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BladeofOblivion

BladeofOblivion

NPC Actions

Round 10

 

The Peoples of Myrkran

Pending Requests and Offers

[Diplomacy] Beg to Let Sleeping Crabs Lie in Brenn Tyr - The unknown presence in the land of the empty-shelled crabs along with cryptic Rayjo communications put the leaders of Shadestone Hold and other Myrkran communities instantly on edge. Requests and demands go out to go no further - what lies south is a dire peril, dangerous even to speak of, and no good can come of waking it. (Demand: Do not explore south of Region 013 or Region 415. Reward: None. Penalty: -1 Reputation per exploration attempt in this direction and these exploration attempts do not fulfill the Promote Exploration request. The Myrkran will refuse any favors spent to explore in this direction. Duration: Rounds 6-10)

[Intrigue] Gather Intelligence on the Pirate Threat - Though the interest in establishing colonies in the Vaires remains, greater knowledge of the Pirate Threat terrifies many of the Myrkran in Taer Mojr! Some forward-thinking leaders gather up resources to use as a carrot to encourage the spread of such information. (Request: Investigate aspects of VVV, such as its yet-unknown rulers, resources, beliefs, technologies, and strength. Reward: +1 favor for any such successful investigation. Penalty: None. Duration: Rounds 8-10)

[Industry] Offer to Share Farming Secrets to the Vaires, for a Price - The kingdoms of the Vaires find the first of the Myrkran reaching their shores, or at least the first that survived the pirates. They bring knowledge from faraway lands, in return for business and roofs over their heads. (Offer: The Peoples of Myrkran will grant the Irrigation technology to a Vaires realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 9-10)

 

[Industry] Rayjo Network Expansion [2/5] - As the specter of doom from the West approaches, the Rayjo network will become increasingly critical, and efforts are redoubled to finish it quickly. (Request: Any kingdom may contribute to this great project as an Industry action - the first action contributed by a realm grants that realm one MYR favor. Duration: Rounds 9-11)

[Intrigue] Grapple with the Easterling Advance - The Myrkran communities of Brenn Tyr seem unsure what to make of the Kymtyr of the East, now that they’ve too arrived in great numbers…though more bloodied hands. Whispers spread wildly - some see in them kindred of sorts despite their humanity, others competition for limited space, yet more wonder if it is only their humanity that spares them from death after arriving with their spears raised. Scholar Panhu Gabura pens a treatise on ethics suggesting that a great trauma of the King of Swords lingers still in Brenn Tyr, the policies of a mad warlock still influencing modern policy in ways incompatible with pure reason - and claims that the Myrkran should seek to emulate the horned warriors of the west in the future rather than pursuing civilian careers, as history suggests that violence with purpose is the path to true prosperity.

[Intrigue] Scorn the Sunborne - Where the Ana Kai Loyalists fled their homelands with importance and scraps of their former dignity, if not fanfare, an inky silence escaped what was once a thriving rayjo outpost in the region. Over the following weeks and months, a few rare Myrkran stowaways, ragged escapees, and children intentionally smuggled to safer lands spoke through haunted, glazed eyes of the nightmares visited upon them by the ones who claimed to serve the Sun. Horns strung on garlands down buildings, families fed to the turtles piece by piece, and other horrors most would not even speak of. The Sunborne spoke of rooting out a darkness, but to the Myrkran they were another misfortune more horrible than the last. (The Rising Sun has fallen to Reputation -3!)
 

 

The Disciples of Silicon

[High Witch Bryn is kept up at night by faint flickerings, a laughing collection of points of light that seem to project from the environment around her. They are difficult to understand, but from time to time she gets glimpses of a strange ghostly woman just long enough to make out a few words - that her name is Sibyl, and she is no friend of the Metal Men. Unfortunately, communication is highly limited, and only a challenging ritual can stabilize this link! To attempt such a seance, High Witch Bryn may attempt a Faith action rolled against TN14 so long as she remains at -3 Reputation with the Disciples of Silicon.]

Pending Requests and Offers

nop


[Diplomacy] Declassify and Dispose - Several recent acquisitions from Altarin, Taer Mojr, and Brenn Tyr have been analyzed and deemed not necessary to keep in indefinite isolation. With limitations on vault space, the process of slowly disposing of such things - whether by destruction or random dissemination - begins. Those in the loop of the Disciples’ activities are presented with a rare opportunity to take something off the disciples’ hands, with the right grease. (Offer: Kingdoms with DOS rep 1 or greater may request the contents of a vault be delivered to them for external storage/disposal rather than liquified, no more than one per realm, as a non-action. The contents of a vault will be determined by a GM roll. Reward: 2 Favors owed to DOS, contents of Vault. Penalty: None. Duration: Rounds 10-11)

Contents of Vaults

Determined by 1d6 roll.

1: Mundane junk. Vault contains exclusively mundane items of little industrial, academic, scientific, or occult interest.

2-3: Minor Find. Vault contains one or more items of expendable value, such as treasure or an artifact that is usable exactly once.

4-5: Major Find. Vault contains a technological or even (misfiled) anomalous artifact.

6: Oops. Vault contains a mystery, which may be greater in value than an artifact and/or dangerous.

[Intrigue] Repair Lance - The experiment is restored to functionality after his disastrous foray into the Veiled Dark. The damage was extensive, but a valuable operative is a valuable operative.

[Intrigue] Secret - The things found in the mountains were still not what they sought. It might be too late soon.



The Seekers of the Spheres
 


[As the Illuminated and foremost among those with the Seekers' attention, the Ota Beyr Brejna Honorlund of the Rikathi receives a visit from the Council of Velentin's Elders, five of whom arrive by sail! While this coven remains in their court, Brejna Honorlund may spend a special intrigue action to investigate their cryptic words through dialogue and research of the texts they brought with them. While undergoing this training, the Ota Beyr may roll Intrigue against TN 14 to impress the Seekers, and earn the right to be inducted to the greatest secrets of the Seekers of the Spheres!]

Pending Requests and Offers

N/A

 

[Diplomacy] Request an Observatory be built in The Vaires - Desiring an additional point from which to observe the Dark Moon’s approach, the Seekers send missives through the new Kingdoms of the Vaires - in search of a patron who might champion their quest for knowledge and understanding of the cosmos. (Request: Build one Seeker Observatory (3-action Diplomacy/Faith project) in Yon Vaire or Vaire Ven. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed one will be randomly selected to become the recognized SPH base and contributor(s) will receive the full reward. Any unselected bases will still become SPH bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 10-14)

[Military] Suppress the Carmine - Though knowledge is limited and early, Seeker Representatives like Olivier, Aporie, and Waxil are clear that in its current form, the Carmine Blight is inimical and incompatible with Ayr’s existing life. The East of Brenn Tyr was sparsely populated to begin with and no organized resistance formed before it overran the wilderness. Little is known but the Easterlings reported that fire was effective in the short term, and most of all time was needed now(Request: Sack Trading Posts overtaken by the Carmine Blight to slow its progress. Reward: +1 favor for any successful sack. Penalty: None. Duration: Rounds 10-12)

[Intrigue] Eilonwy spirits the Egg off to Velentin - Under cover of night, Eilonwy of Velentin charters a ship from the southeast shore of Altarin. The thing she found in the depths must go to the Elders.

 

...

 

Vandals and Villains of the Vaires

Captain Dreadlove - A hulking horror of a man in a long, ragged coat that writhes with a patchwork of sewn-on pieces of others to augment his personal might, Captain Dreadlove acts the part of a petty king from his palace-ship speared on a stalagmite in the city of Crying Cove. Dip4/Mil10/Ind5/Int6/Fai5; 6 Land Units, 3 Naval
1. [Military] Meathook invades Region 222 with 1 unit and 1 navy! - Desperation. Fading relevance. The ascension of a rival. Another humiliating defeat and the raising of a great fortress. Captain Meathook may not be the most cunning of his kind, but even he knows that he needs something big now, something ambitious. Glory or Death. One more failure and his crew will desert him, so change is needed. When the Mist Eaters next arrive to foreign shores, they come unshrouded and prepared for an extended presence - this will be no mere raid.

Details

Captain Meathook (Subcommander 5) leads battle, challenges any opponent. Uses Reckless Attack Tactical Doctrine.

Spark-Fire Wands (+1 to Battle), Steering Oars (+3 Maneuvering) in effect.

Total: +9 Battle (+5 leader, +1 unit, +1 navy, +1 tech, +1 treasure), +8 Tactical Maneuvering (+5 using half Dreadlove's Mil Score, +3 Tech)


2. [Intrigue] Raid Region 203 TP3 Lyrisite using Pirate Code CI! - Her star on the rise, Albatross moves in circles far greater than ever before - and they say The Rat promises her something in return for retrieving something they've never seen before. Greed alights in her eyes, and a deal is struck.

The Widow Queen - An ancient sea-witch whom even these cutthroats dare not cross, the Widow Queen appears on paper to be the weakest of them and yet maintains the careful balance of power that keeps these people from killing one another. Both her social puissance and the fear she inspires keep others in line, and she wields secret dread arts. Dip7/Mil5/Ind5/Int7/Fai9; 2 Land Units, 1 Naval. Fog-Wreathed Sails Tactical Doctrine, Embassy with Rikathi
3. [Faith] Convert Region 237 to Widow Ancestry - Far away, the broken heart of the Winding Rose weeps. The Widow Queen hears it in her nightmares. It too must afflict Rizzo's people, among whom the Rose is popular - she will bring peace.
4. [Faith] Convert Region 218 to Widow Ancestry - From Crying Cove, the masked ones see the same vulnerability they saw in Dreadlove's reign as the testament to strength rises across the water. Masks would spread among the harrowed and tired. Those who would be quickest to turn away from the greater world, and seek bliss in ignorance.

Rizzo "the Rat" - Known only in whispers, Rizzo's rumors are mixed - some say they're the closest thing to an honest merchant among these thieves, while others say their influence touches every raid. Dip3/Mil6/Ind8/Int10/Fai5
5. Unknown, as The Rat is only a rumor.
6. Unknown, as The Rat is only a rumor.

BladeofOblivion

BladeofOblivion

NPC Actions

Round 10

 

The Peoples of Myrkran

Pending Requests and Offers

[Diplomacy] Beg to Let Sleeping Crabs Lie in Brenn Tyr - The unknown presence in the land of the empty-shelled crabs along with cryptic Rayjo communications put the leaders of Shadestone Hold and other Myrkran communities instantly on edge. Requests and demands go out to go no further - what lies south is a dire peril, dangerous even to speak of, and no good can come of waking it. (Demand: Do not explore south of Region 013 or Region 415. Reward: None. Penalty: -1 Reputation per exploration attempt in this direction and these exploration attempts do not fulfill the Promote Exploration request. The Myrkran will refuse any favors spent to explore in this direction. Duration: Rounds 6-10)

[Intrigue] Gather Intelligence on the Pirate Threat - Though the interest in establishing colonies in the Vaires remains, greater knowledge of the Pirate Threat terrifies many of the Myrkran in Taer Mojr! Some forward-thinking leaders gather up resources to use as a carrot to encourage the spread of such information. (Request: Investigate aspects of VVV, such as its yet-unknown rulers, resources, beliefs, technologies, and strength. Reward: +1 favor for any such successful investigation. Penalty: None. Duration: Rounds 8-10)

[Industry] Offer to Share Farming Secrets to the Vaires, for a Price - The kingdoms of the Vaires find the first of the Myrkran reaching their shores, or at least the first that survived the pirates. They bring knowledge from faraway lands, in return for business and roofs over their heads. (Offer: The Peoples of Myrkran will grant the Irrigation technology to a Vaires realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 9-10)

 

[Industry] Rayjo Network Expansion [2/5] - As the specter of doom from the West approaches, the Rayjo network will become increasingly critical, and efforts are redoubled to finish it quickly. (Request: Any kingdom may contribute to this great project as an Industry action - the first action contributed by a realm grants that realm one MYR favor. Duration: Rounds 9-11)

[Intrigue] Grapple with the Easterling Advance - The Myrkran communities of Brenn Tyr seem unsure what to make of the Kymtyr of the East, now that they’ve too arrived in great numbers…though more bloodied hands. Whispers spread wildly - some see in them kindred of sorts despite their humanity, others competition for limited space, yet more wonder if it is only their humanity that spares them from death after arriving with their spears raised. Scholar Panhu Gabura pens a treatise on ethics suggesting that a great trauma of the King of Swords lingers still in Brenn Tyr, the policies of a mad warlock still influencing modern policy in ways incompatible with pure reason - and claims that the Myrkran should seek to emulate the horned warriors of the west in the future rather than pursuing civilian careers, as history suggests that violence with purpose is the path to true prosperity.

[Intrigue] Scorn the Sunborne - Where the Ana Kai Loyalists fled their homelands with importance and scraps of their former dignity, if not fanfare, an inky silence escaped what was once a thriving rayjo outpost in the region. Over the following weeks and months, a few rare Myrkran stowaways, ragged escapees, and children intentionally smuggled to safer lands spoke through haunted, glazed eyes of the nightmares visited upon them by the ones who claimed to serve the Sun. Horns strung on garlands down buildings, families fed to the turtles piece by piece, and other horrors most would not even speak of. The Sunborne spoke of rooting out a darkness, but to the Myrkran they were another misfortune more horrible than the last. (The Rising Sun has fallen to Reputation -3!)
 

 

The Disciples of Silicon

[High Witch Bryn is kept up at night by faint flickerings, a laughing collection of points of light that seem to project from the environment around her. They are difficult to understand, but from time to time she gets glimpses of a strange ghostly woman just long enough to make out a few words - that her name is Sibyl, and she is no friend of the Metal Men. Unfortunately, communication is highly limited, and only a challenging ritual can stabilize this link! To attempt such a seance, High Witch Bryn may attempt a Faith action rolled against TN14 so long as she remains at -3 Reputation with the Disciples of Silicon.]

Pending Requests and Offers

nop


[Diplomacy] Declassify and Dispose - Several recent acquisitions from Altarin, Taer Mojr, and Brenn Tyr have been analyzed and deemed not necessary to keep in indefinite isolation. With limitations on vault space, the process of slowly disposing of such things - whether by destruction or random dissemination - begins. Those in the loop of the Disciples’ activities are presented with a rare opportunity to take something off the disciples’ hands, with the right grease. (Offer: Kingdoms with DOS rep 1 or greater may request the contents of a vault be delivered to them for external storage/disposal rather than liquified, no more than one per realm, as a non-action. The contents of a vault will be determined by a GM roll. Reward: 2 Favors owed to DOS, contents of Vault. Penalty: None. Duration: Rounds 10-11)

Contents of Vaults

Determined by 1d6 roll.

1: Mundane junk. Vault contains exclusively mundane items of little industrial, academic, scientific, or occult interest.

2-3: Minor Find. Vault contains one or more items of expendable value, such as treasure or an artifact that is usable exactly once.

4-5: Major Find. Vault contains a technological or even (misfiled) anomalous artifact.

6: Oops. Vault contains a mystery, which may be greater in value than an artifact and/or dangerous.

[Intrigue] Repair Lance - The experiment is restored to functionality after his disastrous foray into the Veiled Dark. The damage was extensive, but a valuable operative is a valuable operative.

[Intrigue] Secret - The things found in the mountains were still not what they sought. It might be too late soon.



The Seekers of the Spheres
 


[As the Illuminated and foremost among those with the Seekers' attention, the Ota Beyr Brejna Honorlund of the Rikathi receives a visit from the Council of Velentin's Elders, five of whom arrive by sail! While this coven remains in their court, Brejna Honorlund may spend a special intrigue action to investigate their cryptic words through dialogue and research of the texts they brought with them. While undergoing this training, the Ota Beyr may roll Intrigue against TN 14 to impress the Seekers, and earn the right to be inducted to the greatest secrets of the Seekers of the Spheres!]

Pending Requests and Offers

N/A

 

[Diplomacy] Request an Observatory be built in The Vaires - Desiring an additional point from which to observe the Dark Moon’s approach, the Seekers send missives through the new Kingdoms of the Vaires - in search of a patron who might champion their quest for knowledge and understanding of the cosmos. (Request: Build one Seeker Observatory (3-action Diplomacy/Faith project) in Yon Vaire or Vaire Ven. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed one will be randomly selected to become the recognized SPH base and contributor(s) will receive the full reward. Any unselected bases will still become SPH bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 10-14)

[Military] Suppress the Carmine - Though knowledge is limited and early, Seeker Representatives like Olivier, Aporie, and Waxil are clear that in its current form, the Carmine Blight is inimical and incompatible with Ayr’s existing life. The East of Brenn Tyr was sparsely populated to begin with and no organized resistance formed before it overran the wilderness. Little is known but the Easterlings reported that fire was effective in the short term, and most of all time was needed now(Request: Sack Trading Posts overtaken by the Carmine Blight to slow its progress. Reward: +1 favor for any successful sack. Penalty: None. Duration: Rounds 10-12)

[Intrigue] Eilonwy spirits the Egg off to Velentin - Under cover of night, Eilonwy of Velentin charters a ship from the southeast shore of Altarin. The thing she found in the depths must go to the Elders.

 

...

 

Vandals and Villains of the Vaires

Captain Dreadlove - A hulking horror of a man in a long, ragged coat that writhes with a patchwork of sewn-on pieces of others to augment his personal might, Captain Dreadlove acts the part of a petty king from his palace-ship speared on a stalagmite in the city of Crying Cove. Dip4/Mil10/Ind5/Int6/Fai5; 6 Land Units, 3 Naval
1. [Military] Meathook invades Region 222 with 1 unit and 1 navy! - Desperation. Fading relevance. The ascension of a rival. Another humiliating defeat and the raising of a great fortress. Captain Meathook may not be the most cunning of his kind, but even he knows that he needs something big now, something ambitious. Glory or Death. One more failure and his crew will desert him, so change is needed. When the Mist Eaters next arrive to foreign shores, they come unshrouded and prepared for an extended presence - this will be no mere raid.

Details

Captain Meathook (Subcommander 5) leads battle, challenges any opponent. Uses Reckless Attack Tactical Doctrine.

Spark-Fire Wands (+1 to Battle), Steering Oars (+3 Maneuvering) in effect.

Total: +9 Battle (+5 leader, +1 unit, +1 navy, +1 tech, +1 treasure), +8 Tactical Maneuvering (+5 using half Dreadlove's Mil Score, +3 Tech)


2. [Military] ? - ?.

The Widow Queen - An ancient sea-witch whom even these cutthroats dare not cross, the Widow Queen appears on paper to be the weakest of them and yet maintains the careful balance of power that keeps these people from killing one another. Both her social puissance and the fear she inspires keep others in line, and she wields secret dread arts. Dip7/Mil5/Ind5/Int7/Fai9; 2 Land Units, 1 Naval. Fog-Wreathed Sails Tactical Doctrine, Embassy with Rikathi
3. [Diplomacy] ? - ?.
4. [Diplomacy] ? - ?

Rizzo "the Rat" - Known only in whispers, Rizzo's rumors are mixed - some say they're the closest thing to an honest merchant among these thieves, while others say their influence touches every raid. Dip3/Mil6/Ind8/Int10/Fai5
5. Unknown, as The Rat is only a rumor.
6. Unknown, as The Rat is only a rumor.

BladeofOblivion

BladeofOblivion

NPC Actions

Round 10

 

The Peoples of Myrkran

Pending Requests and Offers

[Diplomacy] Beg to Let Sleeping Crabs Lie in Brenn Tyr - The unknown presence in the land of the empty-shelled crabs along with cryptic Rayjo communications put the leaders of Shadestone Hold and other Myrkran communities instantly on edge. Requests and demands go out to go no further - what lies south is a dire peril, dangerous even to speak of, and no good can come of waking it. (Demand: Do not explore south of Region 013 or Region 415. Reward: None. Penalty: -1 Reputation per exploration attempt in this direction and these exploration attempts do not fulfill the Promote Exploration request. The Myrkran will refuse any favors spent to explore in this direction. Duration: Rounds 6-10)

[Intrigue] Gather Intelligence on the Pirate Threat - Though the interest in establishing colonies in the Vaires remains, greater knowledge of the Pirate Threat terrifies many of the Myrkran in Taer Mojr! Some forward-thinking leaders gather up resources to use as a carrot to encourage the spread of such information. (Request: Investigate aspects of VVV, such as its yet-unknown rulers, resources, beliefs, technologies, and strength. Reward: +1 favor for any such successful investigation. Penalty: None. Duration: Rounds 8-10)

[Industry] Offer to Share Farming Secrets to the Vaires, for a Price - The kingdoms of the Vaires find the first of the Myrkran reaching their shores, or at least the first that survived the pirates. They bring knowledge from faraway lands, in return for business and roofs over their heads. (Offer: The Peoples of Myrkran will grant the Irrigation technology to a Vaires realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 9-10)

 

[Industry] Rayjo Network Expansion [2/5] - As the specter of doom from the West approaches, the Rayjo network will become increasingly critical, and efforts are redoubled to finish it quickly. (Request: Any kingdom may contribute to this great project as an Industry action - the first action contributed by a realm grants that realm one MYR favor. Duration: Rounds 9-11)

[Intrigue] Grapple with the Easterling Advance - The Myrkran communities of Brenn Tyr seem unsure what to make of the Kymtyr of the East, now that they’ve too arrived in great numbers…though more bloodied hands. Whispers spread wildly - some see in them kindred of sorts despite their humanity, others competition for limited space, yet more wonder if it is only their humanity that spares them from death after arriving with their spears raised. Scholar Panhu Gabura pens a treatise on ethics suggesting that a great trauma of the King of Swords lingers still in Brenn Tyr, the policies of a mad warlock still influencing modern policy in ways incompatible with pure reason - and claims that the Myrkran should seek to emulate the horned warriors of the west in the future rather than pursuing civilian careers, as history suggests that violence with purpose is the path to true prosperity.

[Intrigue] Scorn the Sunborne - Where the Ana Kai Loyalists fled their homelands with importance and scraps of their former dignity, if not fanfare, an inky silence escaped what was once a thriving rayjo outpost in the region. Over the following weeks and months, a few rare Myrkran stowaways, ragged escapees, and children intentionally smuggled to safer lands spoke through haunted, glazed eyes of the nightmares visited upon them by the ones who claimed to serve the Sun. Horns strung on garlands down buildings, families fed to the turtles piece by piece, and other horrors most would not even speak of. The Sunborne spoke of rooting out a darkness, but to the Myrkran they were another misfortune more horrible than the last. (The Rising Sun has fallen to Reputation -3!)
 

 

The Disciples of Silicon

[High Witch Bryn is kept up at night by faint flickerings, a laughing collection of points of light that seem to project from the environment around her. They are difficult to understand, but from time to time she gets glimpses of a strange ghostly woman just long enough to make out a few words - that her name is Sibyl, and she is no friend of the Metal Men. Unfortunately, communication is highly limited, and only a challenging ritual can stabilize this link! To attempt such a seance, High Witch Bryn may attempt a Faith action rolled against TN14 so long as she remains at -3 Reputation with the Disciples of Silicon.]

Pending Requests and Offers

nop


[Diplomacy] Declassify and Dispose - Several recent acquisitions from Altarin, Taer Mojr, and Brenn Tyr have been analyzed and deemed not necessary to keep in indefinite isolation. With limitations on vault space, the process of slowly disposing of such things - whether by destruction or random dissemination - begins. Those in the loop of the Disciples’ activities are presented with a rare opportunity to take something off the disciples’ hands, with the right grease. (Offer: Kingdoms with DOS rep 1 or greater may request the contents of a vault be delivered to them for external storage/disposal rather than liquified, no more than one per realm, as a non-action. The contents of a vault will be determined by a GM roll. Reward: 2 Favors owed to DOS, contents of Vault. Penalty: None. Duration: Rounds 10-11)

Contents of Vaults

Determined by 1d6 roll.

1: Mundane junk. Vault contains exclusively mundane items of little industrial, academic, scientific, or occult interest.

2-3: Minor Find. Vault contains one or more items of expendable value, such as treasure or an artifact that is usable exactly once.

4-5: Major Find. Vault contains a technological or even (misfiled) anomalous artifact.

6: Oops. Vault contains a mystery, which may be greater in value than an artifact and/or dangerous.

[Intrigue] Repair Lance - The experiment is restored to functionality after his disastrous foray into the Veiled Dark. The damage was extensive, but a valuable operative is a valuable operative.

[Intrigue] Secret - The things found in the mountains were still not what they sought. It might be too late soon.



The Seekers of the Spheres
 


[As the Illuminated and foremost among those with the Seekers' attention, the Ota Beyr Brejna Honorlund of the Rikathi receives a visit from the Council of Velentin's Elders, five of whom arrive by sail! While this coven remains in their court, Brejna Honorlund may spend a special intrigue action to investigate their cryptic words through dialogue and research of the texts they brought with them. While undergoing this training, the Ota Beyr may roll Intrigue against TN 14 to impress the Seekers, and earn the right to be inducted to the greatest secrets of the Seekers of the Spheres!]

Pending Requests and Offers

N/A

 

[Diplomacy] Request an Observatory be built in The Vaires - Desiring an additional point from which to observe the Dark Moon’s approach, the Seekers send missives through the new Kingdoms of the Vaires - in search of a patron who might champion their quest for knowledge and understanding of the cosmos. (Request: Build one Seeker Observatory (3-action Diplomacy/Faith project) in Yon Vaire or Vaire Ven. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed one will be randomly selected to become the recognized SPH base and contributor(s) will receive the full reward. Any unselected bases will still become SPH bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 10-14)

[Military] Suppress the Carmine - Though knowledge is limited and early, Seeker Representatives like Olivier, Aporie, and Waxil are clear that in its current form, the Carmine Blight is inimical and incompatible with Ayr’s existing life. The East of Brenn Tyr was sparsely populated to begin with and no organized resistance formed before it overran the wilderness. Little is known but the Easterlings reported that fire was effective in the short term, and most of all time was needed now(Request: Sack Trading Posts overtaken by the Carmine Blight to slow its progress. Reward: +1 favor for any successful sack. Penalty: None. Duration: Rounds 10-12)

[Intrigue] Eilonwy spirits the Egg off to Velentin - Under cover of night, Eilonwy of Velentin charters a ship from the southeast shore of Altarin. The thing she found in the depths must go to the Elders.

 

...

 

Vandals and Villains of the Vaires

Captain Dreadlove - A hulking horror of a man in a long, ragged coat that writhes with a patchwork of sewn-on pieces of others to augment his personal might, Captain Dreadlove acts the part of a petty king from his palace-ship speared on a stalagmite in the city of Crying Cove. Dip4/Mil10/Ind5/Int6/Fai5; 6 Land Units, 3 Naval
1. [Military] Meathook invades Region 222! - Desperation. Fading relevance. The ascension of a rival. Another humiliating defeat and the raising of a great fortress. Captain Meathook may not be the most cunning of his kind, but even he knows that he needs something big now, something ambitious. Glory or Death. One more failure and his crew will desert him, so change is needed. When the Mist Eaters next arrive to foreign shores, they come unshrouded and prepared for an extended presence - this will be no mere raid.

Details

Captain Meathook (Subcommander 5) leads battle, challenges any opponent. Uses Reckless Attack Tactical Doctrine.

Spark-Fire Wands (+1 to Battle), Steering Oars (+3 Maneuvering) in effect.

Total: +9 Battle (+5 leader, +1 unit, +1 navy, +1 tech, +1 treasure), +8 Tactical Maneuvering (+5 using half Dreadlove's Mil Score, +3 Tech)


2. [Military] ? - ?.

The Widow Queen - An ancient sea-witch whom even these cutthroats dare not cross, the Widow Queen appears on paper to be the weakest of them and yet maintains the careful balance of power that keeps these people from killing one another. Both her social puissance and the fear she inspires keep others in line, and she wields secret dread arts. Dip7/Mil5/Ind5/Int7/Fai9; 2 Land Units, 1 Naval. Fog-Wreathed Sails Tactical Doctrine, Embassy with Rikathi
3. [Diplomacy] ? - ?.
4. [Diplomacy] ? - ?

Rizzo "the Rat" - Known only in whispers, Rizzo's rumors are mixed - some say they're the closest thing to an honest merchant among these thieves, while others say their influence touches every raid. Dip3/Mil6/Ind8/Int10/Fai5
5. Unknown, as The Rat is only a rumor.
6. Unknown, as The Rat is only a rumor.

BladeofOblivion

BladeofOblivion

NPC Actions

Round 10

 

The Peoples of Myrkran

Pending Requests and Offers

[Diplomacy] Beg to Let Sleeping Crabs Lie in Brenn Tyr - The unknown presence in the land of the empty-shelled crabs along with cryptic Rayjo communications put the leaders of Shadestone Hold and other Myrkran communities instantly on edge. Requests and demands go out to go no further - what lies south is a dire peril, dangerous even to speak of, and no good can come of waking it. (Demand: Do not explore south of Region 013 or Region 415. Reward: None. Penalty: -1 Reputation per exploration attempt in this direction and these exploration attempts do not fulfill the Promote Exploration request. The Myrkran will refuse any favors spent to explore in this direction. Duration: Rounds 6-10)

[Intrigue] Gather Intelligence on the Pirate Threat - Though the interest in establishing colonies in the Vaires remains, greater knowledge of the Pirate Threat terrifies many of the Myrkran in Taer Mojr! Some forward-thinking leaders gather up resources to use as a carrot to encourage the spread of such information. (Request: Investigate aspects of VVV, such as its yet-unknown rulers, resources, beliefs, technologies, and strength. Reward: +1 favor for any such successful investigation. Penalty: None. Duration: Rounds 8-10)

[Industry] Offer to Share Farming Secrets to the Vaires, for a Price - The kingdoms of the Vaires find the first of the Myrkran reaching their shores, or at least the first that survived the pirates. They bring knowledge from faraway lands, in return for business and roofs over their heads. (Offer: The Peoples of Myrkran will grant the Irrigation technology to a Vaires realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 9-10)

 

[Industry] Rayjo Network Expansion [2/5] - As the specter of doom from the West approaches, the Rayjo network will become increasingly critical, and efforts are redoubled to finish it quickly. (Request: Any kingdom may contribute to this great project as an Industry action - the first action contributed by a realm grants that realm one MYR favor. Duration: Rounds 9-11)

[Intrigue] Grapple with the Easterling Advance - The Myrkran communities of Brenn Tyr seem unsure what to make of the Kymtyr of the East, now that they’ve too arrived in great numbers…though more bloodied hands. Whispers spread wildly - some see in them kindred of sorts despite their humanity, others competition for limited space, yet more wonder if it is only their humanity that spares them from death after arriving with their spears raised. Scholar Panhu Gabura pens a treatise on ethics suggesting that a great trauma of the King of Swords lingers still in Brenn Tyr, the policies of a mad warlock still influencing modern policy in ways incompatible with pure reason - and claims that the Myrkran should seek to emulate the horned warriors of the west in the future rather than pursuing civilian careers, as history suggests that violence with purpose is the path to true prosperity.

[Intrigue] Scorn the Sunborne - Where the Ana Kai Loyalists fled their homelands with importance and scraps of their former dignity, if not fanfare, an inky silence escaped what was once a thriving rayjo outpost in the region. Over the following weeks and months, a few rare Myrkran stowaways, ragged escapees, and children intentionally smuggled to safer lands spoke through haunted, glazed eyes of the nightmares visited upon them by the ones who claimed to serve the Sun. Horns strung on garlands down buildings, families fed to the turtles piece by piece, and other horrors most would not even speak of. The Sunborne spoke of rooting out a darkness, but to the Myrkran they were another misfortune more horrible than the last. (The Rising Sun has fallen to Reputation -3!)
 

 

The Disciples of Silicon

[High Witch Bryn is kept up at night by faint flickerings, a laughing collection of points of light that seem to project from the environment around her. They are difficult to understand, but from time to time she gets glimpses of a strange ghostly woman just long enough to make out a few words - that her name is Sibyl, and she is no friend of the Metal Men. Unfortunately, communication is highly limited, and only a challenging ritual can stabilize this link! To attempt such a seance, High Witch Bryn may attempt a Faith action rolled against TN14 so long as she remains at -3 Reputation with the Disciples of Silicon.]

Pending Requests and Offers

nop


[Diplomacy] Declassify and Dispose - Several recent acquisitions from Altarin, Taer Mojr, and Brenn Tyr have been analyzed and deemed not necessary to keep in indefinite isolation. With limitations on vault space, the process of slowly disposing of such things - whether by destruction or random dissemination - begins. Those in the loop of the Disciples’ activities are presented with a rare opportunity to take something off the disciples’ hands, with the right grease. (Offer: Kingdoms with DOS rep 1 or greater may request the contents of a vault be delivered to them for external storage/disposal rather than liquified, no more than one per realm, as a non-action. The contents of a vault will be determined by a GM roll. Reward: 2 Favors owed to DOS, contents of Vault. Penalty: None. Duration: Rounds 10-11)

Contents of Vaults

Determined by 1d6 roll.

1: Mundane junk. Vault contains exclusively mundane items of little industrial, academic, scientific, or occult interest.

2-3: Minor Find. Vault contains one or more items of expendable value, such as treasure or an artifact that is usable exactly once.

4-5: Major Find. Vault contains a technological or even (misfiled) anomalous artifact.

6: Oops. Vault contains a mystery, which may be greater in value than an artifact and/or dangerous.

[Intrigue] Repair Lance - The experiment is restored to functionality after his disastrous foray into the Veiled Dark. The damage was extensive, but a valuable operative is a valuable operative.

[Intrigue] Secret - The things found in the mountains were still not what they sought. It might be too late soon.



The Seekers of the Spheres
 


[As the Illuminated and foremost among those with the Seekers' attention, the Ota Beyr Brejna Honorlund of the Rikathi receives a visit from the Council of Velentin's Elders, five of whom arrive by sail! While this coven remains in their court, Brejna Honorlund may spend a special intrigue action to investigate their cryptic words through dialogue and research of the texts they brought with them. While undergoing this training, the Ota Beyr may roll Intrigue against TN 14 to impress the Seekers, and earn the right to be inducted to the greatest secrets of the Seekers of the Spheres!]

Pending Requests and Offers

N/A

 

[Diplomacy] Request an Observatory be built in The Vaires - Desiring an additional point from which to observe the Dark Moon’s approach, the Seekers send missives through the new Kingdoms of the Vaires - in search of a patron who might champion their quest for knowledge and understanding of the cosmos. (Request: Build one Seeker Observatory (3-action Diplomacy/Faith project) in Yon Vaire or Vaire Ven. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed one will be randomly selected to become the recognized SPH base and contributor(s) will receive the full reward. Any unselected bases will still become SPH bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 10-14)

[Military] Suppress the Carmine - Though knowledge is limited and early, Seeker Representatives like Olivier, Aporie, and Waxil are clear that in its current form, the Carmine Blight is inimical and incompatible with Ayr’s existing life. The East of Brenn Tyr was sparsely populated to begin with and no organized resistance formed before it overran the wilderness. Little is known but the Easterlings reported that fire was effective in the short term, and most of all time was needed now(Request: Sack Trading Posts overtaken by the Carmine Blight to slow its progress. Reward: +1 favor for any successful sack. Penalty: None. Duration: Rounds 10-12)

[Intrigue] Eilonwy spirits the Egg off to Velentin - Under cover of night, Eilonwy of Velentin charters a ship from the southeast shore of Altarin. The thing she found in the depths must go to the Elders.

 

...

 

Vandals and Villains of the Vaires

Captain Dreadlove - A hulking horror of a man in a long, ragged coat that writhes with a patchwork of sewn-on pieces of others to augment his personal might, Captain Dreadlove acts the part of a petty king from his palace-ship speared on a stalagmite in the city of Crying Cove. Dip4/Mil10/Ind5/Int6/Fai5; 6 Land Units, 3 Naval
1. [Military] Meathook Makes a Move - target tbd
2. [Military] ? - ?.

The Widow Queen - An ancient sea-witch whom even these cutthroats dare not cross, the Widow Queen appears on paper to be the weakest of them and yet maintains the careful balance of power that keeps these people from killing one another. Both her social puissance and the fear she inspires keep others in line, and she wields secret dread arts. Dip7/Mil5/Ind5/Int7/Fai9; 2 Land Units, 1 Naval. Fog-Wreathed Sails Tactical Doctrine, Embassy with Rikathi
3. [Diplomacy] ? - ?.
4. [Diplomacy] ? - ?

Rizzo "the Rat" - Known only in whispers, Rizzo's rumors are mixed - some say they're the closest thing to an honest merchant among these thieves, while others say their influence touches every raid. Dip3/Mil6/Ind8/Int10/Fai5
5. Unknown, as The Rat is only a rumor.
6. Unknown, as The Rat is only a rumor.

BladeofOblivion

BladeofOblivion

NPC Actions

Round 10

 

The Peoples of Myrkran

Pending Requests and Offers

[Diplomacy] Beg to Let Sleeping Crabs Lie in Brenn Tyr - The unknown presence in the land of the empty-shelled crabs along with cryptic Rayjo communications put the leaders of Shadestone Hold and other Myrkran communities instantly on edge. Requests and demands go out to go no further - what lies south is a dire peril, dangerous even to speak of, and no good can come of waking it. (Demand: Do not explore south of Region 013 or Region 415. Reward: None. Penalty: -1 Reputation per exploration attempt in this direction and these exploration attempts do not fulfill the Promote Exploration request. The Myrkran will refuse any favors spent to explore in this direction. Duration: Rounds 6-10)

[Intrigue] Gather Intelligence on the Pirate Threat - Though the interest in establishing colonies in the Vaires remains, greater knowledge of the Pirate Threat terrifies many of the Myrkran in Taer Mojr! Some forward-thinking leaders gather up resources to use as a carrot to encourage the spread of such information. (Request: Investigate aspects of VVV, such as its yet-unknown rulers, resources, beliefs, technologies, and strength. Reward: +1 favor for any such successful investigation. Penalty: None. Duration: Rounds 8-10)

[Industry] Offer to Share Farming Secrets to the Vaires, for a Price - The kingdoms of the Vaires find the first of the Myrkran reaching their shores, or at least the first that survived the pirates. They bring knowledge from faraway lands, in return for business and roofs over their heads. (Offer: The Peoples of Myrkran will grant the Irrigation technology to a Vaires realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 9-10)

 

[Industry] Rayjo Network Expansion [2/5] - As the specter of doom from the West approaches, the Rayjo network will become increasingly critical, and efforts are redoubled to finish it quickly. (Request: Any kingdom may contribute to this great project as an Industry action - the first action contributed by a realm grants that realm one MYR favor. Duration: Rounds 9-11)

[Intrigue] Grapple with the Easterling Advance - The Myrkran communities of Brenn Tyr seem unsure what to make of the Kymtyr of the East, now that they’ve too arrived in great numbers…though more bloodied hands. Whispers spread wildly - some see in them kindred of sorts despite their humanity, others competition for limited space, yet more wonder if it is only their humanity that spares them from death after arriving with their spears raised. Scholar Panhu Gabura pens a treatise on ethics suggesting that a great trauma of the King of Swords lingers still in Brenn Tyr, the policies of a mad warlock still influencing modern policy in ways incompatible with pure reason - and claims that the Myrkran should seek to emulate the horned warriors of the west in the future rather than pursuing civilian careers, as history suggests that violence with purpose is the path to true prosperity.

[Intrigue] Scorn the Sunborne - Where the Ana Kai Loyalists fled their homelands with importance and scraps of their former dignity, if not fanfare, an inky silence escaped what was once a thriving rayjo outpost in the region. Over the following weeks and months, a few rare Myrkran stowaways, ragged escapees, and children intentionally smuggled to safer lands spoke through haunted, glazed eyes of the nightmares visited upon them by the ones who claimed to serve the Sun. Horns strung on garlands down buildings, families fed to the turtles piece by piece, and other horrors most would not even speak of. The Sunborne spoke of rooting out a darkness, but to the Myrkran they were another misfortune more horrible than the last. (The Rising Sun has fallen to Reputation -3!)
 

 

The Disciples of Silicon

[High Witch Bryn is kept up at night by faint flickerings, a laughing collection of points of light that seem to project from the environment around her. They are difficult to understand, but from time to time she gets glimpses of a strange ghostly woman just long enough to make out a few words - that her name is Sibyl, and she is no friend of the Metal Men. Unfortunately, communication is highly limited, and only a challenging ritual can stabilize this link! To attempt such a seance, High Witch Bryn may attempt a Faith action rolled against TN14 so long as she remains at -3 Reputation with the Disciples of Silicon.]

Pending Requests and Offers

nop


[Diplomacy] Declassify and Dispose - Several recent acquisitions from Altarin, Taer Mojr, and Brenn Tyr have been analyzed and deemed not necessary to keep in indefinite isolation. With limitations on vault space, the process of slowly disposing of such things - whether by destruction or random dissemination - begins. Those in the loop of the Disciples’ activities are presented with a rare opportunity to take something off the disciples’ hands, with the right grease. (Offer: Kingdoms with DOS rep 1 or greater may ???. Duration: Rounds 10-11)

[Intrigue] Repair Lance - The experiment is restored to functionality after his disastrous foray into the Veiled Dark. The damage was extensive, but a valuable operative is a valuable operative.

[Intrigue] Secret - The things found in the mountains were still not what they sought. It might be too late soon.



The Seekers of the Spheres
 


[As the Illuminated and foremost among those with the Seekers' attention, the Ota Beyr Brejna Honorlund of the Rikathi receives a visit from the Council of Velentin's Elders, five of whom arrive by sail! While this coven remains in their court, Brejna Honorlund may spend a special intrigue action to investigate their cryptic words through dialogue and research of the texts they brought with them. While undergoing this training, the Ota Beyr may roll Intrigue against TN 14 to impress the Seekers, and earn the right to be inducted to the greatest secrets of the Seekers of the Spheres!]

Pending Requests and Offers

N/A

 

[Diplomacy] Request an Observatory be built in The Vaires - Desiring an additional point from which to observe the Dark Moon’s approach, the Seekers send missives through the new Kingdoms of the Vaires - in search of a patron who might champion their quest for knowledge and understanding of the cosmos. (Request: Build one Seeker Observatory (3-action Diplomacy/Faith project) in Yon Vaire or Vaire Ven. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed one will be randomly selected to become the recognized SPH base and contributor(s) will receive the full reward. Any unselected bases will still become SPH bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 10-14)

[Military] Suppress the Carmine - Though knowledge is limited and early, Seeker Representatives like Olivier, Aporie, and Waxil are clear that in its current form, the Carmine Blight is inimical and incompatible with Ayr’s existing life. The East of Brenn Tyr was sparsely populated to begin with and no organized resistance formed before it overran the wilderness. Little is known but the Easterlings reported that fire was effective in the short term, and most of all time was needed now(Request: Sack Trading Posts overtaken by the Carmine Blight to slow its progress. Reward: +1 favor for any successful sack. Penalty: None. Duration: Rounds 10-12)

[Intrigue] Eilonwy spirits the Egg off to Velentin - Under cover of night, Eilonwy of Velentin charters a ship from the southeast shore of Altarin. The thing she found in the depths must go to the Elders.

 

...

 

Vandals and Villains of the Vaires

Captain Dreadlove - A hulking horror of a man in a long, ragged coat that writhes with a patchwork of sewn-on pieces of others to augment his personal might, Captain Dreadlove acts the part of a petty king from his palace-ship speared on a stalagmite in the city of Crying Cove. Dip4/Mil10/Ind5/Int6/Fai5; 6 Land Units, 3 Naval
1. [Military] Meathook Makes a Move - target tbd
2. [Military] ? - ?.

The Widow Queen - An ancient sea-witch whom even these cutthroats dare not cross, the Widow Queen appears on paper to be the weakest of them and yet maintains the careful balance of power that keeps these people from killing one another. Both her social puissance and the fear she inspires keep others in line, and she wields secret dread arts. Dip7/Mil5/Ind5/Int7/Fai9; 2 Land Units, 1 Naval. Fog-Wreathed Sails Tactical Doctrine, Embassy with Rikathi
3. [Diplomacy] ? - ?.
4. [Diplomacy] ? - ?

Rizzo "the Rat" - Known only in whispers, Rizzo's rumors are mixed - some say they're the closest thing to an honest merchant among these thieves, while others say their influence touches every raid. Dip3/Mil6/Ind8/Int10/Fai5
5. Unknown, as The Rat is only a rumor.
6. Unknown, as The Rat is only a rumor.

BladeofOblivion

BladeofOblivion

NPC Actions

Round 10

 

The Peoples of Myrkran

Pending Requests and Offers

[Diplomacy] Beg to Let Sleeping Crabs Lie in Brenn Tyr - The unknown presence in the land of the empty-shelled crabs along with cryptic Rayjo communications put the leaders of Shadestone Hold and other Myrkran communities instantly on edge. Requests and demands go out to go no further - what lies south is a dire peril, dangerous even to speak of, and no good can come of waking it. (Demand: Do not explore south of Region 013 or Region 415. Reward: None. Penalty: -1 Reputation per exploration attempt in this direction and these exploration attempts do not fulfill the Promote Exploration request. The Myrkran will refuse any favors spent to explore in this direction. Duration: Rounds 6-10)

[Intrigue] Gather Intelligence on the Pirate Threat - Though the interest in establishing colonies in the Vaires remains, greater knowledge of the Pirate Threat terrifies many of the Myrkran in Taer Mojr! Some forward-thinking leaders gather up resources to use as a carrot to encourage the spread of such information. (Request: Investigate aspects of VVV, such as its yet-unknown rulers, resources, beliefs, technologies, and strength. Reward: +1 favor for any such successful investigation. Penalty: None. Duration: Rounds 8-10)

[Industry] Offer to Share Farming Secrets to the Vaires, for a Price - The kingdoms of the Vaires find the first of the Myrkran reaching their shores, or at least the first that survived the pirates. They bring knowledge from faraway lands, in return for business and roofs over their heads. (Offer: The Peoples of Myrkran will grant the Irrigation technology to a Vaires realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 9-10)

 

[Industry] Rayjo Network Expansion [2/5] - As the specter of doom from the West approaches, the Rayjo network will become increasingly critical, and efforts are redoubled to finish it quickly. (Request: Any kingdom may contribute to this great project as an Industry action - the first action contributed by a realm grants that realm one MYR favor. Duration: Rounds 9-11)

[Intrigue] Grapple with the Easterling Advance - The Myrkran communities of Brenn Tyr seem unsure what to make of the Kymtyr of the East, now that they’ve too arrived in great numbers…though more bloodied hands. Whispers spread wildly - some see in them kindred of sorts despite their humanity, others competition for limited space, yet more wonder if it is only their humanity that spares them from death after arriving with their spears raised. Scholar Panhu Gabura pens a treatise on ethics suggesting that a great trauma of the King of Swords lingers still in Brenn Tyr, the policies of a mad warlock still influencing modern policy in ways incompatible with pure reason - and claims that the Myrkran should seek to emulate the horned warriors of the west in the future rather than pursuing civilian careers, as history suggests that violence with purpose is the path to true prosperity.

[Intrigue] Scorn the Sunborne - Where the Ana Kai Loyalists fled their homelands with importance and scraps of their former dignity, if not fanfare, an inky silence escaped what was once a thriving rayjo outpost in the region. Over the following weeks and months, a few rare Myrkran stowaways, ragged escapees, and children intentionally smuggled to safer lands spoke through haunted, glazed eyes of the nightmares visited upon them by the ones who claimed to serve the Sun. Horns strung on garlands down buildings, families fed to the turtles piece by piece, and other horrors most would not even speak of. The Sunborne spoke of rooting out a darkness, but to the Myrkran they were another misfortune more horrible than the last. (The Sun-Borne have fallen to Reputation -3!)
 

 

The Disciples of Silicon

[High Witch Bryn is kept up at night by faint flickerings, a laughing collection of points of light that seem to project from the environment around her. They are difficult to understand, but from time to time she gets glimpses of a strange ghostly woman just long enough to make out a few words - that her name is Sibyl, and she is no friend of the Metal Men. Unfortunately, communication is highly limited, and only a challenging ritual can stabilize this link! To attempt such a seance, High Witch Bryn may attempt a Faith action rolled against TN14 so long as she remains at -3 Reputation with the Disciples of Silicon.]

Pending Requests and Offers

nop


[Diplomacy] Declassify and Dispose - Several recent acquisitions from Altarin, Taer Mojr, and Brenn Tyr have been analyzed and deemed not necessary to keep in indefinite isolation. With limitations on vault space, the process of slowly disposing of such things - whether by destruction or random dissemination - begins. Those in the loop of the Disciples’ activities are presented with a rare opportunity to take something off the disciples’ hands, with the right grease. (Offer: Kingdoms with DOS rep 1 or greater may ???. Duration: Rounds 10-11)

[Intrigue] Repair Lance - The experiment is restored to functionality after his disastrous foray into the Veiled Dark. The damage was extensive, but a valuable operative is a valuable operative.

[Intrigue] Secret - The things found in the mountains were still not what they sought. It might be too late soon.



The Seekers of the Spheres
 


[As the Illuminated and foremost among those with the Seekers' attention, the Ota Beyr Brejna Honorlund of the Rikathi receives a visit from the Council of Velentin's Elders, five of whom arrive by sail! While this coven remains in their court, Brejna Honorlund may spend a special intrigue action to investigate their cryptic words through dialogue and research of the texts they brought with them. While undergoing this training, the Ota Beyr may roll Intrigue against TN 14 to impress the Seekers, and earn the right to be inducted to the greatest secrets of the Seekers of the Spheres!]

Pending Requests and Offers

N/A

 

[Diplomacy] Request an Observatory be built in The Vaires - Desiring an additional point from which to observe the Dark Moon’s approach, the Seekers send missives through the new Kingdoms of the Vaires - in search of a patron who might champion their quest for knowledge and understanding of the cosmos. (Request: Build one Seeker Observatory (3-action Diplomacy/Faith project) in Yon Vaire or Vaire Ven. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed one will be randomly selected to become the recognized SPH base and contributor(s) will receive the full reward. Any unselected bases will still become SPH bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 10-14)

[Military] Suppress the Carmine - Though knowledge is limited and early, Seeker Representatives like Olivier, Aporie, and Waxil are clear that in its current form, the Carmine Blight is inimical and incompatible with Ayr’s existing life. The East of Brenn Tyr was sparsely populated to begin with and no organized resistance formed before it overran the wilderness. Little is known but the Easterlings reported that fire was effective in the short term, and most of all time was needed now(Request: Sack Trading Posts overtaken by the Carmine Blight to slow its progress. Reward: +1 favor for any successful sack. Penalty: None. Duration: Rounds 10-12)

[Intrigue] Eilonwy spirits the Egg off to Velentin - Under cover of night, Eilonwy of Velentin charters a ship from the southeast shore of Altarin. The thing she found in the depths must go to the Elders.

 

...

 

Vandals and Villains of the Vaires

Captain Dreadlove - A hulking horror of a man in a long, ragged coat that writhes with a patchwork of sewn-on pieces of others to augment his personal might, Captain Dreadlove acts the part of a petty king from his palace-ship speared on a stalagmite in the city of Crying Cove. Dip4/Mil10/Ind5/Int6/Fai5; 6 Land Units, 3 Naval
1. [Military] Meathook Makes a Move - target tbd
2. [Military] ? - ?.

The Widow Queen - An ancient sea-witch whom even these cutthroats dare not cross, the Widow Queen appears on paper to be the weakest of them and yet maintains the careful balance of power that keeps these people from killing one another. Both her social puissance and the fear she inspires keep others in line, and she wields secret dread arts. Dip7/Mil5/Ind5/Int7/Fai9; 2 Land Units, 1 Naval. Fog-Wreathed Sails Tactical Doctrine, Embassy with Rikathi
3. [Diplomacy] ? - ?.
4. [Diplomacy] ? - ?

Rizzo "the Rat" - Known only in whispers, Rizzo's rumors are mixed - some say they're the closest thing to an honest merchant among these thieves, while others say their influence touches every raid. Dip3/Mil6/Ind8/Int10/Fai5
5. Unknown, as The Rat is only a rumor.
6. Unknown, as The Rat is only a rumor.

BladeofOblivion

BladeofOblivion

NPC Actions

Round 10

 

The Peoples of Myrkran

Pending Requests and Offers

[Diplomacy] Beg to Let Sleeping Crabs Lie in Brenn Tyr - The unknown presence in the land of the empty-shelled crabs along with cryptic Rayjo communications put the leaders of Shadestone Hold and other Myrkran communities instantly on edge. Requests and demands go out to go no further - what lies south is a dire peril, dangerous even to speak of, and no good can come of waking it. (Demand: Do not explore south of Region 013 or Region 415. Reward: None. Penalty: -1 Reputation per exploration attempt in this direction and these exploration attempts do not fulfill the Promote Exploration request. The Myrkran will refuse any favors spent to explore in this direction. Duration: Rounds 6-10)

[Intrigue] Gather Intelligence on the Pirate Threat - Though the interest in establishing colonies in the Vaires remains, greater knowledge of the Pirate Threat terrifies many of the Myrkran in Taer Mojr! Some forward-thinking leaders gather up resources to use as a carrot to encourage the spread of such information. (Request: Investigate aspects of VVV, such as its yet-unknown rulers, resources, beliefs, technologies, and strength. Reward: +1 favor for any such successful investigation. Penalty: None. Duration: Rounds 8-10)

[Industry] Offer to Share Farming Secrets to the Vaires, for a Price - The kingdoms of the Vaires find the first of the Myrkran reaching their shores, or at least the first that survived the pirates. They bring knowledge from faraway lands, in return for business and roofs over their heads. (Offer: The Peoples of Myrkran will grant the Irrigation technology to a Vaires realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 9-10)

 

[Industry] Rayjo Network Expansion [2/5] - As the specter of doom from the West approaches, the Rayjo network will become increasingly critical, and efforts are redoubled to finish it quickly. (Request: Any kingdom may contribute to this great project as an Industry action - the first action contributed by a realm grants that realm one MYR favor. Duration: Rounds 9-11)

[Intrigue] Grapple with the Easterling Advance - The Myrkran communities of Brenn Tyr seem unsure what to make of the Kymtyr of the East, now that they’ve too arrived in great numbers…though more bloodied hands. Whispers spread wildly - some see in them kindred of sorts despite their humanity, others competition for limited space, yet more wonder if it is only their humanity that spares them from death after arriving with their spears raised. Scholar Panhu Gabura pens a treatise on ethics suggesting that a great trauma of the King of Swords lingers still in Brenn Tyr, the policies of a mad warlock still influencing modern policy in ways incompatible with pure reason - and claims that the Myrkran should seek to emulate the horned warriors of the west in the future rather than pursuing civilian careers, as history suggests that violence with purpose is the path to true prosperity.

[Intrigue] Scorn the Sunborne - Where the Ana Kai Loyalists fled their homelands with importance and scraps of their former dignity, if not fanfare, an inky silence escaped what was once a thriving rayjo outpost in the region. Over the following weeks and months, a few rare Myrkran stowaways, ragged escapees, and children intentionally smuggled to safer lands spoke through haunted, glazed eyes of the nightmares visited upon them by the ones who claimed to serve the Sun. Horns strung on garlands down buildings, families fed to the turtles piece by piece, and other horrors most would not even speak of. The Sunborne spoke of rooting out a darkness, but to the Myrkran they were another misfortune more horrible than the last. (The Sun-Borne have fallen to Reputation -3!)
 

 

The Disciples of Silicon

[High Witch Bryn is kept up at night by faint flickerings, a laughing collection of points of light that seem to project from the environment around her. They are difficult to understand, but from time to time she gets glimpses of a strange ghostly woman just long enough to make out a few words - that her name is Sibyl, and she is no friend of the Metal Men. Unfortunately, communication is highly limited, and only a challenging ritual can stabilize this link! To attempt such a seance, High Witch Bryn may attempt a Faith action rolled against TN14 so long as she remains at -3 Reputation with the Disciples of Silicon.]

Pending Requests and Offers

nop


[Diplomacy] Declassify and Dispose - Several recent acquisitions from Altarin, Taer Mojr, and Brenn Tyr have been analyzed and deemed not necessary to keep in indefinite isolation. With limitations on vault space, the process of slowly disposing of such things - whether by destruction or random dissemination - begins. Those in the loop of the Disciples’ activities are presented with a rare opportunity to take something off the disciples’ hands, with the right grease. (Offer: Kingdoms with DOS rep 1 or greater may ???. Duration: Rounds 10-11)

[Intrigue] Repair Lance - The experiment is restored to functionality after his disastrous foray into the Veiled Dark. The damage was extensive, but a valuable operative is a valuable operative.

[Intrigue] Secret - The things found in the mountains were still not what they sought. It might be too late soon.



The Seekers of the Spheres
 


[As the Illuminated and foremost among those with the Seekers' attention, the Ota Beyr Brejna Honorlund of the Rikathi receives a visit from the Council of Velentin's Elders, five of whom arrive by sail! While this coven remains in their court, Brejna Honorlund may spend a special intrigue action to investigate their cryptic words through dialogue and research of the texts they brought with them. While undergoing this training, the Ota Beyr may roll Intrigue against TN 14 to impress the Seekers, and earn the right to be inducted to the greatest secrets of the Seekers of the Spheres!]

Pending Requests and Offers

N/A

 

[Diplomacy] Request an Observatory be built in The Vaires - Desiring an additional point from which to observe the Dark Moon’s approach, the Seekers send missives through the new Kingdoms of the Vaires - in search of a patron who might champion their quest for knowledge and understanding of the cosmos. (Request: Build one Seeker Observatory (3-action Diplomacy/Faith project) in Yon Vaire or Vaire Ven. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed one will be randomly selected to become the recognized SPH base and contributor(s) will receive the full reward. Any unselected bases will still become SPH bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 10-14)

[Military] Suppress the Carmine - Though knowledge is limited and early, Seeker Representatives like Olivier, Aporie, and Waxil are clear that in its current form, the Carmine Blight is inimical and incompatible with Ayr’s existing life. The East of Brenn Tyr was sparsely populated to begin with and no organized resistance formed before it overran the wilderness. Little is known but the Easterlings reported that fire was effective in the short term, and most of all time was needed now(Request: Sack Trading Posts overtaken by the Carmine Blight to slow its progress. Reward: +1 favor for any successful sack. Penalty: None. Duration: Rounds 10-12)

[Intrigue] Eilonwy spirits the Egg off to Velentin - Under cover of night, Eilonwy of Velentin charters a ship from the southeast shore of Altarin. The thing she found in the depths must go to the Elders.

 

...

 

Vandals and Villains of the Vaires

Captain Dreadlove - A hulking horror of a man in a long, ragged coat that writhes with a patchwork of sewn-on pieces of others to augment his personal might, Captain Dreadlove acts the part of a petty king from his palace-ship speared on a stalagmite in the city of Crying Cove. Dip4/Mil10/Ind5/Int6/Fai5; 6 Land Units, 3 Naval
1. [Military] ? - ?.
2. [Military] ? - ?.

The Widow Queen - An ancient sea-witch whom even these cutthroats dare not cross, the Widow Queen appears on paper to be the weakest of them and yet maintains the careful balance of power that keeps these people from killing one another. Both her social puissance and the fear she inspires keep others in line, and she wields secret dread arts. Dip7/Mil5/Ind5/Int7/Fai9; 2 Land Units, 1 Naval. Fog-Wreathed Sails Tactical Doctrine, Embassy with Rikathi
3. [Diplomacy] ? - ?.
4. [Diplomacy] ? - ?

Rizzo "the Rat" - Known only in whispers, Rizzo's rumors are mixed - some say they're the closest thing to an honest merchant among these thieves, while others say their influence touches every raid. Dip3/Mil6/Ind8/Int10/Fai5
5. Unknown, as The Rat is only a rumor.
6. Unknown, as The Rat is only a rumor.

BladeofOblivion

BladeofOblivion

NPC Actions

Round 10

 

The Peoples of Myrkran

Pending Requests and Offers

[Diplomacy] Beg to Let Sleeping Crabs Lie in Brenn Tyr - The unknown presence in the land of the empty-shelled crabs along with cryptic Rayjo communications put the leaders of Shadestone Hold and other Myrkran communities instantly on edge. Requests and demands go out to go no further - what lies south is a dire peril, dangerous even to speak of, and no good can come of waking it. (Demand: Do not explore south of Region 013 or Region 415. Reward: None. Penalty: -1 Reputation per exploration attempt in this direction and these exploration attempts do not fulfill the Promote Exploration request. The Myrkran will refuse any favors spent to explore in this direction. Duration: Rounds 6-10)

[Intrigue] Gather Intelligence on the Pirate Threat - Though the interest in establishing colonies in the Vaires remains, greater knowledge of the Pirate Threat terrifies many of the Myrkran in Taer Mojr! Some forward-thinking leaders gather up resources to use as a carrot to encourage the spread of such information. (Request: Investigate aspects of VVV, such as its yet-unknown rulers, resources, beliefs, technologies, and strength. Reward: +1 favor for any such successful investigation. Penalty: None. Duration: Rounds 8-10)

[Industry] Offer to Share Farming Secrets to the Vaires, for a Price - The kingdoms of the Vaires find the first of the Myrkran reaching their shores, or at least the first that survived the pirates. They bring knowledge from faraway lands, in return for business and roofs over their heads. (Offer: The Peoples of Myrkran will grant the Irrigation technology to a Vaires realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 9-10)

 

[Industry] Rayjo Network Expansion [2/5] - As the specter of doom from the West approaches, the Rayjo network will become increasingly critical, and efforts are redoubled to finish it quickly. (Request: Any kingdom may contribute to this great project as an Industry action - the first action contributed by a realm grants that realm one MYR favor. Duration: Rounds 9-11)

[Diplomacy] Grapple with the Easterling Advance - The Myrkran communities of Brenn Tyr something something

[Faith] .

 

 

The Disciples of Silicon

[High Witch Bryn is kept up at night by faint flickerings, a laughing collection of points of light that seem to project from the environment around her. They are difficult to understand, but from time to time she gets glimpses of a strange ghostly woman just long enough to make out a few words - that her name is Sibyl, and she is no friend of the Metal Men. Unfortunately, communication is highly limited, and only a challenging ritual can stabilize this link! To attempt such a seance, High Witch Bryn may attempt a Faith action rolled against TN14 so long as she remains at -3 Reputation with the Disciples of Silicon.]

Pending Requests and Offers

nop


[Diplomacy] Declassify and Dispose - Several recent acquisitions from Altarin, Taer Mojr, and Brenn Tyr have been analyzed and deemed not necessary to keep in indefinite isolation. With limitations on vault space, the process of slowly disposing of such things - whether by destruction or random dissemination - begins. Those in the loop of the Disciples’ activities are presented with a rare opportunity to take something off the disciples’ hands, with the right grease. (Offer: Kingdoms with DOS rep 1 or greater may ???. Duration: Rounds 10-11)

[Intrigue] Repair Lance - The experiment is restored to functionality after his disastrous foray into the Veiled Dark. The damage was extensive, but a valuable operative is a valuable operative.

[Intrigue] Secret - The things found in the mountains were still not what they sought. It might be too late soon.



The Seekers of the Spheres
 


[As the Illuminated and foremost among those with the Seekers' attention, the Ota Beyr Brejna Honorlund of the Rikathi receives a visit from the Council of Velentin's Elders, five of whom arrive by sail! While this coven remains in their court, Brejna Honorlund may spend a special intrigue action to investigate their cryptic words through dialogue and research of the texts they brought with them. While undergoing this training, the Ota Beyr may roll Intrigue against TN 14 to impress the Seekers, and earn the right to be inducted to the greatest secrets of the Seekers of the Spheres!]

Pending Requests and Offers

N/A

 

[Diplomacy] Request an Observatory be built in The Vaires - Desiring an additional point from which to observe the Dark Moon’s approach, the Seekers send missives through the new Kingdoms of the Vaires - in search of a patron who might champion their quest for knowledge and understanding of the cosmos. (Request: Build one Seeker Observatory (3-action Diplomacy/Faith project) in Yon Vaire or Vaire Ven. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed one will be randomly selected to become the recognized SPH base and contributor(s) will receive the full reward. Any unselected bases will still become SPH bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 10-14)

[Military] Suppress the Carmine - Though knowledge is limited and early, Seeker Representatives like Olivier, Aporie, and Waxil are clear that in its current form, the Carmine Blight is inimical and incompatible with Ayr’s existing life. The East of Brenn Tyr was sparsely populated to begin with and no organized resistance formed before it overran the wilderness. Little is known but the Easterlings reported that fire was effective in the short term, and most of all time was needed now(Request: Sack Trading Posts overtaken by the Carmine Blight to slow its progress. Reward: +1 favor for any successful sack. Penalty: None. Duration: Rounds 10-12)

[Intrigue] Eilonwy spirits the Egg off to Velentin - Under cover of night, Eilonwy of Velentin charters a ship from the southeast shore of Altarin. The thing she found in the depths must go to the Elders.

 

...

 

Vandals and Villains of the Vaires

Captain Dreadlove - A hulking horror of a man in a long, ragged coat that writhes with a patchwork of sewn-on pieces of others to augment his personal might, Captain Dreadlove acts the part of a petty king from his palace-ship speared on a stalagmite in the city of Crying Cove. Dip4/Mil10/Ind5/Int6/Fai5; 6 Land Units, 3 Naval
1. [Military] ? - ?.
2. [Military] ? - ?.

The Widow Queen - An ancient sea-witch whom even these cutthroats dare not cross, the Widow Queen appears on paper to be the weakest of them and yet maintains the careful balance of power that keeps these people from killing one another. Both her social puissance and the fear she inspires keep others in line, and she wields secret dread arts. Dip7/Mil5/Ind5/Int7/Fai9; 2 Land Units, 1 Naval. Fog-Wreathed Sails Tactical Doctrine, Embassy with Rikathi
3. [Diplomacy] ? - ?.
4. [Diplomacy] ? - ?

Rizzo "the Rat" - Known only in whispers, Rizzo's rumors are mixed - some say they're the closest thing to an honest merchant among these thieves, while others say their influence touches every raid. Dip3/Mil6/Ind8/Int10/Fai5
5. Unknown, as The Rat is only a rumor.
6. Unknown, as The Rat is only a rumor.

BladeofOblivion

BladeofOblivion

NPC Actions

Round 10

 

The Peoples of Myrkran

Pending Requests and Offers

[Diplomacy] Beg to Let Sleeping Crabs Lie in Brenn Tyr - The unknown presence in the land of the empty-shelled crabs along with cryptic Rayjo communications put the leaders of Shadestone Hold and other Myrkran communities instantly on edge. Requests and demands go out to go no further - what lies south is a dire peril, dangerous even to speak of, and no good can come of waking it. (Demand: Do not explore south of Region 013 or Region 415. Reward: None. Penalty: -1 Reputation per exploration attempt in this direction and these exploration attempts do not fulfill the Promote Exploration request. The Myrkran will refuse any favors spent to explore in this direction. Duration: Rounds 6-10)

[Intrigue] Gather Intelligence on the Pirate Threat - Though the interest in establishing colonies in the Vaires remains, greater knowledge of the Pirate Threat terrifies many of the Myrkran in Taer Mojr! Some forward-thinking leaders gather up resources to use as a carrot to encourage the spread of such information. (Request: Investigate aspects of VVV, such as its yet-unknown rulers, resources, beliefs, technologies, and strength. Reward: +1 favor for any such successful investigation. Penalty: None. Duration: Rounds 8-10)

[Industry] Offer to Share Farming Secrets to the Vaires, for a Price - The kingdoms of the Vaires find the first of the Myrkran reaching their shores, or at least the first that survived the pirates. They bring knowledge from faraway lands, in return for business and roofs over their heads. (Offer: The Peoples of Myrkran will grant the Irrigation technology to a Vaires realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 9-10)

 

[Industry] Rayjo Network Expansion [2/5] - As the specter of doom from the West approaches, the Rayjo network will become increasingly critical, and efforts are redoubled to finish it quickly. (Request: Any kingdom may contribute to this great project as an Industry action - the first action contributed by a realm grants that realm one MYR favor. Duration: Rounds 9-11)

[Diplomacy]

[Faith] .

 

 

The Disciples of Silicon

[High Witch Bryn is kept up at night by faint flickerings, a laughing collection of points of light that seem to project from the environment around her. They are difficult to understand, but from time to time she gets glimpses of a strange ghostly woman just long enough to make out a few words - that her name is Sibyl, and she is no friend of the Metal Men. Unfortunately, communication is highly limited, and only a challenging ritual can stabilize this link! To attempt such a seance, High Witch Bryn may attempt a Faith action rolled against TN14 so long as she remains at -3 Reputation with the Disciples of Silicon.]

Pending Requests and Offers

nop


[Diplomacy] Declassify and Dispose - Several recent acquisitions from Altarin, Taer Mojr, and Brenn Tyr have been analyzed and deemed not necessary to keep in indefinite isolation. With limitations on vault space, the process of slowly disposing of such things - whether by destruction or random dissemination - begins. Those in the loop of the Disciples’ activities are presented with a rare opportunity to take something off the disciples’ hands, with the right grease. (Offer: Kingdoms with DOS rep 1 or greater may ???. Duration: Rounds 10-11)

[Intrigue] Repair Lance - The experiment is restored to functionality after his disastrous foray into the Veiled Dark. The damage was extensive, but a valuable operative is a valuable operative.

[Intrigue] Secret - The things found in the mountains were still not what they sought. It might be too late soon.



The Seekers of the Spheres
 


[As the Illuminated and foremost among those with the Seekers' attention, the Ota Beyr Brejna Honorlund of the Rikathi receives a visit from the Council of Velentin's Elders, five of whom arrive by sail! While this coven remains in their court, Brejna Honorlund may spend a special intrigue action to investigate their cryptic words through dialogue and research of the texts they brought with them. While undergoing this training, the Ota Beyr may roll Intrigue against TN 14 to impress the Seekers, and earn the right to be inducted to the greatest secrets of the Seekers of the Spheres!]

Pending Requests and Offers

N/A

 

[Diplomacy] Request an Observatory be built in The Vaires - Desiring an additional point from which to observe the Dark Moon’s approach, the Seekers send missives through the new Kingdoms of the Vaires - in search of a patron who might champion their quest for knowledge and understanding of the cosmos. (Request: Build one Seeker Observatory (3-action Diplomacy/Faith project) in Yon Vaire or Vaire Ven. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed one will be randomly selected to become the recognized SPH base and contributor(s) will receive the full reward. Any unselected bases will still become SPH bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 10-14)

[Military] Suppress the Carmine - Though knowledge is limited and early, Seeker Representatives like Olivier, Aporie, and Waxil are clear that in its current form, the Carmine Blight is inimical and incompatible with Ayr’s existing life. The East of Brenn Tyr was sparsely populated to begin with and no organized resistance formed before it overran the wilderness. Little is known but the Easterlings reported that fire was effective in the short term, and most of all time was needed now(Request: Sack Trading Posts overtaken by the Carmine Blight to slow its progress. Reward: +1 favor for any successful sack. Penalty: None. Duration: Rounds 10-12)

[Intrigue] Eilonwy spirits the Egg off to Velentin - Under cover of night, Eilonwy of Velentin charters a ship from the southeast shore of Altarin. The thing she found in the depths must go to the Elders.

 

...

 

Vandals and Villains of the Vaires

Captain Dreadlove - A hulking horror of a man in a long, ragged coat that writhes with a patchwork of sewn-on pieces of others to augment his personal might, Captain Dreadlove acts the part of a petty king from his palace-ship speared on a stalagmite in the city of Crying Cove. Dip4/Mil10/Ind5/Int6/Fai5; 6 Land Units, 3 Naval
1. [Military] ? - ?.
2. [Military] ? - ?.

The Widow Queen - An ancient sea-witch whom even these cutthroats dare not cross, the Widow Queen appears on paper to be the weakest of them and yet maintains the careful balance of power that keeps these people from killing one another. Both her social puissance and the fear she inspires keep others in line, and she wields secret dread arts. Dip7/Mil5/Ind5/Int7/Fai9; 2 Land Units, 1 Naval. Fog-Wreathed Sails Tactical Doctrine, Embassy with Rikathi
3. [Diplomacy] ? - ?.
4. [Diplomacy] ? - ?

Rizzo "the Rat" - Known only in whispers, Rizzo's rumors are mixed - some say they're the closest thing to an honest merchant among these thieves, while others say their influence touches every raid. Dip3/Mil6/Ind8/Int10/Fai5
5. Unknown, as The Rat is only a rumor.
6. Unknown, as The Rat is only a rumor.

BladeofOblivion

BladeofOblivion

NPC Actions

Round 10

 

The Peoples of Myrkran

Pending Requests and Offers

[Diplomacy] Beg to Let Sleeping Crabs Lie in Brenn Tyr - The unknown presence in the land of the empty-shelled crabs along with cryptic Rayjo communications put the leaders of Shadestone Hold and other Myrkran communities instantly on edge. Requests and demands go out to go no further - what lies south is a dire peril, dangerous even to speak of, and no good can come of waking it. (Demand: Do not explore south of Region 013 or Region 415. Reward: None. Penalty: -1 Reputation per exploration attempt in this direction and these exploration attempts do not fulfill the Promote Exploration request. The Myrkran will refuse any favors spent to explore in this direction. Duration: Rounds 6-10)

[Intrigue] Gather Intelligence on the Pirate Threat - Though the interest in establishing colonies in the Vaires remains, greater knowledge of the Pirate Threat terrifies many of the Myrkran in Taer Mojr! Some forward-thinking leaders gather up resources to use as a carrot to encourage the spread of such information. (Request: Investigate aspects of VVV, such as its yet-unknown rulers, resources, beliefs, technologies, and strength. Reward: +1 favor for any such successful investigation. Penalty: None. Duration: Rounds 8-10)

[Industry] Offer to Share Farming Secrets to the Vaires, for a Price - The kingdoms of the Vaires find the first of the Myrkran reaching their shores, or at least the first that survived the pirates. They bring knowledge from faraway lands, in return for business and roofs over their heads. (Offer: The Peoples of Myrkran will grant the Irrigation technology to a Vaires realm upon non-action acceptance of their offer. Reward: 2 Favors owed to MYR. Penalty: None. Duration: Rounds 9-10)

 

[Industry] Rayjo Network Expansion [2/5] - As the specter of doom from the West approaches, the Rayjo network will become increasingly critical, and efforts are redoubled to finish it quickly. (Request: Any kingdom may contribute to this great project as an Industry action - the first action contributed by a realm grants that realm one MYR favor. Duration: Rounds 9-11)

[Diplomacy]

[Faith] .

 

 

The Disciples of Silicon

[High Witch Bryn is kept up at night by faint flickerings, a laughing collection of points of light that seem to project from the environment around her. They are difficult to understand, but from time to time she gets glimpses of a strange ghostly woman just long enough to make out a few words - that her name is Sibyl, and she is no friend of the Metal Men. Unfortunately, communication is highly limited, and only a challenging ritual can stabilize this link! To attempt such a seance, High Witch Bryn may attempt a Faith action rolled against TN14 so long as she remains at -3 Reputation with the Disciples of Silicon.]

Pending Requests and Offers

nop


[Diplomacy] Declassify and Dispose - Several recent acquisitions from Altarin, Taer Mojr, and Brenn Tyr have been analyzed and deemed not necessary to keep in indefinite isolation. With limitations on vault space, the process of slowly disposing of such things - whether by destruction or random dissemination - begins. Those in the loop of the Disciples’ activities are presented with a rare opportunity to take something off the disciples’ hands, with the right grease. (Offer: pending)

[Intrigue] ?

[Intrigue] ?



The Seekers of the Spheres
 


[As the Illuminated and foremost among those with the Seekers' attention, the Ota Beyr Brejna Honorlund of the Rikathi receives a visit from the Council of Velentin's Elders, five of whom arrive by sail! While this coven remains in their court, Brejna Honorlund may spend a special intrigue action to investigate their cryptic words through dialogue and research of the texts they brought with them. While undergoing this training, the Ota Beyr may roll Intrigue against TN 14 to impress the Seekers, and earn the right to be inducted to the greatest secrets of the Seekers of the Spheres!]

Pending Requests and Offers

N/A

 

[Diplomacy] Request an Observatory be built in The Vaires - Desiring an additional point from which to observe the Dark Moon’s approach, the Seekers send missives through the new Kingdoms of the Vaires - in search of a patron who might champion their quest for knowledge and understanding of the cosmos. (Request: Build one Seeker Observatory (3-action Diplomacy/Faith project) in Yon Vaire or Vaire Ven. If realms cooperate they decide amongst themselves how to divide the reward. If multiple bases are completed one will be randomly selected to become the recognized SPH base and contributor(s) will receive the full reward. Any unselected bases will still become SPH bases but receive no additional reward. Reward: +1 Rep, +1 Favor. Penalty: None. Duration: Rounds 10-14)

[Military] Suppress the Carmine - Though knowledge is limited and early, Seeker Representatives like Olivier, Aporie, and Waxil are clear that in its current form, the Carmine Blight is inimical and incompatible with Ayr’s existing life. The East of Brenn Tyr was sparsely populated to begin with and no organized resistance formed before it overran the wilderness. Little is known but the Easterlings reported that fire was effective in the short term, and most of all time was needed now(Request: Sack Trading Posts overtaken by the Carmine Blight to slow its progress. Reward: +1 favor for any successful sack. Penalty: None. Duration: Rounds 10-12)

[Intrigue] Eilonwy spirits the Egg off to Velentin - Under cover of night, Eilonwy of Velentin charters a ship from the southeast shore of Altarin. The thing she found in the depths must go to the Elders.

 

...

 

Vandals and Villains of the Vaires

Captain Dreadlove - A hulking horror of a man in a long, ragged coat that writhes with a patchwork of sewn-on pieces of others to augment his personal might, Captain Dreadlove acts the part of a petty king from his palace-ship speared on a stalagmite in the city of Crying Cove. Dip4/Mil10/Ind5/Int6/Fai5; 6 Land Units, 3 Naval
1. [Military] ? - ?.
2. [Military] ? - ?.

The Widow Queen - An ancient sea-witch whom even these cutthroats dare not cross, the Widow Queen appears on paper to be the weakest of them and yet maintains the careful balance of power that keeps these people from killing one another. Both her social puissance and the fear she inspires keep others in line, and she wields secret dread arts. Dip7/Mil5/Ind5/Int7/Fai9; 2 Land Units, 1 Naval. Fog-Wreathed Sails Tactical Doctrine, Embassy with Rikathi
3. [Diplomacy] ? - ?.
4. [Diplomacy] ? - ?

Rizzo "the Rat" - Known only in whispers, Rizzo's rumors are mixed - some say they're the closest thing to an honest merchant among these thieves, while others say their influence touches every raid. Dip3/Mil6/Ind8/Int10/Fai5
5. Unknown, as The Rat is only a rumor.
6. Unknown, as The Rat is only a rumor.

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