Age: 23 years old | Height: 6'1″ (184.5 cm) | Weight: 172 lbs. (78 kg)
Armor Class: 18 (16 chainmail, +2 shield) | Max HP: 15 (1d8 + 1)
Speed: 30 ft.
Proficiency Bonus: +2
STR
17 (+3)
Save: +3
|
DEX
8 (-1)
Save: -1
|
CON
13 (+1)
Save: +1 |
INT
Save: -18 (-1) Arcana: -1 History: -1 Investigation: -1 Nature: -1 Religion: -1 |
WIS
Save: +312 (+1) Animal Handling: +3 Insight: +3 Medicine: +1 Perception: +1 Survival: +3 |
CHA
Save: +516 (+3) Deception: +3 Intimidation: +5 Performance: +3 Persuasion: +5 |
Damage Resistances: DR3 nonmagical bludgeoning/slashing/piercing
Damage Immunities: —
Senses: passive Perception 11, passive Insight 13, passive Investigation 9
Languages: You can speak, read, and write Common and Solamnic
Proficiencies: All armour, shields, simple weapons, martial weapons, Horn, Smith's tools
Actions
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: (1d8 + 5) slashing damage.
Javelin. Melee|Ranged Weapon Attack: +5 to hit, reach 5 ft. | 30/120 ft., one target.
Hit: (1d6 + 5) piercing damage.
Bonus Actions
Rallying Mark
As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to rally your allies to attack a hostile creature within 60 feet of you.
The next time damage is rolled against that target by an allied creature before the start of your next turn, they can add the Leadership Dice to the damage roll, and the attacking creature regains hit points equal to the amount rolled on the Leadership Dice.
Urgent Orders
As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to guide your allies in expeditious action.
Target an allied creature within 60 feet of you that can see or hear you, that creature can immediately use its reaction to move up to its movement speed (up to a maximum of 30 feet) without provoking opportunity attacks. Roll the leadership dice expended, the target gains temporary hit points equal to the value rolled.
Helpful Word
As a bonus action, you can spend a Leadership Die to take the Help action. When you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if your ally can see or hear you.
Reactions
Other
Precise Strike. Once per turn, when you make a weapon attack roll against a creature, you can cause the attack roll to have advantage. If the attack hits, you roll a d8 and add the number rolled as a bonus to the attack’s damage roll. You can use this benefit a number of times equal to your proficiency bonus, but a use is expended only if the attack hits. You regain all expended uses when you finish a long rest.
Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (5 THP).