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Tychris1

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Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 6

Ind: 5

Fai: 2

Int: 7

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Military: Merlyn Mal Dread Quests for the Emerald Axe!

Merlyn Mal Dread accompanied by Link To Fire and Darkmoon Dream departs for the mountains in search of the Emerald Axe! A yearning scratches at the back of his mind, the echoing words of the strange mystics who gave him the map, and distant memories of black and white behemoths fade away as the only sight burned into his vision is of The Peak. What could such a weapon do? What boon would it bestow in times to come? Only the future will tell. Along the way, the Trio are stopped by a group of bandits offering to act as guides and a series of misadventures and side quests unfold accidentally leading to several new bandit gangs forming after splitting apart.

2. Military: Titania leads 4 Units and 2 Naval Units to defend 429 from Rebels.

Tac Doc: Skirmish

Duel: Yes

Techs: Power Armor (+2 Battle -10% Casualty), DOS Rep 2 (+1 against no Tech)

Route: Directly adjacent to 130

Merlyn Zan Cuddlu is incised by the rebels of his neighboring vacation home, they had deemed him worthy of lordship via fate, and now they dared to command him on how to use fates given power? Fate did not deem them powerful and now he would show them the meaning of that power with the combined forces of the Protectorate. Armored forces deploy off rickety boats as TITANIA leads a swarm of Killbots into the very same woods that Operation Conqueror had undergone. With extensive time and research done in the woods a guerilla war of skirmishing and claiming portions of the woods is deemed most effective despite TITANIA's complaints about bodies and viscera.

3. Diplomacy: Press Claim on 430

Merlyn Dewr Arthyr comes to the locals of 430 with offers of peace, partnership, and honor. She bends her knee and presents her black axe to the local rulers in supplication and friendship. The Order of the Drake has found its home.

4. Intrigue: Secret

5. Intrigue: Step 2 Failure

Merlyn Zan Cuddlu is not directly involved in the affairs of the defense of the mainland interests. In fact he seems quite distant from the affairs of the Isle of Ruin at all. To his rivals this is an opportune time, as they move against him in ratcheting their political power, securing alliances, and making plays to advance their own agendas. His gaze is distant, empty, and seemingly speckled with a glint beyond light. He is rarely seen at all, mumbling about strength, will, and Determination.

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept DOS offer for a Vault

 

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 6

Ind: 5

Fai: 2

Int: 7

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Military: Merlyn Mal Dread Quests for the Emerald Axe!

Merlyn Mal Dread accompanied by Link To Fire and Darkmoon Dream departs for the mountains in search of the Emerald Axe! A yearning scratches at the back of his mind, the echoing words of the strange mystics who gave him the map, and distant memories of black and white behemoths fade away as the only sight burned into his vision is of The Peak. What could such a weapon do? What boon would it bestow in times to come? Only the future will tell. Along the way, the Trio are stopped by a group of bandits offering to act as guides and a series of misadventures and side quests unfold accidentally leading to several new bandit gangs forming after splitting apart.

2. Military: Titania leads 4 Units and 2 Naval Units to defend 429 from Rebels.

Tac Doc: Skirmish

Duel: Yes

Techs: Power Armor (+2 Battle -10% Casualty), DOS Rep 2 (+1 against no Tech)

Route: Directly adjacent to 130

Merlyn Zan Cuddlu is incised by the rebels of his neighboring vacation home, they had deemed him worthy of lordship via fate, and now they dared to command him on how to use fates given power? Fate did not deem them powerful and now he would show them the meaning of that power with the combined forces of the Protectorate. Armored forces deploy off rickety boats as TITANIA leads a swarm of Killbots into the very same woods that Operation Conqueror had undergone. With extensive time and research done in the woods a guerilla war of skirmishing and claiming portions of the woods is deemed most effective despite TITANIA's complaints about bodies and viscera.

3. Diplomacy: Press Claim on 430

Merlyn Dewr Arthyr comes to the locals of 430 with offers of peace, partnership, and honor. She bends her knee and presents her black axe to the local rulers in supplication and friendship. The Order of the Drake has found its home.

4. Intrigue: Secret

5. Intrigue: Step 2 Failure

Merlyn Zan Cuddlu is not directly involved in the affairs of the defense of the mainland interests. In fact he seems quite distant from the affairs of the Isle of Ruin at all. To his rivals this is an opportune time, as they move against him in ratcheting their political power, securing alliances, and making plays to advance their own agendas. His gaze is distant, empty, and seemingly speckled with a glint beyond light. He is rarely seen at all, mumbling about strength, will, and Determination.

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept DOS offer for a Vault

 

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 6

Ind: 5

Fai: 2

Int: 7

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Military: Merlyn Mal Dread Quests for the Emerald Axe!

Merlyn Mal Dread accompanied by Link To Fire and Darkmoon Dream departs for the mountains in search of the Emerald Axe! A yearning scratches at the back of his mind, the echoing words of the strange mystics who gave him the map, and distant memories of black and white behemoths fade away as the only sight burned into his vision is of The Peak. What could such a weapon do? What boon would it bestow in times to come? Only the future will tell. Along the way, the Trio are stopped by a group of bandits offering to act as guides and a series of misadventures and side quests unfold accidentally leading to several new bandit gangs forming after splitting apart.

2. Military: Titania leads 4 Units and 2 Naval Units to defend 429 from Rebels.

Tac Doc: Skirmish

Techs: Power Armor (+2 Battle -10% Casualty), DOS Rep 2 (+1 against no Tech)

Route: Directly adjacent to 130

Merlyn Zan Cuddlu is incised by the rebels of his neighboring vacation home, they had deemed him worthy of lordship via fate, and now they dared to command him on how to use fates given power? Fate did not deem them powerful and now he would show them the meaning of that power with the combined forces of the Protectorate. Armored forces deploy off rickety boats as TITANIA leads a swarm of Killbots into the very same woods that Operation Conqueror had undergone. With extensive time and research done in the woods a guerilla war of skirmishing and claiming portions of the woods is deemed most effective despite TITANIA's complaints about bodies and viscera.

3. Diplomacy: Press Claim on 430

Merlyn Dewr Arthyr comes to the locals of 430 with offers of peace, partnership, and honor. She bends her knee and presents her black axe to the local rulers in supplication and friendship. The Order of the Drake has found its home.

4. Intrigue: Secret

5. Intrigue: Step 2 Failure

Merlyn Zan Cuddlu is not directly involved in the affairs of the defense of the mainland interests. In fact he seems quite distant from the affairs of the Isle of Ruin at all. To his rivals this is an opportune time, as they move against him in ratcheting their political power, securing alliances, and making plays to advance their own agendas. His gaze is distant, empty, and seemingly speckled with a glint beyond light. He is rarely seen at all, mumbling about strength, will, and Determination.

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept DOS offer for a Vault

 

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 6

Ind: 5

Fai: 2

Int: 7

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Military: Merlyn Mal Dread Quests for the Emerald Axe!

2. Military: Titania puts down some rebels

3. Diplomacy: Press Claim on 430

4. Intrigue: Secret

5. Intrigue: Step 2 Failure

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept DOS offer for a Vault

 

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 6

Ind: 5

Fai: 2

Int: 7

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Military: Merlyn Mal Dread Quests for the Emerald Axe!

2. Military: Titania puts down some rebels

3. Diplomacy: Press Claim on 430

4. Intrigue: Secret

5. Intrigue: Step 2 Failure

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept DOS offer for a Vault

 

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 6

Ind: 5

Fai: 2

Int: 7

 

Expected Stat Changes: ???

Actions:

1. Military: Merlyn Mal Dread Quests for the Emerald Axe!

2. Military: Titania Invades the Crap out of someone

3. Diplomacy: Press Claim on 430

4. ???

5. ???

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

 

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 429, 130, and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 6

Ind: 5

Fai: 2

Int: 7

 

Expected Stat Changes: ???

Actions:

1. Military: Merlyn Mal Dread Quests for the Emerald Axe!

2. Military: Titania Invades the Crap out of someone

3. Diplomacy: Press Claim on 430

4. ???

5. ???

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

 

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