Jump to content

Edit History

Inventory

Worn

  1. a coinpurse containing 5 gp and 8 sp - Starting equipment (background/class)
  2. a set of traveler's clothes - Starting equipment (background)
  3. a shield (AC +2) - Starting equipment (class)
  4. a sharktooth coat (scale mail) (AC 14 + Dex (max 2)) - Starting equipment (class)
  5. a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship - Starting equipment (background)

Weapons

  1. a heavy crossbow (1d10 piercing - ammunition (100/400 ft.), heavy, loading, two-handed) - Starting equipment (class)
    • 20 bolts - Starting equipment (class)
  2. a dagger (1d4 piercing - finesse, light, thrown (20/60 ft.)) - Starting equipment (class)
  3. a baculite shell (quarterstaff) (1d6 bludgeoning, versatile (1d8)) - Starting equipment (class)
  4. a net (thrown 5/15 ft.) - Starting equipment (class)

Instruments & Tools

  1. a horn (musical instrument) - Starting equipment (background)

Other

  1. an explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. poorly wrought maps from your homeland that depict where you are in Ansalon - Starting equipment (background)
  3. A sea serpent puppet purchased in Vogler

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 14 7 0

Trinket

57 - An indecipherable treasure map (PHB 159)

PhoenixSlayer

PhoenixSlayer

Inventory

Worn

  1. a coinpurse containing 5 gp and 8 sp - Starting equipment (background/class)
  2. a set of traveler's clothes - Starting equipment (background)
  3. a shield (AC +2) - Starting equipment (class)
  4. a sharktooth coat (scale mail) (AC 14 + Dex (max 2)) - Starting equipment (class)
  5. a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship - Starting equipment (background)

Weapons

  1. a heavy crossbow (1d10 piercing - ammunition (100/400 ft.), heavy, loading, two-handed) - Starting equipment (class)
    • 20 bolts - Starting equipment (class)
  2. a dagger (1d4 piercing - finesse, light, thrown (20/60 ft.)) - Starting equipment (class)
  3. a baculite shell (quarterstaff) (1d6 bludgeoning, versatile (1d8)) - Starting equipment (class)
  4. a net (thrown 5/15 ft.) - Starting equipment (class)

Instruments & Tools

  1. a horn (musical instrument) - Starting equipment (background)

Other

  1. an explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. poorly wrought maps from your homeland that depict where you are in Ansalon - Starting equipment (background)
  3. A sea serpent puppet purchased in Vogler

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 15 7 0

Trinket

57 - An indecipherable treasure map (PHB 159)

PhoenixSlayer

PhoenixSlayer

Inventory

Worn

  1. a coinpurse containing 5 gp and 8 sp - Starting equipment (background/class)
  2. a set of traveler's clothes - Starting equipment (background)
  3. a shield (AC +2) - Starting equipment (class)
  4. a sharktooth coat (scale mail) (AC 14 + Dex (max 2)) - Starting equipment (class)
  5. a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship - Starting equipment (background)

Weapons

  1. a heavy crossbow (1d10 piercing - ammunition (100/400 ft.), heavy, loading, two-handed) - Starting equipment (class)
    • 20 bolts - Starting equipment (class)
  2. a dagger (1d4 piercing - finesse, light, thrown (20/60 ft.)) - Starting equipment (class)
  3. a baculite shell (quarterstaff) (1d6 bludgeoning, versatile (1d8)) - Starting equipment (class)
  4. a net (thrown 5/15 ft.) - Starting equipment (class)

Instruments & Tools

  1. a horn (musical instrument) - Starting equipment (background)

Other

  1. an explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. poorly wrought maps from your homeland that depict where you are in Ansalon - Starting equipment (background)
  3. A sea serpent puppet purchased in Vogler

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 15 8 0

Trinket

57 - An indecipherable treasure map (PHB 159)

PhoenixSlayer

PhoenixSlayer

Inventory

Worn

  1. a coinpurse containing 5 gp and 8 sp - Starting equipment (background/class)
  2. a set of traveler's clothes - Starting equipment (background)
  3. a shield (AC +2) - Starting equipment (class)
  4. a sharktooth coat (scale mail) (AC 14 + Dex (max 2)) - Starting equipment (class)
  5. a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship - Starting equipment (background)

Weapons

  1. a heavy crossbow (1d10 piercing - ammunition (100/400 ft.), heavy, loading, two-handed) - Starting equipment (class)
    • 20 bolts - Starting equipment (class)
  2. a dagger (1d4 piercing - finesse, light, thrown (20/60 ft.)) - Starting equipment (class)
  3. a baculite shell (quarterstaff) (1d6 bludgeoning, versatile (1d8)) - Starting equipment (class)
  4. a net (thrown 5/15 ft.) - Starting equipment (class)

Instruments & Tools

  1. a horn (musical instrument) - Starting equipment (background)

Other

  1. an explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. poorly wrought maps from your homeland that depict where you are in Ansalon - Starting equipment (background)
  3. A sea serpent puppet purchased in Vogler

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 5 7 0

Trinket

57 - An indecipherable treasure map (PHB 159)

PhoenixSlayer

PhoenixSlayer

Inventory

Worn

  1. a coinpurse containing 5 gp and 8 sp - Starting equipment (background/class)
  2. a set of traveler's clothes - Starting equipment (background)
  3. a shield (AC +2) - Starting equipment (class)
  4. a sharktooth coat (scale mail) (AC 14 + Dex (max 2)) - Starting equipment (class)
  5. a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship - Starting equipment (background)

Weapons

  1. a heavy crossbow (1d10 piercing - ammunition (100/400 ft.), heavy, loading, two-handed) - Starting equipment (class)
    • 20 bolts - Starting equipment (class)
  2. a dagger (1d4 piercing - finesse, light, thrown (20/60 ft.)) - Starting equipment (class)
  3. a baculite shell (quarterstaff) (1d6 bludgeoning, versatile (1d8)) - Starting equipment (class)
  4. a net (thrown 5/15 ft.) - Starting equipment (class)

Instruments & Tools

  1. a horn (musical instrument) - Starting equipment (background)

Other

  1. an explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. poorly wrought maps from your homeland that depict where you are in Ansalon - Starting equipment (background)

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 5 8 0

Trinket

57 - An indecipherable treasure map (PHB 159)

×
×
  • Create New...