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Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 7

Ind: 5

Fai: 2

Int: 8

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Military: Invade the Dragons of 123

Units:

RAW: 1 Ground Unit, 2 Navy Units (Transport for BBB)

BBB: 4 Ground Units (Ferried from 429 by RAW)

SYP: 2 Ground Units, 1 Navy Unit (Transporting self)

Route: RAW 130-129-123

SYP: 429-130-129-123

BBB: 417-428-429-130-129-123

Commander: Merlyn Mal Dread (10) wielding the Emerald Axe Wyrmcutter

Tac Doc: Skirmish (7 Mil, -2 from Army Size)

Tech: Power Armor (+2, -10% Casualties), DOS Rep 2 (+1), Cinnabrine Steel (+1)

Total Battle Bonus: 24

Merlyn Mal Dread is anointed, beaming from the victory of their Quest with the Serpent Isle the woodsy Merlyn has been quickly swept up in Drake rhetoric, and finds himself dubbed in a rite. Pulled on religious fervor and a desire to see new lands for the hope of discovering aid for the coming trials. A unified banner is raised as the Drakes rally the Brotherhood and Sypressa in a valiant charge against their fiery namesake.

2. Military: Titania Quests into Unknown Land across the river of 410

Titania is too desired among the Isle of Ruin, her daily activities the talk of every Tancourt inspired rumor rag that scurries the edges of Merlin zeitgeist. Jealous and maddened Zan Cuddlu decides to stake two hearts with one blade and dispatches his Blade Mistress to the far east where the Carmine grows thick and the air is pungent with Wyrmflesh. The fallen Wyrm has blighted the lands and Zan Cuddlu alongside others have taken an interest in the spreading crimson terror. Discovering its source must be the first step in this deadly quest.

3. Diplomacy: Finish Press Claim on 430

Merlyn Dewr Arthyr settles down with the local king, carving a wreathe from bone and sacred tree, and tends to a loving hearth together. The Order of the Drake delivers weapons and armors to the local militia, standing in unison with them, and ensuring the crusade against the Salamanders will not trample through unsuspecting villages. Their unity is punctuated by the construction of a great wooden Hold dubbed Shattercliff Hold.

4. Intrigue: Secret

5. Intrigue: Zan Cuddlu takes the next Step

Merlyn Zan Cuddlu is a mess. A jittering feverish shambles which barely functions in the courts of the Isle with any regularity. He stares at the sun for dangerous periods, traveling the realms for specific narcotics, and paying travelers for any Lotus they have pilfered from the distant cult. He mumbles and whispers incessantly numbers and dates and names with no rhyme or reason. One day he only communicated with mathematic problems and equations. He barely sleeps and when he does he is prone to fits, spasms, and sleep activity. Nothing but the cold comfort of Titania’s embrace seems to still his rabidity.

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept DOS offer for a Vault

- Send DOS two Units

- Support COW conversion of 130

The Order of the Drake did not see eye to eye with the shifty Witches of Tir Buwch on their treatment of the Disciples and their quests. However they were firmly aligned in the mutual enjoyment and respect of chivalrous codes and the most honorable of them all the Code of Stars which binds beyond blood and into the very heroic nature of mortals. Channels are opened up by the Order whose land route and close entry to Ruin allow for swift uninterrupted proselytizing. Many militant Wyrm Cultists and Pirates are absent from the geopolitics of faith at the time as they embark and sign up for a clandestine mission with the Disciples. Blood oaths are drawn by many Merlyn and a great band of warriors have accumulated within the halls of Caler Henn Haern awaiting the silent horn of duty.

Tychris1

Tychris1

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Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 7

Ind: 5

Fai: 2

Int: 8

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Military: Invade the Dragons of 123

Units: 3 Ground 2 Navy

Route: 129-123

Commander: Merlyn Mal Dread wielding the Emerald Axe Wyrmcutter

tacdoc: Skirmish

Tech: Power Armor (+2, -10% Casualties), DOS Rep 2 (+1)

2. Military: Titania Quests into Unknown Land across the river of 410

3. Diplomacy: Finish Press Claim on 430

Sealing the deal

4. Intrigue: Secret

5. Intrigue: Step Two? with Treasure.

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept DOS offer for a Vault

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 7

Ind: 5

Fai: 2

Int: 8

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Military: Invade the Dragons of 123

Units: 3 Ground 2 Navy

Route: 129-123

Commander: Merlyn Mal Dread wielding the Emerald Axe Serpentbane

tacdoc: Skirmish

Tech: Power Armor (+2, -10% Casualties), DOS Rep 2 (+1)

2. Military: Titania Quests into Unknown Land across the river of 410

3. Diplomacy: Finish Press Claim on 430

Sealing the deal

4. Intrigue: Secret

5. Intrigue: Step Two? with Treasure.

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept DOS offer for a Vault

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 7

Ind: 5

Fai: 2

Int: 8

 

Expected Stat Changes: +1 Dip, +1 Int

Actions:

1. Military: Invade the Dragons

2. Military: Explore Quest across the river of 410

3. Diplomacy: Finish Press Claim on 430

Sealing the deal

4. Intrigue: Secret

5. Intrigue: Step Two? with Treasure.

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept DOS offer for a Vault

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 7

Ind: 5

Fai: 2

Int: 8

 

Expected Stat Changes: +1 Dip, +1 Int

Actions:

1. Military: Invade the Dragons

2. Diplomacy: ???

3. Diplomacy: Finish Press Claim on 430

Sealing the deal

4. Intrigue: Secret

5. Intrigue: Step Two? with Treasure.

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept DOS offer for a Vault

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