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fabulist

fabulist

The point of my idea is that the game is just as much fun if they miss or succeed, because they can still find the things just with a different story.

Every roll they succeed with gives a sense of success, every roll they fail opens new opportunities to find the stuff in a different way. And the perception rolls do make a difference, but by succes/other opportunity instead of success/failure.

fabulist

fabulist

The point of my idea is that the game is just much fun if they miss or succeed, because they can still find the things just with a different story.

Every roll they succeed with gives a sense of success, every roll they fail opens new opportunities to find the stuff in a different way. And the perception rolls do make a difference, but by succes/other opportunity instead of success/failure.

fabulist

fabulist

The point of my idea is that the game is just much fun if they miss or succeed, because they can still find the things just with a different story.

Every roll they succeed with gives a sense of success, every roll they fail opens new opportunities to find the stuff in a different way. And the perception rolls do make a difference, but by succes/other opportunity instead of success/failure.

fabulist

fabulist

The point of my idea is that the game is just much fun if they miss or succeed, because they can still find the things just with a different story.

Every roll they succeed with gives a sense of success, every roll they fail opens new opportunities to find the stuff in a different way. And the perception rolls do make a difference, but succes/other opportunity instead of success/failure.

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