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Peacemonger

Peacemonger

Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

Hill Dwarf Outlander Wild Magic Barbarian


AC: 17 (+1Dex + 4Con + 2Shield ) | HP: 75/75 (5d12+20Con Modifier 4*Level+10Tough Feat: 2*Level+5Dwarven Toughness: 1*Level) | Speed: 25'
Senses: passive Perception 11, Insight 11, Investigation 10
StrSave: +6
Athletics: +6
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.
:
16 (+3) | DexSave: +1
Acrobatics: +1
Slight-of-Hand: +1
Stealth: +1
:
 13 (+1) | ConSave: +7: 18 (+4) | IntSave: +0
Arcana: +0
History: +0
Investigation: +0
Nature: +3
Religion: +0
:
10 (+0) | WisSave: +1
Animal Handling: +4
Insight: +1
Medicine: +1
Perception: +1
Survival: +4
:
12 (+1) | ChaSave: -1
Deception: -1
Intimidation: +2
Performance: -1
Persuasion: -1
:
 8 (-1)

Languages: You can speak, read, and write Common, Dwarvish, Elvish

Wild Surge Rages: 3/3 | Magic Awareness: 2/2

Darkvision 60' | Dwarven ResilienceYou have advantage on saving throws against poison, and you have resistance against poison damage. | StonecunningWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. | Unarmored DefenseWhile you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. | Danger SenseAt 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. | Reckless AttackStarting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. | Extra Attack | Fast MovementStarting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.


“My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


Modri did some things. He said some things. He did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

 

Peacemonger

Peacemonger

Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

Hill Dwarf Outlander Wild Magic Barbarian


AC: 17 (+1Dex + 4Con + 2Shield ) | HP: 75/75 (5d12+20Con Modifier 4*Level+10Tough Feat: 2*Level+5Dwarven Toughness: 1*Level) | Speed: 25'
Senses: passive Perception 11, Insight 11, Investigation 10
StrSave: +6
Athletics: +6
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.
:
16 (+3) | DexSave: +1
Acrobatics: +1
Slight-of-Hand: +1
Stealth: +1
:
 13 (+1) | ConSave: +7: 18 (+4) | IntSave: +0
Arcana: +0
History: +0
Investigation: +0
Nature: +3
Religion: +0
:
10 (+0) | WisSave: +1
Animal Handling: +4
Insight: +1
Medicine: +1
Perception: +1
Survival: +4
:
12 (+1) | ChaSave: -1
Deception: -1
Intimidation: +2
Performance: -1
Persuasion: -1
:
 8 (-1)

Languages: You can speak, read, and write Common, Dwarvish, Elvish

Wild Surge Rages: 3/3 | Magic Awareness: 2/2

Darkvision 60' | Dwarven ResilienceYou have advantage on saving throws against poison, and you have resistance against poison damage. | StonecunningWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. | Unarmored DefenseWhile you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. | Danger SenseAt 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. | Reckless AttackStarting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. | Extra Attack | Fast MovementStarting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.


“My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


Modri did some things. He said some things. He did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

 

Peacemonger

Peacemonger

Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

Hill Dwarf Outlander Wild Magic Barbarian


AC: 17 (+1Dex + 4Con + 2Shield ) | HP: 75/75 (5d12+20Con Modifier 4*Level+10Tough Feat: 2*Level+5Dwarven Toughness: 1*Level) | Speed: 25'
Senses: passive Perception 11, Insight 11, Investigation 10
Str: 16 (+3) | Dex: 13 (+1) | Con: 18 (+4) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
Languages: You can speak, read, and write Common, Dwarvish, Elvish

Wild Surge Rages: 3/3 | Magic Awareness: 2/2

Darkvision 60' | Dwarven ResilienceYou have advantage on saving throws against poison, and you have resistance against poison damage. | StonecunningWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. | Unarmored DefenseWhile you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. | Danger SenseAt 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. | Reckless AttackStarting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. | Extra Attack | Fast MovementStarting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.


“My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


Modri did some things. He said some things. He did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

 

Peacemonger

Peacemonger

Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

Hill Dwarf Outlander Wild Magic Barbarian


AC: 17 (+1Dex + 4Con + 2Shield ) | HP: 61/61 (4d12+16Con Modifier 4*Level+8Tough Feat: 2*Level+1Dwarven Toughness: 1*Level) | Speed: 25'
Senses: passive Perception 11, Insight 11, Investigation 10
Str: 16 (+3) | Dex: 13 (+1) | Con: 18 (+4) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
Languages: You can speak, read, and write Common, Dwarvish, Elvish

Rages: 3/3 | Magic Awareness: 2/2


“My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


Modri did some things. He said some things. He did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

 

Peacemonger

Peacemonger

Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

Hill Dwarf Outlander Wild Magic Barbarian


AC: 16 (+1Dex + 3Con + 2Shield ) | HP: 44/44 (3d12+9Con Modifier 3*Level+6Tough Feat: 2*Level+3Dwarven Toughness: 1*Level) | Speed: 25'
Senses: passive Perception 11, Insight 11, Investigation 10
Str: 16 (+3) | Dex: 13 (+1) | Con: 16 (+3) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
Languages: You can speak, read, and write Common, Dwarvish, Elvish

Rages: 3/3 | Magic Awareness: 2/2


“My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


Modri did some things. He said some things. He did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

 

Peacemonger

Peacemonger

Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

Hill Dwarf Outlander Wild Magic Barbarian


AC: 16 (+1Dex + 3Con + 2Shield ) | HP: 44/44 (3d12+9Con Modifier 3*Level+6Tough Feat: 2*Level+3Dwarven Toughness: 1*Level) | Speed: 25'
Senses: passive Perception 11, Insight 11, Investigation 10
Str: 16 (+3) | Dex: 13 (+1) | Con: 16 (+3) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
Languages: You can speak, read, and write Common, Dwarvish, Elvish


“My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


Modri did some things. He said some things. He did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

 

Peacemonger

Peacemonger

Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

Hill Dwarf Outlander Wild Magic Barbarian


AC: 16 (+1Dex + 3Con + 2Shield ) | HP: 31/31 (2d12+6+4+1) | Speed: 25 ft.
Senses: passive Perception 11, Insight 11, Investigation 10
Str: 16 (+3) | Dex: 13 (+1) | Con: 16 (+3) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
Languages: You can speak, read, and write Common, Dwarvish, Elvish


“My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


Modri did some things. He said some things. He did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

 

Peacemonger

Peacemonger

Sir Not-Appearing-in-This-Game McHolyGrail IIIModri

Hill Dwarf Outlander Wild Magic Barbarian


AC: 16 (+1Dex + 3Con + 2Shield ) | HP: 18/18 (1d12+3+2+1) | Speed: 25 ft.
Senses: passive Perception 11, Insight 11, Investigation 10
Str: 16 (+3) | Dex: 13 (+1) | Con: 16 (+3) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
Languages: You can speak, read, and write Common, Dwarvish, Elvish


“My words,” Modri said. | ‘My thoughts,’ Modri thought. | My actions . . .


Modri did some things. He said some things. He did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

 

Peacemonger

Peacemonger

WIP

Sir Not-Appearing-in-This-Game McHolyGrail IIISir Not-Appearing-in-This-Game McHolyGrail III

Human Noble Battle Master Fighter


AC: 18 (Chain Mail+2 Shield) | HP: 14/14 (1d10+2+2) | Speed: 30 ft.
Senses: passive Perception 12, Insight 12, Investigation 10
Str: 16 (+3) | Dex: 9 (–1) | Con: 15 (+2) | Int: 11 (+0) | Wis: 14 (+2) | Cha: 13 (+1)
Languages: You can speak, read, and write Common, Ergot, and Solamnic


“My words,” Sir Not-Appearing-in-This-Game said. | ‘My thoughts,’ Sir Not-Appearing-in-This-Game thought. | My actions . . .


Sir Not-Appearing-in-This-Game did some things. He said some things. He did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

 

Peacemonger

Peacemonger

WIP

Sir Not-Appearing-in-This-Game McHolyGrail IIISir Not-Appearing-in-This-Game McHolyGrail III

Human Noble Battle Master Fighter


AC: 18 (Chain Mail+2 Shield) | HP: 14/14 (1d10+2+2) | Speed: 30 ft.
Senses: passive Perception 12, Insight 12, Investigation 10
Str: 16 (+3) | Dex: 9 (–1) | Con: 15 (+2) | Int: 11 (+0) | Wis: 14 (+2) | Cha: 13 (+1)
Languages: You can speak, read, and write Common, Ergot, and Solamnic


“My words,” Sir Not-Appearing-in-This-Game said. | ‘My thoughts,’ Sir Not-Appearing-in-This-Game thought. | My actions . . .


Sir Not-Appearing-in-This-Game did some things. He said some things. He did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

 

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