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tyrtaeus

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Decimus 

10th & Last

Name: Decimus 

Character Concept: A member of the Order of the White Robes dual-wielding Bladesinger who is inertia incarnate.  A lover of poetry, soft lighting, and expensive wines, he moves through life at his own pace, extolling peace and love where he can, and doling out justice if he must.  

Lineage, Background, Planned Subclass: Decimus is a Human, with a Mage of High Sorcery background, who will one day become a dual-wielding Bladesinger Wizard.   

Description: When he can be caught standing tall (typically when in a formal setting where he has no choice), Decimus is is slightly above average height, around six feet on the nose, though he typically prefers to lean or stand in a leisurely pose.  With a sharp jawline, commonly roughed up with a purposefully lazy five o'clock shadow, he draws a rugged silhouette beneath his large sakkat.  His long hair is most often tied back in a neat ponytail which descends between his shoulder blades to the middle of his back, though he leaves a singular curl hanging on the front, which he can often be seen sweeping out of the way in a practiced motion if he needs to punctuate a point.  For a wizard, especially one as lazy as he is, he displays a considerable amount of athleticism, and though he can be considered a bit of a layabout, he does a considerable amount of travelling, and his training requires him to maintain a certain level of physicality in order to sustain his place in the Order of the White Robes given his particular choice of magicks.  Though he is not built like a martial artist, his use of weapons and agility in combat require him to have a physique that is something he is secretly proud of.  Most shockingly, under his Sakkat he wears a black eyepatch, a daily reminder that sometimes, evil wins, and that he must do everything in his power to prevent it.   

His clothing, much like his flowery personality, is breezy and comfortable.  His white robe is covered by a kimono that is dyed pink, and decorated with various sigils and runes, all of which are hidden in the flowers also on the material, though it is visible beneath.  The robe is open over a black haori, over which he sports a bright soft blue and white ombre obi that is tied neatly in a bow, with the two ends hanging down close to his feet.  His choice of footwear, if he must wear any at all, is a simple pair of bamboo sandals without socks.  Decimus usually carries with him a small pack with some emergency wine, cheese, and some nice homemade bread.  The wizard is not an expressive man, usually going through life with an easy smile and a quirked eyebrow, but it is because he often takes time to process what is going on before reacting, though the speed at which he moves through this process can frustrate people around him who are more reactionary.  When forced to act by a problem that has no self-solving solution, he can begin to get serious, but only as a last resort.  Quite often, he would much rather be baking, reading, or sleeping. 

Portents and omens and augeries are a subject Decimus can talk at length about, as he has been mired in the subject since birth.  Not one to see doom in every broken piece of crockery, he does believe that the gods have a hand in the fates of men, and that though there may be a predetermined path, that path is malleable, and oft changes of the whims of the gods.  This belief has revealed itself in him as rather remarkable laziness, knowing that no matter what happens, he will be where he needs to be when he is needed, as the gods intend.  It's not the only reason that he believes in making sure religious shrines are kept in good condition, and goes out of his way to make sure they are done so, but it is a factor.  After all, if his fate is controlled by the gods, there is no harm in staying on their good side.  

 Plothook: Once upon a time, Ispin happened across a body on the side of the road in a forest, and for a moment, he was unsure if the figure was alive or dead.  After poking him with his foot, he discovered Decimus had simply decided to take a nap on his way to the next village.  Finding this hilarious, the adventurer took the wizard up on a brief parlay of cheese and bread while the two swapped stories and poems.  Decimus discovered a kindred spirit in Ispin, and the two regularly exchanged messages over the years, critiquing poems and essays and generally musing about the world and their places in it.  

Past is Prologue: The rain did not stop for weeks after Decimus' birth.  This fact was referenced throughout his childhood by his mother, and often used as her reasoning for being abusive.  According to her, he was a child of the devil, and his father had tricked her, leaving her with a horrible monster.  It is safe to say that the young lad left his home as soon as he thought he would be able to sustain himself.  Jumping into the back of a local traders caravan at age eleven, he never looked back.  He never was able to shake his mother's habit of seeing universal 'truths' in daily occurrences, even long after he left her home. 

Without a real path in life, he drifted, spending most of his time fishing and reading, teaching himself a wide range of things from books he would trade some of his better catches for.  On a whim, after picking up an introductory guide to magic, he decided if he was ever going to have to do anything, being able to do it with magic would make it easier, and with an irritatingly firm belief in the occult already, it just seemed like the right thing to do.  It did not take long for him to learn a few spells, which he would use to entertain in town squares, using various forms of presdigitation to busk for money.   

Truth, Rumours & Lies

Include two of the following

Loyalties

To the Mages of High Sorcery, as a member of the Order of the White Robes, he strives to protect people from evil, and to spread the word of peace 

Is Might Right? 

Never.  Might is a means to an end, having only might may win in the short term, but it can never sustain.  

Music

Pure Imagination

Diety 

Solinari has the heart of Decimus, though whenever an opportunity to praise Branchala or Habbakuk comes up, he will often leave an offering to them, as they reign over domains he is quite fond of, Branchala in particular, as without them, poetry and music is meaningless, and those are two things he could never go without.  

 

tyrtaeus

tyrtaeus

FC-T_fUUYAEF6SD.jpg.5b6dcaa5a38898e5bef08aef2e25e3be.jpg

Decimus 

10th & Last

Name: Decimus 

Character Concept: A member of the Order of the White Robes dual-wielding Bladesinger who is inertia incarnate.  A lover of poetry, soft lighting, and expensive wines, he moves through life at his own pace, extolling peace and love where he can, and doling out justice if he must.  

Lineage, Background, Planned Subclass: Decimus is a Human, with a Mage of High Sorcery background, who will one day become a dual-wielding Bladesinger Wizard.   

Description: When he can be caught standing tall (typically when in a formal setting where he has no choice), Decimus is is slightly above average height, around six feet on the nose, though he typically prefers to lean or stand in a leisurely pose.  With a sharp jawline, commonly roughed up with a purposefully lazy five o'clock shadow, he draws a rugged silhouette beneath his large sakkat.  His long hair is most often tied back in a neat ponytail which descends between his shoulder blades to the middle of his back, though he leaves a singular curl hanging on the front, which he can often be seen sweeping out of the way in a practiced motion if he needs to punctuate a point.  For a wizard, especially one as lazy as he is, he displays a considerable amount of athleticism, and though he can be considered a bit of a layabout, he does a considerable amount of travelling, and his training requires him to maintain a certain level of physicality in order to sustain his place in the Order of the White Robes given his particular choice of magicks.  Though he is not built like a martial artist, his use of weapons and agility in combat require him to have a physique that is something he is secretly proud of.  Most shockingly, under his Sakkat he wears a black eyepatch, a daily reminder that sometimes, evil wins, and that he must do everything in his power to prevent it.   

His clothing, much like his flowery personality, is breezy and comfortable.  His white robe is covered by a kimono that is dyed pink, and decorated with various sigils and runes, all of which are hidden in the flowers also on the material, though it is visible beneath.  The robe is open over a black haori, over which he sports a bright soft blue and white ombre obi that is tied neatly in a bow, with the two ends hanging down close to his feet.  His choice of footwear, if he must wear any at all, is a simple pair of bamboo sandals without socks.  Decimus usually carries with him a small pack with some emergency wine, cheese, and some nice homemade bread.  The wizard is not an expressive man, usually going through life with an easy smile and a quirked eyebrow, but it is because he often takes time to process what is going on before reacting, though the speed at which he moves through this process can frustrate people around him who are more reactionary.  When forced to act by a problem that has no self-solving solution, he can begin to get serious, but only as a last resort.  Quite often, he would much rather be baking, reading, or sleeping. 

Portents and omens and augeries are a subject Decimus can talk at length about, as he has been mired in the subject since birth.  Not one to see doom in every broken piece of crockery, he does believe that the gods have a hand in the fates of men, and that though there may be a predetermined path, that path is malleable, and oft changes of the whims of the gods.  This belief has revealed itself in him as rather remarkable laziness, knowing that no matter what happens, he will be where he needs to be when he is needed, as the gods intend.  It's not the only reason that he believes in making sure religious shrines are kept in good condition, and goes out of his way to make sure they are done so, but it is a factor.  After all, if his fate is controlled by the gods, there is no harm in staying on their good side.  

 Plothook: Once upon a time, Ispin happened across a body on the side of the road in a forest, and for a moment, he was unsure if the figure was alive or dead.  After poking him with his foot, he discovered Decimus had simply decided to take a nap on his way to the next village.  Finding this hilarious, the adventurer took the wizard up on a brief parlay of cheese and bread while the two swapped stories and poems.  Decimus discovered a kindred spirit in Ispin, and the two regularly exchanged messages over the years, critiquing poems and essays and generally musing about the world and their places in it.  

Past is Prologue: The rain did not stop for weeks after Decimus' birth.  This fact was referenced throughout his childhood by his mother, and often used as her reasoning for being abusive.  According to her, he was a child of the devil, and his father had tricked her, leaving her with a horrible monster.  It is safe to say that the young lad left his home as soon as he thought he would be able to sustain himself.  Jumping into the back of a local traders caravan at age eleven, he never looked back.  He never was able to shake his mother's habit of seeing universal 'truths' in daily occurrences, even long after he left her home. 

Without a real path in life, he drifted, spending most of his time fishing and reading, teaching himself a wide range of things from books he would trade some of his better catches for.  On a whim, after picking up an introductory guide to magic, he decided if he was ever going to have to do anything, being able to do it with magic would make it easier, and with an irritatingly firm belief in the occult already, it just seemed like the right thing to do.  It did not take long for him to learn a few spells, which he would use to entertain in town squares, using various forms of presdigitation to busk for money.   

Truth, Rumours & Lies

  • True - Decimus loved a woman once, but he took too long showing his feelings, and she left him for another man
  • False - Decimus' real father is a demon
  • True- Decimus challenged and lost to a troll in a contest of riddles

Include two of the following

Loyalties

To the Mages of High Sorcery, as a member of the Order of the White Robes, he strives to protect people from evil, and to spread the word of peace 

Is Might Right? 

Never.  Might is a means to an end, having only might may win in the short term, but it can never sustain.  

Music

Pure Imagination

Diety 

Solinari has the heart of Decimus, though whenever an opportunity to praise Branchala or Habbakuk comes up, he will often leave an offering to them, as they reign over domains he is quite fond of, Branchala in particular, as without them, poetry and music is meaningless, and those are two things he could never go without.  

 

tyrtaeus

tyrtaeus

FC-T_fUUYAEF6SD.jpg.5b6dcaa5a38898e5bef08aef2e25e3be.jpg

Decimus 

10th & Last

Name: Decimus 

Character Concept: A member of the Order of the White Robes dual-wielding Bladesinger who is inertia incarnate.  A lover of poetry, soft lighting, and expensive wines, he moves through life at his own pace, extolling peace and love where he can, and doling out justice if he must.  

Lineage, Background, Planned Subclass: Decimus is a Human, with a Mage of High Sorcery background, who will one day become a dual-wielding Bladesinger Wizard.   

Description: When he can be caught standing tall (typically when in a formal setting where he has no choice), Decimus is is slightly above average height, around six feet on the nose, though he typically prefers to lean or stand in a leisurely pose.  With a sharp jawline, commonly roughed up with a purposefully lazy five o'clock shadow, he draws a rugged silhouette beneath his large sakkat.  His long hair is most often tied back in a neat ponytail which descends between his shoulder blades to the middle of his back, though he leaves a singular curl hanging on the front, which he can often be seen sweeping out of the way in a practiced motion if he needs to punctuate a point.  For a wizard, especially one as lazy as he is, he displays a considerable amount of athleticism, and though he can be considered a bit of a layabout, he does a considerable amount of travelling, and his training requires him to maintain a certain level of physicality in order to sustain his place in the Order of the White Robes given his particular choice of magicks.  Though he is not built like a martial artist, his use of weapons and agility in combat require him to have a physique that is something he is secretly proud of.  Most shockingly, under his Sakkat he wears a black eyepatch, a daily reminder that sometimes, evil wins, and that he must do everything in his power to prevent it.   

His clothing, much like his flowery personality, is breezy and comfortable.  His white robe is covered by a kimono that is dyed pink, and decorated with various sigils and runes, all of which are hidden in the flowers also on the material, though it is visible beneath.  The robe is open over a black haori, over which he sports a bright soft blue and white ombre obi that is tied neatly in a bow, with the two ends hanging down close to his feet.  His choice of footwear, if he must wear any at all, is a simple pair of bamboo sandals without socks.  Decimus usually carries with him a small pack with some emergency wine, cheese, and some nice homemade bread.  The wizard is not an expressive man, usually going through life with an easy smile and a quirked eyebrow, but it is because he often takes time to process what is going on before reacting, though the speed at which he moves through this process can frustrate people around him who are more reactionary.  When forced to act by a problem that has no self-solving solution, he can begin to get serious, but only as a last resort.  Quite often, he would much rather be baking, reading, or sleeping.      

 Plothook: Once upon a time, Ispin happened across a body on the side of the road in a forest, and for a moment, he was unsure if the figure was alive or dead.  After poking him with his foot, he discovered Decimus had simply decided to take a nap on his way to the next village.  Finding this hilarious, the adventurer took the wizard up on a brief parlay of cheese and bread while the two swapped stories and poems.  Decimus discovered a kindred spirit in Ispin, and the two regularly exchanged messages over the years, critiquing poems and essays and generally musing about the world and their places in it.  

Past is Prologue: COMING SOON

Truth, Rumours & Lies

  • True - Decimus loved a woman once, but he took too long showing his feelings, and she left him for another man
  • False - Decimus cannot actually perform any magic, and is simply posing as a wizard, using trickery and charm to fool people
  • True- Decimus challenged and lost to a troll in a contest of riddles

Include two of the following

Loyalties

To the Mages of High Sorcery, as a member of the Order of the White Robes, he strives to protect people from evil, and to spread the word of peace 

Is Might Right? 

Never.  Might is a means to an end, having only might may win in the short term, but it can never sustain.  

Music

Pure Imagination

Diety 

Solinari has the heart of Decimus, though whenever an opportunity to praise Branchala or Habbakuk comes up, he will often leave an offering to them, as they reign over domains he is quite fond of, Branchala in particular, as without them, poetry and music is meaningless, and those are two things he could never go without.  

 

tyrtaeus

tyrtaeus

FC-T_fUUYAEF6SD.jpg.5b6dcaa5a38898e5bef08aef2e25e3be.jpg

Decimus 

10th & Last

Name: Decimus 

Character Concept: A member of the Order of the White Robes dual-wielding Bladesinger who is inertia incarnate.  A lover of poetry, soft lighting, and expensive wines, he moves through life at his own pace, extolling peace and love where he can, and doling out justice if he must.  

Lineage, Background, Planned Subclass: Decimus is a Human, with a Mage of High Sorcery background, who will one day become a dual-wielding Bladesinger Wizard.   

Description: When he can be caught standing tall (typically when in a formal setting where he has no choice), Decimus is is slightly above average height, around six feet on the nose, though he typically prefers to lean or stand in a leisurely pose.  With a sharp jawline, commonly roughed up with a purposefully lazy five o'clock shadow, he draws a rugged silhouette beneath his large sakkat.  His long hair is most often tied back in a neat ponytail which descends between his shoulder blades to the middle of his back, though he leaves a singular curl hanging on the front, which he can often be seen sweeping out of the way in a practiced motion if he needs to punctuate a point.  For a wizard, especially one as lazy as he is, he displays a considerable amount of athleticism, and though he can be considered a bit of a layabout, he does a considerable amount of travelling, and his training requires him to maintain a certain level of physicality in order to sustain his place in the Order of the White Robes given his particular choice of magicks.  Though he is not built like a martial artist, his use of weapons and agility in combat require him to have a physique that is something he is secretly proud of.  

His clothing, much like his flowery personality, is breezy and comfortable.  His white robe is covered by a kimono that is dyed pink, and decorated with various sigils and runes, all of which are hidden in the flowers also on the material, though it is visible beneath.  The robe is open over a black haori, over which he sports a bright soft blue and white ombre obi that is tied neatly in a bow, with the two ends hanging down close to his feet.  His choice of footwear, if he must wear any at all, is a simple pair of bamboo sandals without socks.  Decimus usually carries with him a small pack with some emergency wine, cheese, and some nice homemade bread.  The wizard is not an expressive man, usually going through life with an easy smile and a quirked eyebrow, but it is because he often takes time to process what is going on before reacting, though the speed at which he moves through this process can frustrate people around him who are more reactionary.  When forced to act by a problem that has no self-solving solution, he can begin to get serious, but only as a last resort.  Quite often, he would much rather be baking, reading, or sleeping.      

 Plothook: Once upon a time, Ispin happened across a body on the side of the road in a forest, and for a moment, he was unsure if the figure was alive or dead.  After poking him with his foot, he discovered Decimus had simply decided to take a nap on his way to the next village.  Finding this hilarious, the adventurer took the wizard up on a brief parlay of cheese and bread while the two swapped stories and poems.  Decimus discovered a kindred spirit in Ispin, and the two regularly exchanged messages over the years, critiquing poems and essays and generally musing about the world and their places in it.  

Past is Prologue: COMING SOON

Truth, Rumours & Lies

  • True - Decimus loved a woman once, but he took too long showing his feelings, and she left him for another man
  • False - Decimus cannot actually perform any magic, and is simply posing as a wizard, using trickery and charm to fool people
  • True- Decimus challenged and lost to a troll in a contest of riddles

Include two of the following

Loyalties

To the Mages of High Sorcery, as a member of the Order of the White Robes, he strives to protect people from evil, and to spread the word of peace 

Is Might Right? 

Never.  Might is a means to an end, having only might may win in the short term, but it can never sustain.  

Music

Pure Imagination

Diety 

Solinari has the heart of Decimus, though whenever an opportunity to praise Branchala or Habbakuk comes up, he will often leave an offering to them, as they reign over domains he is quite fond of, Branchala in particular, as without them, poetry and music is meaningless, and those are two things he could never go without.  

 

tyrtaeus

tyrtaeus

FC-T_fUUYAEF6SD.jpg.5b6dcaa5a38898e5bef08aef2e25e3be.jpg

Decimus 

10th & Last

Name: Decimus 

Character Concept: A member of the Order of the White Robes dual-wielding Bladesinger who is inertia incarnate.  A lover of poetry, soft lighting, and expensive wines, he moves through life at his own pace, extolling peace and love where he can, and doling out justice if he must.  

Lineage, Background, Planned Subclass: Decimus is a Human, with a Mage of High Sorcery background, who will one day become a dual-wielding Bladesinger Wizard.   

Description: When he can be caught standing tall (typically when in a formal setting where he has no choice), Decimus is is slightly above average height, around six feet on the nose, though he typically prefers to lean or stand in a leisurely pose.  With a sharp jawline, commonly roughed up with a purposefully lazy five o'clock shadow, he draws a rugged silhouette beneath his large sakkat.  His long hair is most often tied back in a neat ponytail which descends between his shoulder blades to the middle of his back, though he leaves a singular curl hanging on the front, which he can often be seen sweeping out of the way in a practiced motion if he needs to punctuate a point.  For a wizard, especially one as lazy as he is, he displays a considerable amount of athleticism, and though he can be considered a bit of a layabout, he does a considerable amount of travelling, and his training requires him to maintain a certain level of physicality in order to sustain his place in the Order of the White Robes given his particular choice of magicks.  Though he is not built like a martial artist, his use of weapons and agility in combat require him to have a physique that is something he is secretly proud of.  

His clothing, much like his flowery personality, is breezy and comfortable.  His white robe is covered by a kimono that is dyed pink, and decorated with various sigils and runes, all of which are hidden in the flowers also on the material, though it is visible beneath.  The robe is open over a black haori, over which he sports a bright soft blue and white ombre obi that is tied neatly in a bow, with the two ends hanging down close to his feet.  His choice of footwear, if he must wear any at all, is a simple pair of bamboo sandals without socks.  Decimus usually carries with him a small pack with some emergency wine, cheese, and some nice homemade bread.  The wizard is not an expressive man, usually going through life with an easy smile and a quirked eyebrow, but it is because he often takes time to process what is going on before reacting, though the speed at which he moves through this process can frustrate people around him who are more reactionary.  When forced to act by a problem that has no self-solving solution, he can begin to get serious, but only as a last resort.  Quite often, he would much rather be baking, reading, or sleeping.      

 Plothook: Once upon a time, Ispin happened across a body on the side of the road in a forest, and for a moment, he was unsure if the figure was alive or dead.  After poking him with his foot, he discovered Decimus had simply decided to take a nap on his way to the next village.  Finding this hilarious, the adventurer took the wizard up on a brief parlay of cheese and bread while the two swapped stories and poems.  Decimus discovered a kindred spirit in Ispin, and the two regularly exchanged messages over the years, critiquing poems and essays and generally musing about the world and their places in it.  

Past is Prologue: COMING SOON

Truth, Rumours & Lies

  • True - Decimus loved a woman once, but he took too long showing his feelings, and she left him for another man
  • False - Decimus cannot actually perform any magic, and is simply posing as a wizard, using trickery and charm to fool people
  • True- Decimus challenged and lost to a troll in a contest of riddles

Include two of the following

Loyalties

To the Mages of High Sorcery, as a member of the Order of the White Robes, he strives to protect people from evil, and to spread the word of peace 

Is Might Right? 

Never.  Might is a means to an end, having only might may win in the short term, but it can never sustain.  

Music

Pure Imagination

Diety 

Solinari has the heart of Decimus, though whenever an opportunity to praise Branchala or Habbakuk comes up, he will often leave an offering to them, as they reign over domains he is quite fond of, Branchala in particular, as without them, poetry and music is meaningless, and those are two things he could never go without.  

 

tyrtaeus

tyrtaeus

FC-T_fUUYAEF6SD.jpg.5b6dcaa5a38898e5bef08aef2e25e3be.jpg

Decimus 

10th & Last

Name: Decimus 

Character Concept: A member of the Order of the White Robes dual-wielding Bladesinger who is inertia incarnate.  A lover of poetry, soft lighting, and expensive wines, he moves through life at his own pace, extolling peace and love where he can, and doling out justice if he must.  

Lineage, Background, Planned Subclass: Decimus is a Human, with a Mage of High Sorcery background, who will one day become a dual-wielding Bladesinger Wizard.   

Description: When he can be caught standing tall (typically when in a formal setting where he has no choice), Decimus is is slightly above average height, around six feet on the nose, though he typically prefers to lean or stand in a leisurely pose.  With a sharp jawline, commonly roughed up with a purposefully lazy five o'clock shadow, he draws a rugged silhouette beneath his large sakkat.  His long hair is most often tied back in a neat ponytail which descends between his shoulder blades to the middle of his back, though he leaves a singular curl hanging on the front, which he can often be seen sweeping out of the way in a practiced motion if he needs to punctuate a point.  For a wizard, especially one as lazy as he is, he displays a considerable amount of athleticism, and though he can be considered a bit of a layabout, he does a considerable amount of travelling, and his training requires him to maintain a certain level of physicality in order to sustain his place in the Order of the White Robes given his particular choice of magicks.  Though he is not built like a martial artist, his use of weapons and agility in combat require him to have a physique that is something he is secretly proud of.  

His clothing, much like his flowery personality, is breezy and comfortable.  His white robe is covered by a kimono that is dyed pink, and decorated with various sigils and runes, all of which are hidden in the flowers also on the material, though it is visible beneath.  The robe is open over a black haori, over which he sports a bright soft blue and white ombre obi that is tied neatly in a bow, with the two ends hanging down close to his feet.  His choice of footwear, if he must wear any at all, is a simple pair of bamboo sandals without socks.  Decimus usually carries with him a small pack with some emergency wine, cheese, and some nice homemade bread.  The wizard is not an expressive man, usually going through life with an easy smile and a quirked eyebrow, but it is because he often takes time to process what is going on before reacting, though the speed at which he moves through this process can frustrate people around him who are more reactionary.  When forced to act by a problem that has no self-solving solution, he can begin to get serious, but only as a last resort.  Quite often, he would much rather be baking, reading, or sleeping.      

 Plothook: Once upon a time, Ispin happened across a body on the side of the road in a forest, and for a moment, he was unsure if the figure was alive or dead.  After poking him with his foot, he discovered Decimus had simply decided to take a nap on his way to the next village.  Finding this hilarious, the adventurer took the wizard up on a brief parlay of cheese and bread while the two swapped stories and poems.  Decimus discovered a kindred spirit in Ispin, and the two regularly exchanged messages over the years, critiquing poems and essays and generally musing about the world and their places in it.  

Past is Prologue:

Truth, Rumours & Lies

  • True - Decimus loved a woman once, but he took too long showing his feelings, and she left him for another man
  • False - Decimus cannot actually perform any magic, and is simply posing as a wizard, using trickery and charm to fool people
  • True- Decimus challenged and lost to a troll in a contest of riddles

Include two of the following

Loyalties

To the Mages of High Sorcery, as a member of the Order of the White Robes, he strives to protect people from evil, and to spread the word of peace 

Is Might Right? 

Never.  Might is a means to an end, having only might may win in the short term, but it can never sustain.  

Music

Pure Imagination

Diety 

Solinari has the heart of Decimus, though whenever an opportunity to praise Branchala or Habbakuk comes up, he will often leave an offering to them, as they reign over domains he is quite fond of, Branchala in particular, as without them, poetry and music is meaningless, and those are two things he could never go without.  

 

tyrtaeus

tyrtaeus

artworks-000592502819-lcy9to-t500x500.jpg.4ce83f958404dd3e71ae1a21888155dd.jpg

Decimus 

10th & Last

Name: Decimus 

Character Concept: Escaped slave who wants to find his sister and free her, will stop at nothing to destroy anyone participating in the slave trade, and wants to help rid the world of the darkness that consumed his family.    

Lineage, Background, Planned Subclass: Decimus is a Wood Elf, with a custom background that is a variation of the Gladiator background.  Instead of fighting for fame and fortune, he was forced to fight for survival and entertainment of his lords.  Once he reaches Level 3, he will take the Way of Mercy subclass, as his fists destroy his enemies, and save his friends.  

Description: Decimus stands taller than most, around 6'3", though his coppery hair adds a couple of inches to that, as it stands in shock.  His face is long and pointed, with sharp features giving him a dangerous look.  His black eyes and sharp brow give him a permanent scowl.  His body is lithe and taut, like a steel whip stretched to its limit, ready to snap at any moment, a tribute to a childhood of malnutrition and the torturous barbery of the fighting pits.  There is a rigidity to his body language that can be hard for people to decipher, an anxiousness in his movements born from a life of constant running and fighting, ready to spring into action in the blink of an eye.  The scars that riddle his body a testament to his past of slavery, some given by opponents in the war for survival, others by those who sought to break his spirit.  His back is filled with long, thin reminders of the whips that bit into his skin when he rose to protect his friends in the pits.  Given his past, he has never needed nor sought any clothing other than the basics, worn cream colored pants, baggy and comfortable, tapered at the ankles by bandages that lead into his soft-soled cloth footwear.  He often goes shirtless, but if he must, he possesses some thin black shirts that are form fitting and long sleeved.  

The Wood Elf is a quiet and somber individual, thoughtful and awkward.  He finds some difficulty in conversation with others, and even the basic comforts such as a bed and warm food gives him pause.  Even years after his escape, the unworthiness that was beaten into him still grips his heart.  This uncomfortable nature that he displays fades into the background when he finds himself in combat.  The primal nature he has been driven to for so long is unleashed, and he becomes an animal, operating on baser instincts, targeting his opponents with ruthless efficiency, weaving in and out of combat with the single-minded goal of destruction.  Decimus does not enjoy violence, but it is the only tool he has at his disposal to enact the change he wishes to see in the world, and until he finds out what happened to his sister, he cannot have peace. 

 Plothook: Shortly after escaping his chains, while on the run from his pursuers, Decimus met Ispin, a gentle and kind soul who endangered himself and his friends to help the poor slave hide from his past.  The adventurer took Decimus in, gave him food and smuggled him out of the borders of the wretched country, granting the pit fighter his first taste of true freedom.  Without that kindness from Ispin and his companions, he may have never trusted anyone again. 

Past is Prologue: After the Cataclysm, in the power vacuum the world was left in, there were people who saw their opportunities for power in the weakness of others, and in a move to consolidate power, large swathes of the people suffering the most were enslaved.  Decimus mother was one of those people.  Through the many abuses she suffered, he was one of them.  She died giving birth, and he was one of the countless other orphans raised in enslavement.  He was given the name Decimus by one of the mothers who was responsible for raising the children, meaning ten, as he was he tenth child born in the camp at the time. The Wood Elf had a mean streak growing up, meaning he ended up in the stocks, whip lashing into his back more often than not.  These punishments never broke him as they were supposed to, and as early as 13 years old, he was thrown out of the slave camps, and into the blood pits, where the pit fighters were set upon each other in barbaric combat for the entertainment of their lords.  

It was in these pits that he met Aressa, a Half-Orc girl around his age, who had been thrown into the hellish arena simply due to her lineage.  Aressa was not a fighter, but she had a talent for healing magic, and used her divine influence to make sure the fighters of the pit could be as healthy as they could be given the situation.  Decimus, a boy driven only by anger and hatred, found that he could not hate her, and he slowly began to make his first friend as she tended to his wounds every time he returned from arena above.  In the dark Bloodworks below, he began to understand that not everything was bad about the world.  For three years, the two of them survived only by trusting one another, considering themselves siblings, until a fighter, fearful of the reputation of the Wood Elf, paid off a guard to get rid of the Half-Orc, believing that the only reason Decimus was able to keep surviving in the pit was because of her.  The guards beat the fighter to within an inch of his life and threw him into the arena, dragging Aressa away.  Near death and with his opponent bearing down on him with a weapon in hand, Decimus threw away any semblance of self-preservation and tore the heart out of the man who had torn his out.  

In the heart of the night, with nothing else to live for, the pit fighter made his escape attempt, killing two of the guards and stealing away in the night.  With no knowledge about the world outside the pits, he just kept running until he found a cave in the midst of the forest that he took shelter in as the rains began to fall.  In the cold dark, against the wall, he fell asleep as a free man for the first time.  With the severity of his wounds, the lack of food, and the cold air numbing his limbs, the fact he woke up at all was a miracle, but the distant sounds of dogs stirred him, and he felt the weight of all the mistakes he had made the day before.  The thought of going back to be put to death was intolerable, he promised himself if he was going to be caught, it would mean he would die a free man.  Fleeing deeper into the forests, he eventually came to a road, where he was nearly run over by a crew of armed adventurers and their horses.  Fearing they were would be captors, he attacked.  Thankfully for him, and luckily for Ispin and his friends, Decimus was too weak to effectively bypass their armor with his strikes, and they were able to disable him easily enough.  

After explaining his situation, the leader of the group promised that he would not allow his pursuers to capture him, and he would assist his new friend in remaining a free man.  The next few weeks were a whirl of adventure and subterfuge, with the Wood-Elf keeping his head down while his new friends disguised him and brought him across the multiple checkpoints of the kingdom to a neighboring region where the searching fingers of his previous masters could not reach.  There was nothing Decimus could offer that the older man would accept as a token of his appreciation.  He was told that his survival was gift enough, a sentiment that broke him more effectively than any of his masters whips ever had.  The Wood-Elf wanted to stay true to his word to Ispin that he would create a new life for himself, but Aressa mattered more.  The next ten years, he drifted from town to town, working as a hired hand where he could while learning more about the world.  As the rumors of the Dragon Armies grew, he knew that he could not just stand by and be so single minded anymore, he decided he needed to seek out the advice of an old man to whom he still owed a debt.  

Truth, Rumours & Lies

  • True - Decimus real father is a noble, who knew his son was a slave and often watched him fight in the pits
  • False - Decimus is a thief who travels town to town, stealing in order to survive
  • True- Decimus can't read

Include two of the following

Is Might Right? 

Yes.  Good and evil don't matter to the mighty, they are above such moral quandaries.  It is the responsibility of the weak to become powerful and enact revenge or maintain themselves. 

Music

Nightmares haunt his sleep, and the fear that he will one day be caught and enslaves fills Decimus with anxiety.  His nerves are frayed and he is constantly on edge, and this music is the only thing I can think of to do it justice.  

Hidden Partition - A song representing his anxieties and fears of returning to life as a slave

Goodbye Friend - When he thinks about his weakness and inability to protect his sister

Connections

 

 

 

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