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Peacemonger

Peacemonger

Modri! - Hill Dwarf Outlander Wild Magic Barbarian

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Name: Modri

Character Concept: Gregarious, fun, reckless Dwarf who goes by the beat of his own drum. Willing to throw himself against more powerful foes, and break tradition in order to do what he feels is right. Easy to laugh, love, sing, and be dared into foolishness.

Race, Background, Subclass Class: Hill Dwarf Outlander Wild Magic Barbarian

Description: With a wild glint in both his green and light brown eye, Modri at first appears like many a Hill Dwarf who lives off the beaten path. If one looks closer, they can see the scars of someone who's had more than one scuffle with beasts, and if they look even closer can see the strange, overlapping tattoos. A mixture of Dwarven words like 'resilience' and 'determination', subtle Elvish insults, interconnected with old Primordial that twists and flows like fate, one wonders what madness inspired his body art. 

Shameless in being the life of the party, he's prone to drink, sing, dance, and cheer others on. One might think he doesn't take life seriously, but a closer look can see that he is very much in the moment, he makes the most of his time in the way he believes he can.  

Few things both him, even monsters he rarely takes offense to as they're just doing what they do. Exceptions include the Mountain Dwarves whom he takes their isolation personally, and the leaders of the Dragon Armies. The foot soldiers he respects enough, but those who'd lead such a terrible war are beyond redemption. 

Origin: Kalaman Northern Wastes

Your Character’s Plothook: Ipsin saved Modri's life when the latter was trying to fight a dire boar by himself. Suffice to say, it was too much for Modri alone. The Dwarf's laughing and shouting along with the boar's sounds of anger called Ipsin over and he ended of driving the beast away. Modri traveled with Ipsin to a nearby town to help rest and patch up his several wounds. Before the two parted ways, they competed for the affections of the same barmaid, Ipsin due to a legitimate interest, Modri more because of the sake of the challenge, though ended up both too drunk and laughing too hard and forget about the very short, not-particularly-serious rivalry. Ipsin's parting words were telling Modri not to get himself killed unless he had a very good reason and an audience to tell his tale.

Past is Prologue: Modri was born in the wilds to loving parents who believed in physical strength and might over the comforts of civilization. As such, though Modri grew up with affection and life lessons, he also grew up having to learn how to defend himself, that all hands were needed to survive both blistering summers and freezing winters. For Modri, this was fine, for he knew no other way to live.

He eventually set out on his own once he was able to survive and though it certainly wasn't an easy living, he took each lesson to heart. He learned the hard way which berries and plants were poisonous. He discovered which animals were worth the energy to hunt, and which would leave him with bites, scrapes, quills in his backside, or feeling ill for a week. Same with his shelters, figuring out how to keep one standing for more than a single night.

He moved a lot, occasionally wandering into Vogler, but would never stay for too long before heading out. Many a night alone made him appreciate the company of others, and he wasn't one to judge someone for living differently than he. After all, even if we prided himself on being hardy, he couldn't deny the wisdom of safety behind walls, and meals far more delicious than overcooked, tough, badland meat.

A great pivot in his life came from a vision he'd had. Learning from another survivalist about the visions she'd received after tasting a flower from a particularly rare cactus, Modri set off to do the same. The experience left him dazed for several days as he saw strange visions that baffled the mind. It was then that he had the inspiration for his signature tattoos, starting simply enough with Dwarvish words of skills and traits he admired. Then it became stranger when he wanted Elvish tattoos of taunts and japes. Finally, he connected everything in Primordial in what could only seem like the ravings of a madman. 

It's only been a couple months since the last tattoo was finished that he received the news of his old friend's passing, a sign of something ominous to come for the spirit Dwarf. 

Truths, Rumors, and Lies:

  1. True Rumor: His tattoos mean something, aren't just for show, but he won't tell anyone.
  2. False Rumor: He doesn't feel pain. Although very tough and hardy, he very much feels pain.
  3. True or False Rumor: He is only attracted to women with scars, the gnarlier the better. 

Include at least two of the following in your application:
Is Might Right? 

Yes and no. Yes, might is the one thing that can save someone in a tough world. This was instilled in Modri since birth. A giant spider cares not whether its prey is a bandit or poet, it matters on who can fend the monster away or at the very least sneak by unnoticed. It may not be just, but it's the rule of nature.

No, having might doesn't mean someone should be cruel to others. There's enough bad in the world, there's little purpose to make more of it just to get some extra riches, to claim another town or stretch of land. Of course, everyone has their own opinion of right and wrong and what's worth fighting for. Modri's test is to look at the reactions of the common folk to make up his own mind. If the common people are in distress, then someone should use their own might to do something about it.

Deity

Habbakuk. Modri respects a deity who expects their people to make their own way, and is a natural fit for Modri's outlander lifestyle. He'll usually offer a quick, casual prayer in the morning, and a toast when drinking.

Music

He is loud and off-key and doesn't care. He used to own bagpipes but it "mysteriously disappeared". He'd get better with practice, but he may never get that chance. That being said, he at least knows to be quieter than the actual performer so he and others can listen.

"Worst Bagpiper in the World"

Connections

Modri's parents, Murri and Alda, are still alive and well. They'd be hospitable in their own way, but expect guests to pitch in their fair share of the chores such as hunting, cooking, cleaning, etc. Modri loves them and respects them, but there's little clinginess on either side.

Torgloda is a Dwarf mercenary that Modri had a short yet passionate tryst with. Modri thought it was a one night affair thinking the veteran warrior wouldn't be interested in him in any serious way, and left early in the morning, finding out too late his error. She's one of the few things he fears, knowing he's in the wrong, still has some confusing feelings for, and also as someone who can easily take him down in a fight. 

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In order: Murri, Alda, Torgloda

Peacemonger

Peacemonger

Modri! - Hill Dwarf Outlander Wild Magic Barbarian

spacer.png

Name: Modri

Character Concept: Gregarious, fun, reckless Dwarf who goes by the beat of his own drum. Willing to throw himself against more powerful foes, and break tradition in order to do what he feels is right. Easy to laugh, love, sing, and be dared into foolishness.

Race, Background, Subclass Class: Hill Dwarf Outlander Wild Magic Barbarian

Description: With a wild glint in both his green and light brown eye, Modri at first appears like many a Hill Dwarf who lives off the beaten path. If one looks closer, they can see the scars of someone who's had more than one scuffle with beasts, and if they look even closer can see the strange, overlapping tattoos. A mixture of Dwarven words like 'resilience' and 'determination', subtle Elvish insults, interconnected with old Primordial that twists and flows like fate, one wonders what madness inspired his body art. 

Shameless in being the life of the party, he's prone to drink, sing, dance, and cheer others on. One might think he doesn't take life seriously, but a closer look can see that he is very much in the moment, he makes the most of his time in the way he believes he can.  

Few things both him, even monsters he rarely takes offense to as they're just doing what they do. Exceptions include the Mountain Dwarves whom he takes their isolation personally, and the leaders of the Dragon Armies. The foot soldiers he respects enough, but those who'd lead such a terrible war are beyond redemption. 

Origin: Kalaman Northern Wastes

Your Character’s Plothook: Ipsin saved Modri's life when the latter was trying to fight a dire boar by himself. Suffice to say, it was too much for Modri alone. The Dwarf's laughing and shouting along with the boar's sounds of anger called Ipsin over and he ended of driving the beast away. Modri traveled with Ipsin to a nearby town to help rest and patch up his several wounds. Before the two parted ways, they competed for the affections of the same barmaid, Ipsin due to a legitimate interest, Modri more because of the sake of the challenge, though ended up both too drunk and laughing too hard and forget about the very short, not-particularly-serious rivalry. Ipsin's parting words were telling Modri not to get himself killed unless he had a very good reason and an audience to tell his tale.

Past is Prologue: Modri was born in the wilds to loving parents who believed in physical strength and might over the comforts of civilization. As such, though Modri grew up with affection and life lessons, he also grew up having to learn how to defend himself, that all hands were needed to survive both blistering summers and freezing winters. For Modri, this was fine, for he knew no other way to live.

He eventually set out on his own once he was able to survive and though it certainly wasn't an easy living, he took each lesson to heart. He learned the hard way which berries and plants were poisonous. He discovered which animals were worth the energy to hunt, and which would leave him with bites, scrapes, quills in his backside, or feeling ill for a week. Same with his shelters, figuring out how to keep one standing for more than a single night.

He moved a lot, occasionally wandering into Vogler, but would never stay for too long before heading out. Many a night alone made him appreciate the company of others, and he wasn't one to judge someone for living differently than he. After all, even if we prided himself on being hardy, he couldn't deny the wisdom of safety behind walls, and meals far more delicious than overcooked, tough, badland meat.

A great pivot in his life came from a vision he'd had. Learning from another survivalist about the visions she'd received after tasting a flower from a particularly rare cactus, Modri set off to do the same. The experience left him dazed for several days as he saw strange visions that baffled the mind. It was then that he had the inspiration for his signature tattoos, starting simply enough with Dwarvish words of skills and traits he admired. Then it became stranger when he wanted Elvish tattoos of taunts and japes. Finally, he connected everything in Primordial in what could only seem like the ravings of a madman. 

It's only been a couple months since the last tattoo was finished that he received the news of his old friend's passing, a sign of something ominous to come for the spirit Dwarf. 

Truths, Rumors, and Lies:

  1. True Rumor: His tattoos mean something, aren't just for show, but he won't tell anyone.
  2. False Rumor: He doesn't feel pain. Although very tough and hardy, he very much feels pain.
  3. True or False Rumor: He is only attracted to women with scars, the gnarlier the better. 

Include at least two of the following in your application:
Is Might Right? 

Yes and no. Yes, might is the one thing that can save someone in a tough world. This was instilled in Modri since birth. A giant spider cares not whether its prey is a bandit or poet, it matters on who can fend the monster away or at the very least sneak by unnoticed. It may not be just, but it's the rule of nature.

No, having might doesn't mean someone should be cruel to others. There's enough bad in the world, there's little purpose to make more of it just to get some extra riches, to claim another town or stretch of land. Of course, everyone has their own opinion of right and wrong and what's worth fighting for. Modri's test is to look at the reactions of the common folk to make up his own mind. If the common people are in distress, then someone should use their own might to do something about it.

Deity

Habbakuk. Modri respects a deity who expects their people to make their own way, and is a natural fit for Modri's outlander lifestyle. He'll usually offer a quick, casual prayer in the morning, and a toast when drinking.

Music

He is loud and off-key and doesn't care. He used to own bagpipes but it "mysteriously disappeared". He'd get better with practice, but he may never get that chance. That being said, he at least knows to be quieter than the actual performer so he and others can listen.

"Worst Bagpiper in the World"

Connections

Modri's parents, Murri and Alda, are still alive and well. They'd be hospitable in their own way, but expect guests to pitch in their fair share of the chores such as hunting, cooking, cleaning, etc. Modri loves them and respects them, but there's little clinginess on either side.

Torgloda is a Dwrf mercenary that Modri has a short yet passionate tryst with. Modri thought it was a one night affair thinking the veteran warrior wouldn't be interested in him in any serious way, and left early in the morning, finding out too late his error. She's one of the few things he fears, knowing he's in the wrong, still has some confusing feelings for, and also as someone who can easily take him down in a fight. 

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In order: Murri, Alda, Torgloda

Peacemonger

Peacemonger

Modri! - Hill Dwarf Outlander Wild Magic Barbarian

spacer.png

Name: Modri

Character Concept: Gregarious, fun, reckless Dwarf who goes by the beat of his own drum. Willing to throw himself against more powerful foes, and break tradition in order to do what he feels is right. Easy to laugh, love, sing, and be dared into foolishness.

Race, Background, Subclass Class: Hill Dwarf Outlander Wild Magic Barbarian

Description: With a wild glint in both his green and light brown eye, Modri at first appears like many a Hill Dwarf who lives off the beaten path. If one looks closer, they can see the scars of someone who's had more than one scuffle with beasts, and if they look even closer can see the strange, overlapping tattoos. A mixture of Dwarven words like 'resilience' and 'determination', subtle Elvish insults, interconnected with old Primordial that twists and flows like fate, one wonders what madness inspired his body art. 

Shameless in being the life of the party, he's prone to drink, sing, dance, and cheer others on. One might think he doesn't take life seriously, but a closer look can see that he is very much in the moment, he makes the most of his time in the way he believes he can.  

Few things both him, even monsters he rarely takes offense to as they're just doing what they do. Exceptions include the Mountain Dwarves whom he takes their isolation personally, and the leaders of the Dragon Armies. The foot soldiers he respects enough, but those who'd lead such a terrible war are beyond redemption. 

Origin: Kalaman Northern Wastes

Your Character’s Plothook: Ipsin saved Modri's life when the latter was trying to fight a dire boar by himself. Suffice to say, it was too much for Modri alone. The Dwarf's laughing and shouting along with the boar's sounds of anger called Ipsin over and he ended of driving the beast away. Modri traveled with Ipsin to a nearby town to help rest and patch up his several wounds. Before the two parted ways, they competed for the affections of the same barmaid, Ipsin due to a legitimate interest, Modri more because of the sake of the challenge, though ended up both too drunk and laughing too hard and forget about the very short, not-particularly-serious rivalry. Ipsin's parting words were telling Modri not to get himself killed unless he had a very good reason and an audience to tell his tale.

Past is Prologue: Modri was born in the wilds to loving parents who believed in physical strength and might over the comforts of civilization. As such, though Modri grew up with affection and life lessons, he also grew up having to learn how to defend himself, that all hands were needed to survive both blistering summers and freezing winters. For Modri, this was fine, for he knew no other way to live.

He eventually set out on his own once he was able to survive and though it certainly wasn't an easy living, he took each lesson to heart. He learned the hard way which berries and plants were poisonous. He discovered which animals were worth the energy to hunt, and which would leave him with bites, scrapes, quills in his backside, or feeling ill for a week. Same with his shelters, figuring out how to keep one standing for more than a single night.

He moved a lot, occasionally wandering into Vogler, but would never stay for too long before heading out. Many a night alone made him appreciate the company of others, and he wasn't one to judge someone for living differently than he. After all, even if we prided himself on being hardy, he couldn't deny the wisdom of safety behind walls, and meals far more delicious than overcooked, tough, badland meat.

A great pivot in his life came from a vision he'd had. Learning from another survivalist about the visions she'd received after tasting a flower from a particularly rare cactus, Modri set off to do the same. The experience left him dazed for several days as he saw strange visions that baffled the mind. It was then that he had the inspiration for his signature tattoos, starting simply enough with Dwarvish words of skills and traits he admired. Then it became stranger when he wanted Elvish tattoos of taunts and japes. Finally, he connected everything in Primordial in what could only seem like the ravings of a madman. 

It's only been a couple months since the last tattoo was finished that he received the news of his old friend's passing, a sign of something ominous to come for the spirit Dwarf. 

Truths, Rumors, and Lies:

  1. True Rumor: His tattoos mean something, aren't just for show, but he won't tell anyone.
  2. False Rumor: He doesn't feel pain. Although very tough and hardy, he very much feels pain.
  3. True or False Rumor: He is only attracted to women with scars, the gnarlier the better. 

Include at least two of the following in your application:
Is Might Right? 

Yes and no. Yes, might is the one thing that can save someone in a tough world. This was instilled in Modri since birth. A giant spider cares not whether its prey is a bandit or poet, it matters on who can fend the monster away or at the very least sneak by unnoticed. It may not be just, but it's the rule of nature.

No, having might doesn't mean someone should be cruel to others. There's enough bad in the world, there's little purpose to make more of it just to get some extra riches, to claim another town or stretch of land. Of course, everyone has their own opinion of right and wrong and what's worth fighting for. Modri's test is to look at the reactions of the common folk to make up his own mind. If the common people are in distress, then someone should use their own might to do something about it.

Deity

Habbakuk. Modri respects a deity who expects their people to make their own way, and is a natural fit for Modri's outlander lifestyle. He'll usually offer a quick, casual prayer in the morning, and a toast when drinking.

Music

He is loud and off-key and doesn't care. He used to own bagpipes but it "mysteriously disappeared". He'd get better with practice, but he may never get that chance. That being said, he at least knows to be quieter than the actual performer so he and others can listen.

"Worst Bagpiper in the World"

Connections

Modri's parents, Murri and Alda, are still alive and well. They'd be hospitable in their own way, but expect guests to pitch in their fair share of the chores such as hunting, cooking, cleaning, etc. Modri loves them and respects them, but there's little clinginess on either side.

Torgloda is a Dwrf mercenary that Modri has a short yet passionate tryst with. Modri thought it was a one night affair thinking the veteran warrior wouldn't be interested in him in any serious way, and left early in the morning, finding out too late his error. She's one of the few things he fears, knowing he's in the wrong, still has some confusing feelings for, and also as someone who can easily take him down in a fight. 

Peacemonger

Peacemonger

Modri! - Hill Dwarf Outlander Wild Magic Barbarian

spacer.png

Name: Modri

Character Concept: Gregarious, fun, reckless Dwarf who goes by the beat of his own drum. Willing to throw himself against more powerful foes, and break tradition in order to do what he feels is right. Easy to laugh, love, sing, and be dared into foolishness.

Race, Background, Subclass Class: Hill Dwarf Outlander Wild Magic Barbarian

Description: With a wild glint in both his green and light brown eye, Modri at first appears like many a Hill Dwarf who lives off the beaten path. If one looks closer, they can see the scars of someone who's had more than one scuffle with beasts, and if they look even closer can see the strange, overlapping tattoos. A mixture of Dwarven words like 'resilience' and 'determination', subtle Elvish insults, interconnected with old Primordial that twists and flows like fate, one wonders what madness inspired his body art. 

Shameless in being the life of the party, he's prone to drink, sing, dance, and cheer others on. One might think he doesn't take life seriously, but a closer look can see that he is very much in the moment, he makes the most of his time in the way he believes he can.  

Few things both him, even monsters he rarely takes offense to as they're just doing what they do. Exceptions include the Mountain Dwarves whom he takes their isolation personally, and the leaders of the Dragon Armies. The foot soldiers he respects enough, but those who'd lead such a terrible war are beyond redemption. 

Origin: Kalaman Northern Wastes

Your Character’s Plothook: Ipsin saved Modri's life when the latter was trying to fight a dire boar by himself. Suffice to say, it was too much for Modri alone. The Dwarf's laughing and shouting along with the boar's sounds of anger called Ipsin over and he ended of driving the beast away. Modri traveled with Ipsin to a nearby town to help rest and patch up his several wounds. Before the two parted ways, they competed for the affections of the same barmaid, Ipsin due to a legitimate interest, Modri more because of the sake of the challenge, though ended up both too drunk and laughing too hard and forget about the very short, not-particularly-serious rivalry. Ipsin's parting words were telling Modri not to get himself killed unless he had a very good reason and an audience to tell his tale.

Past is Prologue: Modri was born in the wilds to loving parents who believed in physical strength and might over the comforts of civilization. As such, though Modri grew up with affection and life lessons, he also grew up having to learn how to defend himself, that all hands were needed to survive both blistering summers and freezing winters. For Modri, this was fine, for he knew no other way to live.

He eventually set out on his own once he was able to survive and though it certainly wasn't an easy living, he took each lesson to heart. He learned the hard way which berries and plants were poisonous. He discovered which animals were worth the energy to hunt, and which would leave him with bites, scrapes, quills in his backside, or feeling ill for a week. Same with his shelters, figuring out how to keep one standing for more than a single night.

He moved a lot, occasionally wandering into Vogler, but would never stay for too long before heading out. Many a night alone made him appreciate the company of others, and he wasn't one to judge someone for living differently than he. After all, even if we prided himself on being hardy, he couldn't deny the wisdom of safety behind walls, and meals far more delicious than overcooked, tough, badland meat.

A great pivot in his life came from a vision he'd had. Learning from another survivalist about the visions she'd received after tasting a flower from a particularly rare cactus, Modri set off to do the same. The experience left him dazed for several days as he saw strange visions that baffled the mind. It was then that he had the inspiration for his signature tattoos, starting simply enough with Dwarvish words of skills and traits he admired. Then it became stranger when he wanted Elvish tattoos of taunts and japes. Finally, he connected everything in Primordial in what could only seem like the ravings of a madman. 

It's only been a couple months since the last tattoo was finished that he received the news of his old friend's passing, a sign of something ominous to come for the spirit Dwrf. 

Truths, Rumors, and Lies:

  1. True Rumor: His tattoos mean something, aren't just for show, but he won't tell anyone.
  2. False Rumor: He doesn't feel pain. Although very tough and hardy, he very much feels pain.
  3. True or False Rumor: He is only attracted to women with scars, the gnarlier the better. 

Include at least two of the following in your application:
Is Might Right? 

Yes and no. Yes, might is the one thing that can save someone in a tough world. This was instilled in Modri since birth. A giant spider cares not whether its prey is a bandit or poet, it matters on who can fend the monster away or at the very least sneak by unnoticed. It may not be just, but it's the rule of nature.

No, having might doesn't mean someone should be cruel to others. There's enough bad in the world, there's little purpose to make more of it just to get some extra riches, to claim another town or stretch of land. Of course, everyone has their own opinion of right and wrong and what's worth fighting for. Modri's test is to look at the reactions of the common folk to make up his own mind. If the common people are in distress, then someone should use their own might to do something about it.

Deity

Habbakuk. Modri respects a deity who expects their people to make their own way, and is a natural fit for Modri's outlander lifestyle. He'll usually offer a quick, casual prayer in the morning, and a toast when drinking.

Music

He is loud and off-key and doesn't care. He used to own bagpipes but it "mysteriously disappeared". He'd get better with practice, but he may never get that chance. That being said, he at least knows to be quieter than the actual performer so he and others can listen.

"Worst Bagpiper in the World"

Connections

Modri's parents, Murri and Alda, are still alive and well. They'd be hospitable in their own way, but expect guests to pitch in their fair share of the chores such as hunting, cooking, cleaning, etc. Modri loves them and respects them, but there's little clinginess on either side.

Catalena is a Half-Elf mercenary that Modri has a short yet passionate tryst with. Modri thought it was a one night affair thinking the veteran warrior wouldn't be interested in him in any serious way, and left early in the morning, finding out too late his error. She's one of the few things he fears, knowing he's in the wrong, still has some confusing feelings for, and also as someone who can easily take him down in a fight. 

Peacemonger

Peacemonger

Modri! - Hill Dwarf Outlander Wild Magic Barbarian

v

Name: Modri

Character Concept: Gregarious, fun, reckless Dwarf who goes by the beat of his own drum. Willing to throw himself against more powerful foes, and break tradition in order to do what he feels is right. Easy to laugh, love, sing, and be dared into foolishness.

Race, Background, Subclass Class: Hill Dwarf Outlander Wild Magic Barbarian

Description: With a wild glint in both his green and light brown eye, Modri at first appears like many a Hill Dwarf who lives off the beaten path. If one looks closer, they can see the scars of someone who's had more than one scuffle with beasts, and if they look even closer can see the strange, overlapping tattoos. A mixture of Dwarven words like 'resilience' and 'determination', subtle Elvish insults, interconnected with old Primordial that twists and flows like fate, one wonders what madness inspired his body art. 

Shameless in being the life of the party, he's prone to drink, sing, dance, and cheer others on. One might think he doesn't take life seriously, but a closer look can see that he is very much in the moment, he makes the most of his time in the way he believes he can.  

Few things both him, even monsters he rarely takes offense to as they're just doing what they do. Exceptions include the Mountain Dwarves whom he takes their isolation personally, and the leaders of the Dragon Armies. The foot soldiers he respects enough, but those who'd lead such a terrible war are beyond redemption. 

Origin: Kalaman Northern Wastes

Your Character’s Plothook: Ipsin saved Modri's life when the latter was trying to fight a dire boar by himself. Suffice to say, it was too much for Modri alone. The Dwarf's laughing and shouting along with the boar's sounds of anger called Ipsin over and he ended of driving the beast away. Modri traveled with Ipsin to a nearby town to help rest and patch up his several wounds. Before the two parted ways, they competed for the affections of the same barmaid, Ipsin due to a legitimate interest, Modri more because of the sake of the challenge, though ended up both too drunk and laughing too hard and forget about the very short, not-particularly-serious rivalry. Ipsin's parting words were telling Modri not to get himself killed unless he had a very good reason and an audience to tell his tale.

Past is Prologue: Modri was born in the wilds to loving parents who believed in physical strength and might over the comforts of civilization. As such, though Modri grew up with affection and life lessons, he also grew up having to learn how to defend himself, that all hands were needed to survive both blistering summers and freezing winters. For Modri, this was fine, for he knew no other way to live.

He eventually set out on his own once he was able to survive and though it certainly wasn't an easy living, he took each lesson to heart. He learned the hard way which berries and plants were poisonous. He discovered which animals were worth the energy to hunt, and which would leave him with bites, scrapes, quills in his backside, or feeling ill for a week. Same with his shelters, figuring out how to keep one standing for more than a single night.

He moved a lot, occasionally wandering into Vogler, but would never stay for too long before heading out. Many a night alone made him appreciate the company of others, and he wasn't one to judge someone for living differently than he. After all, even if we prided himself on being hardy, he couldn't deny the wisdom of safety behind walls, and meals far more delicious than overcooked, tough, badland meat.

A great pivot in his life came from a vision he'd had. Learning from another survivalist about the visions she'd received after tasting a flower from a particularly rare cactus, Modri set off to do the same. The experience left him dazed for several days as he saw strange visions that baffled the mind. It was then that he had the inspiration for his signature tattoos, starting simply enough with Dwarvish words of skills and traits he admired. Then it became stranger when he wanted Elvish tattoos of taunts and japes. Finally, he connected everything in Primordial in what could only seem like the ravings of a madman. 

It's only been a couple months since the last tattoo was finished that he received the news of his old friend's passing, a sign of something ominous to come for the spirit Dwrf. 

Truths, Rumors, and Lies:

  1. True Rumor: His tattoos mean something, aren't just for show, but he won't tell anyone.
  2. False Rumor: He doesn't feel pain. Although very tough and hardy, he very much feels pain.
  3. True or False Rumor: He is only attracted to women with scars, the gnarlier the better. 

Include at least two of the following in your application:
Is Might Right? 

Yes and no. Yes, might is the one thing that can save someone in a tough world. This was instilled in Modri since birth. A giant spider cares not whether its prey is a bandit or poet, it matters on who can fend the monster away or at the very least sneak by unnoticed. It may not be just, but it's the rule of nature.

No, having might doesn't mean someone should be cruel to others. There's enough bad in the world, there's little purpose to make more of it just to get some extra riches, to claim another town or stretch of land. Of course, everyone has their own opinion of right and wrong and what's worth fighting for. Modri's test is to look at the reactions of the common folk to make up his own mind. If the common people are in distress, then someone should use their own might to do something about it.

Deity

Habbakuk. Modri respects a deity who expects their people to make their own way, and is a natural fit for Modri's outlander lifestyle. He'll usually offer a quick, casual prayer in the morning, and a toast when drinking.

Music

He is loud and off-key and doesn't care. He used to own bagpipes but it "mysteriously disappeared". He'd get better with practice, but he may never get that chance. That being said, he at least knows to be quieter than the actual performer so he and others can listen.

"Worst Bagpiper in the World"

Connections

Modri's parents, Murri and Alda, are still alive and well. They'd be hospitable in their own way, but expect guests to pitch in their fair share of the chores such as hunting, cooking, cleaning, etc. Modri loves them and respects them, but there's little clinginess on either side.

Catalena is a Half-Elf mercenary that Modri has a short yet passionate tryst with. Modri thought it was a one night affair thinking the veteran warrior wouldn't be interested in him in any serious way, and left early in the morning, finding out too late his error. She's one of the few things he fears, knowing he's in the wrong, still has some confusing feelings for, and also as someone who can easily take him down in a fight. 

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