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Reign of Winter

Gathlain Kineticist- madMonk


madMonk

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Mór-Ríoghain (Morrigan) 

"That Girl is on Fire"

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Statblock

Ability Scores: 20 point buy

Strength: 10 (0pp)

Dexterity: 14 + 2 = 16 (5pp)

Constitution: 18 (17pp)

Intelligence: 10 (0pp)

Wisdom: 12 (2pp)

Charisma: 7 + 2 = 9 (-4pp) 

 

Race: Gathlain

Alternate Racial Traits: Treeborn, Photosynthetic Vision, Fey Resilience

Gender: Agender

Age: -

Height: 3’3”

Weight: 33lb

Class: Kineticist

Favoured Class: Kineticist

Favoured Class Bonus: Gather Power reduces burn by +1/6

Traits: Indomitable Faith (Faith), Affinity for the Elements (Religion) 

Drawback: Pride

Campaign Trait: Restless Wayfarer (Knowledge (Geography))

Skill Ranks: 4 + 0 int = 4

Skills Trained: Fly, Perception, Stealth, Use Magic Device

Background Skill Ranks: 2

Skills Trained: Knowledge (Geography), Sleight of Hand

Feats: Precise Shot

Bonus Languages: Ignan

 

Hit Points: Max (d8) + CON (4) = 12

Origins

What is a Gathlain

?

In the First World, there stands a tree. It has watched Courts rise and fall; the birth and death of countless Archfey; the creation of the worlds that followed. There is no tree like it- it is a monolith. Immovable. Immortal. Alone. 

 

Aeons ago, the tree pondered its existence. It could see, but could not experience- in being above the world, it could not be part of it. So, for the first time, the tree bloomed, and its children, the first Gathlain, were born.

 

Gathlain are seeds of that giant tree. They drift on the wind for hundreds of miles before taking root, and sprouting. Some take root in the Hanging Bower, the domain of the Green Mother; some take root in the Evergrove, the domain of Magdh. One seed, however, caught on the cloak of a member of the Witchmarket, and so was whisked away to the Material Plane.

 

The seed floated through the Material Plane for years, struggling to find suitable soil. But then, in a place forgotten by all, a temple to a lost deity, it found what it was looking for.

Morrigan awoke in the shadow of a statue. The marble depiction of a flaming ibis with three heads and six wings had been defaced, and yet it still sheltered the Fey under its wing. Gathlain awake with an instinctive knowledge of their surroundings- Morrigan awoke, and knew that this was Atreia, the Lambent King. The temple they had found had been long abandoned, and yet in the centre of the complex stood a single brazier, that burned with a cleansing, golden fire. 

 

Though one might expect a creature of wood to be afraid of fire, Morrigan found themself drawn to the flames. They plunged a hand within them, and the flames did not burn. The fires felt comforting, like a mother’s warm embrace. Morrigan was entranced- for days, or months, or years, they could not tell. Morrigan would tell stories to the flames, and the flames would listen. Morrigan would dance with the flames, and the flames danced with them. 

 

A Fey cannot stay in one place for too long. Gathlain are explorers, and to stay in one place is akin to a fish choosing to live on the land. Eventually, Morrigan was forced to leave the temple. But they could not bring themself to leave the flame alone once more. Morrigan and the flame struck a deal- the flame would continue to protect the Gathlain, and Morrigan would show the world beyond the abandoned temple to the Fire. 

 

The Fey and the Flame left the temple together, and emerged into a strange land of humans and Halflings, and other things Morrigan did not know. The fire of the outside world was not like Morrigan’s Flame- this one was angry, and bit when Morrigan touched it. The Flame guided Morrigan to a sleepy little town in Taldor named Heldren. The Fey doesn’t know why the Flame brought them here, but it has never led them astray before. 

Short Backstory

Morrigan was brought to the Material Plane by a member of the Witchmarket

They gained consciousness in an abandoned temple to Atreia

The temple contained a brazier filled with magical fire. The fire raised Morrigan

Morrigan eventually left the temple, taking the fire with them. This represents their Kineticist powers (and possibly an elemental secrets familiar later on)

The fire guided Morrigan to Heldren

Role

Damage. Kineticists have all the finesse of a sledgehammer, and Morrigan is no different. Their job is to set things on fire, and they do it well. One big advantage they have is the ability to blast all day long, without worrying about things like spell slots or ammunition.

Morrigan can produce ranged attacks at 30ft or cones of fire for groups of enemies. Soon they will be able to set enemies on fire and protect themself from the effects of extreme cold. At high levels, they will be able to replicate dispel magic while making things explode.

Morrigan is deceptively tanky, despite being a ranged blaster. They have a good AC and a pool of HP comparable to that of a fighter. Eventually they will be able to wield their kinetic blast as a melee weapon and make iterative attacks with it, for when things really need to die. They are also quite stealthy thanks to their small size and good dexterity, for those rare occasions where the liberal application of fire isn’t the most appropriate response.

 

Edited by madMonk (see edit history)
Name
Kineticist Gold
20
1d6*10 2
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Mór-Ríoghain

spacer.pngMorrigan. "." Morrigan. "." 


OOC:

TestSpeaky speaky sneaky sneaky

 

 

 

 

 

Statblock

Gathlain Kineticist 1 CG
Init +3; Senses Perception +7


Defence


AC 17, touch 14, flat-footed 14 (Armour +2, Dex +3 )
HP 12 / 12
Fort +6, Ref +5, Will +2


Offense


Speed 20ft (30ft fly, clumsy).
Melee Club +1 (1d4; 20/×2)
Ranged Touch Fire Blast +4 (1d6+2; 20/×2) (30ft)
Special Attacks None


Statistics


Str 10, Dex 16, Con 18, Int 10, Wis 12, Cha 9
BAB +0; CMB -1; CMD 12

 

 

Edited by madMonk (see edit history)
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