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wrathgon

wrathgon

 

AC 32(+3 Dex, +8 natural +1 Dodge +8 equipment +4 Defection , touch 14, flat-footed 25

Init: +11( Dex +3, Feat +4, +4 Class)

SR 18

Detection: darkvision 60 feet, Perception +23, Sense Motive +22

hp 37 (5 HD+4); DR 10/Magic and Silver; Speed 40 ft. (6squares) Climb 20; Fast heal 5

SD: Immune ability damage, ability drain, critical hits, death, disease, energy drain, exhaustion, fatigue, form altering, Fortitude effects (unless they affect objects), harmful vapors and gases, massive damage, mind-affecting, nonlethal damage, paralysis, petrification, poison, polymorph, sleep, stunning,  resistance to cold 10 and electricity 10, Change Shape, Gaseous Form, Shadowless 

 

Fort* +2, Ref* +2, Will* +5; +2 Reflex(feat), +2 all(Template)

 

Stats: Str 19(+4), Dex 18(+4), Con 13 (+1) Int 14(+2), Wis 18(+4), Cha 18(+4)

+4 Add stat mark II(magic) +1 Wis(CL)

CMB +8

CMD 22

BAB:+5

 

Plasma Rifle +12 (3d10+3 Fire, x20) +2 to hit in (in 30 ft)

options: Miniaturized, VideoScope, laser sight

Beam Sword+3 MWx2 +14 2d8+7+4d6L+1d6Bleed 19-20

Beam Sword+3 +12/+12 2d8+7+4d6L+1d6Bleed 19-20

Concussion Rod (Concussion hammer) +11 (2d8+4, 20)

Mini-rocket launcher +9 6d6 150 fire x20

[URL=http://www.myth-weavers.com/sheet.html#id=1687991][B][SIZE=+1]Deacon[/SIZE][/B][/URL]
Male CN Human Mystic, [B]Level[/B] 7, [B]Init[/B] 4, [B]HP[/B] 59/59, [B]DR[/B] 1/2 damage DR 10/, [B]Speed[/B] 30.0
[B]AC[/B] 37, [B]Touch[/B] 19, [B]Flat-footed[/B] 33, [B]CMD[/b] 27, [B]Fort[/B] 10, [B]Ref[/B] 10, [B]Will[/B] 13, [B]CMB[/B] +11, [B]Base Attack Bonus[/B] 4,   [B]Action Points[/B] 3
[B]  
[B]
[B]Bleeding, Energy Mod, Electrical Gadget Beamsword+3 masterwork x2 [/B] +14 or +12//+12 when dual wielding (2d8+7+4d6L+1d6Bleed, 19-20)
[B] self repairing,  Imp. ROMx2, improved defense x7, segmented x2  Light Combat armor[/B] (+10 Armor, +4 Dex, +3 Natural, +8 Deflect, +2 Misc)
[B]Abilities[/B]
[B]Condition[/B] Animus Pool: 1+Wis=5
Maneuvers readied:7 (4)
Withstand Spell: Any fort/Reflex vs spell or SLA/Psi can be supplemented with Will save to negate. if failed gain 1 animus
Active Element: [B]Air[/B]
Elemental flux stance:
Air: Your speed and perception are heightened, granting you a +4 bonus on initiative checks and a +4 dodge bonus to your AC.
Earth: The strength and durability of the earth suffuses your bones, granting you DR 5/adamantine.
Fire: Your body is filled with warmth and healing light, granting you fast healing 1. In addition, you glow like a torch as if under the effect of a light spell.
Water: Your body is inured against debilitating effects, granting you a +2 bonus on all saving throws.
Piercing Visor: action see through stuff
Hover Pack TL 8: 80 feet perfect mobility 12hr per energy cell
Intelepick:effective Disable Device modifier of +20 
plasma cutter: 3d10 per round vs immobile object
Grappling Teether: tube is held with the anchor attached to an object, the user can retract the tether to either pull the object to her (if the object is smaller in mass than the character), or pull herself to the object (if the object is greater in mass than the user, or the anchor is attached to a wall, ceiling, or other fixed surface). The anchor is released with a simple push of a button.
Flash Seal: instantly seal doors that need to be cut through to open
Bloodhounds:Lets user track target by DNA wherever they go
PowerBackpack Multiuse Environmental Generator w/solar charging panels: power source for everything basically
Masterwork Multipurpose tool: +3 to craft/repair checks and no penalty for not having equipment
Lockrelease Gun: automatically disables cheap and average mechanical locks operated by standard keys
PolyVox: Langs: Squell, English, Birdman,

 

Bonus feat:

wrathgon

wrathgon

[URL=http://www.myth-weavers.com/sheet.html#id=1687991][B][SIZE=+1]Deacon[/SIZE][/B][/URL]
Male CN Human Mystic, [B]Level[/B] 7, [B]Init[/B] 4, [B]HP[/B] 59/59, [B]DR[/B] 1/2 damage DR 10/, [B]Speed[/B] 30.0
[B]AC[/B] 37, [B]Touch[/B] 19, [B]Flat-footed[/B] 33, [B]CMD[/b] 27, [B]Fort[/B] 10, [B]Ref[/B] 10, [B]Will[/B] 13, [B]CMB[/B] +11, [B]Base Attack Bonus[/B] 4,   [B]Action Points[/B] 3
[B]  Concussion Rod (Concussion hammer) [/B] +11 (2d8+4, 20)
[B]Miniaturized, VideoScope, laser sight Plasma Rifle (50 box) [/B] +11+2(in 30 ft) (3d10+3, 20)
[B]Bleeding, Energy Mod, Electrical Gadget Beamsword+3 masterwork x2 [/B] +14 or +12//+12 when dual wielding (2d8+7+4d6L+1d6Bleed, 19-20)
[B] self repairing,  Imp. ROMx2, improved defense x7, segmented x2  Light Combat armor[/B] (+10 Armor, +4 Dex, +3 Natural, +8 Deflect, +2 Misc)
[B]Abilities[/B] Str 19, Dex 18, Con 18, Int 14, Wis 18, Cha 13
[B]Condition[/B] Animus Pool: 1+Wis=5
Maneuvers readied:7 (4)
Withstand Spell: Any fort/Reflex vs spell or SLA/Psi can be supplemented with Will save to negate. if failed gain 1 animus
Active Element: [B]Air[/B]
Elemental flux stance:
Air: Your speed and perception are heightened, granting you a +4 bonus on initiative checks and a +4 dodge bonus to your AC.
Earth: The strength and durability of the earth suffuses your bones, granting you DR 5/adamantine.
Fire: Your body is filled with warmth and healing light, granting you fast healing 1. In addition, you glow like a torch as if under the effect of a light spell.
Water: Your body is inured against debilitating effects, granting you a +2 bonus on all saving throws.
Piercing Visor: action see through stuff
Hover Pack TL 8: 80 feet perfect mobility 12hr per energy cell
Intelepick:effective Disable Device modifier of +20 
plasma cutter: 3d10 per round vs immobile object
Grappling Teether: tube is held with the anchor attached to an object, the user can retract the tether to either pull the object to her (if the object is smaller in mass than the character), or pull herself to the object (if the object is greater in mass than the user, or the anchor is attached to a wall, ceiling, or other fixed surface). The anchor is released with a simple push of a button.
Flash Seal: instantly seal doors that need to be cut through to open
Bloodhounds:Lets user track target by DNA wherever they go
PowerBackpack Multiuse Environmental Generator w/solar charging panels: power source for everything basically
Masterwork Multipurpose tool: +3 to craft/repair checks and no penalty for not having equipment
Lockrelease Gun: automatically disables cheap and average mechanical locks operated by standard keys
PolyVox: Langs: Squell, English, Birdman,

 

Bonus feat:

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