Decimus - Initiate of High Sorcery | Bladesinger Wizard | Human
AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1 8 | DEXScore: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3: 16 | CONScore: 2: 14 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5: 16 | WISScore: 0
Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0: 10 | CHAScore: -1
Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1: 8
Languages: Common, Abyssal, Celestial, Primordial
FeatsWar CasterPrerequisite: The ability to cast at least one spell
You have practiced casting Spells in the midst of Combat, learning Techniques that grant you the following benefits:
You have advantage on Constitution Saving Throws that you make to maintain your Concentration on a spell when you take damage.
You can perform the somatic Components of Spells even when you have Weapons or a Shield in one or both hands.
When a Hostile creature’s Movement provokes an opportunity Attack from you, you can use your Reaction to Cast a Spell at the creature, rather than making an opportunity Attack. The spell must have a Casting Time of 1 Action and must target only that creature. | FeaturesContent... | ActionsContent... | SpellsCantrips
Blade Ward
Booming Blade
Green-Flame Blade
1st-Level
Expeditious Retreat ©
Magic Missile
Tensors Floating Disk © (a drop of mercury)
Tash's Hideous Laughter © (Tiny tarts and a feather that is waved in the air)
Identify (A pearl worth at least 100 gp and an owl feather)
Detect Magic ©
Absorb Elements
Charm Person
Comprehend Languages [Initiate of High Sorcery Feat]
Shield [Initiate of High Sorcery Feat]