Text_1 | Text_2 | Text_3 | Bold_1 | Accent_1 | Mood_1 |
Warm_1 | Warm_2 | Warm_3 | Bold_2 | Accent_2 | Mood_2 |
Cool_1 | Cool_2 | Cool_3 | Bold_3 | Accent_3 | Mood_3 |
Bright_1 | Bright_2 | Bright_3 | Bold_4 | Accent_4 | Mood_4 |
Race | Class | Level | Background | Alignment |
Dwarf of the Lonely Mountain |
Warrior | 2nd | Doomed to Die | Neutral Good |
STR: 20 | DEX: 12 | CON: 16 | INT: 11 | WIS: 12 | CHA: 11 |
+5 | +1 | +3 | +0 | +1 | +0 |
Save: +7 | Save: +1 | Save: +5 | Save: +0 | Save: +1 | Save: +0 |
Proficiency Bonus |
Speed | Initiative | Inspiration | Armor Class |
+2 |
30 Feet | +1 | Yes | 16 or 20 |
Experience: 467 / 900 Standard of Living: Rich Passive Perception: 13
HP Max: 23 | Current HP: 23 Shadow Weakness: Lure of Power The Iron Hills Dwarven Vision Dark Foreboding Stone Cunning Dwarven Resilience |
+1 Acrobatics (Dex) +1 Animal Handling (Wis) +0 Arcana (Int) +7 Athletics (Str) +0 Deception (Cha) +0 History (Int) +1 Insight (Wis) +2 Intimidation (Cha) +0 Investigation (Int) +0 Lore (Int) +1 Medicine (Wis) +0 Nature (Int) +3 Perception (Wis) +3 +0 Performance (Cha) +0 Persuasion (Cha) +0 Religion (Int) +0 Riddle (Int) +0 Shadow-Lore (Int) +1 Slight of Hand (Dex) +1 Stealth (Dex, Disadvantage) +3 Survival (Wis) +0 Traditions (Int) |
Class Features Protection Fighting Style Second Wind Action Surge
Background Traits Distinctive Quality Specialty Hope Despair |
Race
Dwarf of the Lonely Mountain |
Class: Warrior
|
Level: 2nd
|
Background
Doomed to Die |
Alignment: NG
|
STR: 20
+5 Save: +7 |
DEX: 12
+1 Save: +1 |
CON: 16
+3 Save: +5 |
INT: 11
+0 Save: +0 |
WIS: 12
+1 Save: +1 |
CHA: 11
+0 Save: +0 |
Prof. Bonus
+2 |
Speed
25 Feet |
Initiative
+1 |
Inspiration
Yes |
Armor Class
16 or 20 |
HP Max: 23| Current HP: 23 HD Max: 2d10 Warhammer 1H: +7 (1d8+5) Warhammer 2H: +7 (1d10+5) Standard of Living: Rich Shadow Weakness:
Passive Perception: 13
|
Experience: 467 / 900 Acrobatics (Dex) +1 Animal Handling (Wis) +1 Arcana (Int) +0 Athletics (Str) +7 Deception (Cha) +0 History (Int) +0 Insight (Wis) +1 Intimidation (Cha) +2 Investigation (Int) +0 Lore (Int) +0 Medicine (Wis) +1 Nature (Int) +0 Perception (Wis) +3 Performance (Cha) +0 Persuasion (Cha) +0 Religion (Int) +0 Riddle (Int) +0 Shadow-Lore (Int) +0 Slight of Hand (Dex) +1 Stealth (Dex) Disadvantage +1 Survival (Wis) +3 Traditions (Int) +0 |