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Tychris1

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Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 4

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Ind, +1 Int

Actions:

1. Diplomacy: Finish Press Claim on 429

Merlyn Zan Cuddlu's prophecized lineage has been fully cemented now. The boughs and conifers of this hedonistic land now sing with the hymns of RUIN. Many Darkkin come flooding into the secluded corners of this new land, Merlyn raiders settle into seaside hostels and pop-up shanty port towns, and the Cabal of Ruin induct several of the locals into secret blood arts and strange psychotropic adventures.

2. Intrigue: Investigate Dragon Egg!

Strange fates! The Dread Captain Merlyn Gul Twir returns from her fortuitously omened voyage with no lands to name or people to learn. Instead her ragged crew, the mostly in one piece Leathersail Fleet now dispersed to greed, set anchor at Fishport and unload a massive egg. Gul Twir is entranced by the egg, spending as much time with it as she does her own child brought upon the trip, and it is paraded as the grandest plunder of all. Arabella’s burgeoning army is quickly sucked into the fantasy told by the survivors of the daring egg rescue, and Psygodburgh is put into a sudden sideways shift. Merlyn from Ruin itself come to see the Egg, drawn by the tale of fiery salamanders, and a great pyre is erected to keep the egg warm constantly. Contacts from the Disciples of Silicon are tapped for security measures when the day of hatching is nigh, and Gul Twir frequently deposits excess loot from plunder or trade around the egg as a makeshift nest. From fur coats to precious metals or villager rations a great pile of tribute is amassed which slowly rots and deteriorates. More is simply lavished on and left to the destruction of time instead of replaced as is the fashion of Merlyn of repute. The Pirate Queen can be seen at night reading stories by the fire and pressing her pointed ears against the egg to hear what writhes within.

3. Intrigue: Investigate Southwest Forest!

--- Operation: Conqueror ---

---- Crescent Formation Convergent Pattern

---- All systems operational

---- Fire has been approved

--- Obtain, Obscure, Obstruct

4. Industry: Repay Myrkran Debts

The Order of the Drake, a merry band of warriors from the Leathersail Fleet, return from the Dragon World with newly forged hearts. Landing in Psygodburgh they disseminate themselves among the local Myrkran population and fasten the shifting population to the strange island. Using their enhanced armored cores to lift great weights, fight off mutated animals, and help the Lone-Horners with any troubles that haunt them. They gather town halls every week to discuss the issues of the day and to spit fiery liberating heady ideals out into the peasant zeitgeist. Swords, poisons, and more are stockpiled for the Myrkrans, and at last, a battle breaks out between the Order of the Drake and a band of Legitimate Privateers endorsed by the Pirate Queenz when the latter attempts to disarm the populace and collect a heavy tax. Few are injured but tensions grow blisteringly high.

5. Industry: Repay Myrkran Debts

While insurgent nascent forces move to shift the power of the peasantry away from Merlyn Gul Twir and her beloved the Pirate Queenz set about trying to correct this insult. Fish are thrown from the edges of the BellaBarge, bread is handed out to the masses, and a set of blood games and athletic sports are set in place to placate the Cyclopian-Horned fishers and farmers. Some fires are lit and blamed on the Order of the Drake, though it is a dubious claim, and raids begin to expand from the local shores to farther more alien voyages.

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Donate 1 Treasure to DOS

- Accept Merlyn Mal Dread Hero from SYP

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 4

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Ind, +1 Int

Actions:

1. Diplomacy: Finish Press Claim on 429

Merlyn Zan Cuddlu's prophecized lineage has been fully cemented now. The boughs and conifers of this hedonistic land now sing with the hymns of RUIN. Many Darkkin come flooding into the secluded corners of this new land, Merlyn raiders settle into seaside hostels and pop-up shanty port towns, and the Cabal of Ruin induct several of the locals into secret blood arts and strange psychotropic adventures.

2. Intrigue: Investigate Dragon Egg!

Strange fates! The Dread Captain Merlyn Gul Twir returns from her fortuitously omened voyage with no lands to name or people to learn. Instead her ragged crew, the mostly in one piece Leathersail Fleet now dispersed to greed, set anchor at Fishport and unload a massive egg. Gul Twir is entranced by the egg, spending as much time with it as she does her own child brought upon the trip, and it is paraded as the grandest plunder of all. Arabella’s burgeoning army is quickly sucked into the fantasy told by the survivors of the daring egg rescue, and Psygodburgh is put into a sudden sideways shift. Merlyn from Ruin itself come to see the Egg, drawn by the tale of fiery salamanders, and a great pyre is erected to keep the egg warm constantly. Contacts from the Disciples of Silicon are tapped for security measures when the day of hatching is nigh, and Gul Twir frequently deposits excess loot from plunder or trade around the egg as a makeshift nest. From fur coats to precious metals or villager rations a great pile of tribute is amassed which slowly rots and deteriorates. More is simply lavished on and left to the destruction of time instead of replaced as is the fashion of Merlyn of repute. The Pirate Queen can be seen at night reading stories by the fire and pressing her pointed ears against the egg to hear what writhes within.

3. Intrigue: Investigate Southwest Forest!

--- Operation: Conqueror ---

---- Crescent Formation Convergent Pattern

---- All systems operational

---- Fire has been approved

--- Obtain, Obscure, Obstruct

4. Industry: Repay Myrkran Debts

The Order of the Drake, a merry band of warriors from the Leathersail Fleet, return from the Dragon World with newly forged hearts. Landing in Psygodburgh they disseminate themselves among the local Myrkran population and fasten the shifting population to the strange island. Using their enhanced armored cores to lift great weights, fight off mutated animals, and help the Lone-Horners with any troubles that haunt them. They gather town halls every week to discuss the issues of the day and to spit fiery liberating heady ideals out into the peasant zeitgeist. Swords, poisons, and more are stockpiled for the Myrkrans, and at last, a battle breaks out between the Order of the Drake and a band of Legitimate Privateers endorsed by the Pirate Queenz when the latter attempts to disarm the populace and collect a heavy tax. Few are injured but tensions grow blisteringly high.

5. Industry: Repay Myrkran Debts

While insurgent nascent forces move to shift the power of the peasantry away from Merlyn Gul Twir and her beloved the Pirate Queenz set about trying to correct this insult. Fish are thrown from the edges of the BellaBarge, bread is handed out to the masses, and a set of blood games and athletic sports are set in place to placate the Cyclopian-Horned fishers and farmers. Some fires are lit and blamed on the Order of the Drake, though it is a dubious claim, and raids begin to expand from the local shores to farther more alien voyages.

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Donate 1 Treasure to DOS

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 4

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Dip, +1 Int

Actions:

1. Diplomacy: Finish Press Claim on 429

2. Diplomacy: Contribute to Translation

3. Intrigue: Investigate Dragon Egg!

Strange fates! The Dread Captain Merlyn Gul Twir returns from her fortuitously omened voyage with no lands to name or people to learn. Instead her ragged crew, the mostly in one piece Leathersail Fleet now dispersed to greed, set anchor at Fishport and unload a massive egg. Gul Twir is entranced by the egg, spending as much time with it as she does her own child brought upon the trip, and it is paraded as the grandest plunder of all. Arabella’s burgeoning army is quickly sucked into the fantasy told by the survivors of the daring egg rescue, and Psygodburgh is put into a sudden sideways shift. Merlyn from Ruin itself come to see the Egg, drawn by the tale of fiery salamanders, and a great pyre is erected to keep the egg warm constantly. Contacts from the Disciples of Silicon are tapped for security measures when the day of hatching is nigh, and Gul Twir frequently deposits excess loot from plunder or trade around the egg as a makeshift nest. From fur coats to precious metals or villager rations a great pile of tribute is amassed which slowly rots and deteriorates. More is simply lavished on and left to the destruction of time instead of replaced as is the fashion of Merlyn of repute. The Pirate Queen can be seen at night reading stories by the fire and pressing her pointed ears against the egg to hear what writhes within.

4. Intrigue: Investigate Southwest Forest!

5. Industry: Jerk the Myrkrans

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Donate 1 Treasure to DOS

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 4

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Dip, +1 Int

Actions:

1. Diplomacy: Finish Press Claim on 429

2. Diplomacy: Contribute to Translation

3. Intrigue: Investigate Dragon Egg!

Strange fates! The Dread Captain Merlyn Gul Twir returns from her fortuitously omened voyage with no lands to name or people to learn. Instead her ragged crew, the mostly in one piece Leathersail Fleet now dispersed to greed, set anchor at Fishport and unload a massive egg. Gul Twir is entranced by the egg, spending as much time with it as she does her own child brought upon the trip, and it is paraded as the grandest plunder of all. Arabella’s burgeoning army is quickly sucked into the fantasy told by the survivors of the daring egg rescue, and Psygodburgh is put into a sudden sideways shift. Merlyn from Ruin itself come to see the Egg, drawn by the tale of fiery salamanders, and a great pyre is erected to keep the egg warm constantly. Contacts from the Disciples of Silicon are tapped for security measures when the day of hatching is nigh, and Gul Twir frequently deposits excess loot from plunder or trade around the egg as a makeshift nest. From fur coats to precious metals or villager rations a great pile of tribute is amassed which slowly rots and deteriorates. More is simply lavished on and left to the destruction of time instead of replaced as is the fashion of Merlyn of repute. The Pirate Queen can be seen at night reading stories by the fire and pressing her pointed ears against the egg to hear what writhes within.

4. Intrigue: Investigate Southwest Forest!

5. Industry: Jerk the Myrkrans

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 4

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Dip, +1 Int

Actions:

1. Diplomacy: Finish Press Claim on 429

2. Diplomacy: Contribute to Translation

3. Intrigue: Investigate Dragon Egg!

4. Intrigue: Investigate Southwest Forest!

5. Industry: Jerk the Myrkrans

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 4

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Dip, +1 Mil

Actions:

1. Diplomacy: Finish Press Claim on 429

2. Diplomacy: Contribute to Translation

3. Intrigue: Investigate Dragon Egg!

4. Intrigue: Investigate Southwest Forest!

5. Industry: Jerk the Myrkrans

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

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