Neidar Folk Hero Forge Cleric
AC: 18 (Chain Mail +2 Shield) | HP: 12/12 (1d8+3) | Speed: 25 ft.
Senses: Darkvision 60 ft., Passive Perception 15, Insight 13, Investigation 12
StrSave: +2
Athletics: +5
Carrying Capacity: 210 lb.
Lift/Push/Drag: 420 lb.: 14 (+2) | DexInitiative: −1
Save: −1
Acrobatics: −1
Slight-of-Hand: −1
Stealth: −1☆
☆ Chain mail gives disadvantage: 8 (–1) | ConSave: +3: 16 (+3) | IntSave: +0
Arcana: +0
History: +0
Investigation: +2
Nature: +0
Religion: +2: 10 (+0) | WisSave: +5
Animal Handling: +5
Insight: +3
Medicine: +3
Perception: +5
Survival: +5: 16 (+3) | ChaSave: +2
Deception: +0
Intimidation: +0
Performance: +0
Persuasion: +2: 10 (+0)
Languages: Speak, read, and write Common and Dwarvish
“My words,” Coltan said. | ‘My thoughts,’ Coltan thought. | My actions . . .
Coltan did some things. He said some things. He did some more things.
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Actions
+1 Holy Warhammer (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8 + 3 fire damage.
Versatile damage: 1d10 + 3 fire damage.
Warhammer (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8 + 3 bludgeoning damage.
Versatile damage: 1d10 + 3 bludgeoning damage.
Handaxe (light, thrown). Melee & Ranged Weapon Attack: +4 to hit, ranged 20/60 ft., one target.
Hit: 1d6 + 2 slashing damage.
Dagger (light, thrown). Melee & Ranged Weapon Attack: +4 to hit, ranged 20/60 ft., one target.
Hit: 1d4 + 2 piercing damage.
Spell-casting: +5 or DC 13 | 1st 2/2
Cantrips
- Sacred Flame (V, S). Spell Attack: Dex DC 13, ranged 60 ft., one target. Fail: 1d8 radiant damage.
- Word of Radiance (V, M). Spell Attack: Con DC 13, ranged 5 ft., each creature of your choice. Fail: 1d6 radiant damage.
- Light
1st level spells prepared
- Bless C
- Cure Wounds
- Detect Magic C, R
- Healing Word B