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KingGoblin

KingGoblin

Inventory

Worn

  1. A pouch containing 10 gp - Starting equipment (background)
  2. A set of common clothes - Starting equipment (background)
  3. Scale Mail - 50 gp - Bought with starting gold (class) Dropped in Wheelwatch Outpost
  4. Red Dragon Army Scale Mail (Wheelwatch Outpost)
  5. Shield - 10 gp - Bought with starting gold (class) Dropped in Wheelwatch Outpost
  6. Red Dragon Army Shield (Wheelwatch Outpost)

Weapons

  1. Whip - 2 gp - Bought with starting gold (class) Given away
  2. Battleaxe - 10 gp - Bought with starting gold (class)
  3. Pact Weapon (usually a Whip) (Pact Boon)
  4. Snake-Adorned StaffStaff of the Python
    Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
    Major tier
    Simple weapon, melee weapon

    4 lb. 1d6 bludgeoning - versatile (1d8)
    You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

    On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

    If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

    Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
    Found On: Magic Item Table F
    Source: DMG, page 204. Available in the SRD.
    (Chapter the Third)

Instruments & Tools

  1. Arcane focus - Crystal - 10 gp - Bought with starting gold (class)

Other

  1. An ink pen - Starting equipment (background)
  2. A bottle of colored ink - Starting equipment (background)
  3. Pouch emblazoned with the symbol of the Mages of High Sorcery (trinket)
  4. A spellbook emblazoned with the symbol of the Mages of High Sorcery (prelude)
  5. Scroll for Wyhan who resides in the city of Kalaman (prelude)
  6. Fishbone Toy (purchased in the village)
  7. Amulet with a closed eye and a weird symbol Amulet of Proof against Detection and Location

    Wondrous Item, uncommon (requires attunement)

    While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

    Notes: Deception, Jewelry
  8. Box of Turquoise Animal Figurines
  9. Burglar's Pack - 16 gp - Bought with starting gold (class)
  • Backpack
  • a bag of 1,000 Ball bearings
  • 10 feet of string
  • a bell
  • 5 Candles
  • a Crowbar
  • a Hammer
  • 10 pitons
  • a Hooded lantern
  • 2 flasks of oil
  • 5 days Rations
  • a Tinderbox
  • a Waterskin
  • The pack also has 50 feet of Hempen rope strapped to the side of it.

Money - Took average starting wealth of 100 gp instead of starting equipment for class.

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 21 0 0

Trinket

  1. A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery
KingGoblin

KingGoblin

Inventory

Worn

  1. A pouch containing 10 gp - Starting equipment (background)
  2. A set of common clothes - Starting equipment (background)
  3. Scale Mail - 50 gp - Bought with starting gold (class)
  4. Shield - 10 gp - Bought with starting gold (class)

Weapons

  1. Whip - 2 gp - Bought with starting gold (class)
  2. Battleaxe - 10 gp - Bought with starting gold (class)
  3. Pact Weapon (usually a Whip) (Pact Boon)
  4. Snake-Adorned StaffStaff of the Python
    Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
    Major tier
    Simple weapon, melee weapon

    4 lb. 1d6 bludgeoning - versatile (1d8)
    You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

    On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

    If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

    Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
    Found On: Magic Item Table F
    Source: DMG, page 204. Available in the SRD.
    (Chapter the Third)

Instruments & Tools

  1. Arcane focus - Crystal - 10 gp - Bought with starting gold (class)

Other

  1. An ink pen - Starting equipment (background)
  2. A bottle of colored ink - Starting equipment (background)
  3. Pouch emblazoned with the symbol of the Mages of High Sorcery (trinket)
  4. A spellbook emblazoned with the symbol of the Mages of High Sorcery (prelude)
  5. Scroll for Wyhan who resides in the city of Kalaman (prelude)
  6. Fishbone Toy (purchased in the village)
  7. Amulet with a closed eye and a weird symbol Amulet of Proof against Detection and Location

    Wondrous Item, uncommon (requires attunement)

    While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

    Notes: Deception, Jewelry
  8. Box of Turquoise Animal Figurines
  9. Burglar's Pack - 16 gp - Bought with starting gold (class)
  • Backpack
  • a bag of 1,000 Ball bearings
  • 10 feet of string
  • a bell
  • 5 Candles
  • a Crowbar
  • a Hammer
  • 10 pitons
  • a Hooded lantern
  • 2 flasks of oil
  • 5 days Rations
  • a Tinderbox
  • a Waterskin
  • The pack also has 50 feet of Hempen rope strapped to the side of it.

Money - Took average starting wealth of 100 gp instead of starting equipment for class.

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 21 0 0

Trinket

  1. A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery
KingGoblin

KingGoblin

Inventory

Worn

  1. A pouch containing 10 gp - Starting equipment (background)
  2. A set of common clothes - Starting equipment (background)
  3. Scale Mail - 50 gp - Bought with starting gold (class)
  4. Shield - 10 gp - Bought with starting gold (class)

Weapons

  1. Whip - 2 gp - Bought with starting gold (class)
  2. Battleaxe - 10 gp - Bought with starting gold (class)
  3. Pact Weapon (usually a Whip) (Pact Boon)
  4. Snake-Adorned StaffStaff of the Python
    Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
    Major tier
    Simple weapon, melee weapon

    4 lb. 1d6 bludgeoning - versatile (1d8)
    You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

    On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

    If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

    Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
    Found On: Magic Item Table F
    Source: DMG, page 204. Available in the SRD.
    (Chapter the Third)

Instruments & Tools

  1. Arcane focus - Crystal - 10 gp - Bought with starting gold (class)

Other

  1. An ink pen - Starting equipment (background)
  2. A bottle of colored ink - Starting equipment (background)
  3. Pouch emblazoned with the symbol of the Mages of High Sorcery (trinket)
  4. A spellbook emblazoned with the symbol of the Mages of High Sorcery (prelude)
  5. Scroll for Wyhan who resides in the city of Kalaman (prelude)
  6. Fishbone Toy (purchased in the village)
  7. Amulet with a closed eye and a weird symbol Amulet of Proof against Detection and Location

    Wondrous Item, uncommon (requires attunement)

    While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.

    Notes: Deception, Jewelry
  8. Burglar's Pack - 16 gp - Bought with starting gold (class)
  • Backpack
  • a bag of 1,000 Ball bearings
  • 10 feet of string
  • a bell
  • 5 Candles
  • a Crowbar
  • a Hammer
  • 10 pitons
  • a Hooded lantern
  • 2 flasks of oil
  • 5 days Rations
  • a Tinderbox
  • a Waterskin
  • The pack also has 50 feet of Hempen rope strapped to the side of it.

Money - Took average starting wealth of 100 gp instead of starting equipment for class.

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 21 0 0

Trinket

  1. A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery
KingGoblin

KingGoblin

Inventory

Worn

  1. A pouch containing 10 gp - Starting equipment (background)
  2. A set of common clothes - Starting equipment (background)
  3. Scale Mail - 50 gp - Bought with starting gold (class)
  4. Shield - 10 gp - Bought with starting gold (class)

Weapons

  1. Whip - 2 gp - Bought with starting gold (class)
  2. Battleaxe - 10 gp - Bought with starting gold (class)
  3. Pact Weapon (usually a Whip) (Pact Boon)
  4. Snake-Adorned StaffStaff of the Python
    Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
    Major tier
    Simple weapon, melee weapon

    4 lb. 1d6 bludgeoning - versatile (1d8)
    You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

    On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

    If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

    Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
    Found On: Magic Item Table F
    Source: DMG, page 204. Available in the SRD.
    (Chapter the Third)

Instruments & Tools

  1. Arcane focus - Crystal - 10 gp - Bought with starting gold (class)

Other

  1. An ink pen - Starting equipment (background)
  2. A bottle of colored ink - Starting equipment (background)
  3. Pouch emblazoned with the symbol of the Mages of High Sorcery (trinket)
  4. A spellbook emblazoned with the symbol of the Mages of High Sorcery (prelude)
  5. Scroll for Wyhan who resides in the city of Kalaman (prelude)
  6. Fishbone Toy (purchased in the village)
  7. Burglar's Pack - 16 gp - Bought with starting gold (class)
  • Backpack
  • a bag of 1,000 Ball bearings
  • 10 feet of string
  • a bell
  • 5 Candles
  • a Crowbar
  • a Hammer
  • 10 pitons
  • a Hooded lantern
  • 2 flasks of oil
  • 5 days Rations
  • a Tinderbox
  • a Waterskin
  • The pack also has 50 feet of Hempen rope strapped to the side of it.

Money - Took average starting wealth of 100 gp instead of starting equipment for class.

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 21 0 0

Trinket

  1. A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery
KingGoblin

KingGoblin

Inventory

Worn

  1. A pouch containing 10 gp - Starting equipment (background)
  2. A set of common clothes - Starting equipment (background)
  3. Scale Mail - 50 gp - Bought with starting gold (class)
  4. Shield - 10 gp - Bought with starting gold (class)

Weapons

  1. Whip - 2 gp - Bought with starting gold (class)
  2. Battleaxe - 10 gp - Bought with starting gold (class)
  3. Snake-Adorned StaffStaff of the Python
    Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
    Major tier
    Simple weapon, melee weapon

    4 lb. 1d6 bludgeoning - versatile (1d8)
    You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

    On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

    If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

    Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
    Found On: Magic Item Table F
    Source: DMG, page 204. Available in the SRD.
    (Chapter the Third)

Instruments & Tools

  1. Arcane focus - Crystal - 10 gp - Bought with starting gold (class)

Other

  1. An ink pen - Starting equipment (background)
  2. A bottle of colored ink - Starting equipment (background)
  3. Pouch emblazoned with the symbol of the Mages of High Sorcery (trinket)
  4. A spellbook emblazoned with the symbol of the Mages of High Sorcery (prelude)
  5. Scroll for Wyhan who resides in the city of Kalaman (prelude)
  6. Fishbone Toy (purchased in the village)
  7. Burglar's Pack - 16 gp - Bought with starting gold (class)
  • Backpack
  • a bag of 1,000 Ball bearings
  • 10 feet of string
  • a bell
  • 5 Candles
  • a Crowbar
  • a Hammer
  • 10 pitons
  • a Hooded lantern
  • 2 flasks of oil
  • 5 days Rations
  • a Tinderbox
  • a Waterskin
  • The pack also has 50 feet of Hempen rope strapped to the side of it.

Money - Took average starting wealth of 100 gp instead of starting equipment for class.

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 21 0 0

Trinket

  1. A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery
KingGoblin

KingGoblin

Inventory

Worn

  1. A pouch containing 10 gp - Starting equipment (background)
  2. A set of common clothes - Starting equipment (background)
  3. Scale Mail - 50 gp - Bought with starting gold (class)
  4. Shield - 10 gp - Bought with starting gold (class)

Weapons

  1. Whip - 2 gp - Bought with starting gold (class)
  2. Battleaxe - 10 gp - Bought with starting gold (class)
  3. Snake-Adorned StaffStaff of the Python
    Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
    Major tier
    Simple weapon, melee weapon

    4 lb. 1d6 bludgeoning - versatile (1d8)
    You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

    On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

    If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

    Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
    Found On: Magic Item Table F
    Source: DMG, page 204. Available in the SRD.
    (Chapter the Third)

Instruments & Tools

  1. Arcane focus - Crystal - 10 gp - Bought with starting gold (class)

Other

  1. An ink pen - Starting equipment (background)
  2. A bottle of colored ink - Starting equipment (background)
  3. Pouch emblazoned with the symbol of the Mages of High Sorcery (trinket)
  4. A spellbook emblazoned with the symbol of the Mages of High Sorcery (prelude)
  5. Scroll for Wyhan who resides in the city of Kalaman (prelude)
  6. Fishbone Toy (purchased in the village)
  7. Burglar's Pack - 16 gp - Bought with starting gold (class)
  • Backpack
  • a bag of 1,000 Ball bearings
  • 10 feet of string
  • a bell
  • 5 Candles
  • a Crowbar
  • a Hammer
  • 10 pitons
  • a Hooded lantern
  • 2 flasks of oil
  • 5 days Rations
  • a Tinderbox
  • a Waterskin
  • The pack also has 50 feet of Hempen rope strapped to the side of it.

Money - Took average starting wealth of 100 gp instead of starting equipment for class.

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 21 0 0

Trinket

  1. A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery
KingGoblin

KingGoblin

Inventory

Worn

  1. A pouch containing 10 gp - Starting equipment (background)
  2. A set of common clothes - Starting equipment (background)
  3. Scale Mail - 50 gp - Bought with starting gold (class)
  4. Shield - 10 gp - Bought with starting gold (class)

Weapons

  1. Whip - 2 gp - Bought with starting gold (class)
  2. Battleaxe - 10 gp - Bought with starting gold (class)
  3. Snake-Adorned Staff

Instruments & Tools

  1. Arcane focus - Crystal - 10 gp - Bought with starting gold (class)

Other

  1. An ink pen - Starting equipment (background)
  2. A bottle of colored ink - Starting equipment (background)
  3. Pouch emblazoned with the symbol of the Mages of High Sorcery (trinket)
  4. A spellbook emblazoned with the symbol of the Mages of High Sorcery (prelude)
  5. Scroll for Wyhan who resides in the city of Kalaman (prelude)
  6. Fishbone Toy (purchased in the village)
  7. Burglar's Pack - 16 gp - Bought with starting gold (class)
  • Backpack
  • a bag of 1,000 Ball bearings
  • 10 feet of string
  • a bell
  • 5 Candles
  • a Crowbar
  • a Hammer
  • 10 pitons
  • a Hooded lantern
  • 2 flasks of oil
  • 5 days Rations
  • a Tinderbox
  • a Waterskin
  • The pack also has 50 feet of Hempen rope strapped to the side of it.

Money - Took average starting wealth of 100 gp instead of starting equipment for class.

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 21 0 0

Trinket

  1. A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery
KingGoblin

KingGoblin

Inventory

Worn

  1. A pouch containing 10 gp - Starting equipment (background)
  2. A set of common clothes - Starting equipment (background)
  3. Scale Mail - 50 gp - Bought with starting gold (class)
  4. Shield - 10 gp - Bought with starting gold (class)

Weapons

  1. Whip - 2 gp - Bought with starting gold (class)
  2. Battleaxe - 10 gp - Bought with starting gold (class)
  3. Snake-Adorned Staff

Instruments & Tools

  1. Arcane focus - Crystal - 10 gp - Bought with starting gold (class)

Other

  1. An ink pen - Starting equipment (background)
  2. A bottle of colored ink - Starting equipment (background)
  3. Pouch emblazoned with the symbol of the Mages of High Sorcery (trinket)
  4. A spellbook emblazoned with the symbol of the Mages of High Sorcery (prelude)
  5. Scroll for Wyhan who resides in the city of Kalaman (prelude)
  6. Fishbone Toy (purchased in the village)
  7. Burglar's Pack - 16 gp - Bought with starting gold (class)
  • Backpack
  • a bag of 1,000 Ball bearings
  • 10 feet of string
  • a bell
  • 5 Candles
  • a Crowbar
  • a Hammer
  • 10 pitons
  • a Hooded lantern
  • 2 flasks of oil
  • 5 days Rations
  • a Tinderbox
  • a Waterskin
  • The pack also has 50 feet of Hempen rope strapped to the side of it.

Money - Took average starting wealth of 100 gp instead of starting equipment for class.

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 21 0 0

Trinket

  1. A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery
KingGoblin

KingGoblin

Inventory

Worn

  1. A pouch containing 10 gp - Starting equipment (background)
  2. A set of common clothes - Starting equipment (background)
  3. Scale Mail - 50 gp - Bought with starting gold (class)
  4. Shield - 10 gp - Bought with starting gold (class)

Weapons

  1. Whip - 2 gp - Bought with starting gold (class)
  2. Battleaxe - 10 gp - Bought with starting gold (class)
  3. snake-adorned staff

Instruments & Tools

  1. Arcane focus - Crystal - 10 gp - Bought with starting gold (class)

Other

  1. An ink pen - Starting equipment (background)
  2. A bottle of colored ink - Starting equipment (background)
  3. Pouch emblazoned with the symbol of the Mages of High Sorcery (trinket)
  4. A spellbook emblazoned with the symbol of the Mages of High Sorcery (prelude)
  5. Scroll for Wyhan who resides in the city of Kalaman (prelude)
  6. Fishbone Toy (purchased in the village)
  7. Burglar's Pack - 16 gp - Bought with starting gold (class)
  • Backpack
  • a bag of 1,000 Ball bearings
  • 10 feet of string
  • a bell
  • 5 Candles
  • a Crowbar
  • a Hammer
  • 10 pitons
  • a Hooded lantern
  • 2 flasks of oil
  • 5 days Rations
  • a Tinderbox
  • a Waterskin
  • The pack also has 50 feet of Hempen rope strapped to the side of it.

Money - Took average starting wealth of 100 gp instead of starting equipment for class.

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 21 0 0

Trinket

  1. A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery
KingGoblin

KingGoblin

Inventory

Worn

  1. A pouch containing 10 gp - Starting equipment (background)
  2. A set of common clothes - Starting equipment (background)
  3. Scale Mail - 50 gp - Bought with starting gold (class)
  4. Shield - 10 gp - Bought with starting gold (class)

Weapons

  1. Whip - 2 gp - Bought with starting gold (class)
  2. Battleaxe - 10 gp - Bought with starting gold (class)

Instruments & Tools

  1. Arcane focus - Crystal - 10 gp - Bought with starting gold (class)

Other

  1. An ink pen - Starting equipment (background)
  2. A bottle of colored ink - Starting equipment (background)
  3. Pouch emblazoned with the symbol of the Mages of High Sorcery (trinket)
  4. A spellbook emblazoned with the symbol of the Mages of High Sorcery (prelude)
  5. Scroll for Wyhan who resides in the city of Kalaman (prelude)
  6. Fishbone Toy (purchased in the village)
  7. Burglar's Pack - 16 gp - Bought with starting gold (class)
  • Backpack
  • a bag of 1,000 Ball bearings
  • 10 feet of string
  • a bell
  • 5 Candles
  • a Crowbar
  • a Hammer
  • 10 pitons
  • a Hooded lantern
  • 2 flasks of oil
  • 5 days Rations
  • a Tinderbox
  • a Waterskin
  • The pack also has 50 feet of Hempen rope strapped to the side of it.

Money - Took average starting wealth of 100 gp instead of starting equipment for class.

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 21 0 0

Trinket

  1. A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery
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