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Peacemonger

Peacemonger

Statblock

Medium humanoid (hill dwarf), Chaotic Good
Age: 52 years old | Height: 4′7″ (140 cm) | Weight: 200 lbs. (91 kg)
Armor Class: 17 (10 base + 1 dex + 4 con + 2 shield) | Max HP: 75 (5d12 + 20 + 10 tough + 5 hill dwarf)
Speed: 25 ft.
Proficiency Bonus: +3

STR
16 (+3)

Save: +6
Athletics: +6
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.

 

DEX
13 (+1)

Save: +1
Acrobatics: +1
Slight-of-Hand: +1
Stealth: +1

 

CON
18 (+4)

Save: +7





 

INT
10 (+0)
Save: +0
Arcana: +0
History: +0
Investigation: +0
Nature: +3
Religion: +0
WIS
12 (+1)
Save: +1
Animal Handling: +4
Insight: +1
Medicine: +1
Perception: +1
Survival: +4
CHA
8 (-1)
Save: -1
Deception: -1
Intimidation: +2
Performance: -1
Persuasion: -1

 

 

Damage Resistances: Poison, (Bludgeoning, Piercing, Slashing when Raging)
Damage Immunities:
Senses: passive Perception 11, passive Insight 11, passive Investigation 10
Languages: You can speak, read, and write Common, Dwarvish, and Elvish
Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons, brewer's supplies, playing cards

Actions

Warhammer (versatile). Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.
Versitile damage: 8 (1d10 + 3) bludgeoning damage.
Handaxe (light, thrown). Ranged Weapon Attack: +6 to hit, ranged 20/60 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.
Javelin (loading, two-handed). Ranged Weapon Attack: +2 to hit, ranged 30/120 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Rage. While raging, you gain the following benefits if you aren't wearing heavy armor:
  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Reactions

Peacemonger

Peacemonger

Statblock

Medium humanoid (hill dwarf), Chaotic Good
Age: 52 years old | Height: 4′7″ (140 cm) | Weight: 200 lbs. (91 kg)
Armor Class: 17 (10 base + 1 dex + 4 con + 2 shield) | Max HP: 61 (4d12 + 16 + 8 tough + 4 hill dwarf)
Speed: 25 ft.
Proficiency Bonus: +2

STR
16 (+3)

Save: +5
Athletics: +5
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.

 

DEX
13 (+1)

Save: +1
Acrobatics: +1
Slight-of-Hand: +1
Stealth: +1

 

CON
18 (+4)

Save: +6





 

INT
10 (+0)
Save: +0
Arcana: +0
History: +0
Investigation: +0
Nature: +2
Religion: +0
WIS
12 (+1)
Save: +1
Animal Handling: +3
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
8 (-1)
Save: -1
Deception: -1
Intimidation: +1
Performance: -1
Persuasion: -1

 

 

Damage Resistances: Poison, (Bludgeoning, Piercing, Slashing when Raging)
Damage Immunities:
Senses: passive Perception 11, passive Insight 11, passive Investigation 10
Languages: You can speak, read, and write Common, Dwarvish, and Elvish
Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons, brewer's supplies, playing cards

Actions

Warhammer (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.
Versitile damage: 8 (1d10 + 3) bludgeoning damage.
Handaxe (light, thrown). Ranged Weapon Attack: +5 to hit, ranged 20/60 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.
Javelin (loading, two-handed). Ranged Weapon Attack: +1 to hit, ranged 30/120 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Rage. While raging, you gain the following benefits if you aren't wearing heavy armor:
  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Reactions

Peacemonger

Peacemonger

Statblock

Medium humanoid (hill dwarf), Chaotic Good
Age: 52 years old | Height: 4′7″ (140 cm) | Weight: 200 lbs. (91 kg)
Armor Class: 16 (10 base + 1 dex + 3 con + 2 shield) | Max HP: 44 (3d12 + 9 + 6 tough + 3 hill dwarf)
Speed: 25 ft.
Proficiency Bonus: +2

STR
16 (+3)

Save: +5
Athletics: +5
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.

 

DEX
13 (+1)

Save: +1
Acrobatics: +1
Slight-of-Hand: +1
Stealth: +1

 

CON
16 (+3)

Save: +5





 

INT
10 (+0)
Save: +0
Arcana: +0
History: +0
Investigation: +0
Nature: +2
Religion: +0
WIS
12 (+1)
Save: +1
Animal Handling: +3
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
8 (-1)
Save: -1
Deception: -1
Intimidation: +1
Performance: -1
Persuasion: -1

 

 

Damage Resistances: Poison, (Bludgeoning, Piercing, Slashing when Raging)
Damage Immunities:
Senses: passive Perception 11, passive Insight 11, passive Investigation 10
Languages: You can speak, read, and write Common, Dwarvish, and Elvish
Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons, brewer's supplies, playing cards

Actions

Warhammer (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.
Versitile damage: 8 (1d10 + 3) bludgeoning damage.
Handaxe (light, thrown). Ranged Weapon Attack: +5 to hit, ranged 20/60 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.
Javelin (loading, two-handed). Ranged Weapon Attack: +1 to hit, ranged 30/120 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Rage. While raging, you gain the following benefits if you aren't wearing heavy armor:
  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Reactions

Peacemonger

Peacemonger

Statblock

Medium humanoid (hill dwarf), Chaotic Good
Age: 52 years old | Height: 4′7″ (140 cm) | Weight: 200 lbs. (91 kg)
Armor Class: 16 (10 base + 1 dex + 3 con + 2 shield) | Max HP: 31 (2d12 + 6 + 4 tough + 2 hill dwarf)
Speed: 25 ft.
Proficiency Bonus: +2

STR
16 (+3)

Save: +5
Athletics: +5
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.

 

DEX
13 (+1)

Save: +1
Acrobatics: +1
Slight-of-Hand: +1
Stealth: +1

 

CON
16 (+3)

Save: +5





 

INT
10 (+0)
Save: +0
Arcana: +0
History: +0
Investigation: +0
Nature: +2
Religion: +0
WIS
12 (+1)
Save: +1
Animal Handling: +3
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
8 (-1)
Save: -1
Deception: -1
Intimidation: +1
Performance: -1
Persuasion: -1

 

 

Damage Resistances: Poison, (Bludgeoning, Piercing, Slashing when Raging)
Damage Immunities:
Senses: passive Perception 11, passive Insight 11, passive Investigation 10
Languages: You can speak, read, and write Common, Dwarvish, and Elvish
Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons, brewer's supplies, playing cards

Actions

Warhammer (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.
Versitile damage: 8 (1d10 + 3) bludgeoning damage.
Handaxe (light, thrown). Ranged Weapon Attack: +5 to hit, ranged 20/60 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.
Javelin (loading, two-handed). Ranged Weapon Attack: +1 to hit, ranged 30/120 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Rage. While raging, you gain the following benefits if you aren't wearing heavy armor:
  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Reactions

Peacemonger

Peacemonger

Statblock

Medium humanoid (hill dwarf), Chaotic Good
Age: 52 years old | Height: 4′7″ (140 cm) | Weight: 200 lbs. (91 kg)
Armor Class: 16 (10 base + 1 dex + 3 con + 2 shield) | Max HP: 31 (2d12 + 6 + 4 tough + 2 hill dwarf)
Speed: 25 ft.
Proficiency Bonus: +2

STR
16 (+3)

Save: +5
Athletics: +5
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.

 

DEX
13 (+1)

Save: +1
Acrobatics: +1
Slight-of-Hand: +1
Stealth: +1

 

CON
16 (+3)

Save: +5





 

INT
10 (+0)
Save: +0
Arcana: +0
History: +0
Investigation: +0
Nature: +0
Religion: +0
WIS
12 (+1)
Save: +1
Animal Handling: +3
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
8 (-1)
Save: -1
Deception: -1
Intimidation: +1
Performance: -1
Persuasion: -1

 

 

Damage Resistances: Poison, (Bludgeoning, Piercing, Slashing when Raging)
Damage Immunities:
Senses: passive Perception 11, passive Insight 11, passive Investigation 10
Languages: You can speak, read, and write Common, Dwarvish, and Elvish
Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons, brewer's supplies, playing cards

Actions

Warhammer (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.
Versitile damage: 8 (1d10 + 3) bludgeoning damage.
Handaxe (light, thrown). Ranged Weapon Attack: +5 to hit, ranged 20/60 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.
Javelin (loading, two-handed). Ranged Weapon Attack: +1 to hit, ranged 30/120 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Rage. While raging, you gain the following benefits if you aren't wearing heavy armor:
  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Reactions

Peacemonger

Peacemonger

Statblock

Medium humanoid (hill dwarf), Chaotic Good
Age: 52 years old | Height: 4′7″ (140 cm) | Weight: 200 lbs. (91 kg)
Armor Class: 16 (10 base + 1 dex + 3 con + 2 shield) | Max HP: 18 (1d12 + 3 + 2 tough + 1 hill dwarf)
Speed: 25 ft.
Proficiency Bonus: +2

STR
16 (+3)

Save: +5
Athletics: +5
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.

 

DEX
13 (+1)

Save: +1
Acrobatics: +1
Slight-of-Hand: +1
Stealth: +1

 

CON
16 (+3)

Save: +5





 

INT
10 (+0)
Save: +0
Arcana: +0
History: +0
Investigation: +0
Nature: +0
Religion: +0
WIS
12 (+1)
Save: +1
Animal Handling: +3
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
8 (-1)
Save: -1
Deception: -1
Intimidation: +1
Performance: -1
Persuasion: -1

 

 

Damage Resistances: Poison, (Bludgeoning, Piercing, Slashing when Raging)
Damage Immunities:
Senses: passive Perception 11, passive Insight 11, passive Investigation 10
Languages: You can speak, read, and write Common, Dwarvish, and Elvish
Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons, brewer's supplies, playing cards

Actions

Warhammer (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.
Versitile damage: 8 (1d10 + 3) bludgeoning damage.
Handaxe (light, thrown). Ranged Weapon Attack: +5 to hit, ranged 20/60 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.
Javelin (loading, two-handed). Ranged Weapon Attack: +1 to hit, ranged 30/120 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Rage. While raging, you gain the following benefits if you aren't wearing heavy armor:
  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Reactions

Peacemonger

Peacemonger

WIP - Will complete if selected
Statblock

Medium humanoid (hill dwarf), Chaotic Good
Age: 52 years old | Height: 4′7″ (140 cm) | Weight: 200 lbs. (91 kg)
Armor Class: 16 (10 base + 1 dex + 3 con + 2 shield) | Max HP: 18 (1d12 + 3 + 2 tough + 1 hill dwarf)
Speed: 25 ft.
Proficiency Bonus: +2

STR
16 (+3)

Save: +5
Athletics: +5
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.

 

DEX
13 (+1)

Save: +1
Acrobatics: +1
Slight-of-Hand: +1
Stealth: +1

 

CON
16 (+3)

Save: +5





 

INT
10 (+0)
Save: +0
Arcana: +0
History: +0
Investigation: +0
Nature: +0
Religion: +0
WIS
12 (+1)
Save: +1
Animal Handling: +3
Insight: +1
Medicine: +1
Perception: +1
Survival: +3
CHA
8 (-1)
Save: -1
Deception: -1
Intimidation: +1
Performance: -1
Persuasion: -1

 

 

Damage Resistances: Poison, (Bludgeoning, Piercing, Slashing when Raging)
Damage Immunities:
Senses: passive Perception 11, passive Insight 11, passive Investigation 10
Languages: You can speak, read, and write Common, Dwarvish, and Elvish
Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons, brewer's supplies, playing cards

Actions

Warhammer (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.
Versitile damage: 8 (1d10 + 3) bludgeoning damage.
Handaxe (light, thrown). Ranged Weapon Attack: +5 to hit, ranged 20/60 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.
Javelin (loading, two-handed). Ranged Weapon Attack: +1 to hit, ranged 30/120 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Rage. While raging, you gain the following benefits if you aren't wearing heavy armor:
  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Reactions

Peacemonger

Peacemonger

WIP - Will complete if selected
Statblock
Medium humanoid (human), Lawful Good
Age: 20 years old | Height: 6′–5″ (196 cm) | Weight: 212 lbs. (100 kg)
Armor Class: 14 (16 chain mail + 2 shield) | Max HP: 14 (1d10 + 2 + 2 tough)
Speed: 30 ft.
Proficiency Bonus: +2
STR
16 (+3)

Save: +5
Athletics: +5
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.

 

DEX
9 (−1)

Save: −1
Acrobatics: −1
Slight-of-Hand: −1
Stealth: −1☆

 

CON
15 (+2)

Save: +4





 

INT
11 (+0)
Save: +0
Arcana: +0
History: +2
Investigation: +0
Nature: +0
Religion: +0
WIS
14 (+2)
Save: +2
Animal Handling: +2
Insight: +2
Medicine: +2
Perception: +2
Survival: +2
CHA
13 (+1)
Save: +1
Deception: +1
Intimidation: +3
Performance: +1
Persuasion: +3

 

☆ disadvantage on Dexterity (Stealth) checks from Chain Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: passive Perception 12, passive Insight 12, passive Investigation 10
Languages: You can speak, read, and write Common, Ergot, and Solamnic
Proficiencies: heavy armor, light armor, martial weapons, medium armor, playing card set, shields, and simple weapons

Actions

Longsword (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage.
Versitile damage: 8 (1d10 + 3) slashing damage.
Light Crossbow (loading, two-handed). Ranged Weapon Attack: +1 to hit, ranged 80/320 ft., one target.
Hit: 3 (1d8 − 1) piercing damage.
Bonus Actions
Second Wind. You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Reactions
Peacemonger

Peacemonger

WIP
Statblock
Medium humanoid (human), Lawful Good
Age: 20 years old | Height: 6′–5″ (196 cm) | Weight: 212 lbs. (100 kg)
Armor Class: 14 (16 chain mail + 2 shield) | Max HP: 14 (1d10 + 2 + 2 tough)
Speed: 30 ft.
Proficiency Bonus: +2
STR
16 (+3)

Save: +5
Athletics: +5
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.

 

DEX
9 (−1)

Save: −1
Acrobatics: −1
Slight-of-Hand: −1
Stealth: −1☆

 

CON
15 (+2)

Save: +4





 

INT
11 (+0)
Save: +0
Arcana: +0
History: +2
Investigation: +0
Nature: +0
Religion: +0
WIS
14 (+2)
Save: +2
Animal Handling: +2
Insight: +2
Medicine: +2
Perception: +2
Survival: +2
CHA
13 (+1)
Save: +1
Deception: +1
Intimidation: +3
Performance: +1
Persuasion: +3

 

☆ disadvantage on Dexterity (Stealth) checks from Chain Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: passive Perception 12, passive Insight 12, passive Investigation 10
Languages: You can speak, read, and write Common, Ergot, and Solamnic
Proficiencies: heavy armor, light armor, martial weapons, medium armor, playing card set, shields, and simple weapons

Actions

Longsword (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage.
Versitile damage: 8 (1d10 + 3) slashing damage.
Light Crossbow (loading, two-handed). Ranged Weapon Attack: +1 to hit, ranged 80/320 ft., one target.
Hit: 3 (1d8 − 1) piercing damage.
Bonus Actions
Second Wind. You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Reactions
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