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TheDarkDM

TheDarkDM

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The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 8
Military 10
Industry 2
Faith 7
Intrigue 1

Expected Stat Changes: +1 Diplomacy, +1 Industry

 

...

 

Actions:

  1. [Military 10] Introduce new Military Technology: Cinnabrine Steel
    Requirement: Iron
    Technology Slot: Special Material
    Effect: +1 to Battles
    Spurred to many long years of effort by the mounting dangers facing the Banner Holds and Brenn-Tyr at large, the Cinnabrine dwarves dwelling beneath Flechebourg emerge with ancient knowledge rediscovered. No longer content to forge the black iron that has for so long characterized the forces of the Banner Holds and the Brotherhood, the Cinnabrine's new blades are the color of glossy smoke, shot through with whorls of ashen shadow. This new metal is both lighter and stronger than iron, evoking in many ways the yet-unknown arcades of antiquity that lurk still deeper in the earth.

     
  2. [Diplomacy] Stabilize Region 428 - 12
    Long years of war are followed by long years of peacemaking, as the dissolute armies of Pierre d'Roc are pursued. Amnesty is offered to many, while a hangman's gibbet awaits those curs tempted to banditry in the face of defeat. At last, a semblance of peace falls over the region, no doubt enforced by the looming shadow of the Kymtyr. While some whisper that the Banner Holds mean to force a total diaspora of the local tribes in favor of their new caribou-herding allies, the return of Pierre d'Roc himself from the dungeons of Flechebourg helps to ease such fears.
     
  3. [Diplomacy] Explore east from Region 411 - 21
    Faced with the grim reality of the spreading Carmine Blight, the Brotherhood organizes an expedition beyond the war-ravaged borders of the Easterling Incursions. A long wagon train of supplies sets out under heavy guard, seeking to locate any survivors in the blighted wilderness and offer them the Brotherhood's aid.
     
  4. [Industry] Clear land for the Kymtyr in Region 428 [1/3]
    While the scars from years of campaign are slow to heal, the flattened no-man's land beyond the northern forests of the Banner Holds present a unique opportunity. Already devoid of habitation or vegetation, it is no great sacrifice to further flatten and gouge the earth, and the foundations of many new towns are quickly excavated thanks to the willing aid of the Kymtyr themselves.
     
  5. [Industry] Begin construction of a series of Holds in Region 428 [2/3]
    The foundations soon give way to boarded streets and makeshift dwellings, as merchant interests from the northern holds negotiate with highborn Kymtyr over logging rights and the construction of new trade roads through the Wood.

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.

News and Rumors:

  • As the Kymtyr are safely resettled far from the front lines of the battle against the Carmine Blight, a final injustice perpetrated against their people demands resolution. In the spirit of mending all old wounds, Knight Commander Kotter reaches out to the newly-ascendant Evelyn Muckrake of Tancourt, requesting the release of Mormaer Gwaithor.
  • Taken prisoner and transported to the dungeons of the Spire Penitent, Pierre d'Roc is nevertheless treated with the courtesy due a lord. As the last resistance in his land melts away, he is called to present himself to the Knight Commander, where Etoile Kotter presents him with a choice. In recognition of his valor, the Brotherhood is willing to release him on his word of honor that he shall raise no rebellion nor act against the Banner Holds. His people, after all, are still in need of a leader, and representation on the Council of Mayors is far superior to a life behind bars.
  • Having been decorated for her valor during the northern campaigns, Celine de Flechebourg is assigned to the staff of the Knight Commander at the Spire Penitent. Though the circumstances of her birth continue to follow her in whispers among the common people, the Brotherhood itself is quick to appreciate her unique qualities, and many within the leadership speak privately of their high hopes for her.

Records

Treasure: 0/5

Units: 5/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 8
Military 10
Industry 2
Faith 7
Intrigue 1

Expected Stat Changes: +1 Diplomacy, +1 Industry

 

...

 

Actions:

  1. [Military 10] Introduce new Military Technology: Cinnabrine Steel
    Requirement: Iron
    Technology Slot: Special Material
    Effect: +1 to Battles
    Spurred to many long years of effort by the mounting dangers facing the Banner Holds and Brenn-Tyr at large, the Cinnabrine dwarves dwelling beneath Flechebourg emerge with ancient knowledge rediscovered. No longer content to forge the black iron that has for so long characterized the forces of the Banner Holds and the Brotherhood, the Cinnabrine's new blades are the color of glossy smoke, shot through with whorls of ashen shadow. This new metal is both lighter and stronger than iron, evoking in many ways the yet-unknown arcades of antiquity that lurk still deeper in the earth.

     
  2. [Diplomacy] Stabilize Region 428 - 12
    Long years of war are followed by long years of peacemaking, as the dissolute armies of Pierre d'Roc are pursued. Amnesty is offered to many, while a hangman's gibbet awaits those curs tempted to banditry in the face of defeat. At last, a semblance of peace falls over the region, no doubt enforced by the looming shadow of the Kymtyr. While some whisper that the Banner Holds mean to force a total diaspora of the local tribes in favor of their new caribou-herding allies, the return of Pierre d'Roc himself from the dungeons of Flechebourg helps to ease such fears.
     
  3. [Diplomacy] Explore east from Region 411 - 21
    Faced with the grim reality of the spreading Carmine Blight, the Brotherhood organizes an expedition beyond the war-ravaged borders of the Easterling Incursions. A long wagon train of supplies sets out under heavy guard, seeking to locate any survivors in the blighted wilderness and offer them the Brotherhood's aid.
     
  4. [Industry] Clear land for the Kymtyr in Region 428 [1/3]
    While the scars from years of campaign are slow to heal, the flattened no-man's land beyond the northern forests of the Banner Holds present a unique opportunity. Already devoid of habitation or vegetation, it is no great sacrifice to further flatten and gouge the earth, and the foundations of many new towns are quickly excavated thanks to the willing aid of the Kymtyr themselves.
     
  5. [Industry] Begin construction of a series of Holds in Region 428 [2/3]
    The foundations soon give way to boarded streets and makeshift dwellings, as merchant interests from the northern holds negotiate with highborn Kymtyr over logging rights and the construction of new trade roads through the Wood.

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.

News and Rumors:

  • As the Kymtyr are safely resettled far from the front lines of the battle against the Carmine Blight, a final injustice perpetrated against their people demands resolution. In the spirit of mending all old wounds, Knight Commander Kotter reaches out to the newly-ascendant Evelyn Muckrake of Tancourt, requesting the release of Mormaer Gwaithor.
  • Taken prisoner and transported to the dungeons of the Spire Penitent, Pierre d'Roc is nevertheless treated with the courtesy due a lord. As the last resistance in his land melts away, he is called to present himself to the Knight Commander, where Etoile Kotter presents him with a choice. In recognition of his valor, the Brotherhood is willing to release him on his word of honor that he shall raise no rebellion nor act against the Banner Holds. His people, after all, are still in need of a leader, and representation on the Council of Mayors is far superior to a life behind bars.

Records

Treasure: 0/5

Units: 5/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 8
Military 10
Industry 2
Faith 7
Intrigue 1

Expected Stat Changes: +1 Diplomacy, +1 Industry

 

...

 

Actions:

  1. [Military 10] Introduce new Military Technology: Cinnabrine Steel
    Requirement: Iron
    Technology Slot: Special Material
    Effect: +1 to Battles
    ...
  2. [Diplomacy] Stabilize Region 428 - 12
    ...
  3. [Diplomacy] Explore east from Region 411 - 21
    ...
  4. [Industry] Clear land for the Kymtyr in Region 428 [1/3]
    ...
  5. [Industry] Begin construction of a series of Holds in Region 428 [2/3]
    ...

Non-Actions:

  • ...

News and Rumors:

  • As the Kymtyr are safely resettled far from the front lines of the battle against the Carmine Blight, a final injustice perpetrated against their people demands resolution. In the spirit of mending all old wounds, Knight Commander Kotter reaches out to the newly-ascendant Evelyn Muckrake of Tancourt, requesting the release of Mormaer Gwaithor.

Records

Treasure: 0/5

Units: 5/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 8
Military 10
Industry 2
Faith 7
Intrigue 1

Expected Stat Changes: +1 Diplomacy, +1 Industry

 

...

 

Actions:

  1. [Military 10] Introduce new Military Technology: Cinnabrine Steel
    Requirement: Iron
    Technology Slot: Special Material
    Effect: +1 to Battles
    ...
  2. [Diplomacy] Stabilize Region 428 - 12
    ...
  3. [Diplomacy] Explore east from Region 411 - 21
    ...
  4. [Industry] Clear land for the Kymtyr in Region 428 [1/3]
    ...
  5. [Industry] Begin construction of a series of Holds in Region 428 [2/3]
    ...

Non-Actions:

  • ...

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 5/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 8
Military 10
Industry 2
Faith 7
Intrigue 1

Expected Stat Changes: +1 Diplomacy, +1 Industry

 

...

 

Actions:

  1. [Military 10] Introduce new Military Technology: Cinnabrine Steel
    Requirement: Iron
    Technology Slot: Special Material
    Effect: +1 to Battles
    ...
  2. [Diplomacy] Stabilize Region 428 - 12
    ...
  3. [Diplomacy] Explore east from Region 411 - 21
    ...
  4. [Industry] Clear land for the Kymtyr in Region 428 [1/3]
    ...
  5. [Industry] Begin construction of a series of Holds in Region 428 [2/3]
    ...

Non-Actions:

  • ...

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 5/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 8
Military 10
Industry 2
Faith 7
Intrigue 1

Expected Stat Changes: +1 Diplomacy, +1 Industry

 

...

 

Actions:

  1. [Military] Sir Rulman (Hero 9) quests for the Emerald Axe
    ...
  2. [Diplomacy] Stabilize Region 428 - 12
    ...
  3. [Diplomacy] Explore east from Region 411 - 21
    ...
  4. [Industry] Clear land for the Kymtyr in Region 428 [1/3]
    ...
  5. [Industry] Begin construction of a series of Holds in Region 428 [2/3]
    ...

Non-Actions:

  • ...

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 5/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 8
Military 10
Industry 2
Faith 7
Intrigue 1

Expected Stat Changes: +1 Diplomacy, +1 Industry

 

...

 

Actions:

  1. [Military] Sir Rulman (Hero 9) quests for the Emerald Axe
    ...
  2. [Diplomacy] Stabilize Region 428 - 12
    ...
  3. [Diplomacy] Explore east from Region 411 - 21
    ...
  4. [Industry] Clear land for the Easterlings in Region 428 [1/3]
    ...
  5. [Industry] Begin construction of a series of Holds in Region 428 [2/3]
    ...

Non-Actions:

  • ...

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 5/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 8
Military 10
Industry 2
Faith 7
Intrigue 1

Expected Stat Changes: +1 Diplomacy, +1 Industry

 

...

 

Actions:

  1. [Military] Sir Rulman (Hero 9) quests for the Emerald Axe
    ...
  2. [Diplomacy] Stabilize Region 428
    ...
  3. [Diplomacy] Explore east from Region 411
    ...
  4. [Industry] Clear land for the Easterlings in Region 428 [1/3]
    ...
  5. [Industry] Begin construction of a series of Holds in Region 428 [2/3]
    ...

Non-Actions:

  • ...

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 5/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 8
Military 10
Industry 2
Faith 7
Intrigue 1

Expected Stat Changes: +1 Diplomacy, +1 Industry

 

...

 

Actions:

  1. [Military] Sir Rulman (Hero 9) quests for the Emerald Axe
    ...
  2. [Diplomacy] Stabilize Region 428
    ...
  3. [Diplomacy] Explore east from Region 411
    ...
  4. [Industry] Clear land for the Easterlings in Region 428 [1/3]
    ...
  5. [Industry] Begin construction of a series of Holds in Region 428 [2/3]
    ...

Non-Actions:

  • ...

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 5/8

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 8
Military 10
Industry 2
Faith 7
Intrigue 1

Expected Stat Changes: +1 Diplomacy, +1 Industry

 

...

 

Actions:

  1. [Military] Sir Rulman (Hero 9) quests for the Emerald Axe
    ...
  2. [Diplomacy] Stabilize Region 428
    ...
  3. [Diplomacy] Explore north from Region 411
    ...
  4. [Industry] Clear land for the Easterlings in Region 428 [1/3]
    ...
  5. [Industry] Begin construction of a series of Holds in Region 428 [2/3]
    ...

Non-Actions:

  • ...

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 5/8

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

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