Sikhandyn Aewynn
"There is nothing more truly artistic than to love people."
SORCERER 3 (Divine Soul) |
Half-Elf, Neutral Good Armor Class 14 (17 mage armor) Hit Points 30/30 Speed 30' ft. Senses Darkvision, Fey Ancestry. Background Sage (Arcana, History) Languages Common, Elvish, Draconic, Celestial, Dwarvish Proficiency Bonus +2 God Faran-Vallith, The Everbright Supernatural Gift Heroic Destiny |
ABILITIES & SKILLS Proficiency Bonus: +2 |
Strength 11 (+0)
Dexterity 18 (+4)
Constitution 18 (+4)
Intelligence 13 (+1)
Wisdom 10 (+0)
Charisma 20 (+5) |
Bold denotes proficiency.
PROFICIENCIES & ABILITIES |
PROFICIENCIES
SORCERER CLASS ABILITIES
RACIAL TRAITS
FEATS |
WEAPONS |
WEAPONS
|
SPELLS |
SPELL SLOTS 4/4 (1st), 2/2 (2nd)
CANTRIPS (Sorcerer) Fire Bolt | Prestidigitation | Mage Hand | Minor Illusion FIRST LEVEL (Sorcerer) Shield (R) | Mage Armor | Healing Word (B) SECOND LEVEL (Sorcerer) Web (C) | Invisibility (C) |
(C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.
EQUIPMENT & ENCUMBERANCE |
TOTAL ENCUMBERANCE (44.44 lbs.)
MONEY POUCH (0.44 lbs.) Brass: 0 | Copper: 0 | Silver: 21 | Gold: 1 (22 Coins x .02 lbs. = 0.44 lbs. Total Weight) EQUIPEMENT READIED (7 lbs.) Equipped items can be retrieved with a manipulate item interaction.
EQUIPMENT STORED (37 lbs.) Stored items can be retrieved with an action.
EQUIPMENT NOT CARRIED (--)
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* Denotes magic item (see below)
MAGIC ITEMS |
NON-ATTUNED - ATTUNED (0/3) - |
APPEARANCE |
Age 24 | Height 6' 1" | Weight 172 lbs. | Hair Black | Eyes Light Blue | Complexion Fair Lean and of average height, Sikhandyn is easily identified as a half-elf. He is quite handsome, with his deep light blue eyes, delicate facial features and his neat, well-groomed beard - except for a small scar under his chin he got in a tavern brawl.
Sikhandyn likes to wear blue clothes that match his eye color, typically scholarly robes - a sign of his attachment to the Arcane tradition and of his respect for his mentor Melk. |
BACKGROUND |
SAGE
Background Feature: Researcher. When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. BACKSTORY
Sikhandyn had always been a let-down. He was a let-down when, at the age of ten, he witnessed the murder of his mother and younger brother at the hands of bandits, petrified with fright, unable to call for help, let alone try a desperate attack to rescue his family. His mother and brother were the only two people in the world who really mattered to him. The son of Ras, - a human -, and Sasha Aewynn, - an elf -, a couple of innkeepers and proud owners of [I]The Five Roses[/I] in United Lestoru, Sikhandyn spent his childhood helping his parents run their inn, most of the time by serving the customers, and also occasionally as a stable boy. His human father treated him extremely harshly, never hesitating to beat him up when he failed to immediately answer his call or when a customer had the slightest complain about the service. Ras would sometimes lock him in the cellar, “just to teach him”. Truth be told, that time spent alone in the dark taught him very little.
His mother Sasha, on the other hand, had a gentler, more loving approach; she saw the boy’s true potential in his people skills and in the jokes he shared with the patrons when no bard was available to perform. She tried to convince her husband to send the boy to a good school, but to no avail, as Ras needed the extra help and would not spend coin on an education which would be of little benefit to his business, and probably to the child as well. But who knows; she might have succeeded in convincing him - had she not lost her life in that ambush. *** He was a let-down four years later, when his old father asked him to find a job to make a living, as his business as an innkeeper was declining and would soon become insufficient to support them both. But nothing interested Sikhandyn. His contempt for any occupation involving physical effort made it difficult for him to find an employer. He therefore tried to work as a clerk, but could not focus on the routine of the job; he was more interested in spending his father's last coins with other teenagers, drinking, gambling - and sometimes even on girls. Upon discovering his daily activities, his father kicked Sikhandyn out of the family house. The boy wandered from city to city.
*** He was a let-down a few months later, in the city of Musmer, when he tried to rob the old man, Melk, who had accepted to offer him some food and a bed for the night. Melk woke up in the middle of the night, and found Sikhandyn pocketing a few silver pieces he had found in a cupboard... Yet instead of reacting with hostility, Melk took pity of the young boy, and decided to help him. Melk, as it turns out, knew many things. Melk could grow flowers - and he taught the boy. And Sikhandyn liked growing flowers, because they were colourful and radiated beauty. He became less reckless and more patient. Melk could paint - and he taught the boy. And Sikhandyn loved painting, because of the richness of colors. The boy's creativity and ingenuity grew, as he each of his paintings conveyed unique sensations of movement, volume, space or light. He also became more focused and attentive, because mastering his art required the old man's guidance.
The old man was sick, and had come to consider Sikhandyn as his own son. He perfected the boy's reading and writing skills. Seeing the progress of Sikhandyn, Melk decided to trust the boy with his most important secret.
Yet he did not have much time. Teaching the boy had brought joy to Melk, a deep feeling of satisfaction he had not felt in decades. Yet the sickness was taking away his vital strengths.
The old man's death proved devastating to Sikhandyn. But he acted as Melk would have expected him to. He informed the old man's few friends, arranged the funerals, and took care of Melk's affairs. The old man had left him all his belongings, but the thought of staying alone in the empty old house scared Sikhandyn. The world was calling. A new chapter of his life had begun. A quest for adventure. A quest for knowledge and mastery. A quest for friends he would not let down. |