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JubalBreakbottle

JubalBreakbottle

Inventory

Worn

  1. Belt pouch containing coins - Starting equipment (background)
  2. Holy symbol, amulet - Starting equipment (class)
  3. Set of traveling clothes - 2 gp
  4. Shield (AC +2) - Starting equipment (class)
  5. Chain mail armor (AC 16) - Starting equipment (class)

Weapons

  1. +1 Holy Warhammer (1d8 fire - versatile (1d10)) - Gift from Reorx
  2. Warhammer (1d8 bludgeoning - versatile (1d10)) - Starting equipment (class)
  3. Handaxe (1d6 slashing - light, thrown (20/60 ft.)) - Starting equipment (class)
  4. Dagger (1d4 piercing - light, thrown (20/60 ft.)) - 2 gp

Instruments & Tools

  1. Smith's tools - Starting equipment (background)

Other

  1. Explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. Shovel - Starting equipment (background)
  3. Iron pot - Starting equipment (background)
  4. Set of common clothes - Starting equipment (background)
  5. Case, Scroll or Map - 1 gp

Money

Coins
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 15 0 0

Trinket

37 - A small, weightless stone block (PHB 159)

 

Loot

10gp from initial draconians

Set of damaged plate armor

 

JubalBreakbottle

JubalBreakbottle

Inventory

Worn

  1. Belt pouch containing coins - Starting equipment (background)
  2. Holy symbol, amulet - Starting equipment (class)
  3. Set of traveling clothes - 2 gp
  4. Shield (AC +2) - Starting equipment (class)
  5. Chain mail armor (AC 16) - Starting equipment (class)

Weapons

  1. +1 Holy Warhammer (1d8 fire - versatile (1d10)) - Gift from Reorx
  2. Warhammer (1d8 bludgeoning - versatile (1d10)) - Starting equipment (class)
  3. Handaxe (1d6 slashing - light, thrown (20/60 ft.)) - Starting equipment (class)
  4. Dagger (1d4 piercing - light, thrown (20/60 ft.)) - 2 gp

Instruments & Tools

  1. Smith's tools - Starting equipment (background)

Other

  1. Explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. Shovel - Starting equipment (background)
  3. Iron pot - Starting equipment (background)
  4. Set of common clothes - Starting equipment (background)
  5. Case, Scroll or Map - 1 gp

Money

Coins
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 5 0 0

Trinket

37 - A small, weightless stone block (PHB 159)

 

JubalBreakbottle

JubalBreakbottle

Inventory

Worn

  1. Belt pouch containing coins - Starting equipment (background)
  2. Holy symbol, amulet - Starting equipment (class)
  3. Set of traveling clothes - 2 gp
  4. Shield (AC +2) - Starting equipment (class)
  5. Chain mail armor (AC 16) - Starting equipment (class)

Weapons

  1. +1 Warhammer (1d8 bludgeoning - versatile (1d10)) - Starting equipment (class)
  2. Handaxe (1d6 slashing - light, thrown (20/60 ft.)) - Starting equipment (class)
  3. Dagger (1d4 piercing - light, thrown (20/60 ft.)) - 2 gp

Instruments & Tools

  1. Smith's tools - Starting equipment (background)

Other

  1. Explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. Shovel - Starting equipment (background)
  3. Iron pot - Starting equipment (background)
  4. Set of common clothes - Starting equipment (background)
  5. Case, Scroll or Map - 1 gp

Money

Coins
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 5 0 0

Trinket

37 - A small, weightless stone block (PHB 159)

 

JubalBreakbottle

JubalBreakbottle

Inventory

Worn

  1. Belt pouch containing coins - Starting equipment (background)
  2. Holy symbol, amulet - Starting equipment (class)
  3. Set of traveling clothes - 2 gp
  4. Shield (AC +2) - Starting equipment (class)
  5. Chain mail armor (AC 16) - Starting equipment (class)

Weapons

  1. +1 Warhammer (1d8 bludgeoning - versatile (1d10)) - Starting equipment (class)
  2. Handaxe (1d6 slashing - light, thrown (20/60 ft.)) - Starting equipment (class)
  3. Dagger (1d4 piercing - light, thrown (20/60 ft.)) - 2 gp

Instruments & Tools

  1. Smith's tools - Starting equipment (background)

Other

  1. Explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. Shovel - Starting equipment (background)
  3. Iron pot - Starting equipment (background)
  4. Set of common clothes - Starting equipment (background)
  5. Case, Scroll or Map - 1 gp

Money

Coins
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 5 0 0

Trinket

06 - An old chess piece made from glass (PHB 159)

 

JubalBreakbottle

JubalBreakbottle

Inventory

Worn

  1. Belt pouch containing coins - Starting equipment (background)
  2. Holy symbol, amulet - Starting equipment (class)
  3. Set of traveling clothes - 2 gp
  4. Shield (AC +2) - Starting equipment (class)
  5. Chain mail armor (AC 16) - Starting equipment (class)

Weapons

  1. +1 Warhammer (1d8 bludgeoning - versatile (1d10)) - Starting equipment (class)
  2. Handaxe (1d6 slashing - light, thrown (20/60 ft.)) - Starting equipment (class)
  3. Dagger (1d4 piercing - light, thrown (20/60 ft.)) - 2 gp

Instruments & Tools

  1. Smith's tools - Starting equipment (background)

Other

  1. Explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. Shovel - Starting equipment (background)
  3. Iron pot - Starting equipment (background)
  4. Set of common clothes - Starting equipment (background)
  5. Case, Scroll or Map - 1 gp

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 5 0 0

Trinket

06 - An old chess piece made from glass (PHB 159)

 

JubalBreakbottle

JubalBreakbottle

Inventory

Worn

  1. Belt pouch containing coins - Starting equipment (background)
  2. Holy symbol, amulet - Starting equipment (class)
  3. Set of traveling clothes - 2 gp
  4. Shield (AC +2) - Starting equipment (class)
  5. Chain mail armor (AC 16) - Starting equipment (class)

Weapons

  1. Warhammer (1d8 bludgeoning - versatile (1d10)) - Starting equipment (class)
  2. Handaxe (1d6 slashing - light, thrown (20/60 ft.)) - Starting equipment (class)
  3. Dagger (1d4 piercing - light, thrown (20/60 ft.)) - 2 gp

Instruments & Tools

  1. Smith's tools - Starting equipment (background)

Other

  1. Explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. Shovel - Starting equipment (background)
  3. Iron pot - Starting equipment (background)
  4. Set of common clothes - Starting equipment (background)
  5. Case, Scroll or Map - 1 gp

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 5 0 0

Trinket

06 - An old chess piece made from glass (PHB 159)

 

JubalBreakbottle

JubalBreakbottle

Inventory

Worn

  1. a purse containing 25 gp - Starting equipment (background)
  2. a set of fine clothes - Starting equipment (background)
  3. a shield (AC +2) - Starting equipment (class)
  4. a signet ring - Starting equipment (background)
  5. chain mail armor (AC 16) - Starting equipment (class)

Weapons

  1. a light crossbow (1d8 piercing - ammunition (80/320 ft.), loading, two-handed) - Starting equipment (class)
    • 20 bolts - Starting equipment (class)
  2. a longsword (1d8 slashing - versatile (1d10)) - Starting equipment (class)

Instruments & Tools

Other

  1. an an explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a scroll of pedigree - Starting equipment (background)
  3. a two-person tent - 2 gp - bought with starting gold
  4. a blanket - 5 sp - bought with starting gold
  5. a grappling hook - 2 gp - bought with starting gold

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 20 5 0

Trinket

06 - An old chess piece made from glass (PHB 159)

 

JubalBreakbottle

JubalBreakbottle

Inventory

Worn

  1. a purse containing 25 gp - Starting equipment (background)
  2. a set of fine clothes - Starting equipment (background)
  3. a shield (AC +2) - Starting equipment (class)
  4. a signet ring - Starting equipment (background)
  5. chain mail armor (AC 16) - Starting equipment (class)

Weapons

  1. a light crossbow (1d8 piercing - ammunition (80/320 ft.), loading, two-handed) - Starting equipment (class)
    • 20 bolts - Starting equipment (class)
  2. a longsword (1d8 slashing - versatile (1d10)) - Starting equipment (class)

Instruments & Tools

Other

  1. an an explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a scroll of pedigree - Starting equipment (background)
  3. a two-person tent - 2 gp - bought with starting gold
  4. a blanket - 5 sp - bought with starting gold
  5. a grappling hook - 2 gp - bought with starting gold

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 20 5 0

Trinket

06 - An old chess piece made from glass (PHB 159)

 

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