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Peacemonger

Peacemonger

Hill Dwarf Lineage

Ability Scores: Str +1; Con +2
Size: Medium
Speed: 25 ft.

Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. ON average, the live about 350 years.

Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is medium.

Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Source: PHB, page 20. Available in the Basic Rules. Tasha's Cauldron of Everything, page 7 (Custom ASI).

Peacemonger

Peacemonger

WIP

Human Lineage

Ability Scores: Str +1; Con +2
Size: Medium
Speed: 25 ft.

Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. ON average, the live about 350 years.

Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is medium.

Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Source: PHB, page 20. Available in the Basic Rules. Tasha's Cauldron of Everything, page 7 (Custom ASI).

Peacemonger

Peacemonger

WIP

Human Lineage

Ability Scores: Str +1; Dex +1; Con +1; Int +1; Wis +1; Cha +1
Size: Medium
Speed: 30 ft.

Age. Humans reach adulthood in their late teens and live less than a century.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Source: PHB, page 29. Available in the Basic Rules.

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