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MysteriousMiller

MysteriousMiller

 

Nine Lives Lost
Work in Progress

Visions...who needs 'em!

 

fa4937204a9c5b1a9cd4ffb491c2540e.jpg

"Let us be silent, that we may hear the whispers of the gods." - Ralph Waldo Emerson

"Fate leads the willing and drags along the reluctant" - Seneca

"Ask not what tomorrow may bring, but count as blessing every day that fate allows you" - Horace

 

Soulknife Rogue 3

Medium humanoid male (Reborn Tabaxi), neutral


Armor Class 15 (studded leather armor)

Hit Points 24 ( 3d8 )
Speed 30 ft.


Senses passive perception 15

Languages common, elvish, abyssal, celestial, thieves' cant

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8 (-1)
Save +0* 
Athletics +0*


Dexterity 16 (+3) 
Save +6* 
Acrobatics +6* | Sleight of Hand +4* | Stealth +6*


Constitution 10 (+0)
Save +1*
No skills associated.


Intelligence 12 (+1)
Save +4*  
Arcana +2* | History +2* | Investigation +6*(E) | Nature +2* | Religion +2*


Wisdom 12 (+1)
Save +2*
Animal Handling +2* | Insight +4* | Medicine +2* | Perception +6*(E) Survival +4*


Charisma 16 (+3) 
Save +4* 
Deception +6* | Intimidation +4* | Performance +4* | Persuasion +6* 

(E) denotes expertise. / Bold denotes proficiency. / * denotes +1 from Luckstone

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Thieves' tools, Disguise kit
  • Instruments 
  • Weapons Simple weapons, hand crossbows, longswords, rapiers, shortswords 
  • Armors Light

ROGUE CLASS ABILITIES

Sneak Attack (1d6) | Cunning Action |


SOULKNIFE SUB-CLASS ABILITIES
Psi-Power (4d6/LR) | Psi-bolstered Knack | Psi-Whispers | Psi-Blades (1d6/1d4) |


RACIAL TRAITS
Ancestral Legacy - Cat's Claws (20ft climb), Cat's Talent | Deathless Nature | Knowledge from a Past Life (2d6/LR)


SUPERNATURAL GIFTS

Ear's of the Oracle | Oracle's Insight (1d10/SR) | Oracle's Piety


FEATS

none

 

WEAPONS

WEAPONS

  • Psi-Blades +5 to hit for (1d6+3/1d4+3) psychic damage. | Finesse, thrown (60)
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Sling +5 to hit for (1d4+3) bludgeoning damage. | Ammunition, ranged (30/120)
  • Cat's Claws +5 to hit for (1d4-1) slashing damage. | Finesse

 

ORACLE'S PIETY (4)

PIETY 3+

Augury (R)


PIETY 10+

Divination (R) 


PIETY 25+

Commune (R)


PIETY 50+

You can increase your INT or WIS score by 2, as well as increasing your maximum for the chosen score by 2. 


ORACLE CURSE

Fate intends to use me as an oracle whether I want to listen or not. 

(R) Denotes ritual spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 120 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 210 | Gold: 0 | Obsidian: 0| Platinum: 0


EQUIPEMENT READIED (22.5 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (16 lbs.) Studded Leather 13lb, Common Clothes - 3lb.
  • Weapons (2.5 lbs.)  Dagger - 1lb. | sling + 20 bullets - 1.5lb.  
  • Readied Items (4 lbs.) Thieves' Tools - 1lb  | Healer's Kit - 3lb | Magnifying Glass

EQUIPMENT STORED (40 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (18.5 lbs.) Backpack - 5lb | Crowbar- 3lb | Hammer - 3lb | 10 pitons - 2lb | 2 oil flasks - 2lb | Disguise Kit - 3lb | Mirror - 0.5lb
  • Strapped to Backpack (14 lbs.) Hooded Lantern - 5lb | Silk Rope & Grappling Hook - 9lbs
  • In Belt Pouches (8 lbs.)  3 pouch - 3lb | Tinderbox - 1lb | ball bearings - 2lb | caltrops - 2lb 10' stringbell5 candles | 10 chalk | whistle

EQUIPMENT NOT CARRIED (--)

  • At Home none

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

Clockwork Amulet


ATTUNED (0/3)

Luckstone

 

APPEARANCE

Age appears to be around 20? | Height 5' 7" | Weight 125 lbs. | Hair None | Eyes Pale Blue/ Bright Yellow | Complexion Grey


Once upon a time, Nine may well have been a very handsome young tabaxi. He certainly has a delicate bone structure and the most amazing, large delicate ears. For all he knows he cut a princely figure, muscular and lean, with dark, sleek fur and beautiful amber eyes...that's certainly how he imagines he used to look.

But the reality is that he's a furless, grey-skinned wretch of a creature, whose flesh looks not dissimilar to that of a corpse. He doesn't let strangers get too close as there's a faint odour about him that slightly reminds one of an open grave. However, if you're a close personal friend he might show you his scars or the dent in the back of his skull...if you ask nicely!

His body is thin and weedy and one of his lovely ears seems to have been chewed by a rat! But his most striking feature is his eyes...for one is as blue as the sky whilst the other's the colour of gold.

His dark clothing seems well made, but is old and worn, tattered and musty smelling. On one finger he has a copper ring, which he fidgets with constantly.

Nine struggles to remember his past life, with only flashes of memories coming to him as he tries to rest or as he ponders a problem. He struggles too with his reborn body...feigning sleep and pretending to eat and drink when in the company of others. His rebirth has brought some gifts however, and he is quickly learning to use his psychic abilities.

But Nine's biggest struggle is in accepting the role that Fate has given him. Clearly he has wronged her somehow, but he doesn't have to enjoy her regular interference in his life...even if she may be the reason he's still around!

 

BACKGROUND

HAUNTED INVESTIGATOR
Source VRGR (Customised)


  • Personality Traits: I'm easily startled, but I'm not a coward.
  • Ideals: I've wronged Fate and must work her will to avoid her curse.
  • Bonds: Everything I do is in the service of a powerful mistress - I must serve Izona whether I wish to or not.
  • Flaws: I've seen the evil of graveyards—I've been buried myself and never want to go back there.

Background Feature: Heart of Darkness


Trinket: A copper ring with the word "mine" engraved on the inside.

 

BACKSTORY - WIP

It was definitely the fall that killed him...of that Nine was certain. Other than that, his life before was pretty much a blur.

The first memory of his "new" life was a voice in his mind. "NINE LIVES LOST!" it shouted...his name perhaps, being used to call him from his rest. Or maybe just a simple statement of fact! Then came the sensation of pain, teeth chewing on his right ear. Trying to scream he realised his mouth was full of sand, his body, arms and legs pinned by the weight of the desert above him. Wriggling furiously he managed to dislodge whatever creature was making a meal of his lughole, then began to claw his way slowly free from his dusty grave. As his head finally broke through the surface he found himself literally inches from the skull of an ancient skeleton. Stifling a cry of terror he turned his head this way and that, only to find himself surrounded by bones, half buried by the sand and dust blowing fiercely across the dunes. The thought that he'd been buried in this horrible place was almost as bad as the sudden realisation that a few short moments ago he'd been dead!

 

 

MysteriousMiller

MysteriousMiller

 

Nine Lives Lost
Work in Progress

Visions...who needs 'em!

 

fa4937204a9c5b1a9cd4ffb491c2540e.jpg

"Let us be silent, that we may hear the whispers of the gods." - Ralph Waldo Emerson

"Fate leads the willing and drags along the reluctant" - Seneca

"Ask not what tomorrow may bring, but count as blessing every day that fate allows you" - Horace

 

Soulknife Rogue 3

Medium humanoid male (Reborn Tabaxi), neutral


Armor Class 15 (studded leather armor)

Hit Points 24 ( 3d8 )
Speed 30 ft.


Senses passive perception 15

Languages common, elvish, abyssal, celestial, thieves' cant

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8 (-1)
Save +0* 
Athletics +0*


Dexterity 16 (+3) 
Save +6* 
Acrobatics +6* | Sleight of Hand +4* | Stealth +6*


Constitution 10 (+0)
Save +1*
No skills associated.


Intelligence 12 (+1)
Save +4*  
Arcana +2* | History +2* | Investigation +6*(E) | Nature +2* | Religion +2*


Wisdom 12 (+1)
Save +2*
Animal Handling +2* | Insight +4* | Medicine +2* | Perception +6*(E) Survival +4*


Charisma 16 (+3) 
Save +4* 
Deception +6* | Intimidation +4* | Performance +4* | Persuasion +6* 

(E) denotes expertise. / Bold denotes proficiency. / * denotes +1 from Luckstone

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Thieves' tools, Disguise kit
  • Instruments 
  • Weapons Simple weapons, hand crossbows, longswords, rapiers, shortswords 
  • Armors Light

ROGUE CLASS ABILITIES

Sneak Attack (1d6) | Cunning Action |


SOULKNIFE SUB-CLASS ABILITIES
Psi-Power (4d6/LR) | Psi-bolstered Knack | Psi-Whispers | Psi-Blades (1d6/1d4) |


RACIAL TRAITS
Ancestral Legacy - Cat's Claws (20ft climb), Cat's Talent | Deathless Nature | Knowledge from a Past Life (2d6/LR)


SUPERNATURAL GIFTS

Ear's of the Oracle | Oracle's Insight (1d10/SR) | Oracle's Piety


FEATS

none

 

WEAPONS

WEAPONS

  • Psi-Blades +5 to hit for (1d6+3/1d4+3) psychic damage. | Finesse, thrown (60)
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Sling +5 to hit for (1d4+3) bludgeoning damage. | Ammunition, ranged (30/120)
  • Cat's Claws +5 to hit for (1d4-1) slashing damage. | Finesse

 

ORACLE'S PIETY (4)

PIETY 3+

Augury (R)


PIETY 10+

Divination (R) 


PIETY 25+

Commune (R)


PIETY 50+

You can increase your INT or WIS score by 2, as well as increasing your maximum for the chosen score by 2. 


ORACLE CURSE

Fate intends to use me as an oracle whether I want to listen or not. 

(R) Denotes ritual spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 120 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 200 | Gold: 0 | Obsidian: 0| Platinum: 0


EQUIPEMENT READIED (22.5 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (16 lbs.) Studded Leather 13lb, Common Clothes - 3lb.
  • Weapons (2.5 lbs.)  Daggers - 1lb. | sling + 20 bullets - 1.5lb.  
  • Readied Items (4 lbs.) Thieves' Tools - 1lb  | Healer's Kit - 3lb | Magnifying Glass

EQUIPMENT STORED (40 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (18.5 lbs.) Backpack - 5lb | Crowbar- 3lb | Hammer - 3lb | 10 pitons - 2lb | 2 oil flasks - 2lb | Disguise Kit - 3lb | Mirror - 0.5lb
  • Strapped to Backpack (14 lbs.) Hooded Lantern - 5lb | Silk Rope & Grappling Hook - 9lbs
  • In Belt Pouches (8 lbs.)  3 pouch - 3lb | Tinderbox - 1lb | ball bearings - 2lb | caltrops - 2lb 10' stringbell5 candles | 10 chalk | whistle

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

Clockwork Amulet


ATTUNED (0/3)

Luckstone

 

APPEARANCE

Age appears to be around 20? | Height 5' 7" | Weight 125 lbs. | Hair None | Eyes Pale Blue/ Bright Yellow | Complexion Grey


Once upon a time, Nine may well have been a very handsome young tabaxi. He certainly has a delicate bone structure and the most amazing, large delicate ears. For all he knows he cut a princely figure, muscular and lean, with dark, sleek fur and beautiful amber eyes...that's certainly how he imagines he used to look.

But the reality is that he's a furless, grey-skinned wretch of a creature, whose flesh looks not dissimilar to that of a corpse. He doesn't let strangers get too close as there's a faint odour about him that slightly reminds one of an open grave. However, if you're a close personal friend he might show you his scars or the dent in the back of his skull...if you ask nicely!

His body is thin and weedy and one of his lovely ears seems to have been chewed by a rat! But his most striking feature is his eyes...for one is as blue as the sky whilst the other's the colour of gold.

His dark clothing seems well made, but is old and worn, tattered and musty smelling. On one finger he has a copper ring, which he fidgets with constantly.

Nine struggles to remember his past life, with only flashes of memories coming to him as he tries to rest or as he ponders a problem. He struggles too with his reborn body...feigning sleep and pretending to eat and drink when in the company of others. His rebirth has brought some gifts however, and he is quickly learning to use his psychic abilities.

But Nine's biggest struggle is in accepting the role that Fate has given him. Clearly he has wronged her somehow, but he doesn't have to enjoy her regular interference in his life...even if she may be the reason he's still around!

 

BACKGROUND

HAUNTED INVESTIGATOR
Source VRGR (Customised)


  • Personality Traits: I'm easily startled, but I'm not a coward.
  • Ideals: I've wronged Fate and must work her will to avoid her curse.
  • Bonds: Everything I do is in the service of a powerful mistress - I must serve Izona whether I wish to or not.
  • Flaws: I've seen the evil of graveyards—I've been buried myself and never want to go back there.

Background Feature: Heart of Darkness


Trinket: A copper ring with the word "mine" engraved on the inside.

 

BACKSTORY - WIP

It was definitely the fall that killed him...of that Nine was certain. Other than that, his life before was pretty much a blur.

The first memory of his "new" life was a voice in his mind. "NINE LIVES LOST!" it shouted...his name perhaps, being used to call him from his rest. Or maybe just a simple statement of fact! Then came the sensation of pain, teeth chewing on his right ear. Trying to scream he realised his mouth was full of sand, his body, arms and legs pinned by the weight of the desert above him. Wriggling furiously he managed to dislodge whatever creature was making a meal of his lughole, then began to claw his way slowly free from his dusty grave. As his head finally broke through the surface he found himself literally inches from the skull of an ancient skeleton. Stifling a cry of terror he turned his head this way and that, only to find himself surrounded by bones, half buried by the sand and dust blowing fiercely across the dunes. The thought that he'd been buried in this horrible place was almost as bad as the sudden realisation that a few short moments ago he'd been dead!

 

 

MysteriousMiller

MysteriousMiller

 

Nine Lives Lost
Work in Progress

Visions...who needs 'em!

 

fa4937204a9c5b1a9cd4ffb491c2540e.jpg

"Let us be silent, that we may hear the whispers of the gods." - Ralph Waldo Emerson

"Fate leads the willing and drags along the reluctant" - Seneca

"Ask not what tomorrow may bring, but count as blessing every day that fate allows you" - Horace

 

Soulknife Rogue 3

Medium humanoid male (Reborn Tabaxi), neutral


Armor Class 15 (studded leather armor)

Hit Points 24 ( 3d8 )
Speed 30 ft.


Senses passive perception 15

Languages common, elvish, abyssal, celestial, thieves' cant

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8 (-1)
Save -1 
Athletics -1


Dexterity 16 (+3) 
Save +5 
Acrobatics +5 | Sleight of Hand +3 | Stealth +5


Constitution 10 (+0)
Save +0 
No skills associated.


Intelligence 12 (+1)
Save +3 
Arcana +1 | History +1 | Investigation +5 (E) | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +5 (E) Survival +3


Charisma 16 (+3) 
Save +3 
Deception +5 | Intimidation +3 | Performance +3 | Persuasion +5 

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Thieves' tools, Disguise kit
  • Instruments 
  • Weapons Simple weapons, hand crossbows, longswords, rapiers, shortswords 
  • Armors Light

ROGUE CLASS ABILITIES

Sneak Attack (1d6) | Cunning Action |


SOULKNIFE SUB-CLASS ABILITIES
Psi-Power (4d6/LR) | Psi-bolstered Knack | Psi-Whispers | Psi-Blades (1d6/1d4) |


RACIAL TRAITS
Ancestral Legacy - Cat's Claws (20ft climb), Cat's Talent | Deathless Nature | Knowledge from a Past Life (2d6/LR)


SUPERNATURAL GIFTS

Ear's of the Oracle | Oracle's Insight (1d10/SR) | Oracle's Piety


FEATS

none

 

WEAPONS

WEAPONS

  • Psi-Blades +5 to hit for (1d6+3/1d4+3) psychic damage. | Finesse, thrown (60)
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Sling +5 to hit for (1d4+3) bludgeoning damage. | Ammunition, ranged (30/120)
  • Cat's Claws +5 to hit for (1d4-1) slashing damage. | Finesse

 

ORACLE'S PIETY

PIETY 3+

Augury (R)


PIETY 10+

Divination (R) 


PIETY 25+

Commune (R)


PIETY 50+

You can increase your INT or WIS score by 2, as well as increasing your maximum for the chosen score by 2. 


ORACLE CURSE

Fate intends to use me as an oracle whether I want to listen or not. 

(R) Denotes ritual spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 120 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 200 | Gold: 0 | Obsidian: 0| Platinum: 0


EQUIPEMENT READIED (22.5 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (16 lbs.) Studded Leather 13lb, Common Clothes - 3lb.
  • Weapons (2.5 lbs.)  Daggers - 1lb. | sling + 20 bullets - 1.5lb.  
  • Readied Items (4 lbs.) Thieves' Tools - 1lb  | Healer's Kit - 3lb | Magnifying Glass

EQUIPMENT STORED (40 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (18.5 lbs.) Backpack - 5lb | Crowbar- 3lb | Hammer - 3lb | 10 pitons - 2lb | 2 oil flasks - 2lb | Disguise Kit - 3lb | Mirror - 0.5lb
  • Strapped to Backpack (14 lbs.) Hooded Lantern - 5lb | Silk Rope & Grappling Hook - 9lbs
  • In Belt Pouches (8 lbs.)  3 pouch - 3lb | Tinderbox - 1lb | ball bearings - 2lb | caltrops - 2lb 10' stringbell5 candles | 10 chalk | whistle

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

Clockwork Amulet


ATTUNED (0/3)

Luckstone

 

APPEARANCE

Age appears to be around 20? | Height 5' 7" | Weight 125 lbs. | Hair None | Eyes Pale Blue/ Bright Yellow | Complexion Grey


Once upon a time, Nine may well have been a very handsome young tabaxi. He certainly has a delicate bone structure and the most amazing, large delicate ears. For all he knows he cut a princely figure, muscular and lean, with dark, sleek fur and beautiful amber eyes...that's certainly how he imagines he used to look.

But the reality is that he's a furless, grey-skinned wretch of a creature, whose flesh looks not dissimilar to that of a corpse. He doesn't let strangers get too close as there's a faint odour about him that slightly reminds one of an open grave. However, if you're a close personal friend he might show you his scars or the dent in the back of his skull...if you ask nicely!

His body is thin and weedy and one of his lovely ears seems to have been chewed by a rat! But his most striking feature is his eyes...for one is as blue as the sky whilst the other's the colour of gold.

His dark clothing seems well made, but is old and worn, tattered and musty smelling. On one finger he has a copper ring, which he fidgets with constantly.

Nine struggles to remember his past life, with only flashes of memories coming to him as he tries to rest or as he ponders a problem. He struggles too with his reborn body...feigning sleep and pretending to eat and drink when in the company of others. His rebirth has brought some gifts however, and he is quickly learning to use his psychic abilities.

But Nine's biggest struggle is in accepting the role that Fate has given him. Clearly he has wronged her somehow, but he doesn't have to enjoy her regular interference in his life...even if she may be the reason he's still around!

 

BACKGROUND

HAUNTED INVESTIGATOR
Source VRGR (Customised)


  • Personality Traits: I'm easily startled, but I'm not a coward.
  • Ideals: I've wronged Fate and must work her will to avoid her curse.
  • Bonds: Everything I do is in the service of a powerful mistress - I must serve Izona whether I wish to or not.
  • Flaws: I've seen the evil of graveyards—I've been buried myself and never want to go back there.

Background Feature: Heart of Darkness


Trinket: A copper ring with the word "mine" engraved on the inside.

 

BACKSTORY - WIP

It was definitely the fall that killed him...of that Nine was certain. Other than that, his life before was pretty much a blur.

The first memory of his "new" life was a voice in his mind. "NINE LIVES LOST!" it shouted...his name perhaps, being used to call him from his rest. Or maybe just a simple statement of fact! Then came the sensation of pain, teeth chewing on his right ear. Trying to scream he realised his mouth was full of sand, his body, arms and legs pinned by the weight of the desert above him. Wriggling furiously he managed to dislodge whatever creature was making a meal of his lughole, then began to claw his way slowly free from his dusty grave. As his head finally broke through the surface he found himself literally inches from the skull of an ancient skeleton. Stifling a cry of terror he turned his head this way and that, only to find himself surrounded by bones, half buried by the sand and dust blowing fiercely across the dunes. The thought that he'd been buried in this horrible place was almost as bad as the sudden realisation that a few short moments ago he'd been dead!

 

 

MysteriousMiller

MysteriousMiller

 

Nine Lives Lost
Work in Progress

Visions...who needs 'em!

 

fa4937204a9c5b1a9cd4ffb491c2540e.jpg

"Let us be silent, that we may hear the whispers of the gods." - Ralph Waldo Emerson

"Fate leads the willing and drags along the reluctant" - Seneca

"Ask not what tomorrow may bring, but count as blessing every day that fate allows you" - Horace

 

Soulknife Rogue 3

Medium humanoid male (Reborn Tabaxi), neutral


Armor Class 15 (studded leather armor)

Hit Points 24 ( 3d8 )
Speed 30 ft.


Senses passive perception 15

Languages common, elvish, abyssal, celestial, thieves' cant

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8 (-1)
Save -1 
Athletics -1


Dexterity 16 (+3) 
Save +5 
Acrobatics +5 | Sleight of Hand +3 | Stealth +5


Constitution 10 (+0)
Save +0 
No skills associated.


Intelligence 12 (+1)
Save +3 
Arcana +1 | History +1 | Investigation +5 (E) | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +5 (E) Survival +3


Charisma 16 (+3) 
Save +3 
Deception +5 | Intimidation +3 | Performance +3 | Persuasion +5 

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Thieves' tools, Disguise kit
  • Instruments 
  • Weapons Simple weapons, hand crossbows, longswords, rapiers, shortswords 
  • Armors Light

ROGUE CLASS ABILITIES

Sneak Attack (1d6) | Cunning Action |


SOULKNIFE SUB-CLASS ABILITIES
Psi-Power (4d6/LR) | Psi-bolstered Knack | Psi-Whispers | Psi-Blades (1d6/1d4) |


RACIAL TRAITS
Ancestral Legacy - Cat's Claws (20ft climb), Cat's Talent | Deathless Nature | Knowledge from a Past Life (2d6/LR)


SUPERNATURAL GIFTS

Ear's of the Oracle | Oracle's Insight (1d10/SR) | Oracle's Piety


FEATS

none

 

WEAPONS

WEAPONS

  • Psi-Blades +5 to hit for (1d6+3/1d4+3) psychic damage. | Finesse, thrown (60)
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Sling +5 to hit for (1d4+3) bludgeoning damage. | Ammunition, ranged (30/120)
  • Cat's Claws +5 to hit for (1d4-1) slashing damage. | Finesse

 

ORACLE'S PIETY

PIETY 3+

Augury (R)


PIETY 10+

Divination (R) 


PIETY 25+

Commune (R)


PIETY 50+

You can increase your INT or WIS score by 2, as well as increasing your maximum for the chosen score by 2. 


ORACLE CURSE

Fate intends to use me as an oracle whether I want to listen or not. 

(R) Denotes ritual spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 120 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 200 | Gold: 0 | Obsidian: 0| Platinum: 0


EQUIPEMENT READIED (22.5 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (16 lbs.) Studded Leather 13lb, Common Clothes - 3lb.
  • Weapons (2.5 lbs.)  Daggers - 1lb. | sling + 20 bullets - 1.5lb.  
  • Readied Items (4 lbs.) Thieves' Tools - 1lb  | Healer's Kit - 3lb | Magnifying Glass

EQUIPMENT STORED (40 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (18.5 lbs.) Backpack - 5lb | Crowbar- 3lb | Hammer - 3lb | 10 pitons - 2lb | 2 oil flasks - 2lb | Disguise Kit - 3lb | Mirror - 0.5lb
  • Strapped to Backpack (14 lbs.) Hooded Lantern - 5lb | Silk Rope & Grappling Hook - 9lbs
  • In Belt Pouches (8 lbs.)  3 pouch - 3lb | Tinderbox - 1lb | ball bearings - 2lb | caltrops - 2lb 10' stringbell5 candles | 10 chalk | whistle

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age appears to be around 20? | Height 5' 7" | Weight 125 lbs. | Hair None | Eyes Pale Blue/ Bright Yellow | Complexion Grey


Once upon a time, Nine may well have been a very handsome young tabaxi. He certainly has a delicate bone structure and the most amazing, large delicate ears. For all he knows he cut a princely figure, muscular and lean, with dark, sleek fur and beautiful amber eyes...that's certainly how he imagines he used to look.

But the reality is that he's a furless, grey-skinned wretch of a creature, whose flesh looks not dissimilar to that of a corpse. He doesn't let strangers get too close as there's a faint odour about him that slightly reminds one of an open grave. However, if you're a close personal friend he might show you his scars or the dent in the back of his skull...if you ask nicely!

His body is thin and weedy and one of his lovely ears seems to have been chewed by a rat! But his most striking feature is his eyes...for one is as blue as the sky whilst the other's the colour of gold.

His dark clothing seems well made, but is old and worn, tattered and musty smelling. On one finger he has a copper ring, which he fidgets with constantly.

Nine struggles to remember his past life, with only flashes of memories coming to him as he tries to rest or as he ponders a problem. He struggles too with his reborn body...feigning sleep and pretending to eat and drink when in the company of others. His rebirth has brought some gifts however, and he is quickly learning to use his psychic abilities.

But Nine's biggest struggle is in accepting the role that Fate has given him. Clearly he has wronged her somehow, but he doesn't have to enjoy her regular interference in his life...even if she may be the reason he's still around!

 

BACKGROUND

HAUNTED INVESTIGATOR
Source VRGR (Customised)


  • Personality Traits: I'm easily startled, but I'm not a coward.
  • Ideals: I've wronged Fate and must work her will to avoid her curse.
  • Bonds: Everything I do is in the service of a powerful mistress - I must serve Izona whether I wish to or not.
  • Flaws: I've seen the evil of graveyards—I've been buried myself and never want to go back there.

Background Feature: Heart of Darkness


Trinket: A copper ring with the word "mine" engraved on the inside.

 

BACKSTORY - WIP

It was definitely the fall that killed him...of that Nine was certain. Other than that, his life before was pretty much a blur.

The first memory of his "new" life was a voice in his mind. "NINE LIVES LOST!" it shouted...his name perhaps, being used to call him from his rest. Or maybe just a simple statement of fact! Then came the sensation of pain, teeth chewing on his right ear. Trying to scream he realised his mouth was full of sand, his body, arms and legs pinned by the weight of the desert above him. Wriggling furiously he managed to dislodge whatever creature was making a meal of his lughole, then began to claw his way slowly free from his dusty grave. As his head finally broke through the surface he found himself literally inches from the skull of an ancient skeleton. Stifling a cry of terror he turned his head this way and that, only to find himself surrounded by bones, half buried by the sand and dust blowing fiercely across the dunes. The thought that he'd been buried in this horrible place was almost as bad as the sudden realisation that a few short moments ago he'd been dead!

 

 

MysteriousMiller

MysteriousMiller

 

Nine Lives Lost
Work in Progress

Visions...who needs 'em!

 

fa4937204a9c5b1a9cd4ffb491c2540e.jpg

"Let us be silent, that we may hear the whispers of the gods." - Ralph Waldo Emerson

"Fate leads the willing and drags along the reluctant" - Seneca

"Ask not what tomorrow may bring, but count as blessing every day that fate allows you" - Horace

 

Soulknife Rogue 3

Medium humanoid male (Reborn Tabaxi), neutral


Armor Class 15 (studded leather armor)

Hit Points 24 ( 3d8 )
Speed 30 ft.


Senses passive perception 15

Languages common, elvish, abyssal, celestial, thieves' cant

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8 (-1)
Save -1 
Athletics -1


Dexterity 16 (+3) 
Save +5 
Acrobatics +5 | Sleight of Hand +3 | Stealth +5


Constitution 10 (+0)
Save +0 
No skills associated.


Intelligence 12 (+1)
Save +3 
Arcana +1 | History +1 | Investigation +5 (E) | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +5 (E) Survival +3


Charisma 16 (+3) 
Save +3 
Deception +5 | Intimidation +3 | Performance +3 | Persuasion +5 

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Thieves' tools, Disguise kit
  • Instruments 
  • Weapons Simple weapons, hand crossbows, longswords, rapiers, shortswords 
  • Armors Light

ROGUE CLASS ABILITIES

Sneak Attack (1d6) | Cunning Action |


SOULKNIFE SUB-CLASS ABILITIES
Psi-Power (4d6/LR) | Psi-bolstered Knack | Psi-Whispers | Psi-Blades (1d6/1d4) |


RACIAL TRAITS
Ancestral Legacy - Cat's Claws (20ft climb), Cat's Talent | Deathless Nature | Knowledge from a Past Life (2d6/LR)


SUPERNATURAL GIFTS

Ear's of the Oracle | Oracle's Insight (1d10/SR) | Oracle's Piety


FEATS

none

 

WEAPONS

WEAPONS

  • Psi-Blades +5 to hit for (1d6+3/1d4+3) psychic damage. | Finesse, thrown (60)
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Sling +5 to hit for (1d4+3) bludgeoning damage. | Ammunition, ranged (30/120)
  • Cat's Claws +5 to hit for (1d4-1) slashing damage. | Finesse

 

ORACLE'S PIETY

PIETY 3+

Augury (R)


PIETY 10+

Divination (R) 


PIETY 25+

Commune (R)


PIETY 50+

You can increase your INT or WIS score by 2, as well as increasing your maximum for the chosen score by 2. 


ORACLE CURSE

Fate intends to use me as an oracle whether I want to listen or not. 

(R) Denotes ritual spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 120 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 200 | Gold: 0 | Obsidian: 0| Platinum: 0


EQUIPEMENT READIED (22.5 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (16 lbs.) Studded Leather 13lb, Common Clothes - 3lb.
  • Weapons (2.5 lbs.)  Daggers - 1lb. | sling + 20 bullets - 1.5lb.  
  • Readied Items (4 lbs.) Thieves' Tools - 1lb  | Healer's Kit - 3lb | Magnifying Glass

EQUIPMENT STORED (40 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (18.5 lbs.) Backpack - 5lb | Crowbar- 3lb | Hammer - 3lb | 10 pitons - 2lb | 2 oil flasks - 2lb | Disguise Kit - 3lb | Mirror - 0.5lb
  • Strapped to Backpack (14 lbs.) Hooded Lantern - 5lb | Silk Rope & Grappling Hook - 9lbs
  • In Belt Pouches (8 lbs.)  3 pouch - 3lb | Tinderbox - 1lb | ball bearings - 2lb | caltrops - 2lb 10' stringbell5 candles | 10 chalk | whistle

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age appears to be around 20? | Height 5' 7" | Weight 125 lbs. | Hair None | Eyes Pale Blue/ Bright Yellow | Complexion Grey


Once upon a time, Nine may well have been a very handsome young tabaxi. He certainly has a delicate bone structure and the most amazing, large delicate ears. For all he knows he cut a princely figure, muscular and lean, with dark, sleek fur and beautiful amber eyes...that's certainly how he imagines he used to look.

But the reality is that he's a furless, grey-skinned wretch of a creature, whose flesh looks not dissimilar to that of a corpse. He doesn't let strangers get too close as there's a faint odour about him that slightly reminds one of an open grave. However, if you're a close personal friend he might show you his scars or the dent in the back of his skull...if you ask nicely!

His body is thin and weedy and one of his lovely ears seems to have been chewed by a rat! But his most striking feature is his eyes...for one is as blue as the sky whilst the other's the colour of gold.

His dark clothing seems well made, but is old and worn, tattered and musty smelling. On one finger he has a copper ring, which he fidgets with constantly.

Nine struggles to remember his past life, with only flashes of memories coming to him as he tries to rest or as he ponders a problem. He struggles too with his reborn body...feigning sleep and pretending to eat and drink when in the company of others. His rebirth has brought some gifts however, and he is quickly learning to use his psychic abilities.

But Nine's biggest struggle is in accepting the role that Fate has given him. Clearly he has wronged her somehow, but he doesn't have to enjoy her regular interference in his life...even if she may be the reason he's still around!

 

BACKGROUND

HAUNTED INVESTIGATOR
Source VRGR (Customised)


  • Personality Traits: I'm easily startled, but I'm not a coward.
  • Ideals: I've wronged Fate and must work her will to avoid her curse.
  • Bonds: Everything I do is in the service of a powerful mistress - I must serve Izona whether I wish to or not.
  • Flaws: I've seen the evil of graveyards—I've been buried myself and never want to go back there.

Background Feature: Heart of Darkness


Trinket: A copper ring with the word "mine" engraved on the inside.

 

BACKSTORY

WIP

 

 

MysteriousMiller

MysteriousMiller

 

Nine Lives Lost
Work in Progress

Visions...who needs 'em!

 

fa4937204a9c5b1a9cd4ffb491c2540e.jpg

"Let us be silent, that we may hear the whispers of the gods." - Ralph Waldo Emerson

"Fate leads the willing and drags along the reluctant" - Seneca

"Ask not what tomorrow may bring, but count as blessing every day that fate allows you" - Horace

 

Soulknife Rogue 3

Medium humanoid male (Reborn Tabaxi), neutral


Armor Class 15 (studded leather armor)

Hit Points 24 ( 3d8 )
Speed 30 ft.


Senses passive perception 15

Languages common, elvish, abyssal, celestial, thieves' cant

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8 (-1)
Save -1 
Athletics -1


Dexterity 16 (+3) 
Save +5 
Acrobatics +5 | Sleight of Hand +3 | Stealth +5


Constitution 10 (+0)
Save +0 
No skills associated.


Intelligence 12 (+1)
Save +3 
Arcana +1 | History +1 | Investigation +5 (E) | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +5 (E) Survival +3


Charisma 16 (+3) 
Save +3 
Deception +5 | Intimidation +3 | Performance +3 | Persuasion +5 

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Thieves' tools, Disguise kit
  • Instruments 
  • Weapons Simple weapons, hand crossbows, longswords, rapiers, shortswords 
  • Armors Light

ROGUE CLASS ABILITIES

Sneak Attack (1d6) | Cunning Action |


SOULKNIFE SUB-CLASS ABILITIES
Psi-Power (4d6/LR) | Psi-bolstered Knack | Psi-Whispers | Psi-Blades (1d6/1d4) |


RACIAL TRAITS
Ancestral Legacy - Cat's Claws (20ft climb), Cat's Talent | Deathless Nature | Knowledge from a Past Life (2d6/LR)


SUPERNATURAL GIFTS

Ear's of the Oracle | Oracle's Insight (1d10/SR) | Oracle's Piety


FEATS

none

 

WEAPONS

WEAPONS

  • Psi-Blades +5 to hit for (1d6+3/1d4+3) psychic damage. | Finesse, thrown (60)
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Sling +5 to hit for (1d4+3) bludgeoning damage. | Ammunition, ranged (30/120)
  • Cat's Claws +5 to hit for (1d4-1) slashing damage. | Finesse

 

ORACLE'S PIETY

PIETY 3+

Augury (R)


PIETY 10+

Divination (R) 


PIETY 25+

Commune (R)


PIETY 50+

You can increase your INT or WIS score by 2, as well as increasing your maximum for the chosen score by 2. 


ORACLE CURSE

Fate intends to use me as an oracle whether I want to listen or not. 

(R) Denotes ritual spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 120 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 200 | Gold: 0 | Obsidian: 0| Platinum: 0


EQUIPEMENT READIED (22.5 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (16 lbs.) Studded Leather 13lb, Common Clothes - 3lb.
  • Weapons (2.5 lbs.)  Daggers - 1lb. | sling + 20 bullets - 1.5lb.  
  • Readied Items (4 lbs.) Thieves' Tools - 1lb  | Healer's Kit - 3lb | Magnifying Glass

EQUIPMENT STORED (40 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (18.5 lbs.) Backpack - 5lb | Crowbar- 3lb | Hammer - 3lb | 10 pitons - 2lb | 2 oil flasks - 2lb | Disguise Kit - 3lb | Mirror - 0.5lb
  • Strapped to Backpack (14 lbs.) Hooded Lantern - 5lb | Silk Rope & Grappling Hook - 9lbs
  • In Belt Pouches (8 lbs.)  3 pouch - 3lb | Tinderbox - 1lb | ball bearings - 2lb | caltrops - 2lb 10' stringbell5 candles | 10 chalk | whistle

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age appears to be around 20? | Height 5' 7" | Weight 125 lbs. | Hair None | Eyes Pale Blue/ Bright Yellow | Complexion Grey


Once upon a time, Nine may well have been a very handsome young tabaxi. He certainly has a delicate bone structure and the most amazing, large delicate ears. For all he knows he cut a princely figure, muscular and lean, with dark, sleek fur and beautiful amber eyes...that's certainly how he imagines he used to look.

But the reality is that he's a furless, grey-skinned wretch of a creature, whose flesh looks not dissimilar to that of a corpse. He doesn't let strangers get too close as there's a faint odour about him that slightly reminds one of an open grave. However, if you're a close personal friend he might show you his scars or the dent in the back of his skull...if you ask nicely!

His body is thin and weedy and one of his lovely ears seems to have been chewed by a rat! But his most striking feature is his eyes...for one is as blue as the sky whilst the other's the colour of gold.

His dark clothing seems well made, but is old and worn, tattered and musty smelling. On one finger he has a copper ring, which he fidgets with constantly.

Nine struggles to remember his past life, with only flashes of memories coming to him as he tries to rest or as he ponders a problem. He struggles too with his reborn body...feigning sleep and pretending to eat and drink when in the company of others. His rebirth has brought some gifts however, and he is quickly learning to use his psychic abilities.

But Nine's biggest struggle is in accepting the role that Fate has given him. Clearly he has wronged her somehow, but he doesn't have to enjoy her regular interference in his life...even if she may be the reason he's still around!

 

BACKGROUND

HAUNTED INVESTIGATOR
Source VRGR (Customised)


  • Personality Traits: I'm easily startled, but I'm not a coward.
  • Ideals: I've wronged Fate and must work her will to avoid her curse.
  • Bonds: Everything I do is in the service of a powerful mistress, one I must serve whether I wish to or not.
  • Flaws: I've seen the evil of graveyards—I've been buried myself and never want to go back there.

Background Feature: Heart of Darkness


Trinket: A copper ring with the word "mine" engraved on the inside.

 

BACKSTORY

WIP

 

 

MysteriousMiller

MysteriousMiller

Placeholder for application

 

Outline - Reborn Tabaxi Soulknife Rogue

Supernatural Gift - Oracle

 

Nine Lives Lost
Work in Progress

Visions...who needs 'em!

 

fa4937204a9c5b1a9cd4ffb491c2540e.jpg

"Let us be silent, that we may hear the whispers of the gods." - Ralph Waldo Emerson

"Fate leads the willing and drags along the reluctant" - Seneca

"Ask not what tomorrow may bring, but count as blessing every day that fate allows you" - Horace

 

Soulknife Rogue 3

Medium humanoid male (Reborn Tabaxi), neutral


Armor Class 15 (studded leather armor)

Hit Points 24 ( 3d8 )
Speed 30 ft.


Senses passive perception 15

Languages common, elvish, abyssal, celestial, thieves' cant

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8 (-1)
Save -1 
Athletics -1


Dexterity 16 (+3) 
Save +5 
Acrobatics +5 | Sleight of Hand +3 | Stealth +5


Constitution 10 (+0)
Save +0 
No skills associated.


Intelligence 12 (+1)
Save +3 
Arcana +1 | History +1 | Investigation +5 (E) | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +5 (E) Survival +3


Charisma 16 (+3) 
Save +3 
Deception +5 | Intimidation +3 | Performance +3 | Persuasion +5 

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Thieves' tools, Disguise kit
  • Instruments 
  • Weapons Simple weapons, hand crossbows, longswords, rapiers, shortswords 
  • Armors Light

ROGUE CLASS ABILITIES

Sneak Attack (1d6) | Cunning Action |


SOULKNIFE SUB-CLASS ABILITIES
Psi-Power (4d6/LR) | Psi-bolstered Knack | Psi-Whispers | Psi-Blades (1d6/1d4) |


RACIAL TRAITS
Ancestral Legacy - Cat's Claws (20ft climb), Cat's Talent | Deathless Nature | Knowledge from a Past Life (2d6/LR)


SUPERNATURAL GIFTS

Ear's of the Oracle | Oracle's Insight (1d10/SR) | Oracle's Piety


FEATS

none

 

WEAPONS

WEAPONS

  • Psi-Blades +5 to hit for (1d6+3/1d4+3) psychic damage. | Finesse, thrown (60)
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Sling +5 to hit for (1d4+3) bludgeoning damage. | Ammunition, ranged (30/120)
  • Cat's Claws +5 to hit for (1d4-1) slashing damage. | Finesse

 

ORACLE'S PIETY

PIETY 3+

Augury (R)


PIETY 10+

Divination (R) 


PIETY 25+

Commune (R)


PIETY 50+

You can increase your INT or WIS score by 2, as well as increasing your maximum for the chosen score by 2. 


ORACLE CURSE

Fate intends to use me as an oracle whether I want to listen or not. 

(R) Denotes ritual spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 120 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 200 | Gold: 0 | Obsidian: 0| Platinum: 0


EQUIPEMENT READIED (24.5 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (16 lbs.) Studded Leather 13lb, Common Clothes - 3lb.
  • Weapons (4.5 lbs.) 3 Daggers - 3lb. | sling + 20 bullets - 1.5lb.  
  • Readied Items (4 lbs.) Thieves' Tools - 1lb  | Healer's Kit - 3lb | Magnifying Glass

EQUIPMENT STORED (40 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (18.5 lbs.) Backpack - 5lb | Crowbar- 3lb | Hammer - 3lb | 10 pitons - 2lb | 2 oil flasks - 2lb | Disguise Kit - 3lb | Mirror - 0.5lb
  • Strapped to Backpack (14 lbs.) Hooded Lantern - 5lb | Silk Rope & Grappling Hook - 9lbs
  • In Belt Pouches (8 lbs.)  3 pouch - 3lb | Tinderbox - 1lb | ball bearings - 2lb | caltrops - 2lb 10' stringbell5 candles | 10 chalk | whistle

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age appears to be around 20? | Height 5' 7" | Weight 125 lbs. | Hair None | Eyes Pale Blue/ Bright Yellow | Complexion Grey


Once upon a time, Nine may well have been a very handsome young tabaxi. He certainly has a delicate bone structure and the most amazing, large delicate ears. For all he knows he cut a princely figure, muscular and lean, with dark, sleek fur and beautiful amber eyes...that's certainly how he imagines he used to look.

But the reality is that he's a furless, grey-skinned wretch of a creature, whose flesh looks not dissimilar to that of a corpse. He doesn't let strangers get too close as there's a faint odour about him that slightly reminds one of an open grave. However, if you're a close personal friend he might show you his scars or the dent in the back of his skull...if you ask nicely!

His body is thin and weedy and one of his lovely ears seems to have been chewed by a rat! But his most striking feature is his eyes...for one is as blue as the sky whilst the other's the colour of gold.

His dark clothing seems well made, but is old and worn, tattered and musty smelling. On one finger he has a copper ring, which he fidgets with constantly.

Nine struggles to remember his past life, with only flashes of memories coming to him as he tries to rest or as he ponders a problem. He struggles too with his reborn body...feigning sleep and pretending to eat and drink when in the company of others. His rebirth has brought some gifts however, and he is quickly learning to use his psychic abilities.

But Nine's biggest struggle is in accepting the role that Fate has given him. Clearly he has wronged her somehow, but he doesn't have to enjoy her regular interference in his life...even if she may be the reason he's still around!

 

BACKGROUND

HAUNTED INVESTIGATOR
Source VRGR (Customised)


  • Personality Traits: I'm easily startled, but I'm not a coward.
  • Ideals: I've wronged Fate and must work her will to avoid her curse.
  • Bonds: Everything I do is in the service of a powerful mistress, one I must serve whether I wish to or not.
  • Flaws: I've seen the evil of graveyards—I've been buried myself and never want to go back there.

Background Feature: Heart of Darkness


Trinket: A copper ring with the word "mine" engraved on the inside.

 

BACKSTORY

WIP

 

 

MysteriousMiller

MysteriousMiller

Placeholder for application

 

Outline - Reborn Tabaxi Soulknife Rogue

Supernatural Gift - Oracle

 

Nine Lives Lost
Work in Progress

Visions...who needs 'em!

 

fa4937204a9c5b1a9cd4ffb491c2540e.jpg

"Let us be silent, that we may hear the whispers of the gods." - Ralph Waldo Emerson

"Fate leads the willing and drags along the reluctant" - Seneca

"Ask not what tomorrow may bring, but count as blessing every day that fate allows you" - Horace

 

Soulknife Rogue 3

Medium humanoid male (Reborn Tabaxi), neutral


Armor Class 15 (studded leather armor)

Hit Points 24 ( 3d8 )
Speed 30 ft.


Senses passive perception 15

Languages common, elvish, abyssal, celestial, thieves' cant

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8 (-1)
Save -1 
Athletics -1


Dexterity 16 (+3) 
Save +5 
Acrobatics +5 | Sleight of Hand +3 | Stealth +5


Constitution 10 (+0)
Save +0 
No skills associated.


Intelligence 12 (+1)
Save +3 
Arcana +1 | History +1 | Investigation +5 (E) | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +5 (E) Survival +3


Charisma 16 (+3) 
Save +3 
Deception +5 | Intimidation +3 | Performance +3 | Persuasion +5 

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Thieves' tools, Disguise kit
  • Instruments 
  • Weapons Simple weapons, hand crossbows, longswords, rapiers, shortswords 
  • Armors Light

ROGUE CLASS ABILITIES

Sneak Attack (1d6) | Cunning Action |


SOULKNIFE SUB-CLASS ABILITIES
Psi-Power (4d6/LR) | Psi-bolstered Knack | Psi-Whispers | Psi-Blades (1d6/1d4) |


RACIAL TRAITS
Ancestral Legacy - Cat's Claws (20ft climb), Cat's Talent | Deathless Nature | Knowledge from a Past Life (2d6/LR)


SUPERNATURAL GIFTS

Ear's of the Oracle | Oracle's Insight (1d10/SR) | Oracle's Piety


FEATS

none

 

WEAPONS

WEAPONS

  • Psi-Blades +5 to hit for (1d6+3/1d4+3) psychic damage. | Finesse, thrown (60)
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Sling +5 to hit for (1d4+3) bludgeoning damage. | Ammunition, ranged (30/120)
  • Cat's Claws +5 to hit for (1d4-1) slashing damage. | Finesse

 

ORACLE'S PIETY

PIETY 3+

Augury (R)


PIETY 10+

Divination (R) 


PIETY 25+

Commune (R)


PIETY 50+

You can increase your INT or WIS score by 2, as well as increasing your maximum for the chosen score by 2. 


ORACLE CURSE

Fate intends to use me as an oracle whether I want to listen or not. 

(R) Denotes ritual spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 200 | Gold: 0 | Obsidian: 0| Platinum: 0


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (16 lbs.) Studded Leather 13lbs, Common Clothes - 3 lbs.
  • Weapons (4.5 lbs.) 3 Daggers - 3 lb. | sling + 20 bullets - 1.5 lbs.  
  • Readied Items (9 lbs.) Thieves' Tools | Magnifying Glass

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Crowbar- 3 lbs | Hammer | 10 pitons - 2 lbs. | 2 oil flasks | Disguise Kit
  • Strapped to Backpack (16 lbs.) Hooded Lantern - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | 
  • In Belt Pouches (16 lbs.)  Tinderbox | 1,000 ball bearing10 feet of stringa bell5 candles | 10 chalk

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age appears to be around 20? | Height 5' 7" | Weight 125 lbs. | Hair None | Eyes Pale Blue/ Bright Yellow | Complexion Grey


Once upon a time, Nine may well have been a very handsome young tabaxi. He certainly has a delicate bone structure and the most amazing, large delicate ears. For all he knows he cut a princely figure, muscular and lean, with dark, sleek fur and beautiful amber eyes...that's certainly how he imagines he used to look.

But the reality is that he's a furless, grey-skinned wretch of a creature, whose flesh looks not dissimilar to that of a corpse. He doesn't let strangers get too close as there's a faint odour about him that slightly reminds one of an open grave. However, if you're a close personal friend he might show you his scars or the dent in the back of his skull...if you ask nicely!

His body is thin and weedy and one of his lovely ears seems to have been chewed by a rat! But his most striking feature is his eyes...for one is as blue as the sky whilst the other's the colour of gold.

His dark clothing seems well made, but is old and worn, tattered and musty smelling. On one finger he has a copper ring, which he fidgets with constantly.

Nine struggles to remember his past life, with only flashes of memories coming to him as he tries to rest or as he ponders a problem. He struggles too with his reborn body...feigning sleep and pretending to eat and drink when in the company of others. His rebirth has brought some gifts however, and he is quickly learning to use his psychic abilities.

But Nine's biggest struggle is in accepting the role that Fate has given him. Clearly he has wronged her somehow, but he doesn't have to enjoy her regular interference in his life...even if she may be the reason he's still around!

 

BACKGROUND

HAUNTED INVESTIGATOR
Source VRGR (Customised)


  • Personality Traits: I'm easily startled, but I'm not a coward.
  • Ideals: I've wronged Fate and must work her will to avoid her curse.
  • Bonds: Everything I do is in the service of a powerful mistress, one I must serve whether I wish to or not.
  • Flaws: I've seen the evil of graveyards—I've been buried myself and never want to go back there.

Background Feature: Heart of Darkness


Trinket: A copper ring with the word "mine" engraved on the inside.

 

BACKSTORY

WIP

 

 

MysteriousMiller

MysteriousMiller

Placeholder for application

 

Outline - Reborn Tabaxi Soulknife Rogue

Supernatural Gift - Oracle

 

Nine Lives Lost
Work in Progress

Visions...who needs 'em!

 

fa4937204a9c5b1a9cd4ffb491c2540e.jpg

"Let us be silent, that we may hear the whispers of the gods." - Ralph Waldo Emerson

"Fate leads the willing and drags along the reluctant" - Seneca

"Ask not what tomorrow may bring, but count as blessing every day that fate allows you" - Horace

 

Soulknife Rogue 3

Medium humanoid male (Reborn Tabaxi), neutral


Armor Class 15 (studded leather armor)

Hit Points 24 ( 3d8 )
Speed 30 ft.


Senses passive perception 15

Languages common, elvish, abyssal, celestial, thieves' cant

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8 (-1)
Save -1 
Athletics -1


Dexterity 16 (+3) 
Save +5 
Acrobatics +5 | Sleight of Hand +3 | Stealth +5


Constitution 10 (+0)
Save +0 
No skills associated.


Intelligence 12 (+1)
Save +3 
Arcana +1 | History +1 | Investigation +5 (E) | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +5 (E) Survival +3


Charisma 16 (+3) 
Save +3 
Deception +5 | Intimidation +3 | Performance +3 | Persuasion +5 

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Thieves' tools, Disguise kit
  • Instruments 
  • Weapons Simple weapons, hand crossbows, longswords, rapiers, shortswords 
  • Armors Light

ROGUE CLASS ABILITIES

Sneak Attack (1d6) | Cunning Action |


SOULKNIFE SUB-CLASS ABILITIES
Psi-Power (4d6/LR) | Psi-bolstered Knack | Psi-Whispers | Psi-Blades (1d6/1d4) |


RACIAL TRAITS
Ancestral Legacy - Cat's Claws (20ft climb), Cat's Talent | Deathless Nature | Knowledge from a Past Life (2d6/LR)


SUPERNATURAL GIFTS

Ear's of the Oracle | Oracle's Insight (1d10/SR) | Oracle's Piety


FEATS

none

 

WEAPONS

WEAPONS

  • Psi-Blades +5 to hit for (1d6+3/1d4+3) psychic damage. | Finesse, thrown (60)
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Sling +5 to hit for (1d4+3) bludgeoning damage. | Ammunition, ranged (30/120)
  • Cat's Claws +5 to hit for (1d4-1) slashing damage. | Finesse

 

ORACLE'S PIETY

PIETY 3+

Augury (R)


PIETY 10+

Divination (R) 


PIETY 25+

Commune (R)


PIETY 50+

You can increase your INT or WIS score by 2, as well as increasing your maximum for the chosen score by 2. 


ORACLE CURSE

Fate intends to use me as an oracle whether I want to listen or not. 

(R) Denotes ritual spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 200 | Gold: 0 | Obsidian: 0| Platinum: 0


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (16 lbs.) Studded Leather 13lbs, Common Clothes - 3 lbs.
  • Weapons (4.5 lbs.) 3 Daggers - 3 lb. | sling + 20 bullets - 1.5 lbs.  
  • Readied Items (9 lbs.) Thieves' Tools | Magnifying Glass

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Crowbar- 3 lbs | Hammer | 10 pitons - 2 lbs. | 2 oil flasks | Disguise Kit
  • Strapped to Backpack (16 lbs.) Hooded Lantern - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | 
  • In Belt Pouches (16 lbs.)  Tinderbox | 1,000 ball bearing10 feet of stringa bell5 candles | 10 chalk

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age appears to be around 20? | Height 5' 7" | Weight 125 lbs. | Hair None | Eyes Pale Blue/ Bright Yellow | Complexion Grey


Once upon a time, Nine may well have been a very handsome young tabaxi. He certainly has a delicate bone structure and the most amazing, large delicate ears. For all he knows he cut a princely figure, muscular and lean, with dark, sleek fur and beautiful amber eyes...that's certainly how he imagines he used to look.

But the reality is that he's a furless, grey-skinned wretch of a creature, whose flesh looks not dissimilar to that of a corpse. He doesn't let strangers get too close as there's a faint odour about him that slightly reminds one of an open grave. However, if you're a close personal friend he might show you his scars or the dent in the back of his skull...if you ask nicely!

His body is thin and weedy and one of his lovely ears seems to have been chewed by a rat! But his most striking feature is his eyes...for one is as blue as the sky whilst the other's the colour of gold.

 

 

BACKGROUND

HAUNTED INVESTIGATOR
Source VRGR (Customised)


  • Personality Traits: I'm easily startled, but I'm not a coward.
  • Ideals: I've wronged Fate and must work her will to avoid her curse.
  • Bonds: Everything I do is in the service of a powerful mistress, one I must serve whether I wish to or not.
  • Flaws: I've seen the evil of graveyards—I've been buried myself and never want to go back there.

Background Feature: Heart of Darkness


Trinket: A copper ring with the word "mine" engraved on the inside.

 

BACKSTORY

WIP

 

 

MysteriousMiller

MysteriousMiller

Placeholder for application

 

Outline - Reborn Tabaxi Soulknife Rogue

Supernatural Gift - Oracle

 

Work in Progress

Visions...who needs 'em!

 

fa4937204a9c5b1a9cd4ffb491c2540e.jpg

"Let us be silent, that we may hear the whispers of the gods." - Ralph Waldo Emerson

"Fate leads the willing and drags along the reluctant" - Seneca

"Ask not what tomorrow may bring, but count as blessing every day that fate allows you" - Horace

 

Soulknife Rogue 3

Medium humanoid male (Reborn Tabaxi), neutral


Armor Class 15 (studded leather armor)

Hit Points 24 ( 3d8 )
Speed 30 ft.


Senses passive perception 15

Languages common, elvish, abyssal, celestial, thieves' cant

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8 (-1)
Save -1 
Athletics -1


Dexterity 16 (+3) 
Save +5 
Acrobatics +5 | Sleight of Hand +3 | Stealth +5


Constitution 10 (+0)
Save +0 
No skills associated.


Intelligence 12 (+1)
Save +3 
Arcana +1 | History +1 | Investigation +5 (E) | Nature +1 | Religion +1


Wisdom 12 (+1)
Save +1
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +5 (E) Survival +3


Charisma 16 (+3) 
Save +3 
Deception +5 | Intimidation +3 | Performance +3 | Persuasion +5 

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Thieves' tools, Disguise kit
  • Instruments 
  • Weapons Simple weapons, hand crossbows, longswords, rapiers, shortswords 
  • Armors Light

ROGUE CLASS ABILITIES

Sneak Attack (1d6) | Cunning Action |


SOULKNIFE SUB-CLASS ABILITIES
Psi-Power (4d6/LR) | Psi-bolstered Knack | Psi-Whispers | Psi-Blades (1d6/1d4) |


RACIAL TRAITS
Ancestral Legacy - Cat's Claws (20ft climb), Cat's Talent | Deathless Nature | Knowledge from a Past Life (2d6/LR)


SUPERNATURAL GIFTS

Ear's of the Oracle | Oracle's Insight (1d10/SR) | Oracle's Piety


FEATS

none

 

WEAPONS

WEAPONS

  • Psi-Blades +5 to hit for (1d6+3/1d4+3) psychic damage. | Finesse, thrown (60)
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Sling +5 to hit for (1d4+3) bludgeoning damage. | Ammunition, ranged (30/120)
  • Cat's Claws +5 to hit for (1d4-1) slashing damage. | Finesse

 

ORACLE'S PIETY

PIETY 3+

Augury (R)


PIETY 10+

Divination (R) 


PIETY 25+

Commune (R)


PIETY 50+

You can increase your INT or WIS score by 2, as well as increasing your maximum for the chosen score by 2. 


ORACLE CURSE

One of the gods intends to use me as an oracle whether I want to listen or not. 

(R) Denotes ritual spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 200 | Gold: 0 | Obsidian: 0| Platinum: 0


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (16 lbs.) Studded Leather 13lbs, Common Clothes - 3 lbs.
  • Weapons (4.5 lbs.) 3 Daggers - 3 lb. | sling + 20 bullets - 1.5 lbs.  
  • Readied Items (9 lbs.) Thieves' Tools | Magnifying Glass

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Crowbar- 3 lbs | Hammer | 10 pitons - 2 lbs. | 2 oil flasks | Disguise Kit
  • Strapped to Backpack (16 lbs.) Hooded Lantern - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | 
  • In Belt Pouches (16 lbs.)  Tinderbox | 1,000 ball bearing10 feet of stringa bell5 candles | 10 chalk

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age appears to be around 20? | Height 5' 7" | Weight 125 lbs. | Hair None | Eyes Pale Blue/ Bright Yellow | Complexion Grey


Once upon a time, Nine may well have been a very handsome young tabaxi. He certainly has a delicate bone structure and the most amazing, large delicate ears. For all he knows he cut a princely figure, muscular and lean, with dark, sleek fur and beautiful amber eyes...that's certainly how he imagines he used to look.

But the reality is that he's a furless, grey-skinned wretch of a creature, whose flesh looks not dissimilar to that of a corpse. He doesn't let strangers get too close as there's a faint odour about him that slightly reminds one of an open grave. However, if you're a close personal friend he might show you his scars or the dent in the back of his skull...if you ask nicely!

His body is thin and weedy and one of his lovely ears seems to have been chewed by a rat! But his most striking feature is his eyes...for one is as blue as the sky whilst the other's the colour of gold.

 

BACKGROUND

HAUNTED INVESTIGATOR
Source VRGR (Customised)


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: Heart of Darkness


Trinket: A copper ring with the word "mine" engraved on the inside.

 

BACKSTORY

WIP

 

 

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