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Moturnach

Moturnach

Theron Baros
Hence loathed Melancholy,
Of Cerberus, and blackest Midnight born,
In Stygian cave forlorn,
      'Mongst horrid shapes, and shrieks, and sights unholy...
John Milton, "L'Allegro"

 

00329-2578591478-younghumanmaleukrainian_0.4medievalbarbarianviciousnaked_0.4_.png.3fd93898292f91b40ebdce06ab5ae1c8.png

 

"I still have to find a place for myself in this world."

 

Barbarian 3

Medium humanoid male (human shifter), true neutral


Armor Class 19(11(Base) + Defense fighting style(+1) + Chainmail(16) + Shield(2))

Hit Points 11 ( 1d10+1 )
Speed 30' ft.


Senses passive perception 13

Languages common

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 16(+3)
Save +5 
Athletics +5


Dexterity 14 (+2) 
Save +2
Acrobatics +2 | Sleight of Hand +2 | Stealth +2


Constitution 14 (+2)
Save +2
No skills associated.


Intelligence 10 (+0)
Save +0
Arcana +0 | History +0 | Investigation +0 | Nature +0 | Religion +0


Wisdom 13 (+1)
Save +1 
Animal Handling +3| Insight +1 | Medicine +1 | Perception +3 | Survival +3


Charisma 11 (+0) 
Save +0 
Deception +0 | Intimidation +2 | Performance +0| Persuasion +0

 Bold denotes proficiency.

PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Leatherworkers tools, Vehicles(land)
  • Instruments None
  • Weapons Simple weapons, martial weapons
  • Armors  Light armor, Medium armor, shields

BARBARIAN CLASS ABILITIES
Fighting Style - DefenseYou adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

Defense. While you are wearing armor, you gain a +1 bonus to AC.
 | Second WindYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.
 | 


RACIAL TRAITS
Ability Score IncreaseTwo different ability scores of your choice increase by 1. | SkillsYou gain proficiency in one skill of your choice. | FeatYou gain one Feat of your choice |


FEATS
SkilledYou gain proficiency in any combination of three skills or tools of your choice. |

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

 

WEAPONS

WEAPONS

  •  

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (127.0 lbs.)

  • Weight: 127 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (2.6 lbs.)

Copper: 0 | Silver:  | Gold: 13 | Obsidian:  | Platinum: 0

(13 Coins x .02 lbs. = 2.6 lbs. Total Weight)

HIDDEN COMPARTMENT IN SHOES(0.4 lbs.) - 2 gold coins


EQUIPEMENT READIED (72 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (59 lbs.) Traveler's Clothes - 4 lbs. | Chain Mail - 55lbs. 
  • Weapons (7 lbs.) Longsword - 3 lbs. | Handaxe(2x) - 4 lbs. 
  • Readied Items (9 lbs.) Shield - 6lbs

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Cobbler`s Tools - 5lbs | Tinderbox - 1lbs |Rations(10d) - 20lbs| 3x Torches - 3lbs
  • Strapped to Backpack (17 lbs.) Waterskin - 5 lbs. | Hempen Rope -  10lbs. | Bedroll  - 2 lbs. | 7x Torches - 7lbs

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED 

 

 

APPEARANCE

Age 33 | Height 6.1ft | Weight  159lbs. | Hair Dark Brown/Gray| Eyes Brown | Complexion Light Brown


 

 

BACKGROUND

Insert Background here
Source Custom


  • Personality Traits: 
  • Ideals: 

  • Bonds: 

Background Feature: 


BACKSTORY

*whoosh*

 

***Dont pay much attention to filled spots, its taken from my other character, i still have to adjust all this***

Moturnach

Moturnach

Theron Baros 
Hence loathed Melancholy,
Of Cerberus, and blackest Midnight born,
In Stygian cave forlorn,
      'Mongst horrid shapes, and shrieks, and sights unholy...
John Milton, "L'Allegro"

 

00329-2578591478-younghumanmaleukrainian_0.4medievalbarbarianviciousnaked_0.4_.png.3fd93898292f91b40ebdce06ab5ae1c8.png

 

"I still have to find a place for myself in this world."

 

Barbarian 3

Medium humanoid male (human shifter), true neutral


Armor Class 19(11(Base) + Defense fighting style(+1) + Chainmail(16) + Shield(2))

Hit Points 11 ( 1d10+1 )
Speed 30' ft.


Senses passive perception 13

Languages common

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 15(+2)
Save +4 
Athletics +4


Dexterity 12 (+1) 
Save +1
Acrobatics +1 | Sleight of Hand +1 | Stealth +1


Constitution 13 (+1)
Save +3
No skills associated.


Intelligence 10 (+0)
Save +0
Arcana +0 | History +0 | Investigation +0 | Nature +0 | Religion +0


Wisdom 12 (+1)
Save +1 
Animal Handling +3| Insight +1 | Medicine +1 | Perception +3 | Survival +3


Charisma 14 (+2) 
Save +2 
Deception +4 | Intimidation +4 | Performance +2| Persuasion +4

 Bold denotes proficiency.

PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Cobblers
  • Instruments None
  • Weapons Simple weapons, martial weapons
  • Armors All armor, shields

FIGHTER CLASS ABILITIES
Fighting Style - DefenseYou adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

Defense. While you are wearing armor, you gain a +1 bonus to AC.
 | Second WindYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.
 | 


RACIAL TRAITS
Ability Score IncreaseTwo different ability scores of your choice increase by 1. | SkillsYou gain proficiency in one skill of your choice. | FeatYou gain one Feat of your choice |


FEATS
SkilledYou gain proficiency in any combination of three skills or tools of your choice. |

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

 

WEAPONS

WEAPONS

  •  

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (127.0 lbs.)

  • Weight: 127 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (2.6 lbs.)

Copper: 0 | Silver:  | Gold: 13 | Obsidian:  | Platinum: 0

(13 Coins x .02 lbs. = 2.6 lbs. Total Weight)

HIDDEN COMPARTMENT IN SHOES(0.4 lbs.) - 2 gold coins


EQUIPEMENT READIED (72 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (59 lbs.) Traveler's Clothes - 4 lbs. | Chain Mail - 55lbs. 
  • Weapons (7 lbs.) Longsword - 3 lbs. | Handaxe(2x) - 4 lbs. 
  • Readied Items (9 lbs.) Shield - 6lbs

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Cobbler`s Tools - 5lbs | Tinderbox - 1lbs |Rations(10d) - 20lbs| 3x Torches - 3lbs
  • Strapped to Backpack (17 lbs.) Waterskin - 5 lbs. | Hempen Rope -  10lbs. | Bedroll  - 2 lbs. | 7x Torches - 7lbs

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED 

 

 

APPEARANCE

Age 33 | Height 6.1ft | Weight  159lbs. | Hair Dark Brown/Gray| Eyes Brown | Complexion Light Brown


 

 

BACKGROUND

Insert Background here
Source Custom


  • Personality Traits: 
  • Ideals: 

  • Bonds: 

Background Feature: 


BACKSTORY

*whoosh*

 

***Dont pay much attention to filled spots, its taken from my other character, i still have to adjust all this***

Moturnach

Moturnach

Theron Baros 
Hence loathed Melancholy,
Of Cerberus, and blackest Midnight born,
In Stygian cave forlorn,
      'Mongst horrid shapes, and shrieks, and sights unholy...
John Milton, "L'Allegro"

 

00329-2578591478-younghumanmaleukrainian_0.4medievalbarbarianviciousnaked_0.4_.png.3fd93898292f91b40ebdce06ab5ae1c8.png

 

"I still have to find a place for myself in this world."

 

Barbarian 3

Medium humanoid male (human shifter), true neutral


Armor Class 19(11(Base) + Defense fighting style(+1) + Chainmail(16) + Shield(2))

Hit Points 11 ( 1d10+1 )
Speed 30' ft.


Senses passive perception 13

Languages common

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 15(+2)
Save +4 
Athletics +4


Dexterity 12 (+1) 
Save +1
Acrobatics +1 | Sleight of Hand +1 | Stealth +1


Constitution 13 (+1)
Save +3
No skills associated.


Intelligence 10 (+0)
Save +0
Arcana +0 | History +0 | Investigation +0 | Nature +0 | Religion +0


Wisdom 12 (+1)
Save +1 
Animal Handling +3| Insight +1 | Medicine +1 | Perception +3 | Survival +3


Charisma 14 (+2) 
Save +2 
Deception +4 | Intimidation +4 | Performance +2| Persuasion +4

 Bold denotes proficiency.

PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Cobblers
  • Instruments None
  • Weapons Simple weapons, martial weapons
  • Armors All armor, shields

FIGHTER CLASS ABILITIES
Fighting Style - DefenseYou adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

Defense. While you are wearing armor, you gain a +1 bonus to AC.
 | Second WindYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.
 | 


RACIAL TRAITS
Ability Score IncreaseTwo different ability scores of your choice increase by 1. | SkillsYou gain proficiency in one skill of your choice. | FeatYou gain one Feat of your choice |


FEATS
SkilledYou gain proficiency in any combination of three skills or tools of your choice. |

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

 

WEAPONS

WEAPONS

  •  

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (127.0 lbs.)

  • Weight: 127 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (2.6 lbs.)

Copper: 0 | Silver:  | Gold: 13 | Obsidian:  | Platinum: 0

(13 Coins x .02 lbs. = 2.6 lbs. Total Weight)

HIDDEN COMPARTMENT IN SHOES(0.4 lbs.) - 2 gold coins


EQUIPEMENT READIED (72 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (59 lbs.) Traveler's Clothes - 4 lbs. | Chain Mail - 55lbs. 
  • Weapons (7 lbs.) Longsword - 3 lbs. | Handaxe(2x) - 4 lbs. 
  • Readied Items (9 lbs.) Shield - 6lbs

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Cobbler`s Tools - 5lbs | Tinderbox - 1lbs |Rations(10d) - 20lbs| 3x Torches - 3lbs
  • Strapped to Backpack (17 lbs.) Waterskin - 5 lbs. | Hempen Rope -  10lbs. | Bedroll  - 2 lbs. | 7x Torches - 7lbs

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED 

 

 

APPEARANCE

Age 33 | Height 6.1ft | Weight  159lbs. | Hair Dark Brown/Gray| Eyes Brown | Complexion Light Brown


Vulpes isnt very outstand-looking, so average person probably never even spotted him out of the crowd, however the more attentive ones may notice a scars of military origin on his face from unlucky friendly-fire fireball, and a deep look of person who saw many unpleasant things in the eyes. A once fully dark brown hair and beard he is wearing, rather to protect face from bruises than for style, have a clearly visible sections of gray hair, but thats not because of old age, but rather because of what he lived through. He have a good athletic stature and tall height, but otherwise nothing exceptional. Almost typical average militiamen or footsoldier with a plenty of experience behind. If Vulpes knew that he have a noble blood in his veins, he probably laughed hard, because he barely looks like a nobility. The only feature that may refer to him as a noble could be symmetric rectangular-shaped face, but hard brows and chin on flatter side rather reminds of his lowborn origin. A heavy toll of former orphanage and soldier life full of starving, however, can be seen even now, because he is rather on skinny side, but this is especially seen when he is eating something, always trying to collect as much crumbs after meal as possible, and lefting as less leftovers as possible.

The most often he can be seen thinking about something important, only unserstandable to him. Often he draws some wierd symbols on sand or dirt with a pointy stick. If observed for a some time, one may understand that squares, triangles and other shapes represent some sort of wierd game, similar to chesspieces. Arrows and pointers occupies the whole space, as if he is trying to solve a riddle. No one actually teached him that, but Vulpes rather doesnt care, because all his experience was either seen and copied from someone else or learned through a lot of efforts because he wouldnt survive without his adaptability to situation.

Also, Vulpes is quite observant. He always tries to understand something that he is curious about. He may have no knowledge about carpentry, but he knows perfectly that only carpenter may build a strong enough barricade, so he is not ashamed to ask for help or advise when he need it or when others, according to his opinion, require his help or advice, but he never forces it. 

 

BACKGROUND

Insert Background here
Source Custom


  • Personality Traits: 
  • Ideals: 

  • Bonds: 

Background Feature: 


BACKSTORY

*whoosh*

 

***Dont pay much attention to filled spots, its taken from my other character, i still have to adjust all this***

Moturnach

Moturnach

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