Amnesiac Xorthian Monk
"They call me: Caeius."
Monk 3 |
Medium human, Lawful Good Armor Class 16
Hit Points 27 (3d8+3) Senses . Languages common, elvish, xorthic Proficiency Bonus +2 |
ABILITIES & SKILLS Proficiency Bonus: +2 |
Strength 12 (+1)
Dexterity 16 (+3)
Constitution 13 (+1)
Intelligence 13 (+1)
Wisdom 16 (+3)
Charisma 10 (+0) |
(E) denotes expertise. / Bold denotes proficiency.
PROFICIENCIES & ABILITIES |
PROFICIENCIES
MONK CLASS ABILITIES WAY OF THE KENSEI SUBCLASS ABILITIES Path of the KenseiWhen you choose this tradition at 3rd level, your special martial arts training leads you to master the use of certain weapons. This path also includes instruction in the deft strokes of calligraphy or painting. You gain the following benefits: | Kensei WeaponsChoose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don't already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition's features work only with your kensei weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon – either melee or ranged – to be a kensei weapon for you, following the criteria above. Longswords and Longbows | Agile Parry If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated. | Kensei's ShotYou can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn. | Way of the BrushYou gain proficiency with your choice of calligrapher's supplies or painter's supplies. Calligrapher's Supplies
RACIAL TRAITS Human Variant FEATS
ChefTime and effort spent mastering the culinary arts has paid off. You gain the following benefits: SUPERNATURAL GIFTS Heroic DestinyGreat deeds lie in your future, and it will take extraordinary effort to kill you before you accomplish those deeds. | Defy DeathYou have advantage on death saving throws. | Hard to KillWhen you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can't use it again until you finish a long rest. |
KI ABILITIES |
KI - 3/3 per short or long rest, DC 13
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ATTACKS |
WEAPONS
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EQUIPMENT & ENCUMBERANCE |
TOTAL ENCUMBERANCE (79.8 lbs.)
MONEY POUCH (3.8 lbs.) Copper: 0 | Silver: 19 | Gold: 0 | Obsidian: 0 | Platinum: 0 (19 Coins x .02 lbs. = 3.8 lbs. Total Weight) EQUIPEMENT READIED (28 lbs.) Equipped items can be retrieved with a manipulate item interaction.
EQUIPMENT STORED (47.5 lbs.) Stored items can be retrieved with an action.
EQUIPMENT NOT CARRIED (--)
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* Denotes magic item (see below)
MAGIC ITEMS |
NON-ATTUNED
Moon-Touched SwordWeapon (any sword), common ATTUNED (1/3)
Winged BootsWondrous item, uncommon (requires attunement) |
APPEARANCE |
Age 20's? | Height 6' 1" | Weight 126 lbs. | Hair Black | Eyes Brown | Complexion Fair A tall lithe man of Xorthian heritage and dressed in the mixture domestic and exotic clothing. Though handsome, he is often quiet and soft spoken with faint smile on his face. In battle he fights as though he was as light as a leaf. |
BACKGROUND |
Amnesiac Outsider
Background Feature: All Eyes on YouYour accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. BACKSTORY He was found washed up on the shores of Nemca with just his clothes, weapons, and a peculiar flute. Trauma robbed him of his memories but his exotic clothing marked him as a foreigner from Xorthia. He knew nothing of the gods and the customs of these land, but he learned enough to get by. Though he lost his past to the fog of amnesia, he still retained the characters and skills it had shaped in him. He earned a reputation for helping anyone who asked him, whether it was cooking a meal or fighting off a monster. Wherever he walked rumors abound about the mysterious origin of the Lost Xorthian. Some said he was the survivor of a pirate raid or a sea beast. Others, that he was prince-in-exile, feigning memory loss to avoid capture. Then there were the more fanciful claims that a whimsical god had plucked him from his homeland or that he had been sent through time by an evil shapeshifting wizard. Eventually, he took up the name Caeius. A common moniker for humans in the Serene Holds but one that suited him well. Curiously, he responded poorly to the suggestion that he return to his homelands. For whatever reason he cannot give, the wanderer believed he must continue to travel these lands. Then one night, he had the dreams... |