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PureChance

PureChance


Updated loot

Inventory

Worn

  1. a purse containing 10 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. an insignia of rank - Starting equipment (background)
  4. Ancient Solamnic Plate Armour - Chapter 02c Shadow of War (Fetching Tatina Rookledust)
  5. Ispin's Greenshield (AC +2, magical) - Chapter III (A Parting Gift)
  6. Silver Longsword - Chapter 02c Shadow of War (Fetching Tatina Rookledust)
  7.  

Weapons

  1. a longsword (1d8 slashing - versatile (1d10)) - 15gp
  2. 4 3 javelins (1d6 piercing - thrown 30/120) - 4*5sp
  3. RDA Lance
  4. 10 RDA Javelins

Instruments & Tools

  1. Horn - 3gp

Other

  1. an explorer’s pack - 10gp
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a deck of cards - Starting equipment (background)
  3. Healer's kit (10/10) - 5gp
  4. Insignia of Rank - Starting equipment (background)
  5. a shield (AC +2) - 10gp
  6. chain mail armor (AC 16) - 75gp

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 26 142 300

Trinket

06 - Pommel of your old master's sword 

 

Loot Record

Ispin's Greenshield (AC +3) - Chapter III (A Parting Gift)

RDA Lance (+1d4 Fire damage) - Chapter IV (Back in Vogler)

10 RDA Javelins (+1d4 Fire Damage) - Chapter IV (Back in Vogler)

Silvered Longsword - Chapter 02c Shadow of War (Fetching Tatina Rookledust)

Ancient Solamnic Plate - Chapter 02c Shadow of War (Fetching Tatina Rookledust)

 

 

Accounting

  • Character Creation 15gp remaining
  • +10gp - Prelude (Scale of War)
  • -?2gp - Staying in Vogler (Inn is 1gp per night)
  • -1gp - assorted shopping in Vogler
  • 4gp 142sp 300cp - Chapter III (Battle of High Hill)

 

PureChance

PureChance


Updated loot

Inventory

Worn

  1. a purse containing 10 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. an insignia of rank - Starting equipment (background)
  4. Ancient Solamnic Plate Armour - Chapter 02c Shadow of War (Fetching Tatina Rookledust)
  5. Ispin's Greenshield (AC +2, magical) - Chapter III (A Parting Gift)
  6. Silver Longsword - Chapter 02c Shadow of War (Fetching Tatina Rookledust)
  7.  

Weapons

  1. a longsword (1d8 slashing - versatile (1d10)) - 15gp
  2. 4 3 javelins (1d6 piercing - thrown 30/120) - 4*5sp
  3. RDA Lance
  4. 10 RDA Javelins

Instruments & Tools

  1. Horn - 3gp

Other

  1. an explorer’s pack - 10gp
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a deck of cards - Starting equipment (background)
  3. Healer's kit (10/10) - 5gp
  4. Insignia of Rank - Starting equipment (background)
  5. a shield (AC +2) - 10gp
  6. chain mail armor (AC 16) - 75gp

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 26 142 300

Trinket

06 - Pommel of your old master's sword 

 

Loot Record

Ispin's Greenshield (AC +3) - Chapter III (A Parting Gift)

RDA Lance (+1d4 Fire damage) - Chapter IV (Back in Vogler)

10 RDA Javelins (+1d4 Fire Damage) - Chapter IV (Back in Vogler)

Silvered Longsword - Chapter 02c Shadow of War (Fetching Tatina Rookledust)

Ancient Solamnic Plate - Chapter 02c Shadow of War (Fetching Tatina Rookledust)

 

 

Accounting

  • Character Creation 15gp remaining
  • +10gp - Prelude (Scale of War)
  • -?2gp - Staying in Vogler (Inn is 1gp per night)
  • -1gp - assorted shopping in Vogler
  • 4gp 142sp 300cp - Chapter III (Battle of High Hill)

 

PureChance

PureChance


Updated loot

Inventory

Worn

  1. a purse containing 10 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. an insignia of rank - Starting equipment (background)
  4. chain mail armor (AC 16) - 75gp
  5. Ispin's Greenshield (AC +2, magical) - Chapter III (A Parting Gift)
  6. Two Longswords (Lieutenant Michelle Folkarth)
  7. Ser Becklin's Missive
  8.  

Weapons

  1. a longsword (1d8 slashing - versatile (1d10)) - 15gp
  2. 4 javelins (1d6 piercing - thrown 30/120) - 4*5sp

Instruments & Tools

  1. Horn - 3gp

Other

  1. an explorer’s pack - 10gp
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a deck of cards - Starting equipment (background)
  3. Healer's kit (10/10) - 5gp
  4. Insignia of Rank - Starting equipment (background)
  5. a shield (AC +2) - 10gp

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 26 142 300

Trinket

06 - Pommel of your old master's sword 

 

Loot Record

Ispin's Greenshield (AC +3) - Chapter III (A Parting Gift)

RDA Lance (+1d4 Fire damage) - Chapter IV (Back in Vogler)

10 RDA Javelins (+1d4 Fire Damage) - Chapter IV (Back in Vogler)

 

 

Accounting

  • Character Creation 15gp remaining
  • +10gp - Prelude (Scale of War)
  • -?2gp - Staying in Vogler (Inn is 1gp per night)
  • -1gp - assorted shopping in Vogler
  • 4gp 142sp 300cp - Chapter III (Battle of High Hill)

 

PureChance

PureChance


Updated loot

Inventory

Worn

  1. a purse containing 10 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. an insignia of rank - Starting equipment (background)
  4. chain mail armor (AC 16) - 75gp
  5. Ispin's Greenshield (AC +2, magical) - Chapter III (A Parting Gift)
  6. Two Longswords (Lieutenant Michelle Folkarth)
  7.  

Weapons

  1. a longsword (1d8 slashing - versatile (1d10)) - 15gp
  2. 4 javelins (1d6 piercing - thrown 30/120) - 4*5sp

Instruments & Tools

  1. Horn - 3gp

Other

  1. an explorer’s pack - 10gp
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a deck of cards - Starting equipment (background)
  3. Healer's kit (10/10) - 5gp
  4. Insignia of Rank - Starting equipment (background)
  5. a shield (AC +2) - 10gp

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 26 142 300

Trinket

06 - Pommel of your old master's sword 

 

Loot Record

Ispin's Greenshield (AC +3) - Chapter III (A Parting Gift)

RDA Lance (+1d4 Fire damage) - Chapter IV (Back in Vogler)

10 RDA Javelins (+1d4 Fire Damage) - Chapter IV (Back in Vogler)

 

 

Accounting

  • Character Creation 15gp remaining
  • +10gp - Prelude (Scale of War)
  • -?2gp - Staying in Vogler (Inn is 1gp per night)
  • -1gp - assorted shopping in Vogler
  • 4gp 142sp 300cp - Chapter III (Battle of High Hill)

 

PureChance

PureChance


Updated loot

Inventory

Worn

  1. a purse containing 10 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. an insignia of rank - Starting equipment (background)
  4. chain mail armor (AC 16) - 75gp
  5. Ispin's Greenshield (AC +2, magical) - Chapter III (A Parting Gift)
  6.  

Weapons

  1. a longsword (1d8 slashing - versatile (1d10)) - 15gp
  2. 4 javelins (1d6 piercing - thrown 30/120) - 4*5sp

Instruments & Tools

  1. Horn - 3gp

Other

  1. an explorer’s pack - 10gp
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a deck of cards - Starting equipment (background)
  3. Healer's kit (10/10) - 5gp
  4. Insignia of Rank - Starting equipment (background)
  5. a shield (AC +2) - 10gp

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 26 142 300

Trinket

06 - Pommel of your old master's sword 

 

Loot Record

Ispin's Greenshield (AC +3) - Chapter III (A Parting Gift)

 

Accounting

  • Character Creation 15gp remaining
  • +10gp - Prelude (Scale of War)
  • -?2gp - Staying in Vogler (Inn is 1gp per night)
  • -1gp - assorted shopping in Vogler
  • 4gp 142sp 300cp - Chapter III (Battle of High Hill)

 

PureChance

PureChance


Updated loot

Inventory

Worn

  1. a purse containing 10 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. an insignia of rank - Starting equipment (background)
  4. chain mail armor (AC 16) - 75gp
  5. Ispin's Greenshield (AC +2, magical) - Chapter III (A Parting Gift)
  6.  

Weapons

  1. a longsword (1d8 slashing - versatile (1d10)) - 15gp
  2. 4 javelins (1d6 piercing - thrown 30/120) - 4*5sp

Instruments & Tools

  1. Horn - 3gp

Other

  1. an explorer’s pack - 10gp
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a deck of cards - Starting equipment (background)
  3. Healer's kit (10/10) - 5gp
  4. Insignia of Rank - Starting equipment (background)
  5. a shield (AC +2) - 10gp

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 26 142 300

Trinket

06 - Pommel of your old master's sword 

 

Loot Record

Ispin's Greenshield (AC +2) - Chapter III (A Parting Gift)

 

Accounting

  • Character Creation 15gp remaining
  • +10gp - Prelude (Scale of War)
  • -?2gp - Staying in Vogler (Inn is 1gp per night)
  • -1gp - assorted shopping in Vogler
  • 4gp 142sp 300cp - Chapter III (Battle of High Hill)

 

PureChance

PureChance

Inventory

Worn

  1. a purse containing 10 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. an insignia of rank - Starting equipment (background)
  4. chain mail armor (AC 16) - 75gp
  5. a shield (AC +2) - 10gp

Weapons

  1. a longsword (1d8 slashing - versatile (1d10)) - 15gp
  2. 4 javelins (1d6 piercing - thrown 30/120) - 4*5sp

Instruments & Tools

  1. Horn - 3gp

Other

  1. an explorer’s pack - 10gp
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a deck of cards - Starting equipment (background)
  3. Healer's kit (10/10) - 5gp
  4. Insignia of Rank - Starting equipment (background)

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 15 0 0

Trinket

06 - Pommel of your old master's sword 

PureChance

PureChance

Inventory

Worn

  1. a purse containing 10 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. an insignia of rank - Starting equipment (background)
  4. chain mail armor (AC 16) - 75gp
  5. a shield (AC +2) - 10gp

Weapons

  1. a longsword (1d8 slashing - versatile (1d10)) - 15gp
  2. 4 javelins (1d6 piercing - thrown 30/120) - 4*5sp

Instruments & Tools

  1. Horn - 3gp

Other

  1. an explorer’s pack - 10gp
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a deck of cards - Starting equipment (background)
  3. Healer's kit (10/10) - 5gp
  4.  

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 15 0 0

Trinket

06 - Pommel of your old master's sword 

PureChance

PureChance

Inventory

Worn

  1. a purse containing 10 7 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. an insignia of rank - Starting equipment (background)
  4. chain mail armor (AC 16) - Starting equipment (class)
  5. a shield (AC +2) - Starting equipment (class)

Weapons

  1. a longsword (1d8 slashing - versatile (1d10)) - Starting equipment (class)

Instruments & Tools

  1. Horn - Bought with starting gold 3gp

Other

  1. an an explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a deck of cards - Starting equipment (background)
  3.  

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 7 0 0

Trinket

06 - Pommel of your old master's sword 

PureChance

PureChance

Inventory

Worn

  1. a purse containing 10 7 gp - Starting equipment (background)
  2. a set of common clothes - Starting equipment (background)
  3. an insignia of rank - Starting equipment (background)
  4. chain mail armor (AC 16) - Starting equipment (class)
  5. a shield (AC +2) - Starting equipment (class)

Weapons

  1. a light crossbow (1d8 piercing - ammunition (80/320 ft.), loading, two-handed) - Starting equipment (class)
    • 20 bolts - Starting equipment (class)
  2. a longsword (1d8 slashing - versatile (1d10)) - Starting equipment (class)

Instruments & Tools

  1. Horn - Bought with starting gold 3gp

Other

  1. an an explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a deck of cards - Starting equipment (background)
  3.  

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 7 0 0

Trinket

06 - Pommel of your old master's sword 

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