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Tychris1

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Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 8

Ind: 5

Fai: 2

Int: 9

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Diplomacy: Colonize Region 123 FAIL

With the Salamanders butchered a host of Myrkran are sent from Psygodburgh to this new land in the hopes of setting up new port towns and fishing enterprises. Sadly none return alive and the colonies are little more than ghost towns by the end of the expedition. Merlyn Gul Twir is furious at the failure but prepares her piratical fleets for a new endeavor in the coming years...

2. Military: Repay Debts to the Disciples

Traditionalist Merlyn flocked from across Brenn-Tyr in years before to gather under the swelling banner of the Disciples and now the Order of the Drake was called too. Where once they had been able to use the vacancy to extol and propagate their beliefs in romance, chivalry, and honor through the Witches of Tir Buwch the Drakes now found themselves caught in that selfsame Honor. They could not turn their backs on their longest standing allies, who had cloaked them in hearts of iron when none supported them, and though the timing of their debt was brutal it was undeniable. The Drakes send a token number of their Squires and seers to aid The Brotherhood, but the bulk of their forces head underground, drawing swords, and preparing for the great crusade ahead.

3. Military: Invade Region 423 with 2 Navy Units, 3 Land Units, lead by TITANIA, wielding Wyrmcutter, Challenging a Duel, and using Beyond The Pain Tactical Doctrine

Titania had succeeded in overseeing Zan Cuddlu's "mission" before and now she was entrusted with bringing in to the fold the masses. Gul Twir procures the services of Titania through inscrutable and bizarre designs behind closed doors, ferrying her killbots aboard the Leathersail Fleet, and while Merlyn Mal Dread is off leading the Order of the Drake to the aid of the Disciples the Pirate Queens strike at the coast of Brenn-Tyr.

4. Intrigue: Secret

5. Intrigue: Zan Cuddlu takes the next Step with Treasure

Merlyn Zan Cuddlu descended into the Forbidden Vault, tucking the strange black box he had procured from the Disciples years earlier, and he did not emerge. What came after, well, that was an entirely different beast.

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Myrkran refugees have taken up the majority of the population in Psygodburgh, acting as the lower class serfs of various Merlyn pirates under the rule of Merlyn Gul Twir. Some have been taken to Ruin itself, acting as freelancing mercenaries, guides, and other “specialized” careers. They share a strange kinship with both the Darkkin and Merlyn, for one they are both distant home loss creatures, and the other the mark of their horn.

Tychris1

Tychris1

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Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 8

Ind: 5

Fai: 2

Int: 9

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Diplomacy: Colonize Region 123 FAIL

With the Salamanders butchered a host of Myrkran are sent from Psygodburgh to this new land in the hopes of setting up new port towns and fishing enterprises. Sadly none return alive and the colonies are little more than ghost towns by the end of the expedition. Merlyn Gul Twir is furious at the failure but prepares her piratical fleets for a new endeavor in the coming years...

2. Military: Repay Debts to the Disciples

Traditionalist Merlyn flocked from across Brenn-Tyr in years before to gather under the swelling banner of the Disciples and now the Order of the Drake was called too. Where once they had been able to use the vacancy to extol and propagate their beliefs in romance, chivalry, and honor through the Witches of Tir Buwch the Drakes now found themselves caught in that selfsame Honor. They could not turn their backs on their longest standing allies, who had cloaked them in hearts of iron when none supported them, and though the timing of their debt was brutal it was undeniable. The Drakes send a token number of their Squires and seers to aid The Brotherhood, but the bulk of their forces head underground, drawing swords, and preparing for the great crusade ahead.

3. Military: Invade Region 423 with 2 Navy Units, 3 Land Units, lead by TITANIA, wielding Wyrmcutter, Challenging a Duel, and using Beyond The Pain Tactical Doctrine

Titania had succeeded in overseeing Zan Cuddlu's "mission" before and now she was entrusted with bringing in to the fold the masses. Gul Twir procures the services of Titania through inscrutable and bizarre designs behind closed doors, ferrying her killbots aboard the Leathersail Fleet, and while Merlyn Mal Dread is off leading the Order of the Drake to the aid of the Disciples the Pirate Queens strike at the coast of Brenn-Tyr.

4. Intrigue: Secret

5. Intrigue: Zan Cuddlu takes the next Step with Treasure

Merlyn Zan Cuddlu descended into the Forbidden Vault, tucking the strange black box he had procured from the Disciples years earlier, and he did not emerge. What came after, well, that was an entirely different beast.

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Myrkran refugees have taken up the majority of the population in Psygodburgh, acting as the lower class serfs of various Merlyn pirates under the rule of Merlyn Gul Twir. Some have been taken to Ruin itself, acting as freelancing mercenaries, guides, and other “specialized” careers.

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 8

Ind: 5

Fai: 2

Int: 9

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Diplomacy: Colonize Region 123 FAIL

With the Salamanders butchered a host of Myrkran are sent from Psygodburgh to this new land in the hopes of setting up new port towns and fishing enterprises. Sadly none return alive and the colonies are little more than ghost towns by the end of the expedition. Merlyn Gul Twir is furious at the failure but prepares her piratical fleets for a new endeavor in the coming years...

2. Military: Repay Debts to the Disciples

Traditionalist Merlyn flocked from across Brenn-Tyr in years before to gather under the swelling banner of the Disciples and now the Order of the Drake was called too. Where once they had been able to use the vacancy to extol and propagate their beliefs in romance, chivalry, and honor through the Witches of Tir Buwch the Drakes now found themselves caught in that selfsame Honor. They could not turn their backs on their longest standing allies, who had cloaked them in hearts of iron when none supported them, and though the timing of their debt was brutal it was undeniable. The Drakes send a token number of their Squires and seers to aid The Brotherhood, but the bulk of their forces head underground, drawing swords, and preparing for the great crusade ahead.

3. Military: Invade Region 423 with 2 Navy Units, 3 Land Units, lead by TITANIA, wielding Wyrmcutter, Challenging a Duel, and using Beyond The Pain Tactical Doctrine

Titania had succeeded in overseeing Zan Cuddlu's "mission" before and now she was entrusted with bringing in to the fold the masses. Gul Twir procures the services of Titania through inscrutable and bizarre designs behind closed doors, ferrying her killbots aboard the Leathersail Fleet, and while Merlyn Mal Dread is off leading the Order of the Drake to the aid of the Disciples the Pirate Queens strike at the coast of Brenn-Tyr.

4. Intrigue: Secret

5. Intrigue: Zan Cuddlu takes the next Step with Treasure

Merlyn Zan Cuddlu descended into the Forbidden Vault, tucking the strange black box he had procured from the Disciples years earlier, and he did not emerge. What came after, well, that was an entirely different beast.

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

 

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 8

Ind: 5

Fai: 2

Int: 9

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Diplomacy: Colonize Region 123

2. Military: Repay Debts to the Disciples

3. Military: Invade Region 423 with 2 Navy Units, 3 Land Units, lead by TITANIA, wielding Wyrmcutter, Challenging a Duel, and using Beyond The Pain Tactical Doctrine

4. Intrigue: Secret

5. Intrigue: Zan Cuddlu takes the next Step with Treasure

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

 

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 8

Ind: 5

Fai: 2

Int: 9

 

Expected Stat Changes: +1 Mil, +1 Int

Actions:

1. Diplomacy: Colonize Region 123

2. Military: Repay Debts to the Disciples

3. Military: Invade Region 423 with 2 Navy Units, 3 Land Units, lead by TITANIA, wielding Wyrmcutter, Challenging a Duel, and using Beyond The Pain Tactical Doctrine

4. Intrigue: Secret

5. Intrigue: Zan Cuddlu takes the next Step with Treasure

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 9

Mil: 8

Ind: 5

Fai: 2

Int: 9

 

Expected Stat Changes: +1 Dip, +1 Int

Actions:

1. Diplomacy: Colonize Region 123

2. Diplomacy: Colonize Region 12

3. ????

4. Intrigue: Secret

5. Intrigue: Zan Cuddlu takes the next Step with Treasure

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

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