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Bellossom

Bellossom

 

 The Witches of Tir Buwch (COW)

 

 

 

 

 

Round 12

761.jpg.b7ad83ab50afccc5584096c4e599b999.jpg

 

Regions 426 & 427

High Witch Bryn

Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4)
 

Round 12 Actions

1. Faith - Convert Region 427 Gwên Llachar to Code of Stars - Fail

2. Faith - Seek Aid on Sanity Roll - Success

3. Faith - Special - Create Artifact - Staff with carmine decorations

Effect TBD

4. Faith - High Witch Bryn attempts to understand the voices - Fail

5. Military - Morgaine the Spellblade leads 8 Units and 1 Navy Unit to invade region 431.

Route: 427 - 428 - 430 - 431

Techs: None

Tactical Doctrine: Skirmish

Duel: No Duel

 

Nonactions

 1. A child with a greater star sign leads the attack!

Soon the bees will be ours!

2. A Holy Item emerges at the Goddess' Temple

The Heralds, witches that protect and maintain the Goddess' Temple at Eirlys Lake, have carefully constructed a staff embedded with Carmine Stone. They claim that it has a surprising and wonderful effect, but it's specifics are not yet known to all.

3. The High Witch learns to listen

High Witch Bryn is exhausted from her many sleepless nights. Up until recently,, all she heard was unintelligible ghostly sounds, but one night, the sounds almost seemed like words. She has begun to to meditate and really listen to the sounds in hopes of deciphering them. However, her attempts are in vain as her exhaustion continues to hinder her.

4. The Witches of Tir Buwch offer aid to BBB's search for their missing leader.

5. The fight for the throne continues

Witch Rhiannon continues to gain fame as she lead the creation of the holy artifact and sent aid to BBB. Witch Gaheris instead has growing support in region 427.

 

Reference  Information

Leader Stats: Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4); Faith +2

Capital: Region 426

Realm: Region 427

Faith: Code of Stars

Embassies:

Ruin

Sypressa

Trading Posts: 5

  1. Region 417; TP 2; Iron
  2. Region 426; TP 1; Cows
  3. Region 427; TP 1; Sunflowers
  4. Region 429; TP 1; Brenn Connifers
  5. Region 433; TP 1; Arctic Moose

Military Units: 8/8, Naval 1/4

Organizational Overview:

The Peoples of Myrkran: Rep 0; 1 favor owed to Org
The Disciples of Silicon: Rep -3; No favors
The Seekers of the Spheres: 1; 2 favor owed to COW

Technologies: 5

  • Markets and Carts: +1 to Buyouts
  • Tall Sails: Allows sailing across light blue borders
  • Animal Husbandry: +1 to Industry and Diplomacy exploration
  • Irrigation: +1 to Stabilization rolls
  • Poetry & Prose: +1 Conversion Defense, +1 Conversions in regions that share your writing system
  • Bricks & Mortar: +1 to resist Raids and Sacks

Treasure: 3

 

 

Bellossom

Bellossom

 

 The Witches of Tir Buwch (COW)

 

 

 

 

 

Round 12

761.jpg.b7ad83ab50afccc5584096c4e599b999.jpg

 

Regions 426 & 427

High Witch Bryn

Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4)
 

Round 12 Actions

1. Faith - Convert Region 427 Gwên Llachar to Code of Stars - Fail

2. Faith - Seek Aid on Sanity Roll - Success

3. Faith - Special - Create Artifact - Staff with carmine decorations

4. Faith - High Witch Bryn attempts to understand the voices - Fail

5. Military - Morgaine the Spellblade leads 8 Units and 1 Navy Unit to invade region 431.

Route: 427 - 428 - 430 - 431

Techs: None

Tactical Doctrine: Skirmish

Duel: No Duel

 

Nonactions

 1. A child with a greater star sign leads the attack!

Soon the bees will be ours!

2. A Holy Item emerges at the Goddess' Temple

The Heralds, witches that protect and maintain the Goddess' Temple at Eirlys Lake, have carefully constructed a staff embedded with Carmine Stone. They claim that it has a surprising and wonderful effect, but it's specifics are not yet known to all.

3. The High Witch learns to listen

High Witch Bryn is exhausted from her many sleepless nights. Up until recently,, all she heard was unintelligible ghostly sounds, but one night, the sounds almost seemed like words. She has begun to to meditate and really listen to the sounds in hopes of deciphering them. However, her attempts are in vain as her exhaustion continues to hinder her.

4. The Witches of Tir Buwch offer aid to BBB's search for their missing leader.

5. The fight for the throne continues

Witch Rhiannon continues to gain fame as she lead the creation of the holy artifact and sent aid to BBB. Witch Gaheris instead has growing support in region 427.

 

Reference  Information

Leader Stats: Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4); Faith +2

Capital: Region 426

Realm: Region 427

Faith: Code of Stars

Embassies:

Ruin

Sypressa

Trading Posts: 5

  1. Region 417; TP 2; Iron
  2. Region 426; TP 1; Cows
  3. Region 427; TP 1; Sunflowers
  4. Region 429; TP 1; Brenn Connifers
  5. Region 433; TP 1; Arctic Moose

Military Units: 8/8, Naval 1/4

Organizational Overview:

The Peoples of Myrkran: Rep 0; 1 favor owed to Org
The Disciples of Silicon: Rep -3; No favors
The Seekers of the Spheres: 1; 2 favor owed to COW

Technologies: 5

  • Markets and Carts: +1 to Buyouts
  • Tall Sails: Allows sailing across light blue borders
  • Animal Husbandry: +1 to Industry and Diplomacy exploration
  • Irrigation: +1 to Stabilization rolls
  • Poetry & Prose: +1 Conversion Defense, +1 Conversions in regions that share your writing system
  • Bricks & Mortar: +1 to resist Raids and Sacks

Treasure: 3

 

 

Bellossom

Bellossom

 

 The Witches of Tir Buwch (COW)

 

 

 

 

 

Round 12

761.jpg.b7ad83ab50afccc5584096c4e599b999.jpg

 

Regions 426 & 427

High Witch Bryn

Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4)
 

Round 12 Actions

1. Faith - Convert Region 427 Gwên Llachar to Code of Stars - Fail

2. Faith - Seek Aid on Sanity Roll - Success

3. Faith - Special - Create Artifact - Staff with carmine decorations

4. Faith - High Witch Bryn attempts to understand the voices - Fail

5. Military - Morgaine the Spellblade leads 8 Units and 1 Navy Unit to invade region 431.

Route: 427 - 428 - 430 - 431

Techs: None

Tactical Doctrine: Skirmish

Duel: No Duel

 

Nonactions

 1. A child with a greater star sign leads the attack!

2. A Holy Item emerges at the Goddess' Temple

The Heralds, witches that protect and maintain the Goddess' Temple at Eirlys Lake, have carefully constructed a staff embedded with Carmine Stone. They claim that it has a surprising and wonderful effect, but it's specifics are not yet known to all.

3. The High Witch learns to listen

High Witch Bryn is exhausted from her many sleepless nights. Up until recently,, all she heard was unintelligible ghostly sounds, but one night, the sounds almost seemed like words. She has begun to to meditate and really listen to the sounds in hopes of deciphering them. However, her attempts are in vain as her exhaustion continues to hinder her.

4. Seek Aid stuff I guess

5. The fight for the throne continues

 

Reference  Information

Leader Stats: Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4); Faith +2

Capital: Region 426

Realm: Region 427

Faith: Code of Stars

Embassies:

Ruin

Sypressa

Trading Posts: 5

  1. Region 417; TP 2; Iron
  2. Region 426; TP 1; Cows
  3. Region 427; TP 1; Sunflowers
  4. Region 429; TP 1; Brenn Connifers
  5. Region 433; TP 1; Arctic Moose

Military Units: 8/8, Naval 1/4

Organizational Overview:

The Peoples of Myrkran: Rep 0; 1 favor owed to Org
The Disciples of Silicon: Rep -3; No favors
The Seekers of the Spheres: 1; 2 favor owed to COW

Technologies: 5

  • Markets and Carts: +1 to Buyouts
  • Tall Sails: Allows sailing across light blue borders
  • Animal Husbandry: +1 to Industry and Diplomacy exploration
  • Irrigation: +1 to Stabilization rolls
  • Poetry & Prose: +1 Conversion Defense, +1 Conversions in regions that share your writing system
  • Bricks & Mortar: +1 to resist Raids and Sacks

Treasure: 3

 

 

Bellossom

Bellossom

 

 The Witches of Tir Buwch (COW)

 

 

 

 

 

Round 12

761.jpg.b7ad83ab50afccc5584096c4e599b999.jpg

 

Regions 426 & 427

High Witch Bryn

Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4)
 

Round 12 Actions

1. Faith - Convert Region 427 Gwên Llachar to Code of Stars - Fail

2. Faith - Seek Aid on Sanity Roll - Success

3. Faith - Special - Create Artifact

4. Faith - High Witch Bryn attempts to understand the voices - Fail

5. Military - Morgaine the Spellblade leads 8 Units and 1 Navy Unit to invade region 431.

Route: 427 - 428 - 430 - 431

Techs: None

Tactical Doctrine: Skirmish

Duel: No Duel

 

Nonactions

  1.  A child with a greater star sign leads the attack!
  2. A Holy Item emerges at the Goddess' Temple
  3. Seek Aid stuff I guess
  4. The fight for the throne continues
 

Reference  Information

Leader Stats: Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4); Faith +2

Capital: Region 426

Realm: Region 427

Faith: Code of Stars

Embassies:

Ruin

Sypressa

Trading Posts: 5

  1. Region 417; TP 2; Iron
  2. Region 426; TP 1; Cows
  3. Region 427; TP 1; Sunflowers
  4. Region 429; TP 1; Brenn Connifers
  5. Region 433; TP 1; Arctic Moose

Military Units: 8/8, Naval 1/4

Organizational Overview:

The Peoples of Myrkran: Rep 0; 1 favor owed to Org
The Disciples of Silicon: Rep -3; No favors
The Seekers of the Spheres: 1; 2 favor owed to COW

Technologies: 5

  • Markets and Carts: +1 to Buyouts
  • Tall Sails: Allows sailing across light blue borders
  • Animal Husbandry: +1 to Industry and Diplomacy exploration
  • Irrigation: +1 to Stabilization rolls
  • Poetry & Prose: +1 Conversion Defense, +1 Conversions in regions that share your writing system
  • Bricks & Mortar: +1 to resist Raids and Sacks

Treasure: 3

 

 

Bellossom

Bellossom

 

 The Witches of Tir Buwch (COW)

 

 

 

 

 

Round 12

761.jpg.b7ad83ab50afccc5584096c4e599b999.jpg

 

Regions 426 & 427

High Witch Bryn

Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4)
 

Round 12 Actions

1. Faith - Convert Region 427 Gwên Llachar -Nope

2. Faith - Seek Aid on Sanity Roll - Yes

3. Faith - Special

4. Faith - That one roll to see if my leader is sane - Insane in the Membrane

5. Military - Morgaine the Spellblade leads 8 Units and 1 Navy Unit to invade region 431.

Route: 427 - 428 - 430 - 431

Techs: None

Tactical Doctrine: Skirmish

Duel: No Duel

 

Nonactions

 

Reference  Information

Leader Stats: Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4); Faith +2

Capital: Region 426

Realm: Region 427

Faith: Code of Stars

Embassies:

Ruin

Sypressa

Trading Posts: 5

  1. Region 417; TP 2; Iron
  2. Region 426; TP 1; Cows
  3. Region 427; TP 1; Sunflowers
  4. Region 429; TP 1; Brenn Connifers
  5. Region 433; TP 1; Arctic Moose

Military Units: 8/8, Naval 1/4

Organizational Overview:

The Peoples of Myrkran: Rep 0; 1 favor owed to Org
The Disciples of Silicon: Rep -3; No favors
The Seekers of the Spheres: 1; 2 favor owed to COW

Technologies: 5

  • Markets and Carts: +1 to Buyouts
  • Tall Sails: Allows sailing across light blue borders
  • Animal Husbandry: +1 to Industry and Diplomacy exploration
  • Irrigation: +1 to Stabilization rolls
  • Poetry & Prose: +1 Conversion Defense, +1 Conversions in regions that share your writing system
  • Bricks & Mortar: +1 to resist Raids and Sacks

Treasure: 3

 

 

Bellossom

Bellossom

 

 The Witches of Tir Buwch (COW)

 

 

 

 

 

Round 12

761.jpg.b7ad83ab50afccc5584096c4e599b999.jpg

 

Regions 426 & 427

High Witch Bryn

Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4)
 

Round 12 Actions

1. Faith - Convert Region 427 Gwên Llachar

2. Faith - Seek Aid on Sanity Roll

3. Faith - Special

4. Faith - That one roll to see if my leader is sane

5.

 

Nonactions

 

Reference  Information

Leader Stats: Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4); Faith +2

Capital: Region 426

Realm: Region 427

Faith: Code of Stars

Embassies:

Ruin

Sypressa

Trading Posts: 5

  1. Region 417; TP 2; Iron
  2. Region 426; TP 1; Cows
  3. Region 427; TP 1; Sunflowers
  4. Region 429; TP 1; Brenn Connifers
  5. Region 433; TP 1; Arctic Moose

Military Units: 8/8, Naval 1/4

Organizational Overview:

The Peoples of Myrkran: Rep 0; 1 favor owed to Org
The Disciples of Silicon: Rep -3; No favors
The Seekers of the Spheres: 1; 2 favor owed to COW

Technologies: 5

  • Markets and Carts: +1 to Buyouts
  • Tall Sails: Allows sailing across light blue borders
  • Animal Husbandry: +1 to Industry and Diplomacy exploration
  • Irrigation: +1 to Stabilization rolls
  • Poetry & Prose: +1 Conversion Defense, +1 Conversions in regions that share your writing system
  • Bricks & Mortar: +1 to resist Raids and Sacks

Treasure: 3

 

 

Bellossom

Bellossom

 

 The Witches of Tir Buwch (COW)

 

 

 

 

 

Round 12

761.jpg.b7ad83ab50afccc5584096c4e599b999.jpg

 

Regions 426 & 427

High Witch Bryn

Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4)
 

Round 12 Actions

1.

2. 

3. Faith - Special

4. Faith - That one roll to see if my leader is sane

5.

 

Nonactions

 

Reference  Information

Leader Stats: Diplomacy (8), Military (5), Industry (6), Faith (5), Intrigue (4); Faith +2

Capital: Region 426

Realm: Region 427

Faith: Code of Stars

Embassies:

Ruin

Sypressa

Trading Posts: 5

  1. Region 417; TP 2; Iron
  2. Region 426; TP 1; Cows
  3. Region 427; TP 1; Sunflowers
  4. Region 429; TP 1; Brenn Connifers
  5. Region 433; TP 1; Arctic Moose

Military Units: 8/8, Naval 1/4

Organizational Overview:

The Peoples of Myrkran: Rep 0; 1 favor owed to Org
The Disciples of Silicon: Rep -3; No favors
The Seekers of the Spheres: 1; 2 favor owed to COW

Technologies: 5

  • Markets and Carts: +1 to Buyouts
  • Tall Sails: Allows sailing across light blue borders
  • Animal Husbandry: +1 to Industry and Diplomacy exploration
  • Irrigation: +1 to Stabilization rolls
  • Poetry & Prose: +1 Conversion Defense, +1 Conversions in regions that share your writing system
  • Bricks & Mortar: +1 to resist Raids and Sacks

Treasure: 3

 

 

Bellossom

Bellossom

WHAT THE DUCK TY!? Jk second

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