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TheDarkDM

TheDarkDM

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The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 9
Military 10
Industry 3
Faith 7
Intrigue 1

Expected Stat Changes: +1 Dip

 

...

 

Actions:

  1. [Diplomacy] Stabilize the Banner Holds (+1 Irrigation) - 20
    ...

     
  2. [Diplomacy] Stabilize Region 411 (+1 Irrigation) - 14
    ...
     
  3. [Military] Sir Rulman Quests into Unknown Lands North of 410 - 12
    ...
     
  4. [Military] Sack TP 2 in Region 411 - 18
    ...
     
  5. [Military] Join the attack on the salamanders in Region 123 with 4 Units transported by ships from Ruin's Ancient Warriors, equipped with Cinnabrine Steel (+1)
    ...

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.
  • Gift knowledge of Cinnabrine Steel to the Sylvan Protectorate through shared Embassy.

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 6/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers
  • First Highborn Knights

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 9
Military 10
Industry 3
Faith 7
Intrigue 1

Expected Stat Changes: +1 Dip

 

...

 

Actions:

  1. [Diplomacy] Stabilize the Banner Holds (+1 Irrigation) - 20
    ...

     
  2. [Diplomacy] Stabilize Region 411 (+1 Irrigation) - 14
    ...
     
  3. [Military] Sir Rulman Quests into Unknown Lands North of 410 - 12
    ...
     
  4. [Military] Sack TP 2 in Region 411 - 18
    ...
     
  5. [Military] Join the attack on the salamanders in Region 123 with 4 Units transported by ships from Ruin's Ancient Warriors, equipped with Cinnabrine Steel (+1)
    ...

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 6/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers
  • First Highborn Knights

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 9
Military 10
Industry 3
Faith 7
Intrigue 1

Expected Stat Changes: +1 Dip

 

...

 

Actions:

  1. [Diplomacy] Stabilize the Banner Holds (+1 Irrigation) - 20
    ...

     
  2. [Diplomacy] Stabilize Region 411 (+1 Irrigation) - 14
    ...
     
  3. [Military] Sir Rulman Quests into Unknown Lands North of 410 - 12
    ...
     
  4. [Military] Sack TP 2 in Region 411 -
    ...
     
  5. [Military] Join the attack on the salamanders in Region 123 with 4 Units transported by ships from Ruin's Ancient Warriors, equipped with Cinnabrine Steel (+1)
    ...

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 6/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers
  • First Highborn Knights

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 9
Military 10
Industry 3
Faith 7
Intrigue 1

Expected Stat Changes: +1 Dip

 

...

 

Actions:

  1. [Diplomacy] Stabilize the Banner Holds (+1 Irrigation) - 20
    ...

     
  2. [Diplomacy] Stabilize Region 411 (+1 Irrigation) - 14
    ...
     
  3. [Military] Sir Rulman Quests into Unknown Lands North of 410 - 12
    ...
     
  4. [Military] Sack TP 2 in Region 411 -
    ...
     
  5. [Military] Join the attack on the salamanders in Region 123 with 4 Units transported by ships from Ruin's Ancient Ways, equipped with Cinnabrine Steel
    ...

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 6/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers
  • First Highborn Knights

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 9
Military 10
Industry 3
Faith 7
Intrigue 1

Expected Stat Changes: +1 Dip

 

...

 

Actions:

  1. [Diplomacy] Stabilize the Banner Holds (+1 Irrigation) - 20
    ...

     
  2. [Diplomacy] Stabilize Region 411 (+1 Irrigation) - 14
    ...
     
  3. [Military] Sir Rulman Quests into Unknown Lands North of 410 - 12
    ...
     
  4. [Military] Sack TP 2 in Region 411 -
    ...
     
  5. [Military] Join the attack on the wyrms in Region 123
    ...

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 6/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers
  • First Highborn Knights

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 9
Military 10
Industry 3
Faith 7
Intrigue 1

Expected Stat Changes: +1 Dip

 

...

 

Actions:

  1. [Diplomacy] Stabilize the Banner Holds (+1 Irrigation) - 20
    ...

     
  2. [Diplomacy] Stabilize Region 411 (+1 Irrigation) - 14
    ...
     
  3. [Military] Sir Rulman Quests into Unknown Lands North of 410 -
    ...
     
  4. [Military] Sack TP 2 in Region 411 -
    ...
     
  5. [Military] Join the attack on the wyrms in Region 123
    ...

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 6/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers
  • First Highborn Knights

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 9
Military 10
Industry 3
Faith 7
Intrigue 1

Expected Stat Changes: +1 Dip

 

...

 

Actions:

  1. [Diplomacy] Stabilize the Banner Holds (+1 Irrigation) - 20
    ...

     
  2. [Diplomacy] Stabilize Region 411 (+1 Irrigation) - 14
    ...
     
  3. [Military] Sir Rulman Quests into Unknown Lands North of 420 -
    ...
     
  4. [Military] Sack TP 2 in Region 411 -
    ...
     
  5. [Military] Join the attack on the wyrms in Region 123
    ...

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 6/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers
  • First Highborn Knights

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 9
Military 10
Industry 3
Faith 7
Intrigue 1

Expected Stat Changes: +1 Dip

 

...

 

Actions:

  1. [Diplomacy] Stabilize the Banner Holds (+1 Irrigation) - 20
    ...

     
  2. [Diplomacy] Stabilize Region 411 (+1 Irrigation) - 14
    ...
     
  3. [Military] Sir Rulman Quests into Unknown Lands North of 411 and West of 410 -
    ...
     
  4. [Military] Sack TP 2 in Region 411 -
    ...
     
  5. [Military] Join the attack on the wyrms in Region 123
    ...

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 6/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers
  • First Highborn Knights

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 9
Military 10
Industry 3
Faith 7
Intrigue 1

Expected Stat Changes: +1 Dip

 

...

 

Actions:

  1. [Diplomacy] Stabilize the Banner Holds (+1 Irrigation) - 20
    ...

     
  2. [Diplomacy] Stabilize Region 411 (+1 Irrigation) - 14
    ...
     
  3. [Military] Sir Rulman Quests into Unknown Lands North of 411 and West of 410 -
    ...
     
  4. [Military] Sack TP 2 in Region 411 -
    ...
     
  5. [Industry] Join the attack on the wyrms in Region 123
    ...

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 6/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers
  • First Highborn Knights

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

TheDarkDM

TheDarkDM

spacer.png

 

The Brotherhood of Black Banners

Knight Commander Sir Etoile Kotter

Diplomacy 9
Military 10
Industry 3
Faith 7
Intrigue 1

Expected Stat Changes: +1 Dip

 

...

 

Actions:

  1. [Diplomacy] Stabilize the Banner Holds (+1 Irrigation) - 20
    ...

     
  2. [Diplomacy] Stabilize Region 411 (+1 Irrigation) - 14
    ...
  3. [Military] Sir Rulman Quests into Unknown Lands North of 411 and West of 410 -
    ...
     
  4. [Military] Sack TP 2 in Region 411 -
    ...
     
  5. [Industry] Join the attack on the wyrms in Region 123
    ...

Non-Actions:

  • Allow any kingdom with the capability to sack trade posts overcome by the Carmine Blight.

News and Rumors:

  • ...

Records

Treasure: 0/5

Units: 6/12

  • Banner Militia First Company
  • Banner Militia Second Company
  • First Highland Skirmishers
  • Second Highland Skirmishers
  • First Gauntlet Archers
  • First Highborn Knights

Naval Units: 0/2

Regions: 417 (Capital), 412, 428, 411

 

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