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Sorithar

Sorithar

 

Bellow the Roost 

Jesse take an almost immediate, and mayhap stereotypical for a rogue, fascination with the revealed door but before she can even move towards it, things quickly turn dangerous! Almost as quick as Rodin can speak his warning, a swarm of the little scaly humanoids seems to materialize in the dim light of the torch at one end of the hallways and several more rise from the rubble on the opposite far end of the hallway, though only Rodin and Aeruiel can make them out at this point. Immediately, Rodin lets loose an arrow from his finely wrought bow, but the crowded confines make it difficult to aim at the small creatures and the arrow strikes some of the larger rubble. Maximilian, having prepared a breath earlier, does his best to toss a small flask at the kobolds he can now see. His sim is off however, the object being awkward to fling and his practice lacking, coupled with the distance to the creatures and the flask bursts into flames along the muraled wall to the south, leaving a burned scorch mark on the ancient mural. Aeruiel glances at the torch in Kethra's hand, despite her lack of formal training, she quickly assesses that lighting her arrow using the torch will take longer than she'd like and is instead swift to loose an arrow as well and it sinks into the shoulder blade of one of the diminutive creatures, eliciting a loud yelp of pain.

Beady red eyes gleam in the dim light and darkness and a swarm of small pebbles is loosed at your tight gathering. Several find their mark, some almost knocking Jesse out cold, while others glance off plastered walls. Maximilian and Kethra both suffer minor wounds on their body, while Aeruiel is fortunate when a stone that might have knocked her out strikes the edge of her head and grazes her badly!       

 

OOC

Note 1: Given Jesse is disabled at 0 hp after the attack, I've disregarded her posted actions and left it to her to choose what to do.

Note 2: Yellow is range of bright torchlight, dashed Orange is for those with low-light vision. Only those with low-light vision can see in shadowy illumination 40 ft. beyond the Orange dashed line. 

Round 4 


Initiative:

Rodin [][]

Max [-1][]

Kethra [-3][Steps through the crack in the wall.]

Aeruiel [-4][]

Kobolds [-3][][][][][][][][][][][][][][][][][][][]

Jesse [-6][Disabled]

 

MAP

[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

Sorithar

Sorithar

 

Bellow the Roost 

Jesse take an almost immediate, and mayhap stereotypical for a rogue, fascination with the revealed door but before she can even move towards it, things quickly turn dangerous! Almost as quick as Rodin can speak his warning, a swarm of the little scaly humanoids seems to materialize in the dim light of the torch at one end of the hallways and several more rise from the rubble on the opposite far end of the hallway, though only Rodin and Aeruiel can make them out at this point. Immediately, Rodin lets loose an arrow from his finely wrought bow, but the crowded confines make it difficult to aim at the small creatures and the arrow strikes some of the larger rubble. Maximilian, having prepared a breath earlier, does his best to toss a small flask at the kobolds he can now see. His sim is off however, the object being awkward to fling and his practice lacking, coupled with the distance to the creatures and the flask bursts into flames along the muraled wall to the south, leaving a burned scorch mark on the ancient mural. Aeruiel, despite her lack of formal training, is swift to loose an arrow as well and it sinks into the shoulder blade of one of the diminutive creatures, eliciting a loud yelp of pain.

Beady red eyes gleam in the dim light and darkness and a swarm of small pebbles is loosed at your tight gathering. Several find their mark, some almost knocking Jesse out cold, while others glance off plastered walls. Maximilian and Kethra both suffer minor wounds on their body, while Aeruiel is fortunate when a stone that might have knocked her out strikes the edge of her head and grazes her badly!       

 

OOC

Note 1: Given Jesse is disabled at 0 hp after the attack, I've disregarded her posted actions and left it to her to choose what to do.

Note 2: Yellow is range of bright torchlight, dashed Orange is for those with low-light vision. Only those with low-light vision can see in shadowy illumination 40 ft. beyond the Orange dashed line. 

Round 4 


Initiative:

Rodin [][]

Max [-1][]

Kethra [-3][Steps through the crack in the wall.]

Aeruiel [-4][]

Kobolds [-3][][][][][][][][][][][][][][][][][][][]

Jesse [-6][Disabled]

 

MAP

[For sake of clarity, any reference to cardinal directions in posts will assume that North is Top of Map as posted, unless a Compass Rose is visible.]

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