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Lineage

Half-Elf Lineage

Ability Scores: +2 to Charisma and +1 to any other two skills. (Dexterity, Intelligence)
Creature Type:  Humanoid (Human, Elf)

Age: 25 years 

Size: Medium
Speed: 30 ft.

  Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. 

   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

    Skill Versatility. You gain proficiency in two skills of your choice. (Investigation, Performance)

   Languages. You can speak, read, and write Elven, Common and one other language that you and your DM agree is appropriate for your character. (I'm choosing Solamnic)

Source: PHB

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Lineage

Half-Elf Lineage

Ability Scores: +2 to Charisma and +1 to any other two skills. (Dexterity, Intelligence)
Creature Type:  Humanoid (Human, Elf)

Age: 25 years 

Size: Medium
Speed: 30 ft.

  Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. 

   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

    Skill Versatility. You gain proficiency in two skills of your choice. (Investigation, Nature)

   Languages. You can speak, read, and write Elven, Common and one other language that you and your DM agree is appropriate for your character. (I'm choosing Solamnic)

Source: PHB

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Lineage

Half-Elf Lineage

Ability Scores: +2 to Charisma and +1 to any other two skills. (Dexterity, Intelligence)
Creature Type:  Humanoid (Human, Elf)

Age: 27 years 

Size: Medium
Speed: 30 ft.

  Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. 

   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

    Skill Versatility. You gain proficiency in two skills of your choice. (Investigation, Nature)

   Languages. You can speak, read, and write Elven, Common and one other language that you and your DM agree is appropriate for your character. (I'm choosing Solamnic)

Source: PHB

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Lineage

Half-Elf Lineage

Ability Scores: +2 to Charisma and +1 to any other two skills. (Dexterity, Intelligence)
Creature Type:  Humanoid (Human, Elf)

Age: 27 years 

Size: Medium
Speed: 30 ft.

  Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. 

   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

    Skill Versatility. You gain proficiency in two skills of your choice. (Investigation, Nature)

   Languages. You can speak, read, and write Elven, Common and one other language that you and your DM agree is appropriate for your character. (I'm choosing Sylvan)

Source: PHB

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Lineage

Half-Elf Lineage

Ability Scores: +2 to Charisma and +1 to any other two skills.
Creature Type:  Humanoid (Human, Elf)

Age: 27 years 

Size: Medium
Speed: 30 ft.

  Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. 

   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

    Skill Versatility. You gain proficiency in two skills of your choice. (Investigation, Nature)

   Languages. You can speak, read, and write Elven, Common and one other language that you and your DM agree is appropriate for your character. (I'm choosing Sylvan)

Source: MMoM, page 13

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Lineage

Eladrin Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
Creature Type:  Humanoid (Elf)

Age: 108 years. (Eladrin can run as old as 750 years)

Size: Medium
Speed: 30 ft.

  Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. 

  Keen Senses. You have proficiency in the Perception skill.

   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

  Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):

Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.

Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.

Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.

   Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. (I'm choosing Sylvan)

Source: MMoM, page 13

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Lineage

Eladrin Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
Creature Type:  Humanoid (Elf)

Age: 108 years. (Eladrin can run as old as 750 years)

Size: Medium
Speed: 30 ft.

  Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. 

  Keen Senses. You have proficiency in the Perception skill.

   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

  Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):

Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.

Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.

Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.

   Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. (I'm choosing Sylvan)

Source: MMoM, page 13

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Lineage

Eladrin Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
Creature Type:  Humanoid (Elf)

Age: 108 years. (Eladrin can run as old as 750 years)

Size: Medium
Speed: 30 ft.

  Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. 

  Keen Senses. You have proficiency in the Perception skill.

   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

  Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):

Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.

Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.

Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.

   Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. (I'm choosing Sylvan)

Source: MMoM, page 13 [/fieldset]

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Lineage

Eladrin Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
Creature Type:  Humanoid (Elf)

Size: Medium
Speed: 30 ft.

  Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. 

  Keen Senses. You have proficiency in the Perception skill.

   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

  Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):

Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.

Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.

Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.

   Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. (I'm choosing Sylvan)

Source: MMoM, page 13 [/fieldset]

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[fieldset=Lineage]

Eladrin Lineage

Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
Creature Type:  Humanoid (Elf)

Size: Medium
Speed: 30 ft.

  Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. 

  Keen Senses. You have proficiency in the Perception skill.

   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

  Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):

Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.

Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.

Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.

   Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

   Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character. (I'm choosing Sylvan)

Source: MMoM, page 13 [/fieldset]

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