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Hemetre

Nyxborn Genasi of Malekir

 

ef42a4cb36f33fe5bab5bee150cd97cf.jpg.cf4ab57d9cc0aaf04a1b2361d2aed5d2.jpg

 

"Quote!"

 

Druid (Circle of Stars) 2 | Monk 1

Water Genasi (+2 WIS, +1 CON)


Armor Class 16 (10 + 2 DEX + 4 WIS)

Hit Points 24 (3d8+0)
Speed 30 ft. | Swim 30 ft.


Senses normal

Languages Malek Common, Elvish, Orcish, Primordial, Druidic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8(-1)
Save -1
Athletics -1


Dexterity 15 (+2) 
Save +2 
Acrobatics +2 | Sleight of Hand +2 | Stealth +2


Constitution 10 (+0)
Save +0
No skills associated.


Intelligence 13 (+1)
Save +3 
Arcana +3 | History +1 | Investigation +1 | Nature +1 | Religion +3


Wisdom 18 (+4)
Save +6 
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4


Charisma 14 (+2) 
Save +2
Deception +2 | Intimidation +2 | Performance +2 | Persuasion +2

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Herbalism
  • Instruments None
  • Weapons Scimitar, Shortsword, Simple 
  • Armors Light, Medium, Shields

DRUID CLASS ABILITIES
Spellcasting (Druid) | Wild Shape | Circle of Stars | Star Map | Starry Form

MONK CLASS ABILITIES
Unarmored Defense | Martial Arts


RACIAL TRAITS
Acid Resistance | Amphibious | Swim | Call to the Wave | Necrotic Resistance | Radiant Resistance | Cloak of StarsAs an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can't use it again until you finish a long rest.


FEATS
 

 

 

WEAPONS

WEAPONS

  • Unarmed ATtack +4 to hit for (1D4+2) bludgeoning damage
  • Shillelagh +6 to hit for (1d8+4) bludgeoning damage | magic
  • Guiding Bolt +6 to hit for (4d6) radiant damage.

 

SPELLS

SPELL SLOTS

Cantrip

Create Bonfire | Guidance | Shape Water | Shillelagh 

1st [ ] [ ] [ ]

Absorb Elements | Charm Person | Create/Destroy Water | Faerie Fire | Goodberry | Guiding Bolt | Healing Word | Ice Knife

 

EQUIPMENT & ENCUMBRANCE

TOTAL ENCUMBRANCE (84.1 lbs.)

  • Weight: 84.1 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.10 lbs.)

Brass: 0 | Copper: 0 | Silver: 200 | Gold: 0

(5 Coins x .02 lbs. = 0.1 lbs. Total Weight)


EQUIPEMENT READIED (25 lbs.)

Equipped items can be retrieved with a 'manipulate item' interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (12 lbs.) Hand Axes x2 - 4 lbs. | Javelins - 8 lb.
  • Readied Items (9 lbs.) Fine Clothes - 6lb, Pouch 1lb, 

EQUIPMENT STORED (59 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (36 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1lb | 10 Rations - 20 lb | 9 torches - 9lbs
  • Strapped to Backpack (23 lbs.) Waterskin - 5 lbs. | 50ft of Rope - 10lb | 1 torches - 1lbs | Bedroll 7 lbs. 

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

APPEARANCE

Age 25 | Height 6'0" | Weight 260 lbs. | Hair Bluish-White| Eyes Pale Blue | Complexion Fair


 

.

 

BACKGROUND

Something

Source Skull Coast Adventure Guide


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: 

 

.


BACKSTORY

In the beginning, before creation, was the Nu-Us. The Nu-Us was dark and fathomless, filled with nothing but the possibility of everything, it flowed like water, as turbulent as the Dead Tides and as calm as the waters of Lake Malakir. But around the Nu-Us, were eight powerful and mighty Divinities of Eld: four men and four women; their names and domains lost to us, remembered only briefly in waking dream. These Divinities, with a mighty swing and a flash of light, split the Nu-Un to create sea and sky, the sun and tides. And between the two, they fashioned an egg, the Wyrmstone, from sand and loam. From the Wyrmstone came the first of our Gods, Nuru of the Sun and Amus of the Tide. Together, they created all the people of Malekir.

"Even me?"

No Hemetre, you were born from Nu-Us like Nuru and Amus. Only, smaller; the pieces of the cosmic eggshell that created the world. You, your brothers and sisters are fragments of divinity, like... the possibility of a demi-god. 

basshero

basshero

Hemetre

Nyxborn Genasi of Malekir

 

ef42a4cb36f33fe5bab5bee150cd97cf.jpg.cf4ab57d9cc0aaf04a1b2361d2aed5d2.jpg

 

"Quote!"

 

Druid (Circle of Stars) 2 | Monk 1

Water Genasi (+2 WIS, +1 CON)


Armor Class 16 (10 + 2 DEX + 4 WIS)

Hit Points 24 (3d8+0)
Speed 30 ft. | Swim 30 ft.


Senses normal

Languages Malek Common, Elvish, Orcish, Primordial, Druidic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8(-1)
Save -1
Athletics -1


Dexterity 15 (+2) 
Save +2 
Acrobatics +2 | Sleight of Hand +2 | Stealth +2


Constitution 10 (+0)
Save +0
No skills associated.


Intelligence 13 (+1)
Save +3 
Arcana +3 | History +1 | Investigation +1 | Nature +1 | Religion +3


Wisdom 18 (+4)
Save +6 
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4


Charisma 14 (+2) 
Save +2
Deception +2 | Intimidation +2 | Performance +2 | Persuasion +2

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Herbalism
  • Instruments None
  • Weapons Scimitar, Shortsword, Simple 
  • Armors Light, Medium, Shields

DRUID CLASS ABILITIES
Spellcasting (Druid) | Wild Shape | Circle of Stars | Star Map | Starry Form

MONK CLASS ABILITIES
Unarmored Defense | Martial Arts


RACIAL TRAITS
Acid Resistance | Amphibious | Swim | Call to the Wave | Necrotic Resistance | Radiant Resistance | Cloak of StarsAs an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can't use it again until you finish a long rest.


FEATS
 

 

 

WEAPONS

WEAPONS

  • Unarmed ATtack +4 to hit for (1D4+2) bludgeoning damage
  • Shillelagh +6 to hit for (1d8+4) bludgeoning damage | magic
  • Guiding Bolt +6 to hit for (4d6) radiant damage.

 

SPELLS

SPELL SLOTS

Cantrip

Create Bonfire | Guidance | Shape Water | Shillelagh 

1st [ ] [ ] [ ]

Absorb Elements | Charm Person | Faerie Fire | Goodberry | Guiding Bolt | Healing Word | Ice Knife

 

EQUIPMENT & ENCUMBRANCE

TOTAL ENCUMBRANCE (84.1 lbs.)

  • Weight: 84.1 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.10 lbs.)

Brass: 0 | Copper: 0 | Silver: 200 | Gold: 0

(5 Coins x .02 lbs. = 0.1 lbs. Total Weight)


EQUIPEMENT READIED (25 lbs.)

Equipped items can be retrieved with a 'manipulate item' interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (12 lbs.) Hand Axes x2 - 4 lbs. | Javelins - 8 lb.
  • Readied Items (9 lbs.) Fine Clothes - 6lb, Pouch 1lb, 

EQUIPMENT STORED (59 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (36 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1lb | 10 Rations - 20 lb | 9 torches - 9lbs
  • Strapped to Backpack (23 lbs.) Waterskin - 5 lbs. | 50ft of Rope - 10lb | 1 torches - 1lbs | Bedroll 7 lbs. 

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

APPEARANCE

Age 25 | Height 6'0" | Weight 260 lbs. | Hair Bluish-White| Eyes Pale Blue | Complexion Fair


 

.

 

BACKGROUND

Something

Source Skull Coast Adventure Guide


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: 

 

.


BACKSTORY

In the beginning, before creation, was the Nu-Us. The Nu-Us was dark and fathomless, filled with nothing but the possibility of everything, it flowed like water, as turbulent as the Dead Tides and as calm as the waters of Lake Malakir. But around the Nu-Us, were eight powerful and mighty Divinities of Eld: four men and four women; their names and domains lost to us, remembered only briefly in waking dream. These Divinities, with a mighty swing and a flash of light, split the Nu-Un to create sea and sky, the sun and tides. And between the two, they fashioned an egg, the Wyrmstone, from sand and loam. From the Wyrmstone came the first of our Gods, Nuru of the Sun and Amus of the Tide. Together, they created all the people of Malekir.

"Even me?"

No Hemetre, you were born from Nu-Us like Nuru and Amus. Only, smaller; the pieces of the cosmic eggshell that created the world. You, your brothers and sisters are fragments of divinity, like... the possibility of a demi-god. 

basshero

basshero

Hemetre

Nyxborn Genasi of Malekir

 

ef42a4cb36f33fe5bab5bee150cd97cf.jpg.cf4ab57d9cc0aaf04a1b2361d2aed5d2.jpg

 

"Quote!"

 

Druid (Circle of Stars) 2 | Monk 1

Water Genasi (+2 WIS, +1 CON)


Armor Class 16

Hit Points 24 (3d8+0)
Speed 30 ft. | Swim 30 ft.


Senses normal

Languages Malek Common, Elvish, Orcish, Primordial, Druidic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8(-1)
Save -1
Athletics -1


Dexterity 15 (+2) 
Save +2 
Acrobatics +2 | Sleight of Hand +2 | Stealth +2


Constitution 10 (+0)
Save +0
No skills associated.


Intelligence 13 (+1)
Save +3 
Arcana +3 | History +1 | Investigation +1 | Nature +1 | Religion +3


Wisdom 18 (+4)
Save +6 
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4


Charisma 14 (+2) 
Save +2
Deception +2 | Intimidation +2 | Performance +2 | Persuasion +2

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Herbalism
  • Instruments None
  • Weapons Scimitar, Shortsword, Simple 
  • Armors Light, Medium, Shields

DRUID CLASS ABILITIES
Spellcasting (Druid) | Wild Shape | Circle of Stars | Star Map | Starry Form

MONK CLASS ABILITIES
Unarmored Defense | Martial Arts


RACIAL TRAITS
Acid Resistance | Amphibious | Swim | Call to the Wave | Necrotic Resistance | Radiant Resistance | Cloak of StarsAs an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can't use it again until you finish a long rest.


FEATS
 

 

 

WEAPONS

WEAPONS

  • Unarmed ATtack +4 to hit for (1D4+2) bludgeoning damage
  • Shillelagh +6 to hit for (1d8+4) bludgeoning damage | magic
  • Guiding Bolt +6 to hit for (4d6) radiant damage.

 

SPELLS

SPELL SLOTS

Cantrip

Create Bonfire | Guidance | Shape Water | Shillelagh 

1st [ ] [ ] [ ]

Absorb Elements | Charm Person | Faerie Fire | Goodberry | Guiding Bolt | Healing Word | Ice Knife

 

EQUIPMENT & ENCUMBRANCE

TOTAL ENCUMBRANCE (84.1 lbs.)

  • Weight: 84.1 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.10 lbs.)

Brass: 0 | Copper: 0 | Silver: 200 | Gold: 0

(5 Coins x .02 lbs. = 0.1 lbs. Total Weight)


EQUIPEMENT READIED (25 lbs.)

Equipped items can be retrieved with a 'manipulate item' interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (12 lbs.) Hand Axes x2 - 4 lbs. | Javelins - 8 lb.
  • Readied Items (9 lbs.) Fine Clothes - 6lb, Pouch 1lb, 

EQUIPMENT STORED (59 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (36 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1lb | 10 Rations - 20 lb | 9 torches - 9lbs
  • Strapped to Backpack (23 lbs.) Waterskin - 5 lbs. | 50ft of Rope - 10lb | 1 torches - 1lbs | Bedroll 7 lbs. 

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

APPEARANCE

Age 25 | Height 6'0" | Weight 260 lbs. | Hair Bluish-White| Eyes Pale Blue | Complexion Fair


 

.

 

BACKGROUND

Something

Source Skull Coast Adventure Guide


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: 

 

.


BACKSTORY

In the beginning, before creation, was the Nu-Us. The Nu-Us was dark and fathomless, filled with nothing but the possibility of everything, it flowed like water, as turbulent as the Dead Tides and as calm as the waters of Lake Malakir. But around the Nu-Us, were eight powerful and mighty Divinities of Eld: four men and four women; their names and domains lost to us, remembered only briefly in waking dream. These Divinities, with a mighty swing and a flash of light, split the Nu-Un to create sea and sky, the sun and tides. And between the two, they fashioned an egg, the Wyrmstone, from sand and loam. From the Wyrmstone came the first of our Gods, Nuru of the Sun and Amus of the Tide. Together, they created all the people of Malekir.

"Even me?"

No Hemetre, you were born from Nu-Us like Nuru and Amus. Only, smaller; the pieces of the cosmic eggshell that created the world. You, your brothers and sisters are fragments of divinity, like... the possibility of a demi-god. 

basshero

basshero

Hemetre

Nyxborn Genasi of Malekir

 

ef42a4cb36f33fe5bab5bee150cd97cf.jpg.cf4ab57d9cc0aaf04a1b2361d2aed5d2.jpg

 

"Quote!"

 

Druid (Circle of Stars) 2 | Monk 1

Water Genasi (+2 WIS, +1 CON)


Armor Class 16

Hit Points 24
Speed 30 ft. | Swim 30 ft.


Senses normal

Languages Malek Common, Elvish, Orcish, Primordial, Druidic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8(-1)
Save -1
Athletics -1


Dexterity 15 (+2) 
Save +2 
Acrobatics +5 | Sleight of Hand +5 | Stealth +2


Constitution 10 (+0)
Save +0
No skills associated.


Intelligence 13 (+1)
Save +3 
Arcana +3 | History +1 | Investigation +1 | Nature +1 | Religion +3


Wisdom 18 (+4)
Save +6 
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4


Charisma 14 (+2) 
Save +2
Deception +2 | Intimidation +2 | Performance +2 | Persuasion +2

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Herbalism
  • Instruments None
  • Weapons Scimitar, Shortsword, Simple 
  • Armors Light, Medium, Shields

DRUID CLASS ABILITIES
Spellcasting (Druid) | Wild Shape | Circle of Stars | Star Map | Starry Form

MONK CLASS ABILITIES
Unarmored Defense | Martial Arts


RACIAL TRAITS
Acid Resistance | Amphibious | Swim | Call to the Wave | Necrotic Resistance | Radiant Resistance | Cloak of StarsAs an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can't use it again until you finish a long rest.


FEATS
 

 

 

WEAPONS

WEAPONS

  • Unarmed ATtack +4 to hit for (1D4+2) bludgeoning damage
  • Shillelagh +6 to hit for (1d8+4) bludgeoning damage | magic
  • Guiding Bolt +6 to hit for (4d6) radiant damage.

 

SPELLS

SPELL SLOTS

Cantrip

Create Bonfire | Guidance | Shape Water | Shillelagh 

1st [ ] [ ] [ ]

Absorb Elements | Charm Person | Faerie Fire | Goodberry | Guiding Bolt | Healing Word | Ice Knife

 

EQUIPMENT & ENCUMBRANCE

TOTAL ENCUMBRANCE (84.1 lbs.)

  • Weight: 84.1 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.10 lbs.)

Brass: 0 | Copper: 0 | Silver: 200 | Gold: 0

(5 Coins x .02 lbs. = 0.1 lbs. Total Weight)


EQUIPEMENT READIED (25 lbs.)

Equipped items can be retrieved with a 'manipulate item' interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (12 lbs.) Hand Axes x2 - 4 lbs. | Javelins - 8 lb.
  • Readied Items (9 lbs.) Fine Clothes - 6lb, Pouch 1lb, 

EQUIPMENT STORED (59 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (36 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1lb | 10 Rations - 20 lb | 9 torches - 9lbs
  • Strapped to Backpack (23 lbs.) Waterskin - 5 lbs. | 50ft of Rope - 10lb | 1 torches - 1lbs | Bedroll 7 lbs. 

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

APPEARANCE

Age 25 | Height 6'0" | Weight 260 lbs. | Hair Bluish-White| Eyes Pale Blue | Complexion Fair


 

.

 

BACKGROUND

Something

Source Skull Coast Adventure Guide


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: 

 

.


BACKSTORY

In the beginning, before creation, was the Nu-Us. The Nu-Us was dark and fathomless, filled with nothing but the possibility of everything, it flowed like water, as turbulent as the Dead Tides and as calm as the waters of Lake Malakir. But around the Nu-Us, were eight powerful and mighty Divinities of Eld: four men and four women; their names and domains lost to us, remembered only briefly in waking dream. These Divinities, with a mighty swing and a flash of light, split the Nu-Un to create sea and sky, the sun and tides. And between the two, they fashioned an egg, the Wyrmstone, from sand and loam. From the Wyrmstone came the first of our Gods, Nuru of the Sun and Amus of the Tide. Together, they created all the people of Malekir.

"Even me?"

No Hemetre, you were born from Nu-Us like Nuru and Amus. Only, smaller; the pieces of the cosmic eggshell that created the world. You, your brothers and sisters are fragments of divinity, like... the possibility of a demi-god. 

basshero

basshero

Hemetre

Nyxborn Genasi of Malekir

 

ef42a4cb36f33fe5bab5bee150cd97cf.jpg.cf4ab57d9cc0aaf04a1b2361d2aed5d2.jpg

 

"Quote!"

 

Druid (Circle of Stars) 2 | Monk 1

Water Genasi (+2 WIS, +1 CON)


Armor Class 16

Hit Points 24
Speed 30 ft. | Swim 30 ft.


Senses normal

Languages Malek Common, Elvish, Orcish, Primordial, Druidic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8(-1)
Save -1
Athletics -1


Dexterity 15 (+2) 
Save +2 
Acrobatics +5 | Sleight of Hand +5 | Stealth +2


Constitution 10 (+0)
Save +0
No skills associated.


Intelligence 13 (+1)
Save +3 
Arcana +3 | History +1 | Investigation +1 | Nature +1 | Religion +3


Wisdom 18 (+4)
Save +6 
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4


Charisma 14 (+2) 
Save +2
Deception +2 | Intimidation +2 | Performance +2 | Persuasion +2

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Herbalism
  • Instruments None
  • Weapons Scimitar, Shortsword, Simple 
  • Armors Light, Medium, Shields

DRUID CLASS ABILITIES
Spellcasting (Druid) | Wild Shape | Circle of Stars | Star Map | Starry Form

MONK CLASS ABILITIES
Unarmored Defense | Martial Arts


RACIAL TRAITS
Acid Resistance | Amphibious | Swim | Call to the Wave | Necrotic Resistance | Radiant Resistance | Cloak of StarsAs an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can't use it again until you finish a long rest.


FEATS
 

 

 

WEAPONS

WEAPONS

  • Unarmed ATtack +4 to hit for (1D4+2) bludgeoning damage
  • Shillelagh +6 to hit for (1d8+4) bludgeoning damage | magic
  • Guiding Bolt +6 to hit for (4d6) radiant damage.

 

SPELLS

SPELL SLOTS

Cantrip

Create Bonfire | Guidance | Shape Water | Shillelagh 

1st [ ] [ ] [ ]

Absorb Elements | Charm Person | Faerie Fire | Goodberry | Guiding Bolt | Healing Word | Ice Knife

 

EQUIPMENT & ENCUMBRANCE

TOTAL ENCUMBRANCE (84.1 lbs.)

  • Weight: 84.1 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.10 lbs.)

Brass: 0 | Copper: 0 | Silver: 200 | Gold: 0

(5 Coins x .02 lbs. = 0.1 lbs. Total Weight)


EQUIPEMENT READIED (25 lbs.)

Equipped items can be retrieved with a 'manipulate item' interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (12 lbs.) Hand Axes x2 - 4 lbs. | Javelins - 8 lb.
  • Readied Items (9 lbs.) Fine Clothes - 6lb, Pouch 1lb, 

EQUIPMENT STORED (59 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (36 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1lb | 10 Rations - 20 lb | 9 torches - 9lbs
  • Strapped to Backpack (23 lbs.) Waterskin - 5 lbs. | 50ft of Rope - 10lb | 1 torches - 1lbs | Bedroll 7 lbs. 

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

APPEARANCE

Age 25 | Height 6'0" | Weight 260 lbs. | Hair Bluish-White| Eyes Pale Blue | Complexion Fair


 

.

 

BACKGROUND

Something

Source Skull Coast Adventure Guide


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: 

 

.


BACKSTORY

In the beginning, before creation, was the Nu-Us. The Nu-Us was dark and fathomless, filled with nothing but the possibility of everything, it flowed like water, as turbulent as the Dead Tides and as calm as the waters of Lake Malakir. But around the Nu-Us, were eight powerful and mighty Divinities of Eld: four men and four women; their names and domains lost to us, remembered only briefly in waking dream. These Divinities, with a mighty swing and a flash of light, split the Nu-Un to create sea and sky, the sun and tides. And between the two, they fashioned an egg, the Wyrmstone, from sand and loam. From the Wyrmstone came the first of our Gods, Nuru of the Sun and Amus of the Tide. Together, they created all the people of Malekir.

"Even me?"

No Hemetre, you were born from Nu-Us like Nuru and Amus. Only, smaller; the pieces of the cosmic eggshell that created the world. Yours and your brothers and sisters are fragments of divinity, like... the possibility of a demi-god. 

basshero

basshero

Hemetre

Nyxborn Genasi of Malekir

 

ef42a4cb36f33fe5bab5bee150cd97cf.jpg.cf4ab57d9cc0aaf04a1b2361d2aed5d2.jpg

 

"Quote!"

 

Druid (Circle of Stars) 2 | Monk 1

Water Genasi (+2 WIS, +1 CON)


Armor Class 16

Hit Points 24
Speed 30 ft. | Swim 30 ft.


Senses normal

Languages Malek Common, Elvish, Orcish, Primordial, Druidic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8(-1)
Save -1
Athletics -1


Dexterity 15 (+2) 
Save +2 
Acrobatics +5 | Sleight of Hand +5 | Stealth +2


Constitution 10 (+0)
Save +0
No skills associated.


Intelligence 13 (+1)
Save +3 
Arcana +3 | History +1 | Investigation +1 | Nature +1 | Religion +3


Wisdom 18 (+4)
Save +6 
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4


Charisma 14 (+2) 
Save +2
Deception +2 | Intimidation +2 | Performance +2 | Persuasion +2

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Herbalism
  • Instruments None
  • Weapons Scimitar, Shortsword, Simple 
  • Armors Light, Medium, Shields

DRUID CLASS ABILITIES
Spellcasting (Druid) | Wild Shape | Circle of Stars | Star Map | Starry Form

MONK CLASS ABILITIES
Unarmored Defense | Martial Arts


RACIAL TRAITS
Acid Resistance | Amphibious | Swim | Call to the Wave | Necrotic Resistance | Radiant Resistance | Cloak of StarsAs an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can't use it again until you finish a long rest.


FEATS
 

 

 

WEAPONS

WEAPONS

  • Unarmed ATtack +4 to hit for (1D4+2) bludgeoning damage
  • Shillelagh +6 to hit for (1d8+4) bludgeoning damage | magic
  • Guiding Bolt +6 to hit for (4d6) radiant damage.

 

SPELLS

SPELL SLOTS

Cantrip

Create Bonfire | Guidance | Shape Water | Shillelagh 

1st [ ] [ ] [ ]

Absorb Elements | Charm Person | Faerie Fire | Goodberry | Guiding Bolt | Healing Word | Ice Knife

 

EQUIPMENT & ENCUMBRANCE

TOTAL ENCUMBRANCE (84.1 lbs.)

  • Weight: 84.1 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.10 lbs.)

Brass: 0 | Copper: 0 | Silver: 200 | Gold: 0

(5 Coins x .02 lbs. = 0.1 lbs. Total Weight)


EQUIPEMENT READIED (25 lbs.)

Equipped items can be retrieved with a 'manipulate item' interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (12 lbs.) Hand Axes x2 - 4 lbs. | Javelins - 8 lb.
  • Readied Items (9 lbs.) Fine Clothes - 6lb, Pouch 1lb, 

EQUIPMENT STORED (59 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (36 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1lb | 10 Rations - 20 lb | 9 torches - 9lbs
  • Strapped to Backpack (23 lbs.) Waterskin - 5 lbs. | 50ft of Rope - 10lb | 1 torches - 1lbs | Bedroll 7 lbs. 

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

APPEARANCE

Age 25 | Height 6'0" | Weight 260 lbs. | Hair Bluish-White| Eyes Pale Blue | Complexion Fair


 

.

 

BACKGROUND

Something

Source Skull Coast Adventure Guide


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: 

 

.


BACKSTORY

In the beginning, before creation, was the Nu-Us. The Nu-Us was dark and fathomless, filled with nothing but the possibility of everything, it flowed like water, as turbulent as the Dead Tides and as calm as the waters of Lake Malakir. But around the Nu-Us, were eight powerful and mighty Divinities of Eld: four men and four women; their names and domains lost to us, remembered only briefly in waking dream. These Divinities, with a mighty swing and a flash of light, split the Nu-Un to create sea and sky, the sun and tides. And between the two, they fashioned an egg, the Wyrmstone, from sand and loam. From the Wyrmstone came the first of our Gods, Nuru of the Sun and Amus of the Tide. Together, they created all the people of Malekir.

"Even me?"

No Hemetre, you were born from Nu-Us like Nuru and Amus. Only, smaller. A lesser divinity, like a demi-god.

basshero

basshero

Hemetre

Nyxborn Genasi of Malekir

 

ef42a4cb36f33fe5bab5bee150cd97cf.jpg.cf4ab57d9cc0aaf04a1b2361d2aed5d2.jpg

 

"Quote!"

 

Druid (Circle of Stars) 2 | Monk 1

Water Genasi (+2 WIS, +1 CON)


Armor Class 16

Hit Points 24
Speed 30 ft. | Swim 30 ft.


Senses normal

Languages Malek Common, Elvish, Orcish, Primordial, Druidic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8(-1)
Save -1
Athletics -1


Dexterity 15 (+2) 
Save +2 
Acrobatics +5 | Sleight of Hand +5 | Stealth +2


Constitution 10 (+0)
Save +0
No skills associated.


Intelligence 13 (+1)
Save +3 
Arcana +3 | History +1 | Investigation +1 | Nature +1 | Religion +3


Wisdom 18 (+4)
Save +6 
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4


Charisma 14 (+2) 
Save +2
Deception +2 | Intimidation +2 | Performance +2 | Persuasion +2

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Herbalism
  • Instruments None
  • Weapons Scimitar, Shortsword, Simple 
  • Armors Light, Medium, Shields

DRUID CLASS ABILITIES
Spellcasting (Druid) | Wild Shape | Circle of Stars | Star Map | Starry Form

MONK CLASS ABILITIES
Unarmored Defense | Martial Arts


RACIAL TRAITS
Acid Resistance | Amphibious | Swim | Call to the Wave | Necrotic Resistance | Radiant Resistance | Cloak of StarsAs an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can't use it again until you finish a long rest.


FEATS
 

 

 

WEAPONS

WEAPONS

  • Unarmed ATtack +4 to hit for (1D4+2) bludgeoning damage
  • Shillelagh +6 to hit for (1d8+4) bludgeoning damage | magic
  • Guiding Bolt +6 to hit for (4d6) radiant damage.

 

SPELLS

SPELL SLOTS

Cantrip

Create Bonfire | Guidance | Shape Water | Shillelagh 

1st [ ] [ ] [ ]

Absorb Elements | Charm Person | Faerie Fire | Goodberry | Guiding Bolt | Healing Word | Ice Knife

 

EQUIPMENT & ENCUMBRANCE

TOTAL ENCUMBRANCE (84.1 lbs.)

  • Weight: 84.1 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.10 lbs.)

Brass: 0 | Copper: 0 | Silver: 200 | Gold: 0

(5 Coins x .02 lbs. = 0.1 lbs. Total Weight)


EQUIPEMENT READIED (25 lbs.)

Equipped items can be retrieved with a 'manipulate item' interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (12 lbs.) Hand Axes x2 - 4 lbs. | Javelins - 8 lb.
  • Readied Items (9 lbs.) Fine Clothes - 6lb, Pouch 1lb, 

EQUIPMENT STORED (59 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (36 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1lb | 10 Rations - 20 lb | 9 torches - 9lbs
  • Strapped to Backpack (23 lbs.) Waterskin - 5 lbs. | 50ft of Rope - 10lb | 1 torches - 1lbs | Bedroll 7 lbs. 

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

APPEARANCE

Age 25 | Height 6'0" | Weight 260 lbs. | Hair Bluish-White| Eyes Pale Blue | Complexion Fair


 

.

 

BACKGROUND

Something

Source Skull Coast Adventure Guide


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: 

 

.


BACKSTORY

In the beginning, before creation, was the Nu-Us. The Nu-Us was dark and fathomless, filled with nothing but the possibility of everything, it flowed like water, as turbulent as the Dead Tides and as calm as the waters of Lake Malakir. But around the Nu-Us, were eight powerful and mighty Divinities of Eld: four men and four women; their names and domains lost to us, remembered only briefly in waking dream. These Divinities, with a mighty swing and a flash of light, split the Nu-Un to create sky and tide. And between the two, they fashioned an egg, the Wyrmstone, from sand and loam. From the Wyrmstone came the first of our Gods, Nuru of the Sky and Amus of the Tide. Together, they created all the people of Malekir, except for you, Hemetre.

WIP 

basshero

basshero

Hemetre

Nyxborn Genasi of Malekir

 

ef42a4cb36f33fe5bab5bee150cd97cf.jpg.cf4ab57d9cc0aaf04a1b2361d2aed5d2.jpg

 

"Quote!"

 

Druid (Circle of Stars) 2 | Monk 1

Water Genasi (+2 WIS, +1 CON)


Armor Class 16

Hit Points 24
Speed 30 ft. | Swim 30 ft.


Senses normal

Languages Malek Common, Elvish, Orcish, Primordial, Druidic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8(-1)
Save -1
Athletics -1


Dexterity 15 (+2) 
Save +2 
Acrobatics +5 | Sleight of Hand +5 | Stealth +2


Constitution 10(+0)
Save +5
No skills associated.


Intelligence 13 (+1)
Save +3 
Arcana +3 | History +1 | Investigation +1 | Nature +1 | Religion +3


Wisdom 18 (+4)
Save +6 
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4


Charisma 14 (+2) 
Save +2
Deception +2 | Intimidation +2 | Performance +2 | Persuasion +2

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Herbalism
  • Instruments None
  • Weapons Scimitar, Shortsword, Simple 
  • Armors Light, Medium, Shields

DRUID CLASS ABILITIES
Spellcasting (Druid) | Wild Shape | Circle of Stars | Star Map | Starry Form

MONK CLASS ABILITIES
Unarmored Defense | Martial Arts


RACIAL TRAITS
Acid Resistance | Amphibious | Swim | Call to the Wave | Necrotic Resistance | Radiant Resistance | Cloak of StarsAs an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can't use it again until you finish a long rest.


FEATS
 

 

 

WEAPONS

WEAPONS

  • Unarmed ATtack +4 to hit for (1D4+2) bludgeoning damage
  • Shillelagh +6 to hit for (1d8+4) bludgeoning damage | magic
  • Guiding Bolt +6 to hit for (4d6) radiant damage.

 

SPELLS

SPELL SLOTS

Cantrip

Create Bonfire | Guidance | Shape Water | Shillelagh 

1st [ ] [ ] [ ]

Absorb Elements | Charm Person | Faerie Fire | Goodberry | Guiding Bolt | Healing Word | Ice Knife

 

EQUIPMENT & ENCUMBRANCE

TOTAL ENCUMBRANCE (84.1 lbs.)

  • Weight: 84.1 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.10 lbs.)

Brass: 0 | Copper: 0 | Silver: 200 | Gold: 0

(5 Coins x .02 lbs. = 0.1 lbs. Total Weight)


EQUIPEMENT READIED (25 lbs.)

Equipped items can be retrieved with a 'manipulate item' interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (12 lbs.) Hand Axes x2 - 4 lbs. | Javelins - 8 lb.
  • Readied Items (9 lbs.) Fine Clothes - 6lb, Pouch 1lb, 

EQUIPMENT STORED (59 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (36 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1lb | 10 Rations - 20 lb | 9 torches - 9lbs
  • Strapped to Backpack (23 lbs.) Waterskin - 5 lbs. | 50ft of Rope - 10lb | 1 torches - 1lbs | Bedroll 7 lbs. 

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

APPEARANCE

Age 25 | Height 6'0" | Weight 260 lbs. | Hair Bluish-White| Eyes Pale Blue | Complexion Fair


 

.

 

BACKGROUND

Something

Source Skull Coast Adventure Guide


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: 

 

.


BACKSTORY

.

basshero

basshero

Hemetre

Nyxborn Genasi of Malekir

 

ef42a4cb36f33fe5bab5bee150cd97cf.jpg.cf4ab57d9cc0aaf04a1b2361d2aed5d2.jpg

 

"Quote!"

 

Druid (Circle of Stars) 2 | Monk 1

Water Genasi (+2 WIS, +1 CON)


Armor Class 16

Hit Points 24
Speed 30 ft. | Swim 30 ft.


Senses normal

Languages Malek Common, Elvish, Orcish, Primordial, Druidic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8(-1)
Save -1
Athletics -1


Dexterity 15 (+2) 
Save +2 
Acrobatics +5 | Sleight of Hand +5 | Stealth +2


Constitution 10(+0)
Save +5
No skills associated.


Intelligence 13 (+1)
Save +3 
Arcana +3 | History +1 | Investigation +1 | Nature +1 | Religion +3


Wisdom 18 (+4)
Save +6 
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4


Charisma 14 (+2) 
Save +2
Deception +2 | Intimidation +2 | Performance +2 | Persuasion +2

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Herbalism
  • Instruments None
  • Weapons Scimitar, Shortsword, Simple 
  • Armors Light, Medium, Shields

DRUID CLASS ABILITIES
Spellcasting (Druid) | Wild Shape | Circle of Stars | Star Map | Starry Form

MONK CLASS ABILITIES
Unarmored Defense | Martial Arts


RACIAL TRAITS
Acid Resistance | Amphibious | Swim | Call to the Wave | Necrotic Resistance | Radiant Resistance | Cloak of StarsAs an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can't use it again until you finish a long rest.


FEATS
 

 

 

WEAPONS

WEAPONS

  • FIST +4 to hit for (1D4+2) bludgeoning damage
  • Guiding Bolt +6 to hit for (4d6) radiant damage.

 

SPELLS

SPELL SLOTS 

1st [ ] [ ] [ ]

 

EQUIPMENT & ENCUMBRANCE

TOTAL ENCUMBRANCE (84.1 lbs.)

  • Weight: 84.1 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.10 lbs.)

Brass: 0 | Copper: 0 | Silver: 200 | Gold: 0

(5 Coins x .02 lbs. = 0.1 lbs. Total Weight)


EQUIPEMENT READIED (25 lbs.)

Equipped items can be retrieved with a 'manipulate item' interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (12 lbs.) Hand Axes x2 - 4 lbs. | Javelins - 8 lb.
  • Readied Items (9 lbs.) Fine Clothes - 6lb, Pouch 1lb, 

EQUIPMENT STORED (59 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (36 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1lb | 10 Rations - 20 lb | 9 torches - 9lbs
  • Strapped to Backpack (23 lbs.) Waterskin - 5 lbs. | 50ft of Rope - 10lb | 1 torches - 1lbs | Bedroll 7 lbs. 

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

APPEARANCE

Age 25 | Height 6'0" | Weight 260 lbs. | Hair Bluish-White| Eyes Pale Blue | Complexion Fair


 

.

 

BACKGROUND

Something

Source Skull Coast Adventure Guide


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: 

 

.


BACKSTORY

.

basshero

basshero

Hemetre

Nyxborn Genasi of Malekir

 

ef42a4cb36f33fe5bab5bee150cd97cf.jpg.cf4ab57d9cc0aaf04a1b2361d2aed5d2.jpg

 

"Quote!"

 

Druid (Circle of Stars) 2 | Monk 1

Water Genasi (+2 WIS, +1 CON)


Armor Class 16

Hit Points 24
Speed 30 ft. | Swim 30 ft.


Senses normal

Languages Malek Common, Elvish, Orcish, Primordial, Druidic

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8(-1)
Save -1
Athletics -1


Dexterity 15 (+2) 
Save +2 
Acrobatics +5 | Sleight of Hand +5 | Stealth +2


Constitution 10(+0)
Save +5
No skills associated.


Intelligence 13 (+1)
Save +3 
Arcana +3 | History +1 | Investigation +1 | Nature +1 | Religion +3


Wisdom 18 (+4)
Save +6 
Animal Handling +4 | Insight +6 | Medicine +4 | Perception +6 | Survival +4


Charisma 14 (+2) 
Save +2
Deception +2 | Intimidation +2 | Performance +2 | Persuasion +2

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Herbalism
  • Instruments None
  • Weapons Scimitar, Shortsword, Simple 
  • Armors Light, Medium, Shields

DRUID CLASS ABILITIES
Spellcasting (Druid) | Wild Shape | Circle of Stars | Star Map | Starry Form

MONK CLASS ABILITIES
Unarmored Defense | Martial Arts


RACIAL TRAITS
Acid Resistance | Amphibious | Swim | Call to the Wave | Necrotic Resistance | Radiant Resistance | Cloak of Stars


FEATS
 

 

 

WEAPONS

WEAPONS

  • FIST +4 to hit for (1D4+2) bludgeoning damage
  • Guiding Bolt +6 to hit for (4d6) radiant damage.

 

SPELLS

SPELL SLOTS 

1st [ ] [ ] [ ]

 

EQUIPMENT & ENCUMBRANCE

TOTAL ENCUMBRANCE (84.1 lbs.)

  • Weight: 84.1 lbs. / 225 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.10 lbs.)

Brass: 0 | Copper: 0 | Silver: 200 | Gold: 0

(5 Coins x .02 lbs. = 0.1 lbs. Total Weight)


EQUIPEMENT READIED (25 lbs.)

Equipped items can be retrieved with a 'manipulate item' interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (12 lbs.) Hand Axes x2 - 4 lbs. | Javelins - 8 lb.
  • Readied Items (9 lbs.) Fine Clothes - 6lb, Pouch 1lb, 

EQUIPMENT STORED (59 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (36 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Tinderbox - 1lb | 10 Rations - 20 lb | 9 torches - 9lbs
  • Strapped to Backpack (23 lbs.) Waterskin - 5 lbs. | 50ft of Rope - 10lb | 1 torches - 1lbs | Bedroll 7 lbs. 

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

APPEARANCE

Age 25 | Height 6'0" | Weight 260 lbs. | Hair Bluish-White| Eyes Pale Blue | Complexion Fair


 

.

 

BACKGROUND

Something

Source Skull Coast Adventure Guide


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: 

 

.


BACKSTORY

.

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