot.

To determine the effects of Burn, consult the following table below:

Burn Effect
0 None - The character operates normally.
1-5 Strained: The character's Stamina is reduced by 1. If it is already -5, then reduce another physical attribute (Strength, Agility, Dexterity, or Fighting) by 1.
5-10 Miscibility: The character must take 1 consequence from the Miscibility table.
11-15 Major Strain: The character must halve his Will Defense and lower Toughness by 1. If Tough is at -5, then the character loses a point in an attribute of the player's choice.
16-20 Unstable: The character must take 1 new consequence from the Miscibility table.
21-30 Death Throes: The character's body starts to burn away. The character will die in a manner of hours equal to their current Will defense, with a minimum of 1 hour of time.
31+ System Shock: The character dies from massive internal shock. The character lives for a number of minutes equal to their current Will defense.

All side effects of Burn end when the character loses all burn, and all lost stats are recovered.

Drakeburn

Drakeburn

In this game, there is a possibility to gain superpowers when the opportunity arises. But the effects of super-empowerment are based on how many points the new power costs over the remaining available points. The excess cost is called Burn and remains until the character can pay for it through experience and loot.

To determine the effects of Burn, consult the following table below:

Burn Effect
0 None - The character operates normally.
1-5 Strained: The character's Stamina is reduced by 1. If it is already -5, then reduce another physical attribute (Strength, Agility, Dexterity, or Fighting) by 1.
5-10 Miscibility: The character must take 1 consequence from the Miscibility table.
11-15 Major Strain: The character must halve his Will Defense and lower Toughness by 1. If Tough is at -5, then the character loses a point in an attribute of the player's choice.
16-20 Unstable: The character must take 1 new consequence from the Miscibility table.
21-30 Death Throes: The character's body starts to burn away. The character will die in a manner of hours equal to their current Will defense, with a minimum of 1 hour of time.
31+ System Shock: The character dies from massive internal shock. The character lives for a number of minutes equal to their current Will defense.

 

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